remove unused _resetBreakingPoint fxn
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@@ -16,6 +16,7 @@ export default class DGAgentSheet extends DGActorSheet {
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},
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});
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/** @override */
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static TABS = /** @type {const} */ ({
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primary: {
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initial: "skills",
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@@ -87,21 +88,14 @@ export default class DGAgentSheet extends DGActorSheet {
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/* -------------------------------------------- */
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/** Resets the actor's current breaking point based on their sanity and POW statistics. */
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/**
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* Resets the actor's current breaking point by recalculating it as the difference
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* between the actor's sanity value and POW value, ensuring it is non-negative,
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* and updates the actor's system with this new breaking point.
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*
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* @returns {void}
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*/
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static _resetBreakingPoint() {
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const systemData = this.actor.system;
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const newBreakingPoint =
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systemData.sanity.value - systemData.statistics.pow.value;
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const updatedData = foundry.utils.duplicate(systemData);
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updatedData.sanity.currentBreakingPoint = newBreakingPoint;
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this.actor.update({ system: updatedData });
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}
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_resetBreakingPoint(event) {
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event.preventDefault();
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const currentBreakingPoint = Math.max(
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this.actor.system.sanity.value - this.actor.system.statistics.pow.value,
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0,
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