Merge pull request #137 from TheLastScrub:TheLastScrub/issue131
TheLastScrub/issue131
This commit is contained in:
@@ -1133,3 +1133,16 @@ input.item-sheet-short-input {
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min-height: 300px;
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resize: none;
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}
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.weapon-name-flexcontainer {
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display: flex;
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justify-content: flex-start;
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flex-direction: row;
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column-gap: 10px;
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}
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.weapon-name-flexitem {
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flex: content;
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align-self: flex-start;
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text-align: left;
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}
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@@ -15,7 +15,7 @@ export default class DeltaGreenActorSheet extends ActorSheet {
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return foundry.utils.mergeObject(super.defaultOptions, {
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classes: ["deltagreen", "sheet", "actor"],
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template: "systems/deltagreen/templates/actor/actor-sheet.html",
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width: 700,
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width: 750,
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height: 770,
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tabs: [
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{
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@@ -61,9 +61,7 @@ export default class DeltaGreenActorSheet extends ActorSheet {
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const data = super.getData();
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// Prepare items.
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if (this.actor.type === "agent") {
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this._prepareCharacterItems(data);
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}
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this._prepareCharacterItems(data);
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// Make it easy for the sheet handlebars to understand how to sort the skills.
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data.sortSkillsSetting = game.settings.get("deltagreen", "sortSkills");
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@@ -146,6 +144,7 @@ export default class DeltaGreenActorSheet extends ActorSheet {
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// Initialize containers.
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const armor = [];
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const weapons = [];
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const gear = [];
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// Iterate through items, allocating to containers
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// let totalWeight = 0;
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@@ -157,12 +156,69 @@ export default class DeltaGreenActorSheet extends ActorSheet {
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// Append to weapons.
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else if (i.type === "weapon") {
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weapons.push(i);
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} else if (i.type === "gear") {
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gear.push(i);
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}
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}
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if (actorData.system.settings.sorting.armorSortAlphabetical) {
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armor.sort(function (a, b) {
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let x = a.name.toLowerCase();
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let y = b.name.toLowerCase();
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if (x < y) {
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return -1;
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}
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if (x > y) {
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return 1;
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}
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return 0;
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});
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} else {
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armor.sort(function (a, b) {
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return a.sort - b.sort;
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});
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}
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if (actorData.system.settings.sorting.weaponSortAlphabetical) {
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weapons.sort(function (a, b) {
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let x = a.name.toLowerCase();
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let y = b.name.toLowerCase();
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if (x < y) {
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return -1;
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}
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if (x > y) {
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return 1;
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}
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return 0;
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});
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} else {
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weapons.sort(function (a, b) {
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return a.sort - b.sort;
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});
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}
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if (actorData.system.settings.sorting.gearSortAlphabetical) {
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gear.sort(function (a, b) {
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let x = a.name.toLowerCase();
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let y = b.name.toLowerCase();
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if (x < y) {
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return -1;
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}
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if (x > y) {
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return 1;
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}
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return 0;
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});
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} else {
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gear.sort(function (a, b) {
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return a.sort - b.sort;
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});
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}
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// Assign and return
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actorData.armor = armor;
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actorData.weapons = weapons;
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actorData.gear = gear;
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}
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// Can add extra buttons to form header here if necessary
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@@ -488,6 +544,30 @@ export default class DeltaGreenActorSheet extends ActorSheet {
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html.find(".clear-all-bond-damage-checks").click((ev) => {
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this._updateBondsRemoveAllDamagedCheckmarks();
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});
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// item sorting toggles
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html.find(".toggle-item-sorting-style").click((event) => {
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event.preventDefault();
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const itemType = event.currentTarget.getAttribute("data-gear-type");
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if (itemType === "weapon") {
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this.actor.update({
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"system.settings.sorting.weaponSortAlphabetical":
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!this.actor.system.settings.sorting.weaponSortAlphabetical,
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});
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} else if (itemType === "armor") {
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this.actor.update({
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"system.settings.sorting.armorSortAlphabetical":
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!this.actor.system.settings.sorting.armorSortAlphabetical,
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});
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} else if (itemType === "gear") {
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this.actor.update({
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"system.settings.sorting.gearSortAlphabetical":
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!this.actor.system.settings.sorting.gearSortAlphabetical,
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});
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}
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});
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}
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// trigger an update on all bonds that have had their damaged flag checked off
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+22
-14
@@ -13,6 +13,7 @@ import {
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rollItemMacro,
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rollItemSkillCheckMacro,
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rollSkillMacro,
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rollSkillTestAndDamageForOwnedItem,
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} from "./other/macro-functions.js";
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Hooks.once("init", async () => {
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@@ -23,6 +24,7 @@ Hooks.once("init", async () => {
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rollItemSkillCheckMacro,
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rollSkillMacro,
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ParseDeltaGreenStatBlock,
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rollSkillTestAndDamageForOwnedItem,
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};
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/**
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@@ -61,9 +63,16 @@ Hooks.once("init", async () => {
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Hooks.once("ready", async () => {
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// Wait to register hotbar drop hook on ready so that modules could register earlier if they want to
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Hooks.on("hotbarDrop", (bar, data, slot) =>
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createDeltaGreenMacro(data, slot),
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);
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Hooks.on("hotbarDrop", (bar, data, slot) => {
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// note - if we don't limit this logic to just items, we'll break re-ording macros on the bar
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if (data.type === "Item") {
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// this is async!!
