sanity tests work;

remove unused function
This commit is contained in:
jalensailin
2023-09-18 18:15:34 -04:00
parent 835866233b
commit 94287fef38
2 changed files with 7 additions and 20 deletions
-1
View File
@@ -212,7 +212,6 @@ export class DeltaGreenActorSheet extends ActorSheet {
});
// Rollable abilities - bind to everything with the 'Rollable' class
//html.find('.rollable').click(this._onRoll.bind(this));
html.find('.rollable').mouseup(this._onRoll.bind(this));
// Macro for toggling an item's equipped state
+7 -19
View File
@@ -12,14 +12,17 @@ export class DGPercentileRoll extends Roll {
switch (rollType) {
case "stat":
this.rollBasis = actor.system.statistics[key]
this.target = this.rollBasis.x5;
this.localizedKey = key.toUpperCase();
this.target = actor.system.statistics[key].x5;
this.localizedKey = game.i18n.localize(`DG.Attributes.${key}`);
break;
case "skill":
this.rollBasis = actor.system.skills[key];
this.target = this.rollBasis.proficiency;
this.target = actor.system.skills[key].proficiency;
this.localizedKey = game.i18n.localize(`DG.Skills.${key}`);
break;
case "sanity":
this.target = actor.system.sanity.value;
this.localizedKey = game.i18n.localize("DG.Attributes.SAN");
break;
default:
break;
}
@@ -160,21 +163,6 @@ export async function sendPercentileTestToChat(roll){
ChatMessage.create(chatData);
}
export function skillCheckResultIsCritical(rollResult){
let isCritical = false;
if(rollResult === 1 || rollResult === 100){
// really good, or reeaaaally bad
isCritical = true;
}
else if(rollResult % 11 === 0){
// any matching dice are a crit, i.e. 11, 22, 33...99.
isCritical = true;
}
return isCritical;
}
export async function sendLethalityTestToChat(actor, weaponName, target, rollMode){
//let roll = new Roll('1D100', actor.data.data).evaluate(false);