Merge pull request #244 from deltagreen-foundryvtt/ThingsCouldGetDicey-patch-1.6

Update CHANGELOG.md to 1.6
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Jalen
2025-08-30 01:32:33 -04:00
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@@ -1,27 +1,53 @@
## Release/Patch Notes
# Release/Patch Notes
### Version 1.6.0 - ????-??-?? (FOUNDRY V13 COMPATIBLE ONLY)
## Version 1.6.0 - 2025-??-??
- [PLACEHOLDER]
> Thanks to the following new contributors: [reyzor](https://github.com/reyzor1991), [lozanoje](https://github.com/lozanoje), [dairefinn](https://github.com/dairefinn), [MrTheBino](https://github.com/MrTheBino), & [vonv](https://github.com/vonv).
### Version 1.5.0 - 2025-05-17 (FOUNDRY V13 COMPATIBLE ONLY)
### **Features:**
- [#194](https://github.com/deltagreen-foundryvtt/delta-green-foundry-vtt-system/issues/194) - Created an unofficial and fan-made community development Discord server.
- [#204](https://github.com/deltagreen-foundryvtt/delta-green-foundry-vtt-system/pull/204) - Organized system compendia into single Folder.
- [#206](https://github.com/deltagreen-foundryvtt/delta-green-foundry-vtt-system/issues/206) - Clarified language regarding who can see Impossible Landscapes and Hypergeometry content.
- [#207](https://github.com/deltagreen-foundryvtt/delta-green-foundry-vtt-system/pull/207) - Added option to automatically check skills upon a failed roll.
- [#216](https://github.com/deltagreen-foundryvtt/delta-green-foundry-vtt-system/pull/216) - Added a new sheet template for NPCs who are set to limited visibility.
- [#219](https://github.com/deltagreen-foundryvtt/delta-green-foundry-vtt-system/pull/219) - Organized some settings into new menus: Automation Settings and Handler Settings.
- [#230](https://github.com/deltagreen-foundryvtt/delta-green-foundry-vtt-system/pull/230) - Added tooltips for each skill, keeping in the spirit of their descriptions in the book.
### **Bug Fixes:**
- [#229](https://github.com/deltagreen-foundryvtt/delta-green-foundry-vtt-system/issues/229) - Fixed deprecation warning related to gridDistance and gridUnits.
### **Localization:**
- [#193](https://github.com/deltagreen-foundryvtt/delta-green-foundry-vtt-system/pull/193) - Fixed various French translations.
- [#199](https://github.com/deltagreen-foundryvtt/delta-green-foundry-vtt-system/pull/199) - Fixed various German translations.
- [#204](https://github.com/deltagreen-foundryvtt/delta-green-foundry-vtt-system/pull/204) - Fixed several miscellaneous language issues.
### **Backend Changes:**
- [#217](https://github.com/deltagreen-foundryvtt/delta-green-foundry-vtt-system/pull/217) - Converted Actor Sheets to Foundry's ApplicationV2 framework.
- [#224](https://github.com/deltagreen-foundryvtt/delta-green-foundry-vtt-system/issues/224) - Converted all prompts/dialogs to Foundry's ApplicationV2 framework.
- [#228](https://github.com/deltagreen-foundryvtt/delta-green-foundry-vtt-system/pull/228) - Added contribution guidelines, issue templates, pull request templates, and tests.
## Version 1.5.0 - 2025-05-17 (FOUNDRY V13 COMPATIBLE ONLY)
- Fix/Enhancement [GitHub #186] - A bunch of adjustments to try to better work in Foundry v13. Some of these changes break compatibility with v12.
- Thanks to Achoobert for tweaking how the default actor vision and disposition are.
- Thanks to hknmtt for updating the Portuguese (BR) translation with some fixes.
- Thanks to vonv for updating the French translation with some fixes.
### Version 1.4.13 - 2025-04-20 (FOUNDRY V12 COMPATIBLE ONLY)
## Version 1.4.13 - 2025-04-20 (FOUNDRY V12 COMPATIBLE ONLY)
- Thanks to [delgar89](https://github.com/delgar89) for updating the Polish translation to match what is being sold in Poland at the moment.
