Move all system docs into same location

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# System Documentation
# System Documentation: Delta Green for Foundry VTT
## Table of Contents
1. [Frequently Asked Questions](./faqs.md)
1. [Rolling Checks](#rolling-checks)
2. [Modifying Rolls on the Fly](#modifying-rolls)
3. [Type Skills Such as Art or Piloting](#type-skills)
4. [Lethality Rolls and Damage](#lethality)
5. [Breaking Point](#breaking-point)
6. [Inhuman Rules (Stat Tests Over 100%)](#inhuman-rules)
7. [Ritual Skill](#ritual-skill)
8. [Protection Rating (e.g. the Shield Icon)](#protection-rating-calculation)
9. [Item Macros](#item-macros)
1. [Agent Sheeet](#agent-sheet)
2. [Rolls](#rolls)
3. [Compendia](#compendia)
4. [Item Macros](#item-macros)
5. [Frequently Asked Questions](./faqs.md)
<a name="rolling=checks"></a>
## Agent Sheet
## Rolling Checks
The Agent sheet is divided into several tabs. For more information on the Agent sheet and examples of each tab, [see here](./agent_sheet_sample.md).
Most labels can be clicked to roll a check or test of some kind. If they can be clicked, they should glow red when the mouse is hovered over them.
![Character Sheet Skills Section Screenshot](./images/agent_sheet_program_skills_tab.webp)
![Sanity Roll](./images/sanity_roll.webp)
The system automates most of the calculations on the sheet such as maximum HP/WP/SAN. Recalculating break points can be done by clicking a button.
### Sheet Themes
There is a system setting that controls the styling of the sheets. The current default is "Program" which gives a more modern look. To look more like the way the system looked prior to v1.3.0, choose the 'Cowboys' option.
![Config Screenshot](./images/system-settings.webp)
## Rolls
Clicking on labels for skills, sanity, x5 skill tests or weapon damage/lethality will automatically roll those tests or damage.
![Example Rolls In Chat Window](./images/chat_rolls.webp)
### Modifying Rolls
Right-clicking or shift-clicking on a field will bring up a dialogue to modify that roll (default: +20%).
![Modify Roll Window](./images/modify_roll_dialogue.webp)
### Types of Rolls
- Click on _SAN_ (label above current/max sanity) to roll a Sanity check.
- Click on any of the skill labels (such as _Accounting_) to roll a skill test.
@@ -27,15 +42,17 @@ Most labels can be clicked to roll a check or test of some kind. If they can be
- Click on a weapon name (on the _Gear_ tab) to roll the skill test associated with it (e.g. _Firearms_).
- Click on the Damage/Lethality associated with a weapon to roll it.
<a name="modifying-rolls"></a>
![Sanity Roll](./images/sanity_roll.webp)
## Modifying Rolls on the Fly
## Compendia
Shift-clicking or right-clicking will bring up a dialogue to allow modifying the roll.
There is a compendium with numerous sample agents (parsed from the work of _jets_or_chasm_ and _morlock_) of all the professions. These can be used to get players started quickly if they do not wish to build an Agent themselves, or quickly need a replacement:
![Modify Roll Window](./images/modify_roll_dialogue.webp)
![Pregenerated Agent Compendium](./images/pregen-compendium.webp)
<a name="item-macros"></a>
There are also compendia which contain some of the more commonly used Items. These Items can be dragged directly onto a character sheet (and then be modified as necessary).
![Available Compendium Items](./images/compendiums.webp)
## Item Macros
@@ -53,4 +70,8 @@ You can get a macro that rolls the appropriate skill check instead however with
game.deltagreen.rollItemSkillCheckMacro("Combat Dagger");
```
Note that both of these macros search **the currently selected token** for the first instance of an item matching the indicated name passed to the function.
**Note:** Both of these macros search **_the currently selected token_** for the first instance of an Item matching the indicated name passed to the function.
## Frequently Asked Questions
[FAQs](./faqs.md)