Fix a couple of errors. Make roll dialog verbiage clearer.
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+2
-2
@@ -317,13 +317,13 @@
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"DG.ModifySkillRollDialogue.OriginalTarget": "Original Target:",
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"DG.ModifySkillRollDialogue.ModifierTooltip": "Enter a positive value to increase the target, or a negative value to decrease it.",
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"DG.ModifySkillRollDialogue.QuickModifiersHeader": "Quick Modifiers",
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"DG.ModifySkillRollDialogue.QuickModifiersHint": "Apply a preset adjustment and roll immediately.",
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"DG.ModifySkillRollDialogue.QuickModifiersHint": "Click one of the following to apply a preset adjustment and roll immediately.",
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"DG.ModifySkillRollDialogue.ModifierMuchHarder": "Makes the roll much harder",
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"DG.ModifySkillRollDialogue.ModifierHarder": "Makes the roll harder",
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"DG.ModifySkillRollDialogue.ModifierEasier": "Makes the roll easier",
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"DG.ModifySkillRollDialogue.ModifierMuchEasier": "Makes the roll much easier",
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"DG.ModifySkillRollDialogue.CustomModifierHeader": "Custom Modifier",
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"DG.ModifySkillRollDialogue.CustomModifierHint": "Enter a positive or negative value to adjust the target.",
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"DG.ModifySkillRollDialogue.CustomModifierHint": "For custom adjustments to the roll target, enter a positive or negative value and click the Roll button.",
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"DG.ModifySkillRollDialogue.InvalidModifier": "Enter a valid modifier to roll.",
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"DG.ModifyDamageRollDialogue.Weapon": "Weapon:",
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"DG.ModifyDamageRollDialogue.OuterModifierTooltip": "Use this field to modify the outer part of the formula, such as to double the result.",
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@@ -6,6 +6,7 @@ import {
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} from "../../profession/constants.js";
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const { renderTemplate } = foundry.applications.handlebars;
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const { ForcedDeletion } = foundry.data.operators;
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/**
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* @param {string} [selectedGroup]
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@@ -39,7 +40,13 @@ export default function TypedSkillMixin(Base) {
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});
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break;
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case "delete":
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this.actor.update({ [`system.typedSkills.-=${typedskill}`]: null });
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this.actor.update({
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system: {
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typedSkills: {
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[typedskill]: new ForcedDeletion(),
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},
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},
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});
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break;
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default:
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break;
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@@ -1,5 +1,7 @@
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import DG from "../config/index.js";
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const { ForcedDeletion } = foundry.data.operators;
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const MIGRATION_VERSION = 2;
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const ACTOR_TYPES_WITH_SKILLS = ["agent", "npc", "unnatural"];
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const OBSOLETE_WORLD_SETTINGS = [
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@@ -41,8 +43,12 @@ export default async function runWorldMigration() {
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for (const actor of actors) {
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if (actor.system.skills?.ritual) {
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await actor.update({
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"system.skills.-=ritual": null,
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"system.schemaVersion": MIGRATION_VERSION,
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system: {
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skills: {
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ritual: new ForcedDeletion(),
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},
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schemaVersion: MIGRATION_VERSION,
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},
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});
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migratedActors += 1;
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}
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@@ -10,7 +10,7 @@
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<input class="centered"
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type="text"
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name="system.statistics.{{key}}.value"
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value="{{lookup @root.sourceStatistics key 'value'}}"
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value="{{lookup (lookup @root.sourceStatistics key) 'value'}}"
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data-dtype="Number" />
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</div>
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<div>
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@@ -11,12 +11,6 @@
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style="text-decoration: line-through"
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disabled
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{{/if }} />
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<span class="resource-label">{{localize 'DG.ItemWindow.Motivations.AcuteEpisode'}}:</span>
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<input type="checkbox"
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name="system.acuteEpisode"
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{{checked item.system.acuteEpisode}}
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data-dtype="Boolean"
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title="{{localize 'DG.ItemWindow.Motivations.AcuteEpisodeTooltip'}}" />
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<span class="resource-label">{{localize 'DG.ItemWindow.Motivations.IsDisorder'}}:</span>
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<input type="checkbox"
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name="system.crossedOut"
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@@ -30,6 +24,12 @@
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value="{{item.system.disorder}}"
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data-dtype="String"
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title="{{localize 'DG.ItemWindow.Motivations.DisorderNameTooltip'}}" />
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<span class="resource-label">{{localize 'DG.ItemWindow.Motivations.AcuteEpisode'}}:</span>
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<input type="checkbox"
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name="system.acuteEpisode"
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{{checked item.system.acuteEpisode}}
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data-dtype="Boolean"
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title="{{localize 'DG.ItemWindow.Motivations.AcuteEpisodeTooltip'}}" />
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<span class="resource-label">{{localize 'DG.ItemWindow.Motivations.DisorderHasBeenCured'}}:</span>
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<input class="labeled-resource-checkbox"
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type="checkbox"
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