split out repeated html into hbs partial
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@@ -12,6 +12,7 @@ export default async function preloadHandlebarsTemplates() {
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"systems/deltagreen/templates/actor/unnatural-sheet.html",
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"systems/deltagreen/templates/actor/npc-sheet.html",
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"systems/deltagreen/templates/actor/cv-partial.html",
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"systems/deltagreen/templates/actor/custom-skills-partial.html",
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"systems/deltagreen/templates/dialog/modify-percentile-roll.html",
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"systems/deltagreen/templates/actor/vehicle-sheet.html",
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"systems/deltagreen/templates/actor/help-and-licensing-partial.html",
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@@ -137,41 +137,9 @@
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{{/each}}
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</div>
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{{!-- Custom Skills and Special Training --}}
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<div>
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<div class="item-controls skill-util-buttons">
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<a class="item-control typed-skill-add"><i class="fas fa-plus"></i>{{localize 'DG.Skills.AddTypedOrCustomSkill'}}</a>
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<a class="item-control special-training-add"><i class="fas fa-plus"></i>{{localize 'Add Special Training'}}</a>
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<a class="item-control apply-skill-improvements">{{localize 'DG.Skills.ApplySkillImprovements'}}<i class="fas fa-dice"></i></a>
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</div>
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<div class="grid-2col">
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{{#each actor.system.typedSkills as |skill key|}}
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<div class="item flexrow flex-group-center flex-thin-border">
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<label class="{{if_gt skill.proficiency 0 'rollable' 'not-rollable'}} skill-label" data-key="{{key}}" data-rolltype="skill" data-roll="d100" data-target="{{skill.proficiency}}" data-label="{{skill.label}}"
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{{#if skill.proficiency}}title="{{localize 'DG.Tooltip.SkillLabel'}}"{{/if}}
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{{#unless skill.proficiency}}title="{{localize 'DG.Tooltip.CannotRollSkillLabel'}}"{{/unless}}
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>
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{{skill.group}} ({{skill.label}})
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</label>
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<input class="percentile-skill-input" type="text" name="system.typedSkills.{{key}}.proficiency" value="{{skill.proficiency}}" data-dtype="Number"/>
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<input type="checkbox" name="system.typedSkills.{{key}}.failure" {{checked skill.failure}} data-dtype="Boolean" {{#if skill.cannotBeImprovedByFailure}} disabled {{/if}} />
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<div class="item-controls">
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<a class="item-control typed-skill-edit" title="Edit Skill"><i class="fas fa-edit" data-typedskill="{{key}}" ></i></a>
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<a class="item-control typed-skill-delete" title="Delete Skill"><i class="fas fa-trash" data-typedskill="{{key}}" ></i></a>
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</div>
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</div>
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{{/each}}
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{{#each actor.system.specialTraining as |training|}}
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<div class="item flexrow flex-group-center flex-thin-border">
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<label class="">
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{{training.name}}
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</label>
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<div class="item-controls">
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<a class="item-control typed-skill-edit" title="Edit Skill"><i class="fas fa-edit" data-typedskill="{{key}}" ></i></a>
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<a class="item-control typed-skill-delete" title="Delete Skill"><i class="fas fa-trash" data-typedskill="{{key}}" ></i></a>
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</div>
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</div>
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{{/each}}
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</div>
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{{> "systems/deltagreen/templates/actor/custom-skills-partial.html" actorType="agent"}}
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</div>
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</div>
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@@ -0,0 +1,36 @@
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<div class="item-controls skill-util-buttons">
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<a class="item-control typed-skill-add"><i class="fas fa-plus"></i>{{localize 'DG.Skills.AddTypedOrCustomSkill'}}</a>
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<a class="item-control special-training-add"><i class="fas fa-plus"></i>{{localize 'Add Special Training'}}</a>
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{{#if_eq actorType "agent"}}
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<a class="item-control apply-skill-improvements">{{localize 'DG.Skills.ApplySkillImprovements'}}<i class="fas fa-dice"></i></a>
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{{/if_eq}}
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</div>
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<div class="grid-2col">
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{{#each actor.system.typedSkills as |skill key|}}
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<div class="item flexrow flex-group-center flex-thin-border">
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<label class="{{if_gt skill.proficiency 0 'rollable' 'not-rollable'}} skill-label" data-key="{{key}}" data-rolltype="skill" data-roll="d100" data-target="{{skill.proficiency}}" data-label="{{skill.label}}"
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{{#if skill.proficiency}}title="{{localize 'DG.Tooltip.SkillLabel'}}"{{/if}}
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{{#unless skill.proficiency}}title="{{localize 'DG.Tooltip.CannotRollSkillLabel'}}"{{/unless}}
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>
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{{skill.group}} ({{skill.label}})
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</label>
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<input class="percentile-skill-input" type="text" name="system.typedSkills.{{key}}.proficiency" value="{{skill.proficiency}}" data-dtype="Number"/>
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<input type="checkbox" name="system.typedSkills.{{key}}.failure" {{checked skill.failure}} data-dtype="Boolean" {{#if skill.cannotBeImprovedByFailure}} disabled {{/if}} />
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<div class="item-controls">
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<a class="item-control typed-skill-edit" title="Edit Skill"><i class="fas fa-edit" data-typedskill="{{key}}" ></i></a>
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<a class="item-control typed-skill-delete" title="Delete Skill"><i class="fas fa-trash" data-typedskill="{{key}}" ></i></a>
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</div>
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</div>
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{{/each}}
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{{#each actor.system.specialTraining as |training|}}
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<div class="item flexrow flex-group-center flex-thin-border">
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<label class="">
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{{training.name}}
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</label>
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<div class="item-controls">
