timevans666 908cdc7da6 Directive 19 companion: add lead trail connectors to all Act scenes
All 12 scenes across Acts I, II, and III now have a 'why go here'
lead-trail strip displayed before each scene card.

Each strip has two lines:
- WHY: plain English reason the PCs are here (what drives them)
- LEAD: the specific clue, event, or mechanic that sends them

Act I leads:
  Voss Penthouse    → Duty call — Greer routes the 03:14 alert
  City Morgue       → Second body (Ostrow) found same night, same mark
  Lin Ai's Bar      → Marisol Yu mentions her / DIR-019 graffiti on Fairfax
  Volkov phones     → Lin Ai gives Volkov's address; then he calls first

Act II leads:
  Volkov's Clinic   → His call cut mid-sentence at the end of Act One
  Pham's Marina     → Last living name on Lin Ai's list of nine
  Saltgrove Whouse  → Three paths: Pham's confession / Ostrow's files / Sera
  Sera's Ambush     → She comes to them — GM picks the moment
  Jeopardy Beat     → Not a destination — Halden has been working too

Act III leads:
  Sandoval 88th     → Wren's H02-B note: SANDOVAL. 21:00 — 88.
  Sandoval Roof     → Sera told them about the broadcast (if captured)
                      OR building management terminal flags relay hack
  The Terrace       → Wren moves there; the right PC follows naturally

CSS: .lead-trail (amber left border, gradient bg), .lead-why (body),
.lead-clue (monospace, LEAD: prefix in amber), .lead-none fallback
2026-05-22 15:18:07 +00:00

RPG GM Repository — timevans666

A working repository for scenario development, GM resources, and play history across multiple game systems and conventions.


What's in Here

This repo has two distinct areas:

1. Convention Events

Scenario prep files tied to specific conventions. Each convention has its own section.

ChaosiumCon UK 2026 — scenarios/

Event Title System Day Time
91 BRP – The Night Crawler BRP Fri Day 2 7:00–10:50pm
92 CoC 1980 – Last Train to Coney Island Call of Cthulhu Sun Day 4 7:00–10:50pm
93 CoC 1920s – Not Another Telegram Call of Cthulhu Sat Day 3 7:00–10:50pm
94 CoC Gaslight – The Curious Case of the Yorkshire Call of Cthulhu TBC TBC
95 Ringworld RPG – A Question of Singularity Ringworld RPG Fri Day 2 2:00–5:50pm
96 Ringworld RPG – Is Love the Answer? Ringworld RPG Sat Day 3 2:00–5:50pm
159 BRP – Day One BRP Sun Day 4 2:00–5:50pm

As new conventions are added, they will appear here as separate entries alongside their own folders.


2. Scenario Library — scenario-library/

A permanent personal archive of RPG scenarios across all games — not tied to any specific event. Organised by game system. Use this to track what exists, what has been run, and what could be revisited or adapted.

scenario-library/
├── call-of-cthulhu/
├── brp/
├── ringworld/
├── stormbringer/
├── blade-runner-rpg/
└── other-games/

See scenario-library/README.md for the full index and filing guide.


Repository Structure

ChaosiumCon26/
├── README.md
├── SCENARIO-TEMPLATE.md          # Template for convention event scenario files
├── sync.sh                       # Push changes to GitHub
├── session-start.sh              # Pull latest at start of each session
│
├── scenarios/                    # ChaosiumCon UK 2026 event scenarios
│   ├── event-91-brp-the-night-crawler.md
│   ├── event-92-coc-1980-last-train-to-coney-island.md
│   ├── event-93-coc-1920s-not-another-telegram.md
│   ├── event-94-coc-gaslight-curious-case-yorkshire.md
│   ├── event-95-ringworld-question-of-singularity.md
│   ├── event-96-ringworld-is-love-the-answer.md
│   ├── event-159-brp-day-one.md
│   ├── art/                      # Scenario artwork and SVGs
│   └── gm-docs/                  # GM companion apps
│
├── asset-library/                # System reference sheets
│   ├── coc-7e/
│   ├── brp-modern/
│   ├── ringworld-1984/
│   └── stormbringer-1e/
│
└── scenario-library/             # Personal scenario archive (all games, all time)
    ├── README.md
    ├── SCENARIO-LIBRARY-TEMPLATE.md
    ├── call-of-cthulhu/
    ├── brp/
    ├── ringworld/
    ├── stormbringer/
    └── other-games/

Working with Claude

Each session:

  1. Claude pulls the latest from GitHub at the start
  2. We work on scenarios, assets, or the library
  3. Claude pushes after every meaningful change

What can be worked on:

  • Convention event scenario development — building out scenarios/event-XX-* files
  • GM apps — HTML tools, character pickers, random generators
  • Scenario artwork — SVG illustrations for handouts or atmosphere
  • Scenario library — filing new scenarios, updating play history, indexing what exists

Repo: https://github.com/slaguru666/ChaosiumCon26

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