4e53fc9eb4f5e8723a181eaa9c371dad916b6381
Single-file standalone HTML companion app — 6MB, offline-capable, all 27 images base64-embedded (14 portraits + 13 locations). Sections: - Hero/Cover: LA 2037 establishing shot as fullscreen background, scenario title with neon flicker, tagline, quick-nav tiles - Timer: sticky bar with progress segments, act-checkpoint alerts, counts to 3:30, hard alerts at 2:45 and 3:15 - Story: 5 illustrated prose chapters (The Past / The Players Arrive / The Hunt / The Tower / The Closing Image) with location images - Acts: three tabbed act views, each with collapsible scene cards, scene photography, atmos tags, key details, mechanic callouts, pacing notes, session checkpoint table - Characters: 6 PC cards with portraits (Stats / Biography / Mods tabs), full stat blocks with die badges, personal hooks, health/ resolve boxes, replicant magenta / human cyan visual distinction - NPCs: 8 NPC cards with portraits (Stats / Notes / Gear / Terrace tabs), threat level badges, disposition arcs, GM-warning boxes, Wren's terrace lines with the structural-escape reminder - Locations: illustrated gallery grid (13 locations), tappable full- screen lightbox with atmospheric descriptions and scene details - Clues: tracker (pending → found → missed), essential progress bar, optional and fallback sections, localStorage persistence - Handouts: tile grid with 6 handouts, full-screen modal with distinct paper styles (terminal / aged / handwritten / bank / broadcast), shown/unshown state tracked - Reference: 6 tables (ratings, key skills, stress dice, V-K results, outcomes matrix, Promotion vs Humanity) - CRT effects: scanline drift, occasional horizontal tear, rolling refresh sweep; Orbitron / Rajdhani / Share Tech Mono fonts; kanji/katakana worldbuilding decorations throughout Portraits: Iris Kovac, Marc Esposito, Saoirse Lin, Dmitri Vance, Talia Ostrow, Cole Whitford, Wren, Halden, Mayor Cortez, Sera Park, Lt Greer, Lin Ai, Det Hara, Marisol Yu Locations: LA 2037 establishing, Bradbury interior, Voss penthouse top-down, City Morgue, Lin Ai's Noodle Bar, Volkov's Clinic, Pham's Marina, Saltgrove Warehouse, Parking Structure, Sandoval Fundraiser, Sandoval Roof, The Terrace, Closing Salt Flats
RPG GM Repository — timevans666
A working repository for scenario development, GM resources, and play history across multiple game systems and conventions.
What's in Here
This repo has two distinct areas:
1. Convention Events
Scenario prep files tied to specific conventions. Each convention has its own section.
ChaosiumCon UK 2026 — scenarios/
| Event | Title | System | Day | Time |
|---|---|---|---|---|
| 91 | BRP – The Night Crawler | BRP | Fri Day 2 | 7:00–10:50pm |
| 92 | CoC 1980 – Last Train to Coney Island | Call of Cthulhu | Sun Day 4 | 7:00–10:50pm |
| 93 | CoC 1920s – Not Another Telegram | Call of Cthulhu | Sat Day 3 | 7:00–10:50pm |
| 94 | CoC Gaslight – The Curious Case of the Yorkshire | Call of Cthulhu | TBC | TBC |
| 95 | Ringworld RPG – A Question of Singularity | Ringworld RPG | Fri Day 2 | 2:00–5:50pm |
| 96 | Ringworld RPG – Is Love the Answer? | Ringworld RPG | Sat Day 3 | 2:00–5:50pm |
| 159 | BRP – Day One | BRP | Sun Day 4 | 2:00–5:50pm |
As new conventions are added, they will appear here as separate entries alongside their own folders.
2. Scenario Library — scenario-library/
A permanent personal archive of RPG scenarios across all games — not tied to any specific event. Organised by game system. Use this to track what exists, what has been run, and what could be revisited or adapted.
scenario-library/
├── call-of-cthulhu/
├── brp/
├── ringworld/
├── stormbringer/
├── blade-runner-rpg/
└── other-games/
See scenario-library/README.md for the full index and filing guide.
Repository Structure
ChaosiumCon26/
├── README.md
├── SCENARIO-TEMPLATE.md # Template for convention event scenario files
├── sync.sh # Push changes to GitHub
├── session-start.sh # Pull latest at start of each session
│
├── scenarios/ # ChaosiumCon UK 2026 event scenarios
│ ├── event-91-brp-the-night-crawler.md
│ ├── event-92-coc-1980-last-train-to-coney-island.md
│ ├── event-93-coc-1920s-not-another-telegram.md
│ ├── event-94-coc-gaslight-curious-case-yorkshire.md
│ ├── event-95-ringworld-question-of-singularity.md
│ ├── event-96-ringworld-is-love-the-answer.md
│ ├── event-159-brp-day-one.md
│ ├── art/ # Scenario artwork and SVGs
│ └── gm-docs/ # GM companion apps
│
├── asset-library/ # System reference sheets
│ ├── coc-7e/
│ ├── brp-modern/
│ ├── ringworld-1984/
│ └── stormbringer-1e/
│
└── scenario-library/ # Personal scenario archive (all games, all time)
├── README.md
├── SCENARIO-LIBRARY-TEMPLATE.md
├── call-of-cthulhu/
├── brp/
├── ringworld/
├── stormbringer/
└── other-games/
Working with Claude
Each session:
- Claude pulls the latest from GitHub at the start
- We work on scenarios, assets, or the library
- Claude pushes after every meaningful change
What can be worked on:
- Convention event scenario development — building out
scenarios/event-XX-*files - GM apps — HTML tools, character pickers, random generators
- Scenario artwork — SVG illustrations for handouts or atmosphere
- Scenario library — filing new scenarios, updating play history, indexing what exists
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