- Thanks to [Hrunh](https://github.com/Hrunh) for updating the French translation to add some fixes.
- Thanks to [ryotai-trpg](https://github.com/ryotai-trpg) for creating a fix for sorting by column for the Japanese localization.
### Version 1.4.12 - 2025-02-22 (FOUNDRY V12 COMPATIBLE ONLY)
## Version 1.4.12 - 2025-02-22 (FOUNDRY V12 COMPATIBLE ONLY)
- Fix [GitHub #175] - Bug in column based sorting logic implemented in last update, hopefully fixed now. Also fixed the missed scrollbar color on the Agent's sheet.
### Version 1.4.11 - 2025-02-16 (FOUNDRY V12 COMPATIBLE ONLY)
## Version 1.4.11 - 2025-02-16 (FOUNDRY V12 COMPATIBLE ONLY)
- Enhancement [GitHub #153] - Have added some enhancements to the default Foundry UI to make it feel more Delta Green themed. Have left journal entries alone for now.
- Fix [GitHub #172] - Skills are now sorted according the locale/language selected by the GM for the world.
@@ -29,17 +55,17 @@
- Fix [GitHub #118] - The Unnatural sheet's skills and training section should sort better now in column sort mode.
- Enhancement - Some layout improvements to the Agent and NPC sheets. Particularly related to column sorting of skills.
### Version 1.4.10 - 2025-01-16 (FOUNDRY V12 COMPATIBLE ONLY)
## Version 1.4.10 - 2025-01-16 (FOUNDRY V12 COMPATIBLE ONLY)
- Further French Language Fixes/Improvements by Hrunh, and updated contributor list.
- Thanks to ryotai-rpg for fixing up the Japanese localization.
### Version 1.4.9 - 2024-12-08 (FOUNDRY V12 COMPATIBLE ONLY)
## Version 1.4.9 - 2024-12-08 (FOUNDRY V12 COMPATIBLE ONLY)
- Fix/Enhancement [GitHub #161] - Hrunh has updated/fixed some of the French (FR) localization.
- Enhancement [GitHub #160] - Baixian-main has added a Chinese (CN) localization.
### Version 1.4.8 - 2024-10-05 (FOUNDRY V12 COMPATIBLE ONLY)
## Version 1.4.8 - 2024-10-05 (FOUNDRY V12 COMPATIBLE ONLY)
- Fix [GitHub #147] - Vehicle Actor sheet broken from last set of changes, should open again.
- Fix - Thanks to Iozanoje for fixing issue with Operation Code Name Generator macro.
@@ -47,7 +73,7 @@
- Fix [GitHub #148] - Fixed CSS issue with Ritual item sheet. May need to revisit rich text entry boxes on item sheets in general.
- Fix [GitHub #141] - Added SAN loss for learning a ritual to item sheet
### Version 1.4.7 - 2024-08-04 (FOUNDRY V12 COMPATIBLE ONLY)
## Version 1.4.7 - 2024-08-04 (FOUNDRY V12 COMPATIBLE ONLY)
- Enhancement [GitHub #131] - The items sheet is now re-orderable by drag drop. Or, you can click the sort button by each item section, and set it to order them alphabetically. The easiest way to drag is to click on the name of the item, although most of the non-rollable part of the item row works as well.
- Enhancement - As part of #131, to make dragging easier, and to provide a more intuitive user interface, all rollable values now have a clickable dice icon by them to indicate they trigger a roll.
@@ -58,7 +84,7 @@
- Fix - The stat block parser macro was supposed to show up as a button in the Actors section of the HUD, but it was not.
- Fix - Renamed repository to remove "Unofficial" from the repository name, which was the last vestige of the old 'unofficial' setup, but was left because it was in the system manifest and had other external links to it.