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createDeltaGreenMacro(data, slot);
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// this must return false here! This stops the default logic on item drop from occuring,
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// which is a macro to open an item sheet
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return false;
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}
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});
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});
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Hooks.on("preCreateItem", (item) => {
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@@ -80,18 +89,17 @@ Hooks.on("preCreateItem", (item) => {
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}
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});
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Hooks.on("renderSidebarTab", async (app, html) => {
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if (app.options.id === "actors") {
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const button = $(
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"<button class='import-cd'><i class='fas fa-file-import'></i> Parse Stat Block</button>",
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);
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// Hook into the render call for the Actors Directory to add an extra button
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Hooks.on("renderActorDirectory", (app, html) => {
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let importButton = $(
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'<button><i class="fas fa-file-import"></i> Delta Green Stat Block Parser</button>',
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);
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html.find(".directory-footer").append(importButton);
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button.click(() => {
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ParseDeltaGreenStatBlock();
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});
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html.find(".directory-footer").append(button);
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}
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// Handle button clicks
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importButton.click((ev) => {
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ParseDeltaGreenStatBlock();
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});
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});
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/**
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+5
-1
@@ -22,7 +22,7 @@ export default class DeltaGreenItem extends Item {
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* @param {Event} event The originating click event
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* @private
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*/
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async roll() {
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async roll(isCrit = false) {
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// Basic template rendering data
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const item = this;
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const { actor } = this;
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@@ -44,6 +44,10 @@ export default class DeltaGreenItem extends Item {
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diceFormula += actorSystemData.statistics.str.meleeDamageBonusFormula;
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}
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if (isCrit) {
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diceFormula = "2*(" + diceFormula + ")";
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}
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roll = new DGDamageRoll(
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diceFormula,
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{},
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@@ -12,29 +12,45 @@ import * as DGRolls from "../roll/roll.js";
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* @returns {Promise}
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*/
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export async function createDeltaGreenMacro(data, slot) {
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// Definitely should not be doing assignments in conditionals but if we fix this, it breaks macro creation.
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// eslint-disable-next-line no-cond-assign
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if ((data.type = "Item" && data.itemData.type !== "weapon")) return;
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// if (!("data" in data)) return ui.notifications.warn("You can only create macro buttons for owned Items");
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const item = data.itemData;
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if (data.type !== "Item") {
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return;
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}
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// Create the macro command
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let command = "// Uncomment line below to also roll skill check if desired.";
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command += `\n//game.deltagreen.rollItemSkillCheckMacro("${item._id}");`;
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command += `\ngame.deltagreen.rollItemMacro("${item._id}");`;
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if (!data.uuid.includes("Actor.") && !data.uuid.includes("Token.")) {
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ui.notifications.warn("You can only create macro buttons for owned Items");
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return;
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}
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// let macro = game.macros.entities.find(m => (m.name === data.name) && (m.command === command));
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// if (!macro) {
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const item = await fromUuid(data.uuid);
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if (item === null || typeof item === "undefined") {
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ui.notifications.warn("Bad item passed to macro hotbar.");
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return;
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}
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let command = "";
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if (item.type !== "weapon") {
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// this should just open the item sheet for this item
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command = `(await fromUuid("${data.uuid}")).sheet.render(true)`;
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} else {
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command =
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"// If a damage roll on a successful attack should not be automatically rolled, change the last argument from 'true' to 'false':";
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command += `\ngame.deltagreen.rollSkillTestAndDamageForOwnedItem("${data.uuid}", true);`;
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}
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// Create the weapon macro command
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const macro = await Macro.create({
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name: data.itemData.name,
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name: item.name,
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type: "script",
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img: data.itemData.img,
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command,
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img: item.img,
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thumbnail: item.img,
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command: command,
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flags: { "deltagreen.itemMacro": true },
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});
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// }
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game.user.assignHotbarMacro(macro, slot);
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await game.user.assignHotbarMacro(macro, slot);
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return;
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}
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/**
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@@ -122,3 +138,52 @@ export function rollSkillMacro(skillName) {
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return actor.sheet.processRoll({}, roll);
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// sendPercentileTestToChat(actor, translatedSkillLabel, skill.proficiency);
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}
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/**
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* Roll a skill check for an item that is owned by a specific actor.
