Merge pull request #248 from deltagreen-foundryvtt/reyzor/register-sheets

change logic of register sheets
This commit is contained in:
Jalen
2025-09-01 11:32:13 -04:00
committed by GitHub
2 changed files with 8 additions and 0 deletions
+6
View File
@@ -343,6 +343,12 @@
"DG.ItemWindow.Weapons.SkillModifier": "Skill Modifier",
"DG.ItemWindow.Custom": "Custom",
"DG.Sheet.class.item": "Item Sheet",
"DG.Sheet.class.agent": "Agent Sheet",
"DG.Sheet.class.npc": "NPC Sheet",
"DG.Sheet.class.unnatural": "Unnatural Sheet",
"DG.Sheet.class.vehicle": "Vehicle Sheet",
"TYPES.Actor.agent": "Agent",
"TYPES.Actor.npc": "NPC",
"TYPES.Actor.unnatural": "Unnatural",
+2
View File
@@ -68,6 +68,7 @@ Hooks.once("init", async () => {
Actors.registerSheet(DG.ID, SheetClass, {
makeDefault: true,
themes: null,
label: `DG.Sheet.class.${actorType}`,
types: [actorType],
});
});
@@ -75,6 +76,7 @@ Hooks.once("init", async () => {
// Register item sheet.
Items.registerSheet(DG.ID, DeltaGreenItemSheet, {
makeDefault: true,
label: "DG.Sheet.class.item",
themes: null,
});