### Version 1.4.6 - 2024-07-16 (FOUNDRY V12+ COMPATIBLE ONLY)
## Version 1.4.6 - 2024-07-16 (FOUNDRY V12+ COMPATIBLE ONLY)
- Enhancement [GitHub #104] - Exhaustion Checkbox and automation. Added a field on the Agent sheet to note "Exhaustion" and to set the check penalty for skill, x5 stat, and SAN tests that come with it.
- Fix [GitHub #120] - Character Sheet Localization Warning. If using a language that the system isn't translated to, you will get a warning popup every time you opened a character sheet. This has been changed to a less obtrusive console error.
@@ -66,7 +92,7 @@
- Enhancement [GitHub #124] - Added some quick roll options for the roll modifier dialogue for percentile rolls (such as +/-20 and +-40). Also spent some time to try to make it more clear in the chat card when modifiers are applied to a target.
- Enhancement [GitHub #127] - NPC stat block parser macro was non-function in Foundry v12, this should be fixed now. Also attempted to improve the parser, added some limited functionality to grab the armor and attacks an NPC has. Although due to how much variation there is how this is notated across the various Arc Dream and fan works, this will likely be somewhat unreliable.
### Version 1.4.5 - 2024-06-17 (FOUNDRY V12+ COMPATIBLE ONLY)
## Version 1.4.5 - 2024-06-17 (FOUNDRY V12+ COMPATIBLE ONLY)
- Fix [GitHub #111] - v12 Compatibility. There are various issues that have arisen in the change to v12, the Agent sheet being broken being the most obvious. But several issues with rolls and with Dice So Nice were also fixed.
- Fix - Lethality toggle not updating properly.
@@ -74,52 +100,52 @@
- Fix [GitHub #116] - This was fixed as a side effect of fixing the v12 Dice So Nice issues, previously when rolling with Dice So Nice the sound of Foundry VTT dice was played, then the Dice So Nice sound effects played, and finally the roll would show.
- Enhancement - Better localization of new actor and item names.
### Version 1.4.4 - 2024-04-14
## Version 1.4.4 - 2024-04-14
- Fix [GitHub #109] - Typo in Disorder header
- Fix [GitHub #110] - Pregen Agents have wrong skill for "Unarmed Combat" attack, was using "Melee Weapons" instead of "Unarmed Combat". Also changed the expense on it from "Incidental" to "NA".
### Version 1.4.3 - 2024-04-07
## Version 1.4.3 - 2024-04-07
- Enhancement [Github #101] - Thanks to 16-Bits and jalensailen for putting together a way to change the sorting to be alphabetical by column instead of by row. Note - you must opt into this behavior by changing a setting for the system, the default is the original behavior that sorts by rows. Enabling the column sort option better matches the standard character sheet (although 'type' skills are still in their current position).
- Fix [Github #106] - A bug in the system would change the first 'type' skill's label to the localized version of 'Art - Painting' if it still had the original name that comes with a new character, regardless of it had been edited to something else entirely like 'Science - Physics' or whatnot. This bug unfortunately effected the import of all the 1001 pregenerated agents in the compendium pack, leading to in some cases even the most hardened Special Operator having near world class painting skills. The pregenerated agents were deleted and reformed to fix this.
- Enhancement [Github #106] while doing previous fix, changed agents so they had the profession stripped off their names ("NURSE-LastName, FirstName" now just "LastName, FirstName). This was originally done to make it easier to see in the compendium which agents were for which profession at a glance. But since compendium packs (and the Foundry VTT CLI) support folders natively now, they were instead sorted into folders matching their profession to make perusing them easier and to clean up the overall list, as picking through 1001 entries could be a bit challenging.
### Version 1.4.2 - 2024-01-28
## Version 1.4.2 - 2024-01-28
- Fix for issues around skills reverting to "Art - Painting".
- Added German Translation provided by KarstenW76.
### Version 1.4.1 - 2023-12-13
## Version 1.4.1 - 2023-12-13
- Fix [Github #99] - Last round of changes caused checkbox for improvement on type (Art - XXX) skills to disappear, fixed.
- Fix - Pointed out that since items default in with a lethality of 10%, they get a toggle to swap to this on the character sheet from whatever damage was set, and it isn't intuitive that you must set the lethality to 0% to hide this toggle.