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* @param {*} itemId
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* @param {*} actorId
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* @returns {null|Boolean}
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*/
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export async function rollSkillTestAndDamageForOwnedItem(
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itemUuId,
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rollDamageOnSuccess,
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) {
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let item;
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try {
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item = await fromUuid(itemUuId);
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if (item == null) {
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return ui.notifications.warn("Invalid item targeted in macro.");
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}
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if (item.type !== "weapon") {
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return ui.notifications.warn(
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"Can only roll weapons/attacks as item macros.",
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);
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}
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} catch {
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return ui.notifications.warn("Invalid item targeted in macro.");
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}
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const rollOptions = {
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rollType: "weapon",
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key: item.system.skill,
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actor: item.parent,
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specialTrainingName: null, // Only applies to Special Training Rolls
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item,
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};
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const roll = new DGRolls.DGPercentileRoll("1D100", {}, rollOptions);
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await roll.evaluate();
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roll.toChat();
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if (roll.isSuccess && rollDamageOnSuccess) {
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item.roll(roll.isCritical);
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}
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return roll.isSuccess;
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}
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+19
-1
@@ -132,11 +132,21 @@ export class DGPercentileRoll extends DGRoll {
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hideSanTarget = true;
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}
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let customModifierTarget = 20;
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if (this.actor != null) {
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try {
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customModifierTarget = parseInt(
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this.actor.system.settings.rolling.defaultPercentileModifier,
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);
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} catch {}
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}
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const backingData = {
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data: {
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label: this.localizedKey,
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originalTarget: this.target,
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targetModifier: 20,
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targetModifier: customModifierTarget,
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hideTarget: hideSanTarget,
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},
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};
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@@ -172,6 +182,14 @@ export class DGPercentileRoll extends DGRoll {
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if (plusMinus === "-") {
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targetModifier *= -1;
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}
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// update the custom target modifier so it 'persists' between dialogs
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if (this.actor != null) {
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this.actor.update({
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"system.settings.rolling.defaultPercentileModifier":
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targetModifier,
