Settings localized
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+24
-4
@@ -83,7 +83,7 @@
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"DG.Skills.Tooltip.swim": "Swim - See p. 35 Agent's Handbook",
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"DG.Skills.Tooltip.unarmed_combat": "Unarmed Combat - See p. 35 Agent's Handbook",
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"DG.Skills.Tooltip.unnatural": "Unnatural - See p. 35 Agent's Handbook",
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"DG.Skills.AddTypedOrCustomSkill": "Add Typed/Custom Skill",
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"DG.Skills.AddSkill": "Add Skill",
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"DG.Skills.Apply": "Apply",
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@@ -112,7 +112,7 @@
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"DG.TypeSkills.Tooltip.Pilot": "Pilot - See p. 34 Agent's Handbook",
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"DG.TypeSkills.Tooltip.Science": "Science - See p. 34 Agent's Handbook",
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"DG.TypeSkills.Tooltip.Other": "Other",
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"DG.SpecialTraining.Dialog.CreateSpecialTraining": "Add Special Training",
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"DG.SpecialTraining.Dialog.DropDown.CustomSkills": "Custom/Typed Skills",
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"DG.SpecialTraining.Dialog.DropDown.Skills": "Skills",
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@@ -141,7 +141,7 @@
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"DG.Attributes.Tooltip.int": "Intelligence - see p. 19 Agent's Handbook",
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"DG.Attributes.Tooltip.pow": "Power - see p. 19 Agent's Handbook",
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"DG.Attributes.Tooltip.cha": "Charisma - see p. 19 Agent's Handbook",
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"DG.Navigation.Skills": "Skills",
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"DG.Navigation.Physical": "Statistics",
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"DG.Navigation.Mental": "Psychological",
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@@ -370,5 +370,25 @@
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"DG.ItemWindow.Ritual.StudyTime": "Study Time",
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"DG.ItemWindow.Ritual.LearnedSanityDamage": "Learn SAN Damage",
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"DG.MissionPaused": "Mission Paused"
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"DG.MissionPaused": "Mission Paused",
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"DG.Settings.charactersheet.name": "Character Sheet Style",
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"DG.Settings.charactersheet.hint": "Choose how actor sheets should be styled. 'Program' is a more modern government style, where 'Cowboy/Outlaw' is an older, grittier looking typewriter style.",
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"DG.Settings.charactersheet.cowboys": "The Cowboys",
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"DG.Settings.charactersheet.outlaws": "The Outlaws",
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"DG.Settings.charactersheet.program": "The Program",
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"DG.Settings.sortskills.name": "Sort Skills By Column?",
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"DG.Settings.sortskills.hint": "Checked sorts by column. Unchecked sorts by row.",
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"DG.Settings.sanityprivate.name": "Keep Sanity Private",
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"DG.Settings.sanityprivate.hint": "Hide sanity from players on both character sheet and rolls.",
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"DG.Settings.improvementroll.name": "Default Skill Improvement Roll",
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"DG.Settings.improvementroll.hint": " Default 1d4. There have been multiple errata on this, choose which fits best for the pace of your game.",
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"DG.Settings.improvementroll.1": "Flat +1",
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"DG.Settings.improvementroll.2": "+1D3%",
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"DG.Settings.improvementroll.3": "+1D4%",
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"DG.Settings.improvementroll.4": "+1D4-1%",
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"DG.Settings.hypergeometry.name": "Always Show Hypergeometry Section for Players",
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"DG.Settings.hypergeometry.hint": "Always show Hypergeometry item section for players, even if they don't have any items of that type.",
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"DG.Settings.landscapes.name": "Show Impossible Landscapes Content",
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"DG.Settings.landscapes.hint": "Show Impossible Landscapes-specific fields from character sheets."
