added roll skill macro

This commit is contained in:
TheLastScrub
2021-03-12 23:15:51 -08:00
parent 8c500a14a6
commit 5c66a39cc1
+19 -1
View File
@@ -3,6 +3,7 @@ import { DeltaGreenActor } from "./actor/actor.js";
import { DeltaGreenActorSheet } from "./actor/actor-sheet.js";
import { DeltaGreenItem } from "./item/item.js";
import { DeltaGreenItemSheet } from "./item/item-sheet.js";
import { sendPercentileTestToChat, sendLethalityTestToChat, sendDamageRollToChat } from "./roll/roll.js";
import { preloadHandlebarsTemplates } from "./templates.js";
@@ -11,7 +12,8 @@ Hooks.once('init', async function() {
game.deltagreen = {
DeltaGreenActor,
DeltaGreenItem,
rollItemMacro
rollItemMacro,
rollSkillMacro
};
/**
@@ -158,4 +160,20 @@ function rollItemMacro(itemName) {
// Trigger the item roll
return item.roll();
}
function rollSkillMacro(skillName) {
const speaker = ChatMessage.getSpeaker();
let actor;
if (speaker.token) actor = game.actors.tokens[speaker.token];
if (!actor) actor = game.actors.get(speaker.actor);
if(!actor) return ui.notifications.warn('Must have an Actor selected first.');
let skill = actor.data.data.skills[skillName];
if(!skill) return ui.notifications.warn('Bad skill name passed to macro.');
sendPercentileTestToChat(actor, skill.label, skill.proficiency);
}