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});
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}
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}
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resolve({ targetModifier, rollMode });
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} catch (ex) {
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+5
-3
@@ -9,10 +9,12 @@ export default async function preloadHandlebarsTemplates() {
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"systems/deltagreen/templates/actor/limited-sheet.html",
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"systems/deltagreen/templates/actor/unnatural-sheet.html",
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"systems/deltagreen/templates/actor/npc-sheet.html",
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"systems/deltagreen/templates/actor/cv-partial.html",
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"systems/deltagreen/templates/actor/custom-skills-partial.html",
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"systems/deltagreen/templates/dialog/modify-percentile-roll.html",
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"systems/deltagreen/templates/actor/vehicle-sheet.html",
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"systems/deltagreen/templates/actor/help-and-licensing-partial.html",
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"systems/deltagreen/templates/actor/partials/custom-skills-partial.html",
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"systems/deltagreen/templates/actor/partials/cv-partial.html",
|
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"systems/deltagreen/templates/actor/partials/help-and-licensing-partial.html",
|
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"systems/deltagreen/templates/actor/partials/equipment-partial.html",
|
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"systems/deltagreen/templates/actor/partials/attributes-grid-partial.html",
|
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]);
|
||||
}
|
||||
|
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+16
-3
@@ -40,6 +40,18 @@
|
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}
|
||||
}
|
||||
},
|
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"sheet-settings": {
|
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"settings": {
|
||||
"sorting": {
|
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"weaponSortAlphabetical": false,
|
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"armorSortAlphabetical": false,
|
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"gearSortAlphabetical": false
|
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},
|
||||
"rolling": {
|
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"defaultPercentileModifier": 20
|
||||
}
|
||||
}
|
||||
},
|
||||
"human_skills": {
|
||||
"skills": {
|
||||
"accounting": {
|
||||
@@ -429,7 +441,7 @@
|
||||
}
|
||||
},
|
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"unnatural": {
|
||||
"templates": ["base", "unnatural_skills"],
|
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"templates": ["base", "unnatural_skills", "sheet-settings"],
|
||||
"sanity": {
|
||||
"notes": "",
|
||||
"failedLoss": "1D4",
|
||||
@@ -441,7 +453,7 @@
|
||||
"showUntrainedSkills": true
|
||||
},
|
||||
"npc": {
|
||||
"templates": ["base", "human_skills"],
|
||||
"templates": ["base", "human_skills", "sheet-settings"],
|
||||
"schemaVersion": 1.0,
|
||||
"sanity": {
|
||||
"value": 100,
|
||||
@@ -452,6 +464,7 @@
|
||||
"showUntrainedSkills": true
|
||||
},
|
||||
"vehicle": {
|
||||
"templates": ["sheet-settings"],
|
||||
"name": "",
|
||||
"description": "",
|
||||
"shortDescription": "",
|
||||
@@ -465,7 +478,7 @@
|
||||
"passengers": []
|
||||
},
|
||||
"agent": {
|
||||
"templates": ["base", "human_skills"],
|
||||
"templates": ["base", "human_skills", "sheet-settings"],
|
||||
"schemaVersion": 1.0,
|
||||
"sanity": {
|
||||
"value": 100,
|
||||
|
||||
@@ -104,15 +104,18 @@
|
||||
{{#unless skill.proficiency}}title="{{localize 'DG.Tooltip.CannotRollSkillLabel'}}"{{/unless}}
|
||||
>
|
||||
{{localizeWithFallback (concat "DG.Skills." key) skill.label }}
|
||||
<i class="fas fa-dice"></i>
|
||||
</label>
|
||||
|
||||
{{#if_eq key 'ritual' }}
|
||||
|
||||
{{#if (keepSanityPrivate)}}
|
||||
<input class="percentile-skill-input" type="text" name="system.skills.{{key}}.proficiency" value="??" data-dtype="Number" {{#if skill.isCalculatedValue}} disabled {{/if}}/>
|
||||
<input class="checkbox-skill-input" type="checkbox" name="system.skills.{{key}}.failure" {{checked skill.failure}} data-dtype="Boolean" {{#if skill.cannotBeImprovedByFailure}} disabled {{/if}}
|
||||
title="{{localize 'DG.Tooltip.SkillFailCheckbox'}}"
|
||||
/>
|
||||
{{/if}}
|
||||
|
||||
{{#unless (keepSanityPrivate)}}
|
||||
<input class="percentile-skill-input" type="text" name="system.skills.{{key}}.proficiency" value="{{skill.proficiency}}" data-dtype="Number" {{#if skill.isCalculatedValue}} disabled {{/if}}/>
|
||||