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<a class="item-control typed-skill-edit" title="Edit Skill"><i class="fas fa-edit" data-typedskill="{{key}}" ></i></a>
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<a class="item-control typed-skill-delete" title="Delete Skill"><i class="fas fa-trash" data-typedskill="{{key}}" ></i></a>
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</div>
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</div>
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{{/each}}
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</div>
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@@ -128,41 +128,7 @@
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</div>
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<br>
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<div>
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<div class="item-controls skill-util-buttons">
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<a class="item-control typed-skill-add"><i class="fas fa-plus"></i>{{localize 'DG.Skills.AddTypedOrCustomSkill'}}</a>
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<a class="item-control special-training-add"><i class="fas fa-plus"></i>{{localize 'Add Special Training'}}</a>
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</div>
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<div class="grid-2col">
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{{#each actor.system.typedSkills as |skill key|}}
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{{#if (hideSkillBasedOnProficiencyAndUserChoice ../actor.system.showUntrainedSkills skill.proficiency)}}
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<div class="item flexrow flex-group-center flex-thin-border">
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<label class="{{if_gt skill.proficiency 0 'rollable' 'not-rollable'}} skill-label" data-rolltype="skill" data-roll="d100" data-target="{{skill.proficiency}}" data-key="{{key}}"
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{{#if skill.proficiency}}title="{{localize 'DG.Tooltip.SkillLabel'}}"{{/if}}
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{{#unless skill.proficiency}}title="{{localize 'DG.Tooltip.CannotRollSkillLabel'}}"{{/unless}}
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>
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{{skill.group}} ({{skill.label}})
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</label>
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<input class="percentile-skill-input" type="text" name="system.typedSkills.{{key}}.proficiency" value="{{skill.proficiency}}" data-dtype="Number"/>
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<div class="item-controls">
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<a class="item-control typed-skill-edit" title="Edit Skill"><i class="fas fa-edit" data-typedskill="{{key}}" ></i></a>
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<a class="item-control typed-skill-delete" title="Delete Skill"><i class="fas fa-trash" data-typedskill="{{key}}" ></i></a>
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</div>
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</div>
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{{/if}}
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{{/each}}
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{{#each actor.system.specialTraining as |training|}}
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<div class="item flexrow flex-group-center flex-thin-border">
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<label class="">
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{{training.name}}
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</label>
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<div class="item-controls">
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<a class="item-control typed-skill-edit" title="Edit Skill"><i class="fas fa-edit" data-typedskill="{{key}}" ></i></a>
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<a class="item-control typed-skill-delete" title="Delete Skill"><i class="fas fa-trash" data-typedskill="{{key}}" ></i></a>
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</div>
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</div>
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{{/each}}
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</div>
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{{> "systems/deltagreen/templates/actor/custom-skills-partial.html"}}
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</div>
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<br>
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<div>
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@@ -121,41 +121,7 @@
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</div>
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<br>
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<div>
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<div class="item-controls skill-util-buttons">
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<a class="item-control typed-skill-add"><i class="fas fa-plus"></i>{{localize 'DG.Skills.AddTypedOrCustomSkill'}}</a>
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<a class="item-control special-training-add"><i class="fas fa-plus"></i>{{localize 'Add Special Training'}}</a>
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</div>
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<div class="grid-2col">
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{{#each actor.system.typedSkills as |skill key|}}
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{{#if (hideSkillBasedOnProficiencyAndUserChoice ../actor.system.showUntrainedSkills skill.proficiency)}}
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<div class="item flexrow flex-group-center flex-thin-border">
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<label class="{{if_gt skill.proficiency 0 'rollable' 'not-rollable'}} skill-label" data-rolltype="skill" data-key="{{key}}"
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{{#if skill.proficiency}}title="{{localize 'DG.Tooltip.SkillLabel'}}"{{/if}}
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{{#unless skill.proficiency}}title="{{localize 'DG.Tooltip.CannotRollSkillLabel'}}"{{/unless}}
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>
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{{skill.group}} ({{skill.label}})
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</label>
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<input class="percentile-skill-input" type="text" name="system.typedSkills.{{key}}.proficiency" value="{{skill.proficiency}}" data-dtype="Number"/>
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<div class="item-controls">
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<a class="item-control typed-skill-edit" title="Edit Skill"><i class="fas fa-edit" data-typedskill="{{key}}" ></i></a>
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<a class="item-control typed-skill-delete" title="Delete Skill"><i class="fas fa-trash" data-typedskill="{{key}}" ></i></a>
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</div>
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</div>
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{{/if}}
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{{/each}}
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{{#each actor.system.specialTraining as |training|}}
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<div class="item flexrow flex-group-center flex-thin-border">
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<label class="">
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{{training.name}}
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</label>
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<div class="item-controls">
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<a class="item-control typed-skill-edit" title="Edit Skill"><i class="fas fa-edit" data-typedskill="{{key}}" ></i></a>
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<a class="item-control typed-skill-delete" title="Delete Skill"><i class="fas fa-trash" data-typedskill="{{key}}" ></i></a>
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</div>
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</div>
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{{/each}}
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</div>
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{{> "systems/deltagreen/templates/actor/custom-skills-partial.html"}}
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</div>
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<br>
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<div>
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