Merge branch 'v10_updates_and_improvements' into jalenml-v10-changes

This commit is contained in:
jalensailin
2022-09-04 15:08:24 -04:00
committed by GitHub
6 changed files with 318 additions and 3 deletions
+1 -1
View File
@@ -621,7 +621,7 @@ div.motivation-editor-container div.editor{
}
.deltagreen .editor-host .editor {
min-height: 35px;
min-height: 50px;
}
.deltagreen .editor-host .tox {
+3
View File
@@ -37,6 +37,9 @@ export class DeltaGreenActorSheet extends ActorSheet {
else if(this.actor.type === 'npc'){
return `systems/deltagreen/templates/actor/npc-sheet.html`;
}
else if(this.actor.type === 'vehicle'){
return `systems/deltagreen/templates/actor/vehicle-sheet.html`;
}
else{
return "systems/deltagreen/templates/actor/limited-sheet.html";
}
+23
View File
@@ -28,12 +28,35 @@ export class DeltaGreenActor extends Actor {
else if(actorData.type === 'npc'){
this._prepareNpcData(this);
}
else if(actorData.type === 'vehicle'){
this._prepareVehicleData(this);
}
}
/**
*
* @param {*} agent
*/
_prepareVehicleData(actor){
let actorData = actor;
//const data = actorData.data;
// calculate total armor rating
let protection = 0;
for (let i of actor.items) {
if (i.type === 'armor') {
if(i.data.data.equipped === true){
protection += i.data.data.protection;
}
}
}
actorData.system.health.protection = protection;
console.log(actor);
}
_prepareNpcData(actor){
const { system } = actor;
+2 -1
View File
@@ -11,6 +11,7 @@ export const preloadHandlebarsTemplates = async function() {
"systems/deltagreen/templates/actor/unnatural-sheet.html",
"systems/deltagreen/templates/actor/npc-sheet.html",
"systems/deltagreen/templates/actor/cv-partial.html",
"systems/deltagreen/templates/dialog/modify-percentile-roll.html"
"systems/deltagreen/templates/dialog/modify-percentile-roll.html",
"systems/deltagreen/templates/actor/vehicle-sheet.html"
]);
};
+15 -1
View File
@@ -3,7 +3,8 @@
"types": [
"agent",
"unnatural",
"npc"
"npc",
"vehicle"
],
"templates": {
"base": {
@@ -461,6 +462,19 @@
"shortDescription": "",
"showUntrainedSkills": true
},
"vehicle":{
"name": "",
"description": "",
"shortDescription": "",
"health": {
"value": 10,
"min": 0,
"max": 10
},
"speed": "",
"expense": "Standard",
"passengers": []
},
"agent": {
"templates": [
"base",
+274
View File
@@ -0,0 +1,274 @@
<form class="{{cssClass}} {{getFontFamilySystemSettingClass}} flexcol" autocomplete="off">
{{!-- Sheet Header --}}
<header class="sheet-header">
<div class="header-fields">
{{!-- Name, Portrait --}}
<div class="flexrow">
<img class="profile-img" src="{{actor.img}}" data-edit="img" title="{{actor.name}}" height="150" width="100"/>
<div>
<div>
<h1 class="charname"><input name="name" type="text" value="{{actor.name}}" /></h1>
</div>
<div class="">
<h2 class="profession"><input name="system.shortDescription" type="text" value="{{actor.system.shortDescription}}" /></h1>
</div>
</div>
</div>
<div class="resources grid grid-3col">
{{!-- HP --}}
<div class="resource-outer-grid-1col">
<label for="actor.system.health.value" class="resource-label" title="{{localize 'DG.Tooltip.HP'}}">{{localize 'DG.Attributes.HP'}} (<span>{{actor.system.health.protection}} <i class="fas fa-shield-alt"></i></span>)</label>
<div class="resource-inner-grid-3col">
<input type="text" name="system.health.value" value="{{actor.system.health.value}}" data-dtype="Number"/>
<span> / </span>
<input type="text" name="system.health.max" value="{{actor.system.health.max}}" data-dtype="Number"/>
</div>
</div>
</div>
</div>
</header>
{{!-- Sheet Tab Navigation --}}
<nav class="sheet-tabs tabs" data-group="primary">
