added localization for new macros
This commit is contained in:
+39
-1
@@ -13,6 +13,7 @@ Hooks.once('init', async function() {
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DeltaGreenActor,
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DeltaGreenItem,
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rollItemMacro,
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rollItemSkillCheckMacro,
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rollSkillMacro
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};
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@@ -155,6 +156,9 @@ function rollItemMacro(itemName) {
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let actor;
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if (speaker.token) actor = game.actors.tokens[speaker.token];
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if (!actor) actor = game.actors.get(speaker.actor);
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if(!actor) return ui.notifications.warn('Must have an Actor selected first.');
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const item = actor ? actor.items.find(i => i.name === itemName) : null;
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if (!item) return ui.notifications.warn(`Your controlled Actor does not have an item named ${itemName}`);
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@@ -162,6 +166,31 @@ function rollItemMacro(itemName) {
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return item.roll();
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}
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function rollItemSkillCheckMacro(itemName) {
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const speaker = ChatMessage.getSpeaker();
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let actor;
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if (speaker.token) actor = game.actors.tokens[speaker.token];
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if (!actor) actor = game.actors.get(speaker.actor);
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if(!actor) return ui.notifications.warn('Must have an Actor selected first.');
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const item = actor ? actor.items.find(i => i.name === itemName) : null;
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if (!item) return ui.notifications.warn(`Your controlled Actor does not have an item named ${itemName}`);
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let skillName = item.data.data.skill.toString();
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let skill = actor.data.data.skills[skillName];
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let translatedSkillLabel = "";
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try{
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translatedSkillLabel = game.i18n.localize("DG.Skills." + skillName)
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}
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catch{
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translatedSkillLabel = skillName;
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}
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sendPercentileTestToChat(actor, translatedSkillLabel, skill.proficiency);
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}
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function rollSkillMacro(skillName) {
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const speaker = ChatMessage.getSpeaker();
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@@ -175,5 +204,14 @@ function rollSkillMacro(skillName) {
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if(!skill) return ui.notifications.warn('Bad skill name passed to macro.');
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sendPercentileTestToChat(actor, skill.label, skill.proficiency);
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let translatedSkillLabel = "";
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try{
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translatedSkillLabel = game.i18n.localize("DG.Skills." + skillName)
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}
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catch{
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translatedSkillLabel = skillName;
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}
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sendPercentileTestToChat(actor, translatedSkillLabel, skill.proficiency);
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}
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