### Version 1.4.0 - 2023-12-10
## Version 1.4.0 - 2023-12-10
- Feature [Github #70] - Added ability to track and roll Special Training.
- Enhancement - Slight restyle of Skill section of sheet, saving space.
### Version 1.3.5 - 2023-11-20
## Version 1.3.5 - 2023-11-20
- Working on improving the process for packing a new build, but some things have gone wrong. So no actual changes here, just iterating forward on the build to avoid some issues that cropped up.
### Version 1.3.3 - 2023-10-17
## Version 1.3.3 - 2023-10-17
- Fix [Github #93] - Custom target numbers for weapons can now be set correctly.
### Version 1.3.2 - 2023-10-07
## Version 1.3.2 - 2023-10-07
- Enhancement - When hitting a breakpoint, current SAN now turns bold and red, to help indicate you need to reset your breaking point.
- Fix [Github #86] - You can now right-click again to get the modify roll dialog, instead of just shift-click.
- Fix [Github #87] - SAN rolls are hidden properly again if GM chooses.
- Fix [Github #97] - Fixed broken tooltip on SAN that did not show current break point anymore.
### Version 1.3.1 - 2023-09-23
## Version 1.3.1 - 2023-09-23
- Enhancement - Changed pause icon to be Delta Green logo.
### Version 1.3.0 - 2023-09-23
## Version 1.3.0 - 2023-09-23
- Enhancement - Refactor roll system to make future changes easier.
- Enhancement - Slight restyle of roll chat messages.
@@ -129,15 +155,15 @@
- Fix - Damage rolls can now utilize math functions like base Foundry rolls.
- Enhancement - Hide untrained skills toggle turned into toggleable eye icon rather than a checkbox.
### Version 1.2.6 - 2023-09-13
## Version 1.2.6 - 2023-09-13
- Fix [Github #82] - New packaging workflow from @jalensailin will hopefully resolve issues with the Forge by deploying the v11 compendium packs directly.
### Version 1.2.5 - 2023-09-09
## Version 1.2.5 - 2023-09-09
- Fix - Removing more places where system still says 'Unofficial' at Arc Dream's request
### Version 1.2.4 - 2023-08-03
## Version 1.2.4 - 2023-08-03
The system is now officially recognized by Arc Dream!
@@ -147,18 +173,18 @@ The system is now officially recognized by Arc Dream!
- Enhancement [GitHub #80] - Can now roll SAN Damage from unnatural sheet
- Enhancement [GitHub #81] - You can now hide the Impossible Landscapes specific fields from the Agent's sheet by changing a system setting.
### Version 1.2.2 - 2023-07-20
## Version 1.2.2 - 2023-07-20
- Enhancement [Github #76] - jalensailin added drag drop functionality to items. If you hold alt and drag, it will automatically delete the item from the original sheet. Otherwise, it will duplicate the item.
- Fix [Github #74] - jalensailin fixed issue with Portuguese (Brasil) translation.
### Version 1.2.0 - 2023-06-28 [BREAKING CHANGE: THIS VERSION FORWARD COMPATIBLE WITH FOUNDRY V11 OR HIGHER ONLY!]
## Version 1.2.0 - 2023-06-28 [BREAKING CHANGE: THIS VERSION FORWARD COMPATIBLE WITH FOUNDRY V11 OR HIGHER ONLY!]
- Fix [GitHub #71] - Fix for the update skill button does not work in Foundry V11.
- Fix - Dragging items from one sheet to another now does create the item on the other sheet, although it does not delete the item on the original character sheet.
- Enhancement - (Work in Progress) Added macro to parse a DG stat block. Currently only works for English, and only gets core attributes and skills. Call from a macro like: game.deltagreen.ParseDeltaGreenStatBlock()
### Version 1.1.0 - 2022-09-11 [BREAKING CHANGE: THIS VERSION FORWARD COMPATIBLE WITH FOUNDRY V10 OR HIGHER ONLY!]
## Version 1.1.0 - 2022-09-11 [BREAKING CHANGE: THIS VERSION FORWARD COMPATIBLE WITH FOUNDRY V10 OR HIGHER ONLY!]
- Enhancement - Update to new data model for Foundry V10. This breaks compatibility with older versions, but leaves the system in a better place for future updates. Thanks to Jailensailen for help with this effort.