<a class="item" data-tab="skills">{{localize 'DG.UnnaturalSheet.Tabs.NotesTabLabel'}}</a>
<a class="item" data-tab="gear">{{localize 'DG.UnnaturalSheet.Tabs.ItemsTabLabel'}}</a>
<a class="item fas fa-question-circle" data-tab="about"></a>
</nav>
{{!-- Sheet Body --}}
<section class="sheet-body">
{{!-- Descriptions --}}
<div class="tab skills" data-group="primary" data-tab="skills">
<div>
<span class="resource-label">{{localize 'DG.UnnaturalSheet.NotesLabel'}}</span>
</div>
<div class="unnatural-notes-section">
<div class="editor-host">
{{editor actor.system.notes target="system.notes" button=true owner=owner editable=editable}}
</div>
</div>
</div>
{{!-- GEAR --}}
<div class="tab items" data-group="primary" data-tab="gear">
<div>
<div class="gear-section-header">
<span>{{localize 'DG.Gear.Weapons'}}</span>
</div>
<ol class="items-list">
<li class="item flexrow item-header">
<div class="item-image"></div>
<span class="">{{localize 'DG.Gear.Name'}}</span>
<span class="centered-item-property">{{localize 'DG.Gear.DamageOrLethality'}}</span>
<span class="centered-item-property">{{localize 'DG.Gear.ArmorPiercing'}}</span>
<div class="item-controls">
<a class="item-control item-create" title="Create item" data-type="weapon"><i class="fas fa-plus"></i> {{localize 'DG.Generic.AddButtonLabel'}}</a>
</div>
</li>
{{#each actor.items as |item id|}}
{{#if_eq item.type 'weapon'}}
<li class="item flexrow" data-item-id="{{item.id}}">
<div class="item-image"><img src="{{item.img}}" title="{{item.name}}" width="24" height="24"/></div>
<h4 style="word-wrap: break-word;"
class="item-name rollable"
data-roll="d100"
data-rolltype="weaponskill"
data-target="{{item.data.data.skill}}"
data-label="{{localizeWeaponSkill item.data.data.skill}}"
title="{{localize 'DG.Tooltip.SkillLabel'}} ({{localizeWeaponSkill item.data.data.skill}})"
>
{{item.name}}
</h4>
{{#unless item.data.data.isLethal}}
<span class="rollable centered-item-property"
data-rolltype="damage"
data-target="damage"
data-label="{{toUpperCase item.name}}"
data-roll="{{toUpperCase item.data.data.damage}}"
data-skill="{{item.data.data.skill}}"
>
{{toUpperCase item.data.data.damage}}</span>
{{/unless}}
{{#if item.data.data.isLethal}}
<span class="rollable centered-item-property" data-rolltype="lethality" data-target="{{item.data.data.lethality}}" data-label="{{item.name}}" data-roll="d100"
title="{{localize 'DG.ItemWindow.Weapons.LethalityTooltip'}}"
>{{formatLethality item.data.data.lethality}}</span>
{{/if}}
<span class="centered-item-property">{{item.data.data.armorPiercing}}</span>
<div class="item-controls">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/if_eq}}
{{/each}}
</ol>
</div>
<div>
<div class="gear-section-header">
<span>{{localize 'DG.Gear.Armor'}}</span>
</div>
<ol class="items-list">
<li class="item flexrow item-header">
<div class="item-image"></div>
<div class="item-name">{{localize 'DG.Gear.Name'}}</div>
<span class="centered-item-property">{{localize 'DG.Gear.ArmorRating'}}</span>
<span class="centered-item-property">{{localize 'DG.Gear.Equipped'}}</span>
<div class="item-controls">
<a class="item-control item-create" title="Create item" data-type="armor"><i class="fas fa-plus"></i> {{localize 'DG.Generic.AddButtonLabel'}}</a>
</div>
</li>
{{#each actor.items as |item id|}}
{{#if_eq item.type 'armor'}}
<li class="item flexrow" data-item-id="{{item.id}}">
<div class="item-image"><img src="{{item.img}}" title="{{item.name}}" width="24" height="24"/></div>
<h4 style="word-wrap: break-word;" class="item-name">{{item.name}}</h4>