<input class="checkbox-skill-input" type="checkbox" name="system.skills.{{key}}.failure" {{checked skill.failure}} data-dtype="Boolean" {{#if skill.cannotBeImprovedByFailure}} disabled {{/if}}
|
||||
@@ -121,44 +124,33 @@
|
||||
{{/unless}}
|
||||
|
||||
{{/if_eq}}
|
||||
|
||||
{{#if_not_eq key 'ritual' }}
|
||||
<input class="percentile-skill-input" type="text" name="system.skills.{{key}}.proficiency" value="{{skill.proficiency}}" data-dtype="Number" {{#if skill.isCalculatedValue}} disabled {{/if}}/>
|
||||
<input class="checkbox-skill-input" type="checkbox" name="system.skills.{{key}}.failure" {{checked skill.failure}} data-dtype="Boolean" {{#if skill.cannotBeImprovedByFailure}} disabled {{/if}}
|
||||
title="{{localize 'DG.Tooltip.SkillFailCheckbox'}}"
|
||||
/>
|
||||
{{/if_not_eq}}
|
||||
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
|
||||
{{!-- Custom Skills and Special Training --}}
|
||||
<div>
|
||||
{{> "systems/deltagreen/templates/actor/custom-skills-partial.html" actorType="agent"}}
|
||||
{{> "systems/deltagreen/templates/actor/partials/custom-skills-partial.html" actorType="agent"}}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{{!-- Physical Statistics like STR, CON, etc. --}}
|
||||
<div class="tab physical" data-group="primary" data-tab="physical">
|
||||
|
||||
<div class="horizontal-bar-section-divider">
|
||||
<span>{{localize "DG.Sheet.BlockHeaders.Attributes"}}</span>
|
||||
</div>
|
||||
|
||||
<div class="grid grid-3col">
|
||||
{{#each actor.system.statistics as |statistic key|}}
|
||||
<div class="flex-group-center flex-mid-border">
|
||||
<div class="">
|
||||
<div class="physical-stats-outer-grid-3col">
|
||||
<label class="rollable resource-label" data-rolltype="stat" data-key="{{key}}" title="{{localize 'DG.Tooltip.x5AttributeLabel'}}" for="system.statistics.{{key}}.value">{{localize (concat 'DG.Attributes.' key)}}</label>
|
||||
<input type="text" name="system.statistics.{{key}}.value" value="{{statistic.value}}" data-dtype="Number"/>
|
||||
<span class="rollable" data-rolltype="stat" data-key="{{key}}" title="{{localize 'DG.Tooltip.x5AttributeLabel'}}">({{numberFormat statistic.x5 decimals=0 sign=false}}%)</span>
|
||||
</div >
|
||||
<div >
|
||||
<input type="text" name="system.statistics.{{key}}.distinguishing_feature" value="{{statistic.distinguishing_feature}}" data-dtype="String" title="{{localize 'DG.Tooltip.DistinguishingFeature'}}" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
{{> "systems/deltagreen/templates/actor/partials/attributes-grid-partial.html" actorType="agent"}}
|
||||
|
||||
<br />
|
||||
<div class="horizontal-bar-section-divider">
|
||||
<span>{{localize "DG.Sheet.BlockHeaders.Injuries"}}</span>
|
||||
@@ -283,167 +275,7 @@
|
||||
|
||||
{{!-- GEAR Tab --}}
|
||||
<div class="tab items" data-group="primary" data-tab="gear">
|
||||
<div>
|
||||
|
||||
<div class="horizontal-bar-section-divider">
|
||||
<span>{{localize 'DG.Gear.Weapons'}}</span>
|
||||
</div>
|
||||
|
||||
<ol class="items-list">
|
||||
|
||||
<li class="item flexrow item-header">
|
||||
<div class="item-image"></div>
|
||||
<span class="">{{localize 'DG.Gear.Name'}} <a><i class="weapon-browse fas fa-search"></i></a></span>
|
||||
<span class="centered-item-property">{{localize 'DG.Gear.DamageOrLethality'}}</span>
|
||||
<span class="centered-item-property">{{localize 'DG.Gear.ArmorPiercing'}}</span>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-create action-pill" title="Create item" data-type="weapon"><i class="fas fa-plus"></i> {{localize 'DG.Generic.AddButtonLabel'}}</a>
|
||||
</div>
|
||||
</li>
|
||||
|
||||
{{#each actor.items as |item id|}}
|
||||
{{#if_eq item.type 'weapon'}}
|
||||
|
||||
<li class="item flexrow" data-item-id="{{item._id}}">
|
||||
<div
|
||||
class="flexrow rollable"
|
||||
data-iid="{{item._id}}"
|
||||
data-rolltype="weapon"
|
||||
data-key="{{item.system.skill}}"
|
||||
title="{{localize 'DG.Tooltip.SkillLabel'}} ({{localizeWeaponSkill item.system.skill}})"
|
||||
><img class="item-image" src="{{item.img}}" width="24" height="24"/>
|
||||
|
||||
<h4 style="word-wrap: break-word;" class="item-name">
|
||||
{{item.name}}
|
||||
</h4>
|
||||
</div>
|
||||
|
||||
<span class = "centered-item-property">
|
||||
{{#unless item.system.isLethal}}
|
||||
<span class="rollable" data-rolltype="damage" data-iid="{{item._id}}">
|
||||
{{toUpperCase item.system.damage}}{{#if_eq item.system.skill 'unarmed_combat'}}{{actor.system.statistics.str.meleeDamageBonusFormula}}{{/if_eq}}{{#if_eq item.system.skill 'melee_weapons'}}{{actor.system.statistics.str.meleeDamageBonusFormula}}{{/if_eq}}
|
||||
</span>
|
||||
{{/unless}}
|
||||
|
||||
{{#if item.system.isLethal}}
|
||||
<span class="rollable" data-rolltype="lethality" data-iid="{{item._id}}"
|
||||
title="{{localize 'DG.ItemWindow.Weapons.LethalityTooltip'}}">
|
||||
{{item.system.lethality}}%</span>
|
||||
{{/if}}
|
||||
|
||||
{{#if item.system.lethality}}
|
||||
-
|
||||
{{#if item.system.isLethal}}
|
||||
