luck rolls now function;

localize test name in modify % dialog
This commit is contained in:
jalensailin
2023-09-19 23:35:50 -04:00
parent b816c2363f
commit 0679373ddc
2 changed files with 25 additions and 12 deletions
+20 -11
View File
@@ -141,21 +141,30 @@ export class DeltaGreenActorSheet extends ActorSheet {
// This only exists to give a chance to activate the modifier dialogue if desired
// Cannot seem to trigger the event on a right-click, so unfortunately only applies to a shift-click currently.
luckRollOnClick(event, actor, label){
async luckRollOnClick(event){
if(event && event.which === 2){
// probably don't want rolls to trigger from a middle mouse click so just kill it here
return;
}
let requestedModifyRoll = (event && event.shiftKey || event.which === 3);
let target = 50;
if(requestedModifyRoll){
showModifyPercentileTestDialogue(actor, label, target, false);
const rollOptions = {
rollType: "luck",
key: "luck",
actor: this.actor,
}
else{
sendPercentileTestToChat(actor, label, target, game.settings.get("core", "rollMode"));
}
// Create a default 1d100 roll just in case.
let roll = new DGPercentileRoll("1D100", {}, rollOptions);
// Open dialog if user requests it.
if (event.shiftKey || event.which === 3) {
const dialogData = await roll.showDialog();
if (!dialogData) return;
roll.modifier += dialogData.targetModifier;
roll.options.rollMode = dialogData.targetRollMode;
}
// Evaluate the roll.
await roll.evaluate({ async: true });
// Send the roll to chat.
roll.toChat();
}
activeEffectTest(sheet){
@@ -647,7 +656,7 @@ export class DeltaGreenActorSheet extends ActorSheet {
// Open dialog if user requests it.
if (event.shiftKey || event.which === 3) {
const dialogData = await roll.showDialog(dataset.key);
const dialogData = await roll.showDialog();
if (!dialogData) return;
roll.modifier += dialogData.targetModifier;
roll.options.rollMode = dialogData.targetRollMode;
+5 -1
View File
@@ -60,6 +60,10 @@ export class DGPercentileRoll extends Roll {
this.localizedKey = game.i18n.localize(`DG.Attributes.${key}`);
}
break;
case "luck":
this.target = 50;
this.localizedKey = game.i18n.localize("DG.Luck");
break;
default:
break;
}
@@ -80,7 +84,7 @@ export class DGPercentileRoll extends Roll {
let backingData = {
data:{
label: this.key,
label: this.localizedKey,
originalTarget: this.target,
targetModifier: 20,
isSanCheck: isSanCheck,