removed some of the adaptation updates for now

This commit is contained in:
The Last Scrub
2020-07-19 22:06:36 -07:00
parent df47c654d6
commit 4bbf6dfbac
2 changed files with 15 additions and 8 deletions
+5 -2
View File
@@ -41,12 +41,13 @@ export class DeltaGreenActor extends Actor {
if(key === 'unnatural'){
skill.cannotBeImprovedByFailure = true;
}
else if(key==='luck'){
skill.cannotBeImprovedByFailure = true;
}
else{
skill.cannotBeImprovedByFailure = false;
}
}
console.log(actorData);
actorData.data.wp.max = actorData.data.statistics.pow.value;
actorData.data.health.max = Math.ceil((actorData.data.statistics.con.value + actorData.data.statistics.str.value) / 2);
@@ -76,5 +77,7 @@ export class DeltaGreenActor extends Actor {
else{
actorData.data.sanity.adaptations.helplessness.isAdapted = false;
}
console.log(actorData);
}
}
+10 -6
View File
@@ -139,10 +139,12 @@
<Label>Violence</Label>
<input class="labeled-resource-checkbox" type="checkbox" name="data.sanity.adaptations.violence.incident1" {{checked data.sanity.adaptations.violence.incident1}} data-dtype="Boolean" />
<input class="labeled-resource-checkbox" type="checkbox" name="data.sanity.adaptations.violence.incident2" {{#if_eq data.sanity.adaptations.violence.incident1 false}}disabled{{/if_eq}} {{checked data.sanity.adaptations.violence.incident2}} data-dtype="Boolean" />
<input class="labeled-resource-checkbox" type="checkbox" name="data.sanity.adaptations.violence.incident3" {{#if_eq data.sanity.adaptations.violence.incident2 false}}disabled{{/if_eq}} {{checked data.sanity.adaptations.violence.incident3}} data-dtype="Boolean" />
<input class="labeled-resource-checkbox" type="checkbox" name="data.sanity.adaptations.violence.incident2" {{checked data.sanity.adaptations.violence.incident2}} data-dtype="Boolean" />
<input class="labeled-resource-checkbox" type="checkbox" name="data.sanity.adaptations.violence.incident3" {{checked data.sanity.adaptations.violence.incident3}} data-dtype="Boolean" />
<label style="font-style: italic;">
<label style="font-style: italic;"
title="Unfortunately, being adapted to violence means your Agent’s empathy suffers. He or she permanently loses 1D6 CHA and the same amount from each Bond."
>
{{#if data.sanity.adaptations.violence.isAdapted}}
Adapted
{{/if}}
@@ -151,10 +153,12 @@
<label>Helplessness</label>
<input class="labeled-resource-checkbox" type="checkbox" name="data.sanity.adaptations.helplessness.incident1" {{checked data.sanity.adaptations.helplessness.incident1}} data-dtype="Boolean" />
<input class="labeled-resource-checkbox" type="checkbox" name="data.sanity.adaptations.helplessness.incident2" {{#if_eq data.sanity.adaptations.helplessness.incident1 false}}disabled{{/if_eq}} {{checked data.sanity.adaptations.helplessness.incident2}} data-dtype="Boolean" />
<input class="labeled-resource-checkbox" type="checkbox" name="data.sanity.adaptations.helplessness.incident3" {{#if_eq data.sanity.adaptations.helplessness.incident2 false}}disabled{{/if_eq}} {{checked data.sanity.adaptations.helplessness.incident3}} data-dtype="Boolean" />
<input class="labeled-resource-checkbox" type="checkbox" name="data.sanity.adaptations.helplessness.incident2" {{checked data.sanity.adaptations.helplessness.incident2}} data-dtype="Boolean" />
<input class="labeled-resource-checkbox" type="checkbox" name="data.sanity.adaptations.helplessness.incident3" {{checked data.sanity.adaptations.helplessness.incident3}} data-dtype="Boolean" />
<label style="font-style: italic;">
<label style="font-style: italic;"
title="Being adapted to helplessness means your Agent’s personal drive suffers. As soon as your Agent becomes adapted to helplessness, he or she permanently loses 1D6 POW."
>
{{#if data.sanity.adaptations.helplessness.isAdapted}}
Adapted
{{/if}}