enable lethality toggle for non-agent sheets
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@@ -193,22 +193,33 @@
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{{item.name}}
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</h4>
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{{#unless item.system.isLethal}}
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<span class="rollable centered-item-property"
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data-rolltype="damage"
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data-formula="{{item.system.damage}}"
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data-skill="{{item.system.skill}}"
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data-iid="{{item._id}}"
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>
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{{toUpperCase item.system.damage}}</span>
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{{/unless}}
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<span class="centered-item-property">
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{{#unless item.system.isLethal}}
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<span class="rollable"
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data-rolltype="damage"
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data-formula="{{item.system.damage}}"
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data-skill="{{item.system.skill}}"
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data-iid="{{item._id}}"
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>
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{{toUpperCase item.system.damage}}</span>
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{{/unless}}
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{{#if item.system.isLethal}}
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<span class="rollable" data-rolltype="lethality" data-label="{{item.name}}" data-iid="{{item._id}}"
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title="{{localize 'DG.ItemWindow.Weapons.LethalityTooltip'}}"
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>{{formatLethality item.system.lethality}}</span>
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{{/if}}
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{{#if item.system.lethality}}
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-
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{{#if item.system.isLethal}}
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<a class="item-control toggle-lethality dg-red" title="Toggle Lethality (Current Lethality: {{item.system.lethality}}%)"><i class="fas fa-skull-crossbones" item-id="{{item.id}}" is-lethal="true"></i></a>
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{{else}}
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<a class="item-control toggle-lethality" title="Toggle Lethality (Currently No Lethality)"><i class="fas fa-user-injured" item-id="{{item.id}}" is-lethal="false"></i></a>
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{{/if}}
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{{/if}}
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</span>
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{{#if item.system.isLethal}}
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<span class="rollable centered-item-property" data-rolltype="lethality" data-label="{{item.name}}" data-iid="{{item._id}}"
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title="{{localize 'DG.ItemWindow.Weapons.LethalityTooltip'}}"
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>{{formatLethality item.system.lethality}}</span>
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{{/if}}
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<span class="centered-item-property">{{item.system.armorPiercing}}</span>
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@@ -184,21 +184,32 @@
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{{item.name}}
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</h4>
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{{#unless item.system.isLethal}}
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<span class="rollable centered-item-property"
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data-rolltype="damage"
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data-formula="{{item.system.damage}}"
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data-skill="{{item.system.skill}}"
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data-iid="{{item._id}}"
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>
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{{toUpperCase item.system.damage}}</span>
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{{/unless}}
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<span class="centered-item-property">
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{{#unless item.system.isLethal}}
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<span class="rollable"
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data-rolltype="damage"
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data-formula="{{item.system.damage}}"
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data-skill="{{item.system.skill}}"
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data-iid="{{item._id}}"
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>
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{{toUpperCase item.system.damage}}</span>
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{{/unless}}
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{{#if item.system.isLethal}}
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<span class="rollable centered-item-property" data-rolltype="lethality" data-iid="{{item._id}}"
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title="{{localize 'DG.ItemWindow.Weapons.LethalityTooltip'}}"
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>{{formatLethality item.system.lethality}}</span>
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{{/if}}
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{{#if item.system.isLethal}}
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<span class="rollable" data-rolltype="lethality" data-iid="{{item._id}}"
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title="{{localize 'DG.ItemWindow.Weapons.LethalityTooltip'}}"
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>{{formatLethality item.system.lethality}}</span>
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{{/if}}
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{{#if item.system.lethality}}
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-
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{{#if item.system.isLethal}}
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<a class="item-control toggle-lethality dg-red" title="Toggle Lethality (Current Lethality: {{item.system.lethality}}%)"><i class="fas fa-skull-crossbones" item-id="{{item.id}}" is-lethal="true"></i></a>
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{{else}}
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<a class="item-control toggle-lethality" title="Toggle Lethality (Currently No Lethality)"><i class="fas fa-user-injured" item-id="{{item.id}}" is-lethal="false"></i></a>
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{{/if}}
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{{/if}}
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</span>
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<span class="centered-item-property">{{item.system.armorPiercing}}</span>
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