<a class="item-control toggle-lethality dg-red" title="Toggle Lethality (Current Lethality: {{item.system.lethality}}%)"><i class="fas fa-skull-crossbones" item-id="{{item.id}}" is-lethal="true"></i></a>
|
||||
{{else}}
|
||||
<a class="item-control toggle-lethality" title="Toggle Lethality (Currently No Lethality)"><i class="fas fa-user-injured" item-id="{{item.id}}" is-lethal="false"></i></a>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
</span>
|
||||
|
||||
<span class="centered-item-property">{{item.system.armorPiercing}}</span>
|
||||
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
|
||||
</li>
|
||||
|
||||
{{/if_eq}}
|
||||
{{/each}}
|
||||
</ol>
|
||||
</div>
|
||||
<div>
|
||||
|
||||
<div class="horizontal-bar-section-divider">
|
||||
<span>{{localize 'DG.Gear.Armor'}}</span>
|
||||
</div>
|
||||
|
||||
<ol class="items-list">
|
||||
<li class="item flexrow item-header">
|
||||
<div class="item-image"></div>
|
||||
<div class="item-name"><span>{{localize 'DG.Gear.Name'}} <a><i class="armor-browse fas fa-search"></i></a></span></div>
|
||||
<span class="centered-item-property">{{localize 'DG.Gear.ArmorRating'}}</span>
|
||||
<span class="centered-item-property">{{localize 'DG.Gear.Equipped'}}</span>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-create action-pill" title="Create item" data-type="armor"><i class="fas fa-plus"></i> {{localize 'DG.Generic.AddButtonLabel'}}</a>
|
||||
</div>
|
||||
</li>
|
||||
|
||||
{{#each actor.items as |item id|}}
|
||||
{{#if_eq item.type 'armor'}}
|
||||
|
||||
<li class="item flexrow" data-item-id="{{item.id}}">
|
||||
<div class="item-image"><img src="{{item.img}}" title="{{item.name}}" width="24" height="24"/></div>
|
||||
<h4 style="word-wrap: break-word;" class="item-name">{{item.name}}</h4>
|
||||
<span class="centered-item-property">{{item.system.protection}}</span>
|
||||
|
||||
<span class="equipped-item centered-item-property" data-id="{{item.id}}" title="{{localize 'DG.Tooltip.ToggleEquippedState'}}">
|
||||
{{#if item.system.equipped}}
|
||||
<span class="fas fa-check"></span>
|
||||
{{else}}
|
||||
<span class="fas fa-times"></span>
|
||||
{{/if}}
|
||||
</span>
|
||||
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
|
||||
{{/if_eq}}
|
||||
{{/each}}
|
||||
|
||||
</ol>
|
||||
</div>
|
||||
<div>
|
||||
|
||||
<div class="horizontal-bar-section-divider">
|
||||
<span>{{localize 'DG.Gear.OtherGear'}}</span>
|
||||
</div>
|
||||
|
||||
<ol class="items-list">
|
||||
<li class="item flexrow item-header">
|
||||
<div class="item-image"></div>
|
||||
<div style="min-width: 55%;" class="item-name">{{localize 'DG.Gear.Name'}}</div>
|
||||
|
||||
<span class="centered-item-property">{{localize 'DG.Gear.Equipped'}}</span>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-create action-pill" title="Create item" data-type="gear"><i class="fas fa-plus"></i> {{localize 'DG.Generic.AddButtonLabel'}}</a>
|
||||
</div>
|
||||
</li>
|
||||
|
||||
{{#each actor.items as |item id|}}
|
||||
|
||||
{{#if_eq item.type 'gear'}}
|
||||
|
||||
<li class="item flexrow" data-item-id="{{item.id}}">
|
||||
<div class="item-image"><img src="{{item.img}}" title="{{item.name}}" width="24" height="24"/></div>
|
||||
<h4 style="word-wrap: break-word; min-width: 55%;" class="item-name">{{item.name}}</h4>
|
||||
|
||||
<span class="equipped-item centered-item-property" data-id="{{item.id}}" title="{{localize 'DG.Tooltip.ToggleEquippedState'}}" >
|
||||
|
||||
{{#if item.system.equipped}}
|
||||
<span class="fas fa-check"></span>
|
||||
{{else}}
|
||||
<span class="fas fa-times"></span>
|
||||
{{/if}}
|
||||
|
||||
</span>
|
||||
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
|
||||
{{/if_eq}}
|
||||
{{/each}}
|
||||
|
||||
</ol>
|
||||
</div>
|
||||
{{> "systems/deltagreen/templates/actor/partials/equipment-partial.html" }}
|
||||
</div>
|
||||
|
||||
{{!-- PERSONAL (Biography) Tab --}}
|
||||
@@ -451,7 +283,7 @@
|
||||
<div class="horizontal-bar-section-divider">
|
||||
<span>{{localize "DG.Sheet.BlockHeaders.PersonalInfoCV"}}</span>
|
||||
</div>
|
||||
{{> "systems/deltagreen/templates/actor/cv-partial.html" }}
|
||||
{{> "systems/deltagreen/templates/actor/partials/cv-partial.html" }}
|
||||
</div>
|
||||
|
||||
{{!-- Bonds Tab --}}
|
||||
@@ -505,7 +337,7 @@
|
||||
{{!-- About Tab --}}
|
||||
<div class="tab about" data-group="primary" data-tab="about">
|
||||
|
||||
{{> "systems/deltagreen/templates/actor/help-and-licensing-partial.html" }}
|
||||
{{> "systems/deltagreen/templates/actor/partials/help-and-licensing-partial.html" }}
|
||||
|
||||
</div>
|
||||
|
||||
|
||||
@@ -28,7 +28,7 @@
|
||||
<section class="sheet-body">
|
||||
{{!-- Biography Tab --}}
|
||||
<div class="tab bio" data-group="primary" data-tab="bio">
|
||||
{{> "systems/deltagreen/templates/actor/cv-partial.html" }}
|
||||
{{> "systems/deltagreen/templates/actor/partials/cv-partial.html" }}
|
||||
</div>
|
||||
</section>
|
||||
</form>
|
||||
|
||||
@@ -49,7 +49,7 @@
|
||||
<div class="resource-outer-grid-1col">
|
||||
<label for="system.wp.value" class="resource-label rollable"
|
||||
data-rolltype="sanity" title="{{localize 'DG.Tooltip.SanityLabel'}}"
