4f99d12060bdea4a3dc030291f93b3e10f39ed51
Adds scenario-library/blade-runner-rpg/art/midjourney-prompts.md (570 lines) — complete art generation reference for the scenario. CHARACTER PORTRAITS (6 PCs) - BR19-PC-01 Iris Kovac (human senior, vodka flask) - BR19-PC-02 Marc Esposito (Nexus-9, the photograph) - BR19-PC-03 Saoirse Lin (forensic, father's photo) - BR19-PC-04 Dmitri Vance (ex-military, tactical) - BR19-PC-05 Talia Ostrow (detective, uncle's pocket watch) - BR19-PC-06 Cole Whitford (Nexus-9 combat, no effects) NPCs (8 prompts) - BR19-NPC-01 Wren (jaw scar, oilcloth coat, terrace rain) - BR19-NPC-02 Halden (charcoal suit, pen, polite menace) - BR19-NPC-03 Cortez (green dress, hidden tremor) - BR19-NPC-04 Sera Park (apprentice, mother's signature tattoo) - BR19-NPC-05 Lt Greer (tired, enamel coffee mug, wedding ring) - BR19-NPC-06 Lin Ai (peacoat, notebook, noodle bar table) - BR19-NPC-07 Det Hara (LAPD liaison, leather jacket, pivot) - BR19-NPC-08 Marisol Yu (morgue clerk, koi tattoo) LOCATION ILLUSTRATIONS (12 prompts) - BR19-LOC-01 LA 2037 aerial cover shot - BR19-LOC-02 Voss penthouse / Bradbury crime scene - BR19-LOC-03 Lin Ai noodle bar interior - BR19-LOC-04 City morgue sub-basement - BR19-LOC-05 Volkov's clinic / Halden's introduction - BR19-LOC-06 Pham's safehouse / Wren encounter - BR19-LOC-07 Saltgrove warehouse / sisters' memorial - BR19-LOC-08 Parking structure / Sera's ambush - BR19-LOC-09 Sandoval Tower 88th floor fundraiser - BR19-LOC-10 Sandoval roof / broadcast relay - BR19-LOC-11 The terrace (the heart of the scenario) - BR19-LOC-12 Closing image: salt-flats walk BLUEPRINT SCENERY MAPS (12 floorplans, top-down) LAPD evidence-archive blueprint style — white and pale cyan lines on Prussian-blue ground, drafting conventions, dimensions, north arrows, LAPD REP-DETECT CASE 037-2037-11473 DIR-019 EVIDENCE stamp, red-ink case annotations, weathered paper texture. - BR19-MAP-01 Voss penthouse - BR19-MAP-02 City morgue - BR19-MAP-03 Lin Ai's noodle bar - BR19-MAP-04 Volkov's clinic - BR19-MAP-05 Pham's marina safehouse - BR19-MAP-06 Saltgrove Warehouse 7 - BR19-MAP-07 Parking structure ambush - BR19-MAP-08 Sandoval Tower 88th floor - BR19-MAP-09 Sandoval roof / broadcast - BR19-MAP-10 The terrace - BR19-MAP-11 Salt flats regional map - BR19-MAP-12 Central LA precinct hand-drawn map All prompts use Midjourney v7 syntax with --style raw. Portraits at 2:3, locations at 16:9 (21:9 for the salt-flats closing), maps at 16:9 (tablet) or 3:2 (printed sheet). Stylize values tuned per subject. Shared style suffix for blueprints to keep them consistent. Updated blade-runner-rpg/README.md to link the prompts file.
RPG GM Repository — timevans666
A working repository for scenario development, GM resources, and play history across multiple game systems and conventions.
What's in Here
This repo has two distinct areas:
1. Convention Events
Scenario prep files tied to specific conventions. Each convention has its own section.
ChaosiumCon UK 2026 — scenarios/
| Event | Title | System | Day | Time |
|---|---|---|---|---|
| 91 | BRP – The Night Crawler | BRP | Fri Day 2 | 7:00–10:50pm |
| 92 | CoC 1980 – Last Train to Coney Island | Call of Cthulhu | Sun Day 4 | 7:00–10:50pm |
| 93 | CoC 1920s – Not Another Telegram | Call of Cthulhu | Sat Day 3 | 7:00–10:50pm |
| 94 | CoC Gaslight – The Curious Case of the Yorkshire | Call of Cthulhu | TBC | TBC |
| 95 | Ringworld RPG – A Question of Singularity | Ringworld RPG | Fri Day 2 | 2:00–5:50pm |
| 96 | Ringworld RPG – Is Love the Answer? | Ringworld RPG | Sat Day 3 | 2:00–5:50pm |
| 159 | BRP – Day One | BRP | Sun Day 4 | 2:00–5:50pm |
As new conventions are added, they will appear here as separate entries alongside their own folders.
2. Scenario Library — scenario-library/
A permanent personal archive of RPG scenarios across all games — not tied to any specific event. Organised by game system. Use this to track what exists, what has been run, and what could be revisited or adapted.
scenario-library/
├── call-of-cthulhu/
├── brp/
├── ringworld/
├── stormbringer/
├── blade-runner-rpg/
└── other-games/
See scenario-library/README.md for the full index and filing guide.
Repository Structure
ChaosiumCon26/
├── README.md
├── SCENARIO-TEMPLATE.md # Template for convention event scenario files
├── sync.sh # Push changes to GitHub
├── session-start.sh # Pull latest at start of each session
│
├── scenarios/ # ChaosiumCon UK 2026 event scenarios
│ ├── event-91-brp-the-night-crawler.md
│ ├── event-92-coc-1980-last-train-to-coney-island.md
│ ├── event-93-coc-1920s-not-another-telegram.md
│ ├── event-94-coc-gaslight-curious-case-yorkshire.md
│ ├── event-95-ringworld-question-of-singularity.md
│ ├── event-96-ringworld-is-love-the-answer.md
│ ├── event-159-brp-day-one.md
│ ├── art/ # Scenario artwork and SVGs
│ └── gm-docs/ # GM companion apps
│
├── asset-library/ # System reference sheets
│ ├── coc-7e/
│ ├── brp-modern/
│ ├── ringworld-1984/
│ └── stormbringer-1e/
│
└── scenario-library/ # Personal scenario archive (all games, all time)
├── README.md
├── SCENARIO-LIBRARY-TEMPLATE.md
├── call-of-cthulhu/
├── brp/
├── ringworld/
├── stormbringer/
└── other-games/
Working with Claude
Each session:
- Claude pulls the latest from GitHub at the start
- We work on scenarios, assets, or the library
- Claude pushes after every meaningful change
What can be worked on:
- Convention event scenario development — building out
scenarios/event-XX-*files - GM apps — HTML tools, character pickers, random generators
- Scenario artwork — SVG illustrations for handouts or atmosphere
- Scenario library — filing new scenarios, updating play history, indexing what exists
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