add resetBreakingPoint action
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+13
-13
@@ -18,6 +18,7 @@ export default class DeltaGreenActorSheet extends DGSheetMixin(ActorSheetV2) {
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actions: {
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itemAction: DeltaGreenActorSheet._onItemAction,
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roll: DeltaGreenActorSheet._onRoll,
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resetBreakingPoint: DeltaGreenActorSheet._resetBreakingPoint,
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},
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});
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@@ -613,19 +614,6 @@ export default class DeltaGreenActorSheet extends DGSheetMixin(ActorSheetV2) {
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});
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}
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// Custom Sheet Macros
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html.find(".btn-reset-breaking-point").click((event) => {
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event.preventDefault();
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let currentBreakingPoint = 0;
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currentBreakingPoint =
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this.actor.system.sanity.value - this.actor.system.statistics.pow.value;
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const updatedData = foundry.utils.duplicate(this.actor.system);
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updatedData.sanity.currentBreakingPoint = currentBreakingPoint;
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this.actor.update({ system: updatedData });
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});
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html.find(".typed-skill-add").click((event) => {
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event.preventDefault();
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@@ -836,6 +824,18 @@ export default class DeltaGreenActorSheet extends DGSheetMixin(ActorSheetV2) {
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});
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}
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/** Resets the actor's current breaking point based on their sanity and POW statistics. */
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static _resetBreakingPoint() {
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const systemData = this.actor.system;
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const newBreakingPoint =
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systemData.sanity.value - systemData.statistics.pow.value;
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const updatedData = foundry.utils.duplicate(systemData);
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updatedData.sanity.currentBreakingPoint = newBreakingPoint;
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this.actor.update({ system: updatedData });
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}
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// trigger an update on all bonds that have had their damaged flag checked off
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async _updateBondsRemoveAllDamagedCheckmarks() {
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for (const i of this.actor.items) {
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@@ -14,7 +14,8 @@
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name="system.sanity.currentBreakingPoint"
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value="{{actor.system.sanity.currentBreakingPoint}}"
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data-dtype="Number" />
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<a class="btn-tiny btn-reset-breaking-point"
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<a class="btn-tiny"
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data-action="resetBreakingPoint"
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title="{{localize 'DG.Tooltip.BreakPointReset'}}">{{localize 'DG.Mental.Reset'}}</a>
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</div>
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