Merge pull request #260 from deltagreen-foundryvtt/tobifroe/259/fix-hidden-sanity-setting

fix(#259): add hidden sanity agent template
This commit is contained in:
Jalen
2025-09-09 01:49:05 -04:00
committed by GitHub
2 changed files with 20 additions and 0 deletions
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@@ -1,5 +1,11 @@
# Release/Patch Notes
## Version 1.6.1 - ????-??-??
### **Bug Fixes:**
- [#259](https://github.com/deltagreen-foundryvtt/delta-green-foundry-vtt-system/issues/259) - Fixed "Keep Sanity Private" setting in agent sheets.
## Version 1.6.0 - 2025-09-04
> Thanks to the following new contributors: [reyzor](https://github.com/reyzor1991), [lozanoje](https://github.com/lozanoje), [dairefinn](https://github.com/dairefinn), [MrTheBino](https://github.com/MrTheBino), & [vonv](https://github.com/vonv).
@@ -1,3 +1,16 @@
{{#if (keepSanityPrivate)}}
<input class="centered"
type="text"
name="system.sanity.value"
value="???"
readonly
data-dtype="Number" />
<span>/</span>
<div class="max-resource-value"
data-tooltip="{{localize 'DG.Tooltip.MaximumSanity'}}">
<div>???</div>
</div>
{{else}}
<input class="centered
{{#if actor.system.sanity.breakingPointHit }}
breaking-point-hit{{/if }}"
@@ -11,3 +24,4 @@
data-tooltip="{{localize 'DG.Tooltip.MaximumSanity'}}">
<div>{{numberFormat actor.system.sanity.max decimals=0 sign=false}}</div>
</div>
{{/if}}