Move all system docs into same location
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# System Documentation
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# System Documentation: Delta Green for Foundry VTT
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## Table of Contents
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1. [Frequently Asked Questions](./faqs.md)
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1. [Rolling Checks](#rolling-checks)
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2. [Modifying Rolls on the Fly](#modifying-rolls)
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3. [Type Skills Such as Art or Piloting](#type-skills)
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4. [Lethality Rolls and Damage](#lethality)
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5. [Breaking Point](#breaking-point)
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6. [Inhuman Rules (Stat Tests Over 100%)](#inhuman-rules)
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7. [Ritual Skill](#ritual-skill)
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8. [Protection Rating (e.g. the Shield Icon)](#protection-rating-calculation)
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9. [Item Macros](#item-macros)
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1. [Agent Sheeet](#agent-sheet)
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2. [Rolls](#rolls)
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3. [Compendia](#compendia)
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4. [Item Macros](#item-macros)
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5. [Frequently Asked Questions](./faqs.md)
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<a name="rolling=checks"></a>
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## Agent Sheet
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## Rolling Checks
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The Agent sheet is divided into several tabs. For more information on the Agent sheet and examples of each tab, [see here](./agent_sheet_sample.md).
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Most labels can be clicked to roll a check or test of some kind. If they can be clicked, they should glow red when the mouse is hovered over them.
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The system automates most of the calculations on the sheet such as maximum HP/WP/SAN. Recalculating break points can be done by clicking a button.
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### Sheet Themes
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There is a system setting that controls the styling of the sheets. The current default is "Program" which gives a more modern look. To look more like the way the system looked prior to v1.3.0, choose the 'Cowboys' option.
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## Rolls
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Clicking on labels for skills, sanity, x5 skill tests or weapon damage/lethality will automatically roll those tests or damage.
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### Modifying Rolls
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Right-clicking or shift-clicking on a field will bring up a dialogue to modify that roll (default: +20%).
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### Types of Rolls
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- Click on _SAN_ (label above current/max sanity) to roll a Sanity check.
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- Click on any of the skill labels (such as _Accounting_) to roll a skill test.
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@@ -27,15 +42,17 @@ Most labels can be clicked to roll a check or test of some kind. If they can be
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- Click on a weapon name (on the _Gear_ tab) to roll the skill test associated with it (e.g. _Firearms_).
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- Click on the Damage/Lethality associated with a weapon to roll it.
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<a name="modifying-rolls"></a>
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## Modifying Rolls on the Fly
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## Compendia
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Shift-clicking or right-clicking will bring up a dialogue to allow modifying the roll.
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There is a compendium with numerous sample agents (parsed from the work of _jets_or_chasm_ and _morlock_) of all the professions. These can be used to get players started quickly if they do not wish to build an Agent themselves, or quickly need a replacement:
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<a name="item-macros"></a>
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There are also compendia which contain some of the more commonly used Items. These Items can be dragged directly onto a character sheet (and then be modified as necessary).
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## Item Macros
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@@ -53,4 +70,8 @@ You can get a macro that rolls the appropriate skill check instead however with
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game.deltagreen.rollItemSkillCheckMacro("Combat Dagger");
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```
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Note that both of these macros search **the currently selected token** for the first instance of an item matching the indicated name passed to the function.
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**Note:** Both of these macros search **_the currently selected token_** for the first instance of an Item matching the indicated name passed to the function.
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## Frequently Asked Questions
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[FAQs](./faqs.md)
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