|
||||
>{{localize 'DG.Attributes.SAN' }}</label>
|
||||
>{{localize 'DG.Attributes.SAN' }} <i class="fas fa-dice"></i></label>
|
||||
<div class="resource-inner-grid-3col">
|
||||
<input type="text" name="system.sanity.value" value="{{actor.system.sanity.value}}" data-dtype="Number" title="{{localize 'DG.Tooltip.CurrentSanityPartOne'}}{{actor.system.sanity.currentBreakingPoint}}{{localize 'DG.Tooltip.CurrentSanityPartTwo'}}" />
|
||||
<span> {{localize 'DG.NPCSheet.BreakPointAbbreviation'}}: </span>
|
||||
@@ -63,20 +63,9 @@
|
||||
<div class="horizontal-bar-section-divider">
|
||||
<span>{{localize "DG.Sheet.BlockHeaders.Statistics"}}</span>
|
||||
</div>
|
||||
<div class="grid grid-3col">
|
||||
{{#each actor.system.statistics as |statistic key|}}
|
||||
<div class="flex-group-center flex-mid-border">
|
||||
<div class="">
|
||||
<div class="physical-stats-outer-grid-3col">
|
||||
<label class="rollable resource-label" data-rolltype="stat" data-key="{{key}}" title="{{localize 'DG.Tooltip.x5AttributeLabel'}}" for="system.statistics.{{key}}.value">{{localize (concat 'DG.Attributes.' key)}}</label>
|
||||
<input type="text" name="system.statistics.{{key}}.value" value="{{statistic.value}}" data-dtype="Number"/>
|
||||
<span class="rollable" data-rolltype="stat" data-key="{{key}}" title="{{localize 'DG.Tooltip.x5AttributeLabel'}}">({{numberFormat statistic.x5 decimals=0 sign=false}}%)</span>
|
||||
</div >
|
||||
{{!-- <div> <input type="text" name="system.statistics.{{key}}.distinguishing_feature" value="{{statistic.distinguishing_feature}}" data-dtype="String" title="{{localize 'DG.Tooltip.DistinguishingFeature'}}" /> </div> --}}
|
||||
</div>
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
|
||||
{{> "systems/deltagreen/templates/actor/partials/attributes-grid-partial.html" actorType="npc"}}
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@@ -118,6 +107,7 @@
|
||||
{{#unless skill.proficiency}}title="{{localize 'DG.Tooltip.CannotRollSkillLabel'}}"{{/unless}}
|
||||
>
|
||||
{{localizeWithFallback (concat "DG.Skills." key) skill.label }}
|
||||
<i class="fas fa-dice"></i>
|
||||
</label>
|
||||
<input class="percentile-skill-input" type="text" name="system.skills.{{key}}.proficiency" value="{{skill.proficiency}}" data-dtype="Number" {{#if skill.isCalculatedValue}} disabled {{/if}}/>
|
||||
|
||||
@@ -128,7 +118,7 @@
|
||||
</div>
|
||||
<br>
|
||||
<div>
|
||||
{{> "systems/deltagreen/templates/actor/custom-skills-partial.html"}}
|
||||
{{> "systems/deltagreen/templates/actor/partials/custom-skills-partial.html"}}
|
||||
</div>
|
||||
<br>
|
||||
<div>
|
||||
@@ -144,174 +134,12 @@
|
||||
|
||||
{{!-- GEAR --}}
|
||||
<div class="tab items" data-group="primary" data-tab="gear">
|
||||
<div>
|
||||
|
||||
<div class="horizontal-bar-section-divider">
|
||||
<span>{{localize 'DG.Gear.Weapons'}}</span>
|
||||
</div>
|
||||
|
||||
<ol class="items-list">
|
||||
|
||||
<li class="item flexrow item-header">
|
||||
<div class="item-image"></div>
|
||||
<span class="">{{localize 'DG.Gear.Name'}}</span>
|
||||
<span class="centered-item-property">{{localize 'DG.Gear.DamageOrLethality'}}</span>
|
||||
<span class="centered-item-property">{{localize 'DG.Gear.ArmorPiercing'}}</span>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-create action-pill" title="Create item" data-type="weapon"><i class="fas fa-plus"></i> {{localize 'DG.Generic.AddButtonLabel'}}</a>
|
||||
</div>
|
||||
</li>
|
||||
|
||||
{{#each actor.items as |item id|}}
|
||||
{{#if_eq item.type 'weapon'}}
|
||||
|
||||
<li class="item flexrow" data-item-id="{{item.id}}">
|
||||
<div class="item-image"><img src="{{item.img}}" title="{{item.name}}" width="24" height="24"/></div>
|
||||
|
||||
<h4 style="word-wrap: break-word;"
|
||||
class="item-name rollable"
|
||||
data-rolltype="weapon"
|
||||
data-key="{{item.system.skill}}"
|
||||
data-iid="{{item._id}}"
|
||||
title="{{localize 'DG.Tooltip.SkillLabel'}} ({{localizeWeaponSkill item.system.skill}})"
|
||||
>
|
||||
{{item.name}}
|
||||
</h4>
|
||||
|
||||
<span class="centered-item-property">
|
||||
{{#unless item.system.isLethal}}
|
||||
<span class="rollable" data-rolltype="damage" data-iid="{{item._id}}">
|
||||
{{toUpperCase item.system.damage}}
|
||||
</span>
|
||||
{{/unless}}
|
||||
|
||||
{{#if item.system.isLethal}}
|
||||
<span class="rollable" data-rolltype="lethality" data-label="{{item.name}}" data-iid="{{item._id}}"
|
||||
title="{{localize 'DG.ItemWindow.Weapons.LethalityTooltip'}}"
|
||||
>{{formatLethality item.system.lethality}}</span>
|
||||
{{/if}}
|
||||
|
||||
{{#if item.system.lethality}}
|
||||
-
|
||||
{{#if item.system.isLethal}}
|
||||
<a class="item-control toggle-lethality dg-red" title="Toggle Lethality (Current Lethality: {{item.system.lethality}}%)"><i class="fas fa-skull-crossbones" item-id="{{item.id}}" is-lethal="true"></i></a>
|
||||
{{else}}
|
||||
<a class="item-control toggle-lethality" title="Toggle Lethality (Currently No Lethality)"><i class="fas fa-user-injured" item-id="{{item.id}}" is-lethal="false"></i></a>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
