fix non-autofixable linting errors
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@@ -98,7 +98,9 @@ export default class DeltaGreenActor extends Actor {
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try {
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delete system.skills.ritual; // try to remove legacy skill for ritual if it exists
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} catch {}
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} catch {
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// do nothing
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}
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system.sanity.ritual = 99 - system.sanity.value;
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@@ -189,7 +191,9 @@ export default class DeltaGreenActor extends Actor {
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try {
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delete system.skills.ritual; // try to remove legacy skill for ritual if it exists
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} catch {}
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} catch {
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// do nothing
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}
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system.sanity.ritual = 99 - system.sanity.value;
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@@ -116,7 +116,7 @@ export default class DeltaGreenItemSheet extends foundry.appv1.sheets
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key: dataset.key,
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// actor: this,
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specialTrainingName: dataset?.name || null, // Only applies to Special Training Rolls
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item: this,
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item: this.item,
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};
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// Create a default 1d100 roll just in case.
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@@ -133,8 +133,8 @@ export default class DeltaGreenItemSheet extends foundry.appv1.sheets
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roll = new DGLethalityRoll("1D100", {}, rollOptions);
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break;
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case "damage": {
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let diceFormula = item.system.damage;
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const { skill } = item.system;
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let diceFormula = this.item.system.damage;
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const { skill } = this.item.system;
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if (
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this.actor.type === "agent" &&
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(skill === "unarmed_combat" || skill === "melee_weapons")
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@@ -146,10 +146,8 @@ export default class DeltaGreenItemSheet extends foundry.appv1.sheets
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break;
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}
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case "sanity-damage": {
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let combinedFormula;
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const { successLoss, failedLoss } = this.item.system.sanity;
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combinedFormula = `{${successLoss}, ${failedLoss}}`;
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const combinedFormula = `{${successLoss}, ${failedLoss}}`;
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roll = new DGSanityDamageRoll(combinedFormula, {}, rollOptions);
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break;
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@@ -1,3 +1,5 @@
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/* eslint-disable import/prefer-default-export */
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export async function handleInlineActions(btnWithAction, messageId) {
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const action = btnWithAction.dataset?.action;
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const message = game.messages.get(messageId);
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@@ -8,6 +10,7 @@ export async function handleInlineActions(btnWithAction, messageId) {
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const rollbackFlag = message.getFlag("deltagreen", "rollbacks");
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await actor.update(foundry.utils.deepClone(rollbackFlag));
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// eslint-disable-next-line no-use-before-define
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toggleAllSkillFailures(rollbackFlag);
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const label = btnWithAction
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@@ -1,5 +1,7 @@
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import * as DGRolls from "../roll/roll.js";
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const { fromUuid } = foundry.utils;
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/* -------------------------------------------- */
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/* Hotbar Macros */
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/* -------------------------------------------- */
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@@ -113,6 +113,7 @@ function GetAttacksFromInput(inputText) {
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// look for armor piercing
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if (attackLine.indexOf("ARMOR PIERCING") >= 0) {
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// TODO: This should do something.
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}
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}
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+1
-1
@@ -144,7 +144,7 @@ export class DGPercentileRoll extends DGRoll {
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this.actor.system.settings.rolling.defaultPercentileModifier,
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);
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} catch {
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/* empty */
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// do nothing
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}
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}
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