<span class="centered-item-property">{{item.data.data.protection}}</span>
<span class="equipped-item centered-item-property" data-id="{{item.id}}" title="{{localize 'DG.Tooltip.ToggleEquippedState'}}">
{{#if item.data.data.equipped}}
<span class="fas fa-check"></span>
{{else}}
<span class="fas fa-times"></span>
{{/if}}
</span>
<div class="item-controls">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/if_eq}}
{{/each}}
</ol>
</div>
<div>
<div class="gear-section-header">
<span>{{localize 'DG.Gear.OtherGear'}}</span>
</div>
<ol class="items-list">
<li class="item flexrow item-header">
<div class="item-image"></div>
<div class="item-name">{{localize 'DG.Gear.Name'}}</div>
<div class="item-name"></div>
<span class="centered-item-property">{{localize 'DG.Gear.Equipped'}}</span>
<div class="item-controls">
<a class="item-control item-create" title="Create item" data-type="gear"><i class="fas fa-plus"></i> {{localize 'DG.Generic.AddButtonLabel'}}</a>
</div>
</li>
{{#each actor.items as |item id|}}
{{#if_eq item.type 'gear'}}
<li class="item flexrow" data-item-id="{{item.id}}">
<div class="item-image"><img src="{{item.img}}" title="{{item.name}}" width="24" height="24"/></div>
<h4 style="word-wrap: break-word;" class="item-name">{{item.name}}</h4>
<span></span> <!-- This is just here to get things to align nicely with the other sections-->
<span class="equipped-item centered-item-property" data-id="{{item.id}}" title="{{localize 'DG.Tooltip.ToggleEquippedState'}}" >
{{#if item.data.data.equipped}}
<span class="fas fa-check"></span>
{{else}}
<span class="fas fa-times"></span>
{{/if}}
</span>
<div class="item-controls">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/if_eq}}
{{/each}}
</ol>
</div>
</div>
{{!-- About Tab --}}
<div class="tab about" data-group="primary" data-tab="about">
<div class="about-section-header">
</div>
<div class="flex horizontal-flex-column">
<div>
<a class="fas fa-question-circle"
title="{{localize 'DG.About.OnlineHelpTooltip'}}"
href="https://github.com/TheLastScrub/delta-green-foundry-vtt-system-unofficial/blob/master/documentation/home.md">
{{localize 'DG.About.OnlineHelp'}}
</a>
</div>
<div>
<a class="fas fa-bug"
title="{{localize 'DG.About.OnlineBugTrackerTooltip'}}"
href="https://github.com/TheLastScrub/delta-green-foundry-vtt-system-unofficial/issues">
{{localize 'DG.About.OnlineBugTracker'}}
</a>
</div>
<div>
<a class="fas fa-plus-circle"
title="CHANGELOG (ONLINE)"
href="https://github.com/TheLastScrub/delta-green-foundry-vtt-system-unofficial/blob/master/CHANGELOG.md">
CHANGELOG (ONLINE)
</a>
</div>
<br>
<div>
<span style="font-weight: bold;">This is an <span style="font-style: italic">unofficial</span> fan work, it is not affiliated with or endorsed by Shaney Ivey or Arc Dream Publishing.</span>
</div>
<br>
<div>
<span style="font-weight: bold;">Delta Green Community License (NONCOMMERCIAL)</span>
<p>
Published by arrangement with the Delta Green Partnership.
The intellectual property known as Delta Green is a trademark and copyright owned by the Delta Green Partnership, who has licensed its use here.
</p>
<p>
The contents of this system are licensed per the terms of the included <a href="systems/deltagreen/LICENSE.txt">license</a> file, excepting those elements that are components of the Delta Green intellectual property.
</p>
<p>
Some content may additionally also be covered under the terms of the <a href="systems/deltagreen/OGL-v1.0a.txt">Open Game License</a> (Copyright 2000 Wizards of the Coast, Inc.).
</p>
</div>
</div>
</div>
</section>
</form>