- Enhancement [GitHub 39] - Jailensailen added a way to toggle lethality directly on the actor sheet without editing the item. There is now a toggle button beside the damage formula/lethality percentage.
@@ -168,11 +194,11 @@ The system is now officially recognized by Arc Dream!
- Enhancement [GitHub #58] - Did not completely overhaul Agent sheet per request, but did implement some of the requested changes to make the Agent/NPC sheets shorter, so that they require less scrolling when on smaller screens. Thanks to wush3 for providing some of the CSS for this.
- Enhancement - Made a few improvements to improvements to layout for a few of the item and NPC sheets.
### Version 1.0.6 - 2022-05-26
## Version 1.0.6 - 2022-05-26
- Enhancement - IgorAK25 has submitted a Portuguese translation for the system.
### Version 1.0.5 - 2022-03-20
## Version 1.0.5 - 2022-03-20
- Enhancement [GitHub #53] - Added all physical attributes (on top of DEX) as options for the test for a weapon, to accomodate a special weapon in the Jack Frost module.
- Enhancement - Put a little dice icon next to the SAN label to make it more obvious that is how you roll a SAN test on the Agent's sheet.
@@ -181,24 +207,24 @@ The system is now officially recognized by Arc Dream!
- Enhancement - Made it so that existing type skills are more editable now, to make using the pregens that have craft/language/science skills easier.
- Enhancement - Added some GM-only fields to the CV section of the Agent and NPC sheets that supports values recording in Impossible Landscapes
### Version 1.0.4 - 2022-02-05
## Version 1.0.4 - 2022-02-05
- Fix [GitHub #50] - The custom background images used on the Actor sheets was also showing up for other free-floating windows, such as when the encounter tracker is undocked. Because of the bright background, it was hard to read the text or see buttons, so have changed the CSS to try to exclude these windows from the custom background image.
- Fix [GitHub #43] - Bond Scores on Agent Pregens from u/jets_or_chasm fixed to correctly match charisma score of the agent. Also re-created the compendium using a newer version of the pregen sheet that has more
### Version 1.0.3 - 2022-02-04
## Version 1.0.3 - 2022-02-04
- Other - Update compatible version to v9 (Note - this update could potentially have some effects on older Foundry versions)
- Fix [GitHub #48] - The new system option to hide SAN score was not also hiding Ritual proficiency, making it trivial to back-calculate the SAN score for players that know the formula for the Ritual skill.
- Fix [GitHub #50] - In Foundry v9, seems like the sections below the nav were anchored to the bottom of the window, so as the window got bigger the section would float away from the nav leaving a big gap. Attempted to fix CSS for this by setting how the grid should flex more specifically.
### Version 1.0.2 - 2021-11-04
## Version 1.0.2 - 2021-11-04
- Fix - Pregen Agents were getting duplicated Unarmed Strike items added on creation.
- Fix - Unarmed Strike item in the compendium was using 'Melee Combat' instead of 'Unarmed Combat' as its skill.
- Enhancment - Added system option for a world to make SAN target and skill rolls hidden from non-GM players. SAN tests change to blind rolls for players who are not GM.
### Version 1.0.1 - 2021-08-14
## Version 1.0.1 - 2021-08-14
- Fix [GitHub #31] - Default Type Skill of Art-Painting that is added automatically when making a new agent should be localizable now.
- Enhancement - Added a separate Actor type and sheet for _Unnatural_ creatures and a similar sheet that for non-agent NPC characters.
@@ -208,7 +234,7 @@ The system is now officially recognized by Arc Dream!
