Merge branch 'master' into master
This commit is contained in:
+46
-15
@@ -79,12 +79,14 @@ export class DeltaGreenActorSheet extends ActorSheet {
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// Can add extra buttons to form header here if necessary
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_getHeaderButtons(){
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let buttons = super._getHeaderButtons();
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let label = "";
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let label = "Roll Luck";
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let label2 = "Luck";
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try{
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label = game.i18n.translations.DG.RollLuck;
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label2 = game.i18n.translations.DG.Luck;
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}
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catch{
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label = "Roll Luck"
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ui.notifications.warn('Missing translation key for either DG.RollLuck or DG.Luck key.')
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}
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buttons = [
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@@ -92,7 +94,7 @@ export class DeltaGreenActorSheet extends ActorSheet {
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label: label,
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class: "test-extra-icon",
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icon: "fas fa-dice",
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onclick: (ev) => sendPercentileTestToChat(this.actor, "Luck", 50)
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onclick: (ev) => sendPercentileTestToChat(this.actor, label2, 50)
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}].concat(buttons);
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//buttons = [
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@@ -161,7 +163,7 @@ export class DeltaGreenActorSheet extends ActorSheet {
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// Drag events for macros.
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if (this.actor.owner) {
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let handler = ev => this._onDragItemStart(ev);
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let handler = ev => this._onDragStart(ev);
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html.find('li.item').each((i, li) => {
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if (li.classList.contains("inventory-header")) return;
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li.setAttribute("draggable", true);
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@@ -203,29 +205,29 @@ export class DeltaGreenActorSheet extends ActorSheet {
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let htmlContent = "";
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htmlContent += `<div>`;
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htmlContent += ` <label>${game.i18n.translations.DG.Skills.SkillGroup}:</label>`;
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htmlContent += ` <label>${game.i18n.translations.DG?.Skills?.SkillGroup ?? "Skill Group"}:</label>`;
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htmlContent += ` <select name="new-type-skill-group" />`;
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htmlContent += ` <option>${game.i18n.translations.DG.TypeSkills.Art}</option>`;
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htmlContent += ` <option>${game.i18n.translations.DG.TypeSkills.Craft}</option>`;
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htmlContent += ` <option>${game.i18n.translations.DG.TypeSkills.ForeignLanguage}</option>`;
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htmlContent += ` <option>${game.i18n.translations.DG.TypeSkills.MilitaryScience}</option>`;
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htmlContent += ` <option>${game.i18n.translations.DG.TypeSkills.Pilot}</option>`;
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htmlContent += ` <option>${game.i18n.translations.DG.TypeSkills.Science}</option>`;
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htmlContent += ` <option>${game.i18n.translations.DG.TypeSkills.Other}</option>`;
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htmlContent += ` <option>${game.i18n.translations.DG?.TypeSkills?.Art ?? "Art"}</option>`;
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htmlContent += ` <option>${game.i18n.translations.DG?.TypeSkills?.Craft ?? "Craft"}</option>`;
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htmlContent += ` <option>${game.i18n.translations.DG?.TypeSkills?.ForeignLanguage ?? "Foreign Language"}</option>`;
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htmlContent += ` <option>${game.i18n.translations.DG?.TypeSkills?.MilitaryScience ?? "Military Science"}</option>`;
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htmlContent += ` <option>${game.i18n.translations.DG?.TypeSkills?.Pilot ?? "Pilot"}</option>`;
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htmlContent += ` <option>${game.i18n.translations.DG?.TypeSkills?.Science ?? "Science"}</option>`;
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htmlContent += ` <option>${game.i18n.translations.DG?.TypeSkills?.Other ?? "Other"}</option>`;
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htmlContent += ` </select>`;
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htmlContent += `</div>`;
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htmlContent += `<div>`;
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htmlContent += ` <label>${game.i18n.translations.DG.Skills.SkillName}</label>`;
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htmlContent += ` <label>${game.i18n.translations.DG?.Skills.SkillName ?? "Skill Name"}</label>`;
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htmlContent += ` <input type="text" name="new-type-skill-label" />`;
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htmlContent += `</div>`;
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new Dialog({
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content: htmlContent,
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title: game.i18n.translations.DG.Skills.AddTypedOrCustomSkill,
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title: game.i18n.translations.DG?.Skills?.AddTypedOrCustomSkill ?? "Add Typed or Custom Skill",
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buttons: {
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add:{
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label: game.i18n.translations.DG.Skills.AddSkill,
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label: game.i18n.translations.DG?.Skills?.AddSkill ?? "Add Skill",
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callback: btn =>{
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let newTypeSkillLabel = btn.find("[name='new-type-skill-label']").val();
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let newTypeSkillGroup = btn.find("[name='new-type-skill-group']").val();
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@@ -405,4 +407,33 @@ export class DeltaGreenActorSheet extends ActorSheet {
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console.log(ex);
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}
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}
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_onDragStart(event) {
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const li = event.currentTarget;
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if ( event.target.classList.contains("entity-link") ) return;
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// Create drag data
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const dragData = {
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actorId: this.actor.id,
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sceneId: this.actor.isToken ? canvas.scene?.id : null,
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tokenId: this.actor.isToken ? this.actor.token.id : null
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};
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// Owned Items
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if ( li.dataset.itemId ) {
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const item = this.actor.items.get(li.dataset.itemId);
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dragData.type = "Item";
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dragData.data = item.data;
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}
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// Active Effect
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if ( li.dataset.effectId ) {
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const effect = this.actor.effects.get(li.dataset.effectId);
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dragData.type = "ActiveEffect";
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dragData.data = effect.data;
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}
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// Set data transfer
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event.dataTransfer.setData("text/plain", JSON.stringify(dragData));
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}
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}
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