enable lethality toggle for non-agent sheets

This commit is contained in:
jalensailin
2023-09-20 16:33:26 -04:00
parent cc00d8c71a
commit 899c1d9fdf
2 changed files with 51 additions and 29 deletions
+26 -15
View File
@@ -193,22 +193,33 @@
{{item.name}}
</h4>
{{#unless item.system.isLethal}}
<span class="rollable centered-item-property"
data-rolltype="damage"
data-formula="{{item.system.damage}}"
data-skill="{{item.system.skill}}"
data-iid="{{item._id}}"
>
{{toUpperCase item.system.damage}}</span>
{{/unless}}
<span class="centered-item-property">
{{#unless item.system.isLethal}}
<span class="rollable"
data-rolltype="damage"
data-formula="{{item.system.damage}}"
data-skill="{{item.system.skill}}"
data-iid="{{item._id}}"
>
{{toUpperCase item.system.damage}}</span>
{{/unless}}
{{#if item.system.isLethal}}
<span class="rollable" data-rolltype="lethality" data-label="{{item.name}}" data-iid="{{item._id}}"
title="{{localize 'DG.ItemWindow.Weapons.LethalityTooltip'}}"
>{{formatLethality item.system.lethality}}</span>
{{/if}}
{{#if item.system.lethality}}
-
{{#if item.system.isLethal}}
<a class="item-control toggle-lethality dg-red" title="Toggle Lethality (Current Lethality: {{item.system.lethality}}%)"><i class="fas fa-skull-crossbones" item-id="{{item.id}}" is-lethal="true"></i></a>
{{else}}
<a class="item-control toggle-lethality" title="Toggle Lethality (Currently No Lethality)"><i class="fas fa-user-injured" item-id="{{item.id}}" is-lethal="false"></i></a>
{{/if}}
{{/if}}
</span>
{{#if item.system.isLethal}}
<span class="rollable centered-item-property" data-rolltype="lethality" data-label="{{item.name}}" data-iid="{{item._id}}"
title="{{localize 'DG.ItemWindow.Weapons.LethalityTooltip'}}"
>{{formatLethality item.system.lethality}}</span>
{{/if}}
<span class="centered-item-property">{{item.system.armorPiercing}}</span>
+25 -14
View File
@@ -184,21 +184,32 @@
{{item.name}}
</h4>
{{#unless item.system.isLethal}}
<span class="rollable centered-item-property"
data-rolltype="damage"
data-formula="{{item.system.damage}}"
data-skill="{{item.system.skill}}"
data-iid="{{item._id}}"
>
{{toUpperCase item.system.damage}}</span>
{{/unless}}
<span class="centered-item-property">
{{#unless item.system.isLethal}}
<span class="rollable"
data-rolltype="damage"
data-formula="{{item.system.damage}}"
data-skill="{{item.system.skill}}"
data-iid="{{item._id}}"
>
{{toUpperCase item.system.damage}}</span>
{{/unless}}
{{#if item.system.isLethal}}
<span class="rollable centered-item-property" data-rolltype="lethality" data-iid="{{item._id}}"
title="{{localize 'DG.ItemWindow.Weapons.LethalityTooltip'}}"
>{{formatLethality item.system.lethality}}</span>
{{/if}}
{{#if item.system.isLethal}}
<span class="rollable" data-rolltype="lethality" data-iid="{{item._id}}"
title="{{localize 'DG.ItemWindow.Weapons.LethalityTooltip'}}"
>{{formatLethality item.system.lethality}}</span>
{{/if}}
{{#if item.system.lethality}}
-
{{#if item.system.isLethal}}
<a class="item-control toggle-lethality dg-red" title="Toggle Lethality (Current Lethality: {{item.system.lethality}}%)"><i class="fas fa-skull-crossbones" item-id="{{item.id}}" is-lethal="true"></i></a>
{{else}}
<a class="item-control toggle-lethality" title="Toggle Lethality (Currently No Lethality)"><i class="fas fa-user-injured" item-id="{{item.id}}" is-lethal="false"></i></a>
{{/if}}
{{/if}}
</span>
<span class="centered-item-property">{{item.system.armorPiercing}}</span>