added missing localization keys for break point

This commit is contained in:
TheLastScrub
2021-03-14 16:25:26 -07:00
parent 8721eff07b
commit 0c3fc958fe
5 changed files with 13 additions and 13 deletions
+3 -1
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@@ -214,5 +214,7 @@
"DG.ModifyDamageRollDialogue.OuterModifierTooltip": "Use this field to modify the outer part of the formula, such as to double the result.",
"DG.ModifyDamageRollDialogue.InnerModifierTooltip": "Use this field to add a flat modifier such as '+1' or another dice term such as '+1d4'.",
"DG.Roll.Inhuman": "Inhuman"
"DG.Roll.Inhuman": "Inhuman",
"DG.Tooltip.BreakPoint": "The current breaking point, reset when current sanity falls to or below this value. The starting breaking point is SAN - POW.",
"DG.Tooltip.BreakPointReset": "Reset breaking point to be current SAN - WP."
}
+3 -1
View File
@@ -214,5 +214,7 @@
"DG.ModifyDamageRollDialogue.OuterModifierTooltip": "Utilice este campo para modificar la fórmula, como duplicar el resultado.",
"DG.ModifyDamageRollDialogue.InnerModifierTooltip": "Utilice este campo para añadir un modificador como '+1' u otro término como '+1d4'.",
"DG.Roll.Inhuman": "Inhuman"
"DG.Roll.Inhuman": "Inhuman",
"DG.Tooltip.BreakPoint": "The current breaking point, reset when current sanity falls to or below this value. The starting breaking point is SAN - POW.",
"DG.Tooltip.BreakPointReset": "Reset breaking point to be current SAN - WP."
}
+3 -1
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@@ -214,5 +214,7 @@
"DG.ModifyDamageRollDialogue.OuterModifierTooltip": "ここでダイスの式の外を変えられる、結果を二倍にするために使われる。",
"DG.ModifyDamageRollDialogue.InnerModifierTooltip": "ここでダイスの式の内側を変えられる、結果を「+1」とか、「+1d4」とかにするために使われる。",
"DG.Roll.Inhuman": "人ならざるもの"
"DG.Roll.Inhuman": "人ならざるもの",
"DG.Tooltip.BreakPoint": "現在のブレーキポイント。初めの数値は「正気 ー 判断力」。",
"DG.Tooltip.BreakPointReset": "ブレーキポイントをレセットする。新しい数値は「正気 ー 判断力」。"
}
+3 -9
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@@ -322,19 +322,13 @@ export class DeltaGreenActorSheet extends ActorSheet {
let requestedModifyRoll = (event && event.shiftKey || event.which === 3); //(event && (event.shiftKey || event.altKey || event.ctrlKey || event.metaKey));
// check the 'data-target="something" property to determine how to grab the target for the roll
let inhuman_flag = false; // inhuman_flag to be used for stats above 20
if(rollType === "skill" || rollType === "typeskill"){
targetVal = dataset.target;
label = game.i18n.localize(label).toUpperCase();
}
else if(dataset.target === "statistic.x5"){
let stat = this.actor.data.data.statistics[key];
if (stat.value>=20){
targetVal = stat.value;
inhuman_flag = true; // you use the value instead of the x5 but you set the inhuman_flag to true
}else{
targetVal = stat.x5;
}
targetVal = stat.x5;
label = game.i18n.localize("DG.Attributes." + key).toUpperCase();
}
else if(rollType === "sanity"){
@@ -362,7 +356,7 @@ export class DeltaGreenActorSheet extends ActorSheet {
}
else{
if(requestedModifyRoll){
showModifyPercentileTestDialogue(this.actor, label, targetVal, isLethalityRoll,inhuman_flag);
showModifyPercentileTestDialogue(this.actor, label, targetVal, isLethalityRoll);
}
else{
if(isLethalityRoll)
@@ -370,7 +364,7 @@ export class DeltaGreenActorSheet extends ActorSheet {
sendLethalityTestToChat(this.actor, label, targetVal);
}
else{
sendPercentileTestToChat(this.actor, label, targetVal,inhuman_flag);
sendPercentileTestToChat(this.actor, label, targetVal);
}
}
}
+1 -1
View File
@@ -153,7 +153,7 @@
<div class="">
<div class="breaking-point-grid-3col">
<label class="bolded-label">{{localize 'DG.Mental.BreakingPoint'}}</label>
<input class="centered-input-value" title="The current breaking point, reset when current sanity falls to or below this value. The starting breaking point is SAN - POW." type="text" name="data.sanity.currentBreakingPoint" value="{{data.sanity.currentBreakingPoint}}" data-dtype="Number"/>
<input class="centered-input-value" title="{{localize 'DG.Tooltip.BreakPoint'}}" type="text" name="data.sanity.currentBreakingPoint" value="{{data.sanity.currentBreakingPoint}}" data-dtype="Number"/>
<a class="btn-tiny btn-reset-breaking-point" title="Reset breaking point to be current SAN - WP.">{{localize 'DG.Mental.Reset'}}</a>
</div>