5527f4124106ff5340d83084fa7db3ddde2eed04
LIVE PLAY UPDATES (from first session at Voss building) Voss scene — Act I: - Bodyguard kills differentiated: Payne = Wren's clean signature, Velasco = Sera's messier work — she fought back and got skin under her nails - NEW CLUE #13: CCTV footage — Charlise retrieved 34 seconds from the partially-missed east lobby cam: two women entering 22:40, coordinated, neither looks at the camera - NEW CLUE #14: Skin under Velasco's nails — female, mid-twenties, not on record; Sera is carrying that wound right now - Charlise added as key NPC in the scene: building manager who pulled the CCTV and building access logs, calm, professional, cooperative Judge Ostrow scene — Act I: - NEW WITNESS: Michelle — sex worker, sedated not killed, found the body, still in holding room. She saw the jaw scar. She heard Ostrow say the name. - NEW CLUE #15: Ostrow said 'Wren' — he recognised his killer before she reached him and didn't try to run or call for help - Ostrow scene updated to include Michelle's presence and testimony NEW NPCs: - Charlise: Building Manager, Bradbury Tower. Stats, disposition arc, GM note. Uses Marisol image (closest match) — placeholder for real art. - Michelle: Witness. High Empathy/Insight (she reads people for a living). GM note contains the critical detail she holds back: Ostrow said 'Wren.' NEW HANDOUT: BR19-H00-C — CCTV Stills LAPD evidence format, 34-second partial recovery, two subjects described frame by frame, analyst note flagging coordinated movement, forensic cross- reference to Velasco nail DNA, Subject B favouring left arm on exit CLUE TRACKER updated: - Essential clues now 11 (was 8) — 3 new live-play discoveries added - Clues 13, 14, 15 pre-marked as found (state:1) since they were discovered in session - Clue #4 updated: 'two killers — different techniques' replaces 'different prints' (more specific to what was found) CINEMATIC STORY REWRITE: All five chapters rewritten for screen-prose quality. Present-tense opening. Camera-movement structure. Shorter paragraphs, harder cuts. Chapter 1 (The Past): opening paragraph positions the Blackout as sensory presence; tighter; cell decision rendered as a single shot. Chapter 2 (now 'The Night It Begins'): fully rewritten to include the actual play events — Charlise in the lobby, Velasco's wound, Michelle in the holding room, Ostrow saying 'Wren.' The key moment is Michelle's testimony rendered as the chapter's closing pull-quote. Chapter 3 (now 'The Trail Opens'): consolidated trail; Halden rendered in a single economic paragraph ('the point of Halden is not what he does in this room'); Sera's arm wound visible as continuity detail. Chapter 4 (The Tower): tighter, harder, more present-tense rhythm. Coda: cut to minimum — the image, the decision, Greer, and Wren walking.
RPG GM Repository — timevans666
A working repository for scenario development, GM resources, and play history across multiple game systems and conventions.
What's in Here
This repo has two distinct areas:
1. Convention Events
Scenario prep files tied to specific conventions. Each convention has its own section.
ChaosiumCon UK 2026 — scenarios/
| Event | Title | System | Day | Time |
|---|---|---|---|---|
| 91 | BRP – The Night Crawler | BRP | Fri Day 2 | 7:00–10:50pm |
| 92 | CoC 1980 – Last Train to Coney Island | Call of Cthulhu | Sun Day 4 | 7:00–10:50pm |
| 93 | CoC 1920s – Not Another Telegram | Call of Cthulhu | Sat Day 3 | 7:00–10:50pm |
| 94 | CoC Gaslight – The Curious Case of the Yorkshire | Call of Cthulhu | TBC | TBC |
| 95 | Ringworld RPG – A Question of Singularity | Ringworld RPG | Fri Day 2 | 2:00–5:50pm |
| 96 | Ringworld RPG – Is Love the Answer? | Ringworld RPG | Sat Day 3 | 2:00–5:50pm |
| 159 | BRP – Day One | BRP | Sun Day 4 | 2:00–5:50pm |
As new conventions are added, they will appear here as separate entries alongside their own folders.
2. Scenario Library — scenario-library/
A permanent personal archive of RPG scenarios across all games — not tied to any specific event. Organised by game system. Use this to track what exists, what has been run, and what could be revisited or adapted.
scenario-library/
├── call-of-cthulhu/
├── brp/
├── ringworld/
├── stormbringer/
├── blade-runner-rpg/
└── other-games/
See scenario-library/README.md for the full index and filing guide.
Repository Structure
ChaosiumCon26/
├── README.md
├── SCENARIO-TEMPLATE.md # Template for convention event scenario files
├── sync.sh # Push changes to GitHub
├── session-start.sh # Pull latest at start of each session
│
├── scenarios/ # ChaosiumCon UK 2026 event scenarios
│ ├── event-91-brp-the-night-crawler.md
│ ├── event-92-coc-1980-last-train-to-coney-island.md
│ ├── event-93-coc-1920s-not-another-telegram.md
│ ├── event-94-coc-gaslight-curious-case-yorkshire.md
│ ├── event-95-ringworld-question-of-singularity.md
│ ├── event-96-ringworld-is-love-the-answer.md
│ ├── event-159-brp-day-one.md
│ ├── art/ # Scenario artwork and SVGs
│ └── gm-docs/ # GM companion apps
│
├── asset-library/ # System reference sheets
│ ├── coc-7e/
│ ├── brp-modern/
│ ├── ringworld-1984/
│ └── stormbringer-1e/
│
└── scenario-library/ # Personal scenario archive (all games, all time)
├── README.md
├── SCENARIO-LIBRARY-TEMPLATE.md
├── call-of-cthulhu/
├── brp/
├── ringworld/
├── stormbringer/
└── other-games/
Working with Claude
Each session:
- Claude pulls the latest from GitHub at the start
- We work on scenarios, assets, or the library
- Claude pushes after every meaningful change
What can be worked on:
- Convention event scenario development — building out
scenarios/event-XX-*files - GM apps — HTML tools, character pickers, random generators
- Scenario artwork — SVG illustrations for handouts or atmosphere
- Scenario library — filing new scenarios, updating play history, indexing what exists
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