@@ -83,6 +83,9 @@ export default class DGActorSheet extends DGSheetMixin(ActorSheetV2) {
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this._sortSkills();
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this._sortCustomSkills();
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// Setup tooltips
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this._prepareSkillTooltips();
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// Set sanity block per actor type.
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context.sanityInputs = await foundry.applications.handlebars.renderTemplate(
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`${DGActorSheet.TEMPLATE_PATH}/partials/sanity-${this.actor.type}.html`,
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@@ -390,6 +393,27 @@ export default class DGActorSheet extends DGSheetMixin(ActorSheetV2) {
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}
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}
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/**
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* Sets up the list of sorted skills with their respective tooltips.
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*
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* @returns {void}
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*/
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_prepareSkillTooltips() {
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const skillsWithTooltips = [];
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for (const [_, skill] of Object.entries(this.actor.system.sortedSkills)) {
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skill.tooltip = game.i18n.localize(`DG.Skills.Tooltip.${skill.key}`);
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if (!skill.proficiency) {
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skill.tooltip = skill.tooltip.concat(
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skill.tooltip,
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"<br><br>",
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game.i18n.localize("DG.Tooltip.CannotRollSkillLabel"),
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);
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}
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skillsWithTooltips.push(skill);
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}
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this.actor.system.sortedSkills = skillsWithTooltips;
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}
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/**
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||||
* Prepares a simplified version of the special training for display on sheet.
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*
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@@ -25,7 +25,7 @@
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data-rolltype="skill"
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for="system.skills.{{skill.key}}.value"
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{{#unless (hideSkillTooltips) }}
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data-tooltip="{{concat (localize (concat 'DG.Skills.Tooltip.' skill.key)) '<br><br>' (localize (ifThen skill.proficiency 'DG.Tooltip.SkillLabel' 'DG.Tooltip.CannotRollSkillLabel')) }}"
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data-tooltip="{{ skill.tooltip }}"
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{{/unless }}
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||||
>
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||||
{{localizeWithFallback (concat "DG.Skills." skill.key) skill.label }}
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||||
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||||
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