timevans666 40a1d88f66 Directive 19: deeper Blade Runner aesthetic + Story screen
AESTHETIC PASS
- Warmer sodium-amber dominant palette (bg shifted from cool blue-black
  to warm dark, amber from #ffb84a to #ff9818 for stronger LA-2049 feel)
- Neon glow text-shadow on title, timer, section headers, active nav,
  amber elements throughout
- Title flicker animation (subtle 6s irregular cycle)
- CRT scanline overlay (subtle horizontal lines, mix-blend multiply)
- 2049-style chamfered corner clip-paths on dashboard tiles, NPC cards,
  PC cards, header buttons
- Sodium-glow body background gradient (warm top, cool rain bottom)
- Active progress bar segments get amber under-glow accent line
- All section titles get '▸' leading caret + neon glow + amber border
- Replicant magenta shifted to richer pink-magenta (#ff5fbc) with own glow

NEW STORY SCREEN
- 'The Story' added to sidebar (second position, after Home) with
  📖 icon, and as home dashboard tile
- New screen: full prose narrative read-through in five chapters:
  The Past · The Players Arrive · The Hunt · The Tower · The Closing
- Bookish typography: amber drop-cap first letter of each chapter,
  pulled-quote callouts for key beats, replicant-name highlighting
  in magenta with glow, justified body text, max-width 720px
- Each chapter card uses angular clip-path with amber accent bar at
  top-left and amber-glow chapter number caption
- New STORY data object (5 chapters, ~1600 words total)
- New renderStory() function called in init

Net: +394 lines, -84 lines. File now 2372 lines, 127KB.
2026-05-21 23:10:44 +00:00

RPG GM Repository — timevans666

A working repository for scenario development, GM resources, and play history across multiple game systems and conventions.


What's in Here

This repo has two distinct areas:

1. Convention Events

Scenario prep files tied to specific conventions. Each convention has its own section.

ChaosiumCon UK 2026 — scenarios/

Event Title System Day Time
91 BRP – The Night Crawler BRP Fri Day 2 7:00–10:50pm
92 CoC 1980 – Last Train to Coney Island Call of Cthulhu Sun Day 4 7:00–10:50pm
93 CoC 1920s – Not Another Telegram Call of Cthulhu Sat Day 3 7:00–10:50pm
94 CoC Gaslight – The Curious Case of the Yorkshire Call of Cthulhu TBC TBC
95 Ringworld RPG – A Question of Singularity Ringworld RPG Fri Day 2 2:00–5:50pm
96 Ringworld RPG – Is Love the Answer? Ringworld RPG Sat Day 3 2:00–5:50pm
159 BRP – Day One BRP Sun Day 4 2:00–5:50pm

As new conventions are added, they will appear here as separate entries alongside their own folders.


2. Scenario Library — scenario-library/

A permanent personal archive of RPG scenarios across all games — not tied to any specific event. Organised by game system. Use this to track what exists, what has been run, and what could be revisited or adapted.

scenario-library/
├── call-of-cthulhu/
├── brp/
├── ringworld/
├── stormbringer/
├── blade-runner-rpg/
└── other-games/

See scenario-library/README.md for the full index and filing guide.


Repository Structure

ChaosiumCon26/
├── README.md
├── SCENARIO-TEMPLATE.md          # Template for convention event scenario files
├── sync.sh                       # Push changes to GitHub
├── session-start.sh              # Pull latest at start of each session
│
├── scenarios/                    # ChaosiumCon UK 2026 event scenarios
│   ├── event-91-brp-the-night-crawler.md
│   ├── event-92-coc-1980-last-train-to-coney-island.md
│   ├── event-93-coc-1920s-not-another-telegram.md
│   ├── event-94-coc-gaslight-curious-case-yorkshire.md
│   ├── event-95-ringworld-question-of-singularity.md
│   ├── event-96-ringworld-is-love-the-answer.md
│   ├── event-159-brp-day-one.md
│   ├── art/                      # Scenario artwork and SVGs
│   └── gm-docs/                  # GM companion apps
│
├── asset-library/                # System reference sheets
│   ├── coc-7e/
│   ├── brp-modern/
│   ├── ringworld-1984/
│   └── stormbringer-1e/
│
└── scenario-library/             # Personal scenario archive (all games, all time)
    ├── README.md
    ├── SCENARIO-LIBRARY-TEMPLATE.md
    ├── call-of-cthulhu/
    ├── brp/
    ├── ringworld/
    ├── stormbringer/
    └── other-games/

Working with Claude

Each session:

  1. Claude pulls the latest from GitHub at the start
  2. We work on scenarios, assets, or the library
  3. Claude pushes after every meaningful change

What can be worked on:

  • Convention event scenario development — building out scenarios/event-XX-* files
  • GM apps — HTML tools, character pickers, random generators
  • Scenario artwork — SVG illustrations for handouts or atmosphere
  • Scenario library — filing new scenarios, updating play history, indexing what exists

Repo: https://github.com/slaguru666/ChaosiumCon26

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