- Enhancement - Added list of Pregen Agents (originaly from Reddit user u/jets_or_chasm, AKA jimstorch) as a compendium pack to allow a player to jump back in quickly after a death, or to make playing for the first time easier by presenting a list of agents of 24 professions. See <https://github.com/jimstorch/DGGen> for more information.
- Enhancement - Added some roll tables that allow making Fall of Delta Green-style Operation Code names (e.g. 'Operation Able Archer'). These tables are based on roll tables created by Reddit user u/Travern. Note - there is also a compendium with a macro that will randomly pick a combination of the tables, then draw from those tables to make a random 2-part operation name to send to the chat.
### Version 1.0.0 - 2021-06-05 [BREAKING CHANGE: THIS VERSION FORWARD COMPATIBILE WITH FOUNDRY 0.8.6 OR HIGHER ONLY!!!]
## Version 1.0.0 - 2021-06-05 [BREAKING CHANGE: THIS VERSION FORWARD COMPATIBILE WITH FOUNDRY 0.8.6 OR HIGHER ONLY!!!]
- Changes to support 0.8.6+ Foundry
@@ -229,7 +255,7 @@ The system is now officially recognized by Arc Dream!
- Cleaned up layout on bonds, armor, weapons, gear item sheets
- Made weapons, armor and gear Item Sheets slightly more uniform in how the same fields are laid out.
### Version 0.9.9 - 2021-03-27
## Version 0.9.9 - 2021-03-27
- Fix - [GitHub #23] - Localization mistake, had two spaces in between "Critical" and "Success" or "Failure" in chat cards.
- Fix - [GitHub #24] - The chat card that was generated from rolling a skill check by clicking on a weapon (e.g. Firearms for a pistol) was not being localized. Fixed this along with a related tooltip that wasn't being localized either.
@@ -250,7 +276,7 @@ The system is now officially recognized by Arc Dream!
- Enhancement - Added system setting for font choice, with a few options. For example you can set a world to use typewriter style font for an older feel.
- Enhancement - Added system setting for background image choice, with a few options. Changed default from normal Foundry parchment to a lighter, more moder looking paper. Also included option for old, used/crinkled paper for a more unsettling or hard-used look.
### Version 0.9.7
## Version 0.9.7
- Enhancement - Can now click on the icon for armor/other gear to equip or unequip it.
- Enhancement - Changed so that players with the 'Limited' permission on an actor now only see the C.V. tab of the actor's character sheet, instead of the entire sheet. Previously the 'Limited' permission and the 'Observer' permission gave the same result. The 'Observer' permission is unchanged and still shows a read-only view of the entire sheet.
@@ -267,13 +293,13 @@ The system is now officially recognized by Arc Dream!
- Fix - Thanks to @Hrunh for submitting update to localization in item sheet
- Fix - typo in Alertness skill (English locale), thanks to roestrei for report
### Version 0.9.6
## Version 0.9.6
- Incremented Core Compatible Version after testing against release version of Foundry 0.7.5.
- Made the gear section a little less ugly by adding some nicer section dividers.
- Fixed some awkward tooltip wording.
### Version 0.9.4
## Version 0.9.4
- Fix - Pharmacy and Surgery skills were missing.
- Fix - Accounting and Disguise base skill rating were 0%, should be 10%.
@@ -282,16 +308,16 @@ The system is now officially recognized by Arc Dream!
- Workaround - The (current alpha) 7.2 Foundry release seems to have a bug where rolls without a leading number ('d100') do not work, so updated all skill checks to roll '1d100' instead to avoid the issue.
- Enhancement - Added support for Dice So Nice module, since moving to custom chat message broke out of the box compatibility with it.
### Version 0.9.3
## Version 0.9.3
We will never speak of 0.9.1 or 0.9.2 ever again.
### Version 0.9.1
## Version 0.9.1
Added a few compendium packs with some common armor and weapon choices for Agents to equip themselves with.
Note that weapon/armor statistics are not covered by the Open Game License like the other rules used in the system, they are included as an exception with permission from Arc Dream publishing.
### Version 0.9.0
## Version 0.9.0
Basic system functionality complete and submitted to Foundry VTT as an official system.