40a1d88f66d44db9c3ab9e7d1e84ed20e07895b2
AESTHETIC PASS
- Warmer sodium-amber dominant palette (bg shifted from cool blue-black
to warm dark, amber from #ffb84a to #ff9818 for stronger LA-2049 feel)
- Neon glow text-shadow on title, timer, section headers, active nav,
amber elements throughout
- Title flicker animation (subtle 6s irregular cycle)
- CRT scanline overlay (subtle horizontal lines, mix-blend multiply)
- 2049-style chamfered corner clip-paths on dashboard tiles, NPC cards,
PC cards, header buttons
- Sodium-glow body background gradient (warm top, cool rain bottom)
- Active progress bar segments get amber under-glow accent line
- All section titles get '▸' leading caret + neon glow + amber border
- Replicant magenta shifted to richer pink-magenta (#ff5fbc) with own glow
NEW STORY SCREEN
- 'The Story' added to sidebar (second position, after Home) with
📖 icon, and as home dashboard tile
- New screen: full prose narrative read-through in five chapters:
The Past · The Players Arrive · The Hunt · The Tower · The Closing
- Bookish typography: amber drop-cap first letter of each chapter,
pulled-quote callouts for key beats, replicant-name highlighting
in magenta with glow, justified body text, max-width 720px
- Each chapter card uses angular clip-path with amber accent bar at
top-left and amber-glow chapter number caption
- New STORY data object (5 chapters, ~1600 words total)
- New renderStory() function called in init
Net: +394 lines, -84 lines. File now 2372 lines, 127KB.
RPG GM Repository — timevans666
A working repository for scenario development, GM resources, and play history across multiple game systems and conventions.
What's in Here
This repo has two distinct areas:
1. Convention Events
Scenario prep files tied to specific conventions. Each convention has its own section.
ChaosiumCon UK 2026 — scenarios/
| Event | Title | System | Day | Time |
|---|---|---|---|---|
| 91 | BRP – The Night Crawler | BRP | Fri Day 2 | 7:00–10:50pm |
| 92 | CoC 1980 – Last Train to Coney Island | Call of Cthulhu | Sun Day 4 | 7:00–10:50pm |
| 93 | CoC 1920s – Not Another Telegram | Call of Cthulhu | Sat Day 3 | 7:00–10:50pm |
| 94 | CoC Gaslight – The Curious Case of the Yorkshire | Call of Cthulhu | TBC | TBC |
| 95 | Ringworld RPG – A Question of Singularity | Ringworld RPG | Fri Day 2 | 2:00–5:50pm |
| 96 | Ringworld RPG – Is Love the Answer? | Ringworld RPG | Sat Day 3 | 2:00–5:50pm |
| 159 | BRP – Day One | BRP | Sun Day 4 | 2:00–5:50pm |
As new conventions are added, they will appear here as separate entries alongside their own folders.
2. Scenario Library — scenario-library/
A permanent personal archive of RPG scenarios across all games — not tied to any specific event. Organised by game system. Use this to track what exists, what has been run, and what could be revisited or adapted.
scenario-library/
├── call-of-cthulhu/
├── brp/
├── ringworld/
├── stormbringer/
├── blade-runner-rpg/
└── other-games/
See scenario-library/README.md for the full index and filing guide.
Repository Structure
ChaosiumCon26/
├── README.md
├── SCENARIO-TEMPLATE.md # Template for convention event scenario files
├── sync.sh # Push changes to GitHub
├── session-start.sh # Pull latest at start of each session
│
├── scenarios/ # ChaosiumCon UK 2026 event scenarios
│ ├── event-91-brp-the-night-crawler.md
│ ├── event-92-coc-1980-last-train-to-coney-island.md
│ ├── event-93-coc-1920s-not-another-telegram.md
│ ├── event-94-coc-gaslight-curious-case-yorkshire.md
│ ├── event-95-ringworld-question-of-singularity.md
│ ├── event-96-ringworld-is-love-the-answer.md
│ ├── event-159-brp-day-one.md
│ ├── art/ # Scenario artwork and SVGs
│ └── gm-docs/ # GM companion apps
│
├── asset-library/ # System reference sheets
│ ├── coc-7e/
│ ├── brp-modern/
│ ├── ringworld-1984/
│ └── stormbringer-1e/
│
└── scenario-library/ # Personal scenario archive (all games, all time)
├── README.md
├── SCENARIO-LIBRARY-TEMPLATE.md
├── call-of-cthulhu/
├── brp/
├── ringworld/
├── stormbringer/
└── other-games/
Working with Claude
Each session:
- Claude pulls the latest from GitHub at the start
- We work on scenarios, assets, or the library
- Claude pushes after every meaningful change
What can be worked on:
- Convention event scenario development — building out
scenarios/event-XX-*files - GM apps — HTML tools, character pickers, random generators
- Scenario artwork — SVG illustrations for handouts or atmosphere
- Scenario library — filing new scenarios, updating play history, indexing what exists
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