add targetProficiency to npc/unnatural actors
This commit is contained in:
@@ -120,7 +120,9 @@ export default class DeltaGreenActor extends Actor {
|
||||
|
||||
system.health.protection = protection;
|
||||
|
||||
//console.log(actor);
|
||||
for (const [_key, skill] of Object.entries(system.skills)) {
|
||||
skill.targetProficiency = skill.proficiency;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -148,7 +150,9 @@ export default class DeltaGreenActor extends Actor {
|
||||
|
||||
system.health.protection = protection;
|
||||
|
||||
//console.log(actor);
|
||||
for (const [_key, skill] of Object.entries(system.skills)) {
|
||||
skill.targetProficiency = skill.proficiency;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
Reference in New Issue
Block a user