430792ecddb734bf2aec1dcf5d0922519f135f83
Three layered CRT motion effects, all subtle, all GPU-cheap: 1. SCANLINE DRIFT — the scanlines slowly migrate downward by 4px over 9 seconds, looping. Imperceptible at first glance, builds the 'this screen is alive' sense over a session. 2. CRT TEAR — every 13s the scanline layer briefly shifts horizontally by 1-2px at four irregular moments (18.5%, 47.5%, 72.6-73%, 91.5% of cycle). The 72.6% tear also dims opacity slightly — a stronger 'glitch' beat among smaller ones. Cadence designed to feel random, not metronomic. 3. REFRESH SWEEP — a 180px-tall faint amber band rolls from top to bottom of the viewport every 17 seconds. Mimics the CRT refresh pass. Opacity capped at 0.045 — present, not distracting. All three use prime-ish durations (9, 13, 17) so the layered effects never sync back into the same pattern within a session.
RPG GM Repository — timevans666
A working repository for scenario development, GM resources, and play history across multiple game systems and conventions.
What's in Here
This repo has two distinct areas:
1. Convention Events
Scenario prep files tied to specific conventions. Each convention has its own section.
ChaosiumCon UK 2026 — scenarios/
| Event | Title | System | Day | Time |
|---|---|---|---|---|
| 91 | BRP – The Night Crawler | BRP | Fri Day 2 | 7:00–10:50pm |
| 92 | CoC 1980 – Last Train to Coney Island | Call of Cthulhu | Sun Day 4 | 7:00–10:50pm |
| 93 | CoC 1920s – Not Another Telegram | Call of Cthulhu | Sat Day 3 | 7:00–10:50pm |
| 94 | CoC Gaslight – The Curious Case of the Yorkshire | Call of Cthulhu | TBC | TBC |
| 95 | Ringworld RPG – A Question of Singularity | Ringworld RPG | Fri Day 2 | 2:00–5:50pm |
| 96 | Ringworld RPG – Is Love the Answer? | Ringworld RPG | Sat Day 3 | 2:00–5:50pm |
| 159 | BRP – Day One | BRP | Sun Day 4 | 2:00–5:50pm |
As new conventions are added, they will appear here as separate entries alongside their own folders.
2. Scenario Library — scenario-library/
A permanent personal archive of RPG scenarios across all games — not tied to any specific event. Organised by game system. Use this to track what exists, what has been run, and what could be revisited or adapted.
scenario-library/
├── call-of-cthulhu/
├── brp/
├── ringworld/
├── stormbringer/
├── blade-runner-rpg/
└── other-games/
See scenario-library/README.md for the full index and filing guide.
Repository Structure
ChaosiumCon26/
├── README.md
├── SCENARIO-TEMPLATE.md # Template for convention event scenario files
├── sync.sh # Push changes to GitHub
├── session-start.sh # Pull latest at start of each session
│
├── scenarios/ # ChaosiumCon UK 2026 event scenarios
│ ├── event-91-brp-the-night-crawler.md
│ ├── event-92-coc-1980-last-train-to-coney-island.md
│ ├── event-93-coc-1920s-not-another-telegram.md
│ ├── event-94-coc-gaslight-curious-case-yorkshire.md
│ ├── event-95-ringworld-question-of-singularity.md
│ ├── event-96-ringworld-is-love-the-answer.md
│ ├── event-159-brp-day-one.md
│ ├── art/ # Scenario artwork and SVGs
│ └── gm-docs/ # GM companion apps
│
├── asset-library/ # System reference sheets
│ ├── coc-7e/
│ ├── brp-modern/
│ ├── ringworld-1984/
│ └── stormbringer-1e/
│
└── scenario-library/ # Personal scenario archive (all games, all time)
├── README.md
├── SCENARIO-LIBRARY-TEMPLATE.md
├── call-of-cthulhu/
├── brp/
├── ringworld/
├── stormbringer/
└── other-games/
Working with Claude
Each session:
- Claude pulls the latest from GitHub at the start
- We work on scenarios, assets, or the library
- Claude pushes after every meaningful change
What can be worked on:
- Convention event scenario development — building out
scenarios/event-XX-*files - GM apps — HTML tools, character pickers, random generators
- Scenario artwork — SVG illustrations for handouts or atmosphere
- Scenario library — filing new scenarios, updating play history, indexing what exists
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