adjust height of skill boxes; add colored left border
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@@ -224,6 +224,14 @@ input.breaking-point-hit {
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.flex-thin-border {
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border: 1px solid #999;
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border-radius: 2px;
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border-left-color: darkslategray;
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border-left-width: 4px;
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}
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/* Make sure Special Training boxes are the same height
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as all other skill boxes */
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.flex-thin-border.special-training-box {
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min-height: 27px;
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}
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.flex-mid-border {
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@@ -503,6 +511,7 @@ input.percentile-skill-input {
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flex: 0 0 40px;
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margin-right: 5px;
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margin-left: 5px;
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height: unset;
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}
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input.checkbox-skill-input {
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@@ -112,14 +112,14 @@
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{{#if (keepSanityPrivate)}}
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<input class="percentile-skill-input" type="text" name="system.skills.{{key}}.proficiency" value="??" data-dtype="Number" {{#if skill.isCalculatedValue}} disabled {{/if}}/>
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<input type="checkbox" name="system.skills.{{key}}.failure" {{checked skill.failure}} data-dtype="Boolean" {{#if skill.cannotBeImprovedByFailure}} disabled {{/if}}
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<input class="checkbox-skill-input" type="checkbox" name="system.skills.{{key}}.failure" {{checked skill.failure}} data-dtype="Boolean" {{#if skill.cannotBeImprovedByFailure}} disabled {{/if}}
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title="{{localize 'DG.Tooltip.SkillFailCheckbox'}}"
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/>
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{{/if}}
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{{#unless (keepSanityPrivate)}}
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<input class="percentile-skill-input" type="text" name="system.skills.{{key}}.proficiency" value="{{skill.proficiency}}" data-dtype="Number" {{#if skill.isCalculatedValue}} disabled {{/if}}/>
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<input type="checkbox" name="system.skills.{{key}}.failure" {{checked skill.failure}} data-dtype="Boolean" {{#if skill.cannotBeImprovedByFailure}} disabled {{/if}}
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<input class="checkbox-skill-input" type="checkbox" name="system.skills.{{key}}.failure" {{checked skill.failure}} data-dtype="Boolean" {{#if skill.cannotBeImprovedByFailure}} disabled {{/if}}
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title="{{localize 'DG.Tooltip.SkillFailCheckbox'}}"
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/>
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{{/unless}}
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@@ -128,7 +128,7 @@
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{{#if_not_eq key 'ritual' }}
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<input class="percentile-skill-input" type="text" name="system.skills.{{key}}.proficiency" value="{{skill.proficiency}}" data-dtype="Number" {{#if skill.isCalculatedValue}} disabled {{/if}}/>
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<input type="checkbox" name="system.skills.{{key}}.failure" {{checked skill.failure}} data-dtype="Boolean" {{#if skill.cannotBeImprovedByFailure}} disabled {{/if}}
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<input class="checkbox-skill-input" type="checkbox" name="system.skills.{{key}}.failure" {{checked skill.failure}} data-dtype="Boolean" {{#if skill.cannotBeImprovedByFailure}} disabled {{/if}}
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title="{{localize 'DG.Tooltip.SkillFailCheckbox'}}"
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/>
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{{/if_not_eq}}
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@@ -15,7 +15,7 @@
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{{skill.group}} ({{skill.label}})
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</label>
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<input class="percentile-skill-input" type="text" name="system.typedSkills.{{key}}.proficiency" value="{{skill.proficiency}}" data-dtype="Number"/>
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<input type="checkbox" name="system.typedSkills.{{key}}.failure" {{checked skill.failure}} data-dtype="Boolean" {{#if skill.cannotBeImprovedByFailure}} disabled {{/if}} />
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<input class="checkbox-skill-input" type="checkbox" name="system.typedSkills.{{key}}.failure" {{checked skill.failure}} data-dtype="Boolean" {{#if skill.cannotBeImprovedByFailure}} disabled {{/if}} />
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<div class="item-controls">
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<a class="item-control typed-skill-edit" title="Edit Skill"><i class="fas fa-edit" data-typedskill="{{key}}" ></i></a>
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<a class="item-control typed-skill-delete" title="Delete Skill"><i class="fas fa-trash" data-typedskill="{{key}}" ></i></a>
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@@ -23,7 +23,7 @@
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</div>
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{{/each}}
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{{#each specialTraining as |training|}}
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<div class="item flexrow flex-group-center flex-thin-border">
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<div class="item flexrow flex-group-center flex-thin-border special-training-box">
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<label class="{{if_gt training.targetNumber 0 'rollable' 'not-rollable'}}" data-key="{{training.key}}" data-rolltype="{{training.rollType}}">
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{{training.name}} ({{training.attribute}} - {{training.targetNumber}})
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</label>
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