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}
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+19
-19
@@ -1,16 +1,16 @@
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export default function registerSystemSettings() {
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game.settings.register("deltagreen", "characterSheetStyle", {
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name: "Character Sheet Style",
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hint: "Choose how actor sheets should be styled. 'Program' is a more modern government style, where 'Cowboy/Outlaw' is an older, grittier looking typewriter style.",
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name: game.i18n.localize("DG.Settings.charactersheet.name"),
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hint: game.i18n.localize("DG.Settings.charactersheet.hint"),
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scope: "world", // This specifies a world-stored setting
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config: true, // This specifies that the setting appears in the configuration view
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requiresReload: true,
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type: String,
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choices: {
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// If choices are defined, the resulting setting will be a select menu
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cowboy: "The Cowboys",
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outlaw: "The Outlaws",
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program: "The Program",
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cowboy: game.i18n.localize("DG.Settings.charactersheet.cowboys"),
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outlaw: game.i18n.localize("DG.Settings.charactersheet.outlaws"),
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program: game.i18n.localize("DG.Settings.charactersheet.program"),
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},
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default: "program", // The default value for the setting
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onChange: (value) => {
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@@ -20,8 +20,8 @@ export default function registerSystemSettings() {
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});
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game.settings.register("deltagreen", "sortSkills", {
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name: "Sort Skills By Column?",
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hint: "Checked sorts by column. Unchecked sorts by row.",
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name: game.i18n.localize("DG.Settings.sortskills.name"),
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hint: game.i18n.localize("DG.Settings.sortskills.hint"),
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scope: "client",
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config: true,
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requiresReload: true,
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@@ -30,8 +30,8 @@ export default function registerSystemSettings() {
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});
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game.settings.register("deltagreen", "keepSanityPrivate", {
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name: "Keep Sanity Private",
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hint: "Hide sanity from players on both character sheet and rolls.",
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name: game.i18n.localize("DG.Settings.sanityprivate.name"),
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hint: game.i18n.localize("DG.Settings.sanityprivate.hint"),
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scope: "world",
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config: true,
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requiresReload: true,
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@@ -40,17 +40,17 @@ export default function registerSystemSettings() {
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});
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game.settings.register("deltagreen", "skillImprovementFormula", {
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name: "Default Skill Improvement Roll",
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hint: " Default 1d4. There have been multiple errata on this, choose which fits best for the pace of your game.",
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name: game.i18n.localize("DG.Settings.improvementroll.name"),
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hint: game.i18n.localize("DG.Settings.improvementroll.hint"),
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scope: "world", // This specifies a world-stored setting
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config: true, // This specifies that the setting appears in the configuration view
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type: String,
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choices: {
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// If choices are defined, the resulting setting will be a select menu
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1: "Flat +1",
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"1d3": "+1D3%",
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"1d4": "+1D4%",
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"1d4-1": "+1D4-1%",
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1: game.i18n.localize("DG.Settings.improvementroll.1"),
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"1d3": game.i18n.localize("DG.Settings.improvementroll.2"),
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"1d4": game.i18n.localize("DG.Settings.improvementroll.3"),
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"1d4-1": game.i18n.localize("DG.Settings.improvementroll.4"),
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},
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default: "1d4", // The default value for the setting, per the most recent errata.
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onChange: (value) => {
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@@ -63,8 +63,8 @@ export default function registerSystemSettings() {
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"deltagreen",
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"alwaysShowHypergeometrySectionForPlayers",
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{
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name: "Always Show Hypergeometry Section for Players",
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hint: "Always show Hypergeometry item section for players, even if they don't have any items of that type.",
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name: game.i18n.localize("DG.Settings.hypergeometry.name"),
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hint: game.i18n.localize("DG.Settings.hypergeometry.hint"),
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scope: "world",
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config: true,
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requiresReload: true,
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@@ -74,8 +74,8 @@ export default function registerSystemSettings() {
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);
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game.settings.register("deltagreen", "showImpossibleLandscapesContent", {
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name: "Show Impossible Landscapes Content",
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hint: "Show Impossible Landscapes-specific fields from character sheets.",
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name: game.i18n.localize("DG.Settings.landscapes.name"),
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hint: game.i18n.localize("DG.Settings.landscapes.hint"),
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scope: "world",
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config: true,
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requiresReload: true,
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