actor dialogs
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@@ -841,22 +841,25 @@ export default class DGActorSheet extends DGSheetMixin(ActorSheetV2) {
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htmlContent += ` <input type="text" name="new-type-skill-label" value="${currentLabel}" />`;
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htmlContent += `</div>`;
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new Dialog({
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new foundry.applications.api.DialogV2({
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content: htmlContent,
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title:
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game.i18n.translations.DG?.Skills?.EditTypedOrCustomSkill ??
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"Edit Typed or Custom Skill",
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default: "add",
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buttons: {
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add: {
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window: {
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title:
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game.i18n.translations.DG?.Skills?.EditTypedOrCustomSkill ??
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"Edit Typed or Custom Skill",
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},
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buttons: [
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{
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default: true,
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action: "add",
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label: game.i18n.translations.DG?.Skills?.EditSkill ?? "Edit Skill",
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callback: (btn) => {
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const newTypeSkillLabel = btn
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.find("[name='new-type-skill-label']")
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.val();
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const newTypeSkillGroup = btn
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.find("[name='new-type-skill-group']")
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.val();
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callback: (event, button, dialog) => {
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const newTypeSkillLabel = dialog.element.querySelector(
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"[name='new-type-skill-label']",
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)?.value;
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const newTypeSkillGroup = dialog.element.querySelector(
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"[name='new-type-skill-group']",
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)?.value;
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this._updateTypedSkill(
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targetSkill,
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newTypeSkillLabel,
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@@ -864,7 +867,7 @@ export default class DGActorSheet extends DGSheetMixin(ActorSheetV2) {
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);
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},
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},
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},
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],
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}).render(true);
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}
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@@ -909,26 +912,30 @@ export default class DGActorSheet extends DGSheetMixin(ActorSheetV2) {
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htmlContent += ` <input type="text" name="new-type-skill-label" />`;
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htmlContent += `</div>`;
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new Dialog({
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new foundry.applications.api.DialogV2({
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content: htmlContent,
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title:
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game.i18n.translations.DG?.Skills?.AddTypedOrCustomSkill ??
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"Add Typed or Custom Skill",
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window: {
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title:
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game.i18n.translations.DG?.Skills?.AddTypedOrCustomSkill ??
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"Add Typed or Custom Skill",
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},
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default: "add",
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buttons: {
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add: {
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buttons: [
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{
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default: true,
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action: "add",
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label: game.i18n.translations.DG?.Skills?.AddSkill ?? "Add Skill",
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callback: (btn) => {
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const newTypeSkillLabel = btn
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.find("[name='new-type-skill-label']")
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.val();
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const newTypeSkillGroup = btn
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.find("[name='new-type-skill-group']")
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.val();
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callback: (event, button, dialog) => {
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const newTypeSkillLabel = dialog.element.querySelector(
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"[name='new-type-skill-label']",
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)?.value;
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const newTypeSkillGroup = dialog.element.querySelector(
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"[name='new-type-skill-group']",
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)?.value;
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this._addNewTypedSkill(newTypeSkillLabel, newTypeSkillGroup);
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},
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},
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},
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],
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}).render(true);
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}
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@@ -1072,20 +1079,24 @@ export default class DGActorSheet extends DGSheetMixin(ActorSheetV2) {
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);
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// Prepare and render dialog with above template.
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new Dialog({
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new foundry.applications.api.DialogV2({
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content,
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title: game.i18n.localize("DG.SpecialTraining.Dialog.Title"),
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window: {
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title: game.i18n.localize("DG.SpecialTraining.Dialog.Title"),
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},
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default: "confirm",
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buttons: {
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confirm: {
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buttons: [
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{
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default: true,
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action: "confirm",
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label: buttonLabel,
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callback: (btn) => {
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const specialTrainingLabel = btn
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.find("[name='special-training-label']")
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.val();
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const specialTrainingAttribute = btn
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.find("[name='special-training-skill']")
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.val();
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callback: (event, button, dialog) => {
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const specialTrainingLabel = dialog.element.querySelector(
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"[name='special-training-label']",
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)?.value;
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const specialTrainingAttribute = dialog.element.querySelector(
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"[name='special-training-skill']",
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)?.value;
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if (action === "create")
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this._createSpecialTraining(
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specialTrainingLabel,
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@@ -1099,7 +1110,7 @@ export default class DGActorSheet extends DGSheetMixin(ActorSheetV2) {
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);
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},
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},
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},
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],
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}).render(true);
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}
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@@ -1262,17 +1273,21 @@ export default class DGActorSheet extends DGSheetMixin(ActorSheetV2) {
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const { packType } = target.dataset;
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switch (packType) {
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case "weapon": {
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new Dialog({
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title: "Select Compendium",
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buttons: {
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firearms: {
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new foundry.applications.api.DialogV2({
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window: { title: "Select Compendium" },
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buttons: [
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{
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action: "firearms",
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label: "Firearms",
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icon: '<i class="fas fa-crosshairs"></i>',
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callback: () =>
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game.packs
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.find((k) => k.collection === "deltagreen.firearms")
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.render(true),
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},
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melee: {
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{
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action: "melee",
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label: "Melee",
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icon: '<i class="far fa-hand-rock"></i>',
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callback: () =>
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game.packs
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@@ -1281,7 +1296,7 @@ export default class DGActorSheet extends DGSheetMixin(ActorSheetV2) {
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)
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.render(true),
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},
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},
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],
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}).render(true);
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break;
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}
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