removed some of the adaptation updates for now
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@@ -41,12 +41,13 @@ export class DeltaGreenActor extends Actor {
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if(key === 'unnatural'){
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skill.cannotBeImprovedByFailure = true;
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}
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else if(key==='luck'){
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skill.cannotBeImprovedByFailure = true;
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}
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else{
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skill.cannotBeImprovedByFailure = false;
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}
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}
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console.log(actorData);
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actorData.data.wp.max = actorData.data.statistics.pow.value;
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actorData.data.health.max = Math.ceil((actorData.data.statistics.con.value + actorData.data.statistics.str.value) / 2);
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@@ -76,5 +77,7 @@ export class DeltaGreenActor extends Actor {
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else{
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actorData.data.sanity.adaptations.helplessness.isAdapted = false;
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}
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console.log(actorData);
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}
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}
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@@ -139,10 +139,12 @@
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<Label>Violence</Label>
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<input class="labeled-resource-checkbox" type="checkbox" name="data.sanity.adaptations.violence.incident1" {{checked data.sanity.adaptations.violence.incident1}} data-dtype="Boolean" />
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<input class="labeled-resource-checkbox" type="checkbox" name="data.sanity.adaptations.violence.incident2" {{#if_eq data.sanity.adaptations.violence.incident1 false}}disabled{{/if_eq}} {{checked data.sanity.adaptations.violence.incident2}} data-dtype="Boolean" />
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<input class="labeled-resource-checkbox" type="checkbox" name="data.sanity.adaptations.violence.incident3" {{#if_eq data.sanity.adaptations.violence.incident2 false}}disabled{{/if_eq}} {{checked data.sanity.adaptations.violence.incident3}} data-dtype="Boolean" />
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<input class="labeled-resource-checkbox" type="checkbox" name="data.sanity.adaptations.violence.incident2" {{checked data.sanity.adaptations.violence.incident2}} data-dtype="Boolean" />
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<input class="labeled-resource-checkbox" type="checkbox" name="data.sanity.adaptations.violence.incident3" {{checked data.sanity.adaptations.violence.incident3}} data-dtype="Boolean" />
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<label style="font-style: italic;">
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<label style="font-style: italic;"
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title="Unfortunately, being adapted to violence means your Agent’s empathy suffers. He or she permanently loses 1D6 CHA and the same amount from each Bond."
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>
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{{#if data.sanity.adaptations.violence.isAdapted}}
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Adapted
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{{/if}}
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@@ -151,10 +153,12 @@
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<label>Helplessness</label>
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<input class="labeled-resource-checkbox" type="checkbox" name="data.sanity.adaptations.helplessness.incident1" {{checked data.sanity.adaptations.helplessness.incident1}} data-dtype="Boolean" />
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<input class="labeled-resource-checkbox" type="checkbox" name="data.sanity.adaptations.helplessness.incident2" {{#if_eq data.sanity.adaptations.helplessness.incident1 false}}disabled{{/if_eq}} {{checked data.sanity.adaptations.helplessness.incident2}} data-dtype="Boolean" />
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<input class="labeled-resource-checkbox" type="checkbox" name="data.sanity.adaptations.helplessness.incident3" {{#if_eq data.sanity.adaptations.helplessness.incident2 false}}disabled{{/if_eq}} {{checked data.sanity.adaptations.helplessness.incident3}} data-dtype="Boolean" />
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<input class="labeled-resource-checkbox" type="checkbox" name="data.sanity.adaptations.helplessness.incident2" {{checked data.sanity.adaptations.helplessness.incident2}} data-dtype="Boolean" />
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<input class="labeled-resource-checkbox" type="checkbox" name="data.sanity.adaptations.helplessness.incident3" {{checked data.sanity.adaptations.helplessness.incident3}} data-dtype="Boolean" />
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<label style="font-style: italic;">
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<label style="font-style: italic;"
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title="Being adapted to helplessness means your Agent’s personal drive suffers. As soon as your Agent becomes adapted to helplessness, he or she permanently loses 1D6 POW."
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>
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{{#if data.sanity.adaptations.helplessness.isAdapted}}
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Adapted
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{{/if}}
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