timevans666 5527f41241 Directive 19: post-session update — live play discoveries + cinematic rewrite
LIVE PLAY UPDATES (from first session at Voss building)

Voss scene — Act I:
- Bodyguard kills differentiated: Payne = Wren's clean signature,
  Velasco = Sera's messier work — she fought back and got skin under her nails
- NEW CLUE #13: CCTV footage — Charlise retrieved 34 seconds from the
  partially-missed east lobby cam: two women entering 22:40, coordinated,
  neither looks at the camera
- NEW CLUE #14: Skin under Velasco's nails — female, mid-twenties, not on
  record; Sera is carrying that wound right now
- Charlise added as key NPC in the scene: building manager who pulled the
  CCTV and building access logs, calm, professional, cooperative

Judge Ostrow scene — Act I:
- NEW WITNESS: Michelle — sex worker, sedated not killed, found the body,
  still in holding room. She saw the jaw scar. She heard Ostrow say the name.
- NEW CLUE #15: Ostrow said 'Wren' — he recognised his killer before she
  reached him and didn't try to run or call for help
- Ostrow scene updated to include Michelle's presence and testimony

NEW NPCs:
- Charlise: Building Manager, Bradbury Tower. Stats, disposition arc,
  GM note. Uses Marisol image (closest match) — placeholder for real art.
- Michelle: Witness. High Empathy/Insight (she reads people for a living).
  GM note contains the critical detail she holds back: Ostrow said 'Wren.'

NEW HANDOUT: BR19-H00-C — CCTV Stills
  LAPD evidence format, 34-second partial recovery, two subjects described
  frame by frame, analyst note flagging coordinated movement, forensic cross-
  reference to Velasco nail DNA, Subject B favouring left arm on exit

CLUE TRACKER updated:
  - Essential clues now 11 (was 8) — 3 new live-play discoveries added
  - Clues 13, 14, 15 pre-marked as found (state:1) since they were
    discovered in session
  - Clue #4 updated: 'two killers — different techniques' replaces
    'different prints' (more specific to what was found)

CINEMATIC STORY REWRITE:
  All five chapters rewritten for screen-prose quality. Present-tense
  opening. Camera-movement structure. Shorter paragraphs, harder cuts.

  Chapter 1 (The Past): opening paragraph positions the Blackout as
  sensory presence; tighter; cell decision rendered as a single shot.

  Chapter 2 (now 'The Night It Begins'): fully rewritten to include the
  actual play events — Charlise in the lobby, Velasco's wound, Michelle
  in the holding room, Ostrow saying 'Wren.' The key moment is Michelle's
  testimony rendered as the chapter's closing pull-quote.

  Chapter 3 (now 'The Trail Opens'): consolidated trail; Halden rendered
  in a single economic paragraph ('the point of Halden is not what he
  does in this room'); Sera's arm wound visible as continuity detail.

  Chapter 4 (The Tower): tighter, harder, more present-tense rhythm.

  Coda: cut to minimum — the image, the decision, Greer, and Wren walking.
2026-05-22 23:14:37 +00:00

RPG GM Repository — timevans666

A working repository for scenario development, GM resources, and play history across multiple game systems and conventions.


What's in Here

This repo has two distinct areas:

1. Convention Events

Scenario prep files tied to specific conventions. Each convention has its own section.

ChaosiumCon UK 2026 — scenarios/

Event Title System Day Time
91 BRP – The Night Crawler BRP Fri Day 2 7:00–10:50pm
92 CoC 1980 – Last Train to Coney Island Call of Cthulhu Sun Day 4 7:00–10:50pm
93 CoC 1920s – Not Another Telegram Call of Cthulhu Sat Day 3 7:00–10:50pm
94 CoC Gaslight – The Curious Case of the Yorkshire Call of Cthulhu TBC TBC
95 Ringworld RPG – A Question of Singularity Ringworld RPG Fri Day 2 2:00–5:50pm
96 Ringworld RPG – Is Love the Answer? Ringworld RPG Sat Day 3 2:00–5:50pm
159 BRP – Day One BRP Sun Day 4 2:00–5:50pm

As new conventions are added, they will appear here as separate entries alongside their own folders.


2. Scenario Library — scenario-library/

A permanent personal archive of RPG scenarios across all games — not tied to any specific event. Organised by game system. Use this to track what exists, what has been run, and what could be revisited or adapted.

scenario-library/
├── call-of-cthulhu/
├── brp/
├── ringworld/
├── stormbringer/
├── blade-runner-rpg/
└── other-games/

See scenario-library/README.md for the full index and filing guide.


Repository Structure

ChaosiumCon26/
├── README.md
├── SCENARIO-TEMPLATE.md          # Template for convention event scenario files
├── sync.sh                       # Push changes to GitHub
├── session-start.sh              # Pull latest at start of each session
│
├── scenarios/                    # ChaosiumCon UK 2026 event scenarios
│   ├── event-91-brp-the-night-crawler.md
│   ├── event-92-coc-1980-last-train-to-coney-island.md
│   ├── event-93-coc-1920s-not-another-telegram.md
│   ├── event-94-coc-gaslight-curious-case-yorkshire.md
│   ├── event-95-ringworld-question-of-singularity.md
│   ├── event-96-ringworld-is-love-the-answer.md
│   ├── event-159-brp-day-one.md
│   ├── art/                      # Scenario artwork and SVGs
│   └── gm-docs/                  # GM companion apps
│
├── asset-library/                # System reference sheets
│   ├── coc-7e/
│   ├── brp-modern/
│   ├── ringworld-1984/
│   └── stormbringer-1e/
│
└── scenario-library/             # Personal scenario archive (all games, all time)
    ├── README.md
    ├── SCENARIO-LIBRARY-TEMPLATE.md
    ├── call-of-cthulhu/
    ├── brp/
    ├── ringworld/
    ├── stormbringer/
    └── other-games/

Working with Claude

Each session:

  1. Claude pulls the latest from GitHub at the start
  2. We work on scenarios, assets, or the library
  3. Claude pushes after every meaningful change

What can be worked on:

  • Convention event scenario development — building out scenarios/event-XX-* files
  • GM apps — HTML tools, character pickers, random generators
  • Scenario artwork — SVG illustrations for handouts or atmosphere
  • Scenario library — filing new scenarios, updating play history, indexing what exists

Repo: https://github.com/slaguru666/ChaosiumCon26

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