</span>
|
||||
|
||||
|
||||
<span class="centered-item-property">{{item.system.armorPiercing}}</span>
|
||||
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
|
||||
</li>
|
||||
|
||||
{{/if_eq}}
|
||||
{{/each}}
|
||||
</ol>
|
||||
</div>
|
||||
<div>
|
||||
|
||||
<div class="horizontal-bar-section-divider">
|
||||
<span>{{localize 'DG.Gear.Armor'}}</span>
|
||||
</div>
|
||||
|
||||
<ol class="items-list">
|
||||
<li class="item flexrow item-header">
|
||||
<div class="item-image"></div>
|
||||
<div class="item-name">{{localize 'DG.Gear.Name'}}</div>
|
||||
<span class="centered-item-property">{{localize 'DG.Gear.ArmorRating'}}</span>
|
||||
<span class="centered-item-property">{{localize 'DG.Gear.Equipped'}}</span>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-create action-pill" title="Create item" data-type="armor"><i class="fas fa-plus"></i> {{localize 'DG.Generic.AddButtonLabel'}}</a>
|
||||
</div>
|
||||
</li>
|
||||
|
||||
{{#each actor.items as |item id|}}
|
||||
{{#if_eq item.type 'armor'}}
|
||||
|
||||
<li class="item flexrow" data-item-id="{{item.id}}">
|
||||
<div class="item-image"><img src="{{item.img}}" title="{{item.name}}" width="24" height="24"/></div>
|
||||
<h4 style="word-wrap: break-word;" class="item-name">{{item.name}}</h4>
|
||||
<span class="centered-item-property">{{item.system.protection}}</span>
|
||||
|
||||
<span class="equipped-item centered-item-property" data-id="{{item.id}}" title="{{localize 'DG.Tooltip.ToggleEquippedState'}}">
|
||||
{{#if item.system.equipped}}
|
||||
<span class="fas fa-check"></span>
|
||||
{{else}}
|
||||
<span class="fas fa-times"></span>
|
||||
{{/if}}
|
||||
</span>
|
||||
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
|
||||
{{/if_eq}}
|
||||
{{/each}}
|
||||
|
||||
</ol>
|
||||
</div>
|
||||
<div>
|
||||
|
||||
<div class="horizontal-bar-section-divider">
|
||||
<span>{{localize 'DG.Gear.OtherGear'}}</span>
|
||||
</div>
|
||||
|
||||
<ol class="items-list">
|
||||
<li class="item flexrow item-header">
|
||||
<div class="item-image"></div>
|
||||
<div class="item-name">{{localize 'DG.Gear.Name'}}</div>
|
||||
<div class="item-name"></div>
|
||||
<span class="centered-item-property">{{localize 'DG.Gear.Equipped'}}</span>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-create action-pill" title="Create item" data-type="gear"><i class="fas fa-plus"></i> {{localize 'DG.Generic.AddButtonLabel'}}</a>
|
||||
</div>
|
||||
</li>
|
||||
|
||||
{{#each actor.items as |item id|}}
|
||||
{{#if_eq item.type 'gear'}}
|
||||
|
||||
<li class="item flexrow" data-item-id="{{item.id}}">
|
||||
<div class="item-image"><img src="{{item.img}}" title="{{item.name}}" width="24" height="24"/></div>
|
||||
|
||||
<h4 style="word-wrap: break-word;" class="item-name">{{item.name}}</h4>
|
||||
|
||||
<span></span> <!-- This is just here to get things to align nicely with the other sections-->
|
||||
|
||||
<span class="equipped-item centered-item-property" data-id="{{item.id}}" title="{{localize 'DG.Tooltip.ToggleEquippedState'}}" >
|
||||
|
||||
{{#if item.system.equipped}}
|
||||
<span class="fas fa-check"></span>
|
||||
{{else}}
|
||||
<span class="fas fa-times"></span>
|
||||
{{/if}}
|
||||
|
||||
</span>
|
||||
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
|
||||
{{/if_eq}}
|
||||
{{/each}}
|
||||
|
||||
</ol>
|
||||
</div>
|
||||
{{> "systems/deltagreen/templates/actor/partials/equipment-partial.html" }}
|
||||
</div>
|
||||
|
||||
{{!-- About Tab --}}
|
||||
<div class="tab about" data-group="primary" data-tab="about">
|
||||
{{> "systems/deltagreen/templates/actor/help-and-licensing-partial.html" }}
|
||||
{{> "systems/deltagreen/templates/actor/partials/help-and-licensing-partial.html" }}
|
||||
</div>
|
||||
|
||||
</section>
|
||||
|
||||
@@ -0,0 +1,16 @@
|
||||
<div class="grid grid-3col">
|
||||
{{#each actor.system.statistics as |statistic key|}}
|
||||
<div class="flex-group-center flex-mid-border">
|
||||
<div class="">
|
||||
<div class="physical-stats-outer-grid-3col">
|
||||
<label class="rollable resource-label" data-rolltype="stat" data-key="{{key}}" title="{{localize 'DG.Tooltip.x5AttributeLabel'}}" for="system.statistics.{{key}}.value">{{localize (concat 'DG.Attributes.' key)}}</i></label>
|
||||
<input type="text" name="system.statistics.{{key}}.value" value="{{statistic.value}}" data-dtype="Number"/>
|
||||
<span class="rollable" data-rolltype="stat" data-key="{{key}}" title="{{localize 'DG.Tooltip.x5AttributeLabel'}}">({{numberFormat statistic.x5 decimals=0 sign=false}}% <i class="fas fa-dice"></i>)</span>
|
||||
</div >
|
||||
<div >
|
||||
<input type="text" name="system.statistics.{{key}}.distinguishing_feature" value="{{statistic.distinguishing_feature}}" data-dtype="String" title="{{localize 'DG.Tooltip.DistinguishingFeature'}}" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
+5
@@ -6,6 +6,7 @@
|
||||
{{/if_eq}}
|
||||
</div>
|
||||
<div class="grid-2col">
|
||||
|
||||
{{#each actor.system.typedSkills as |skill key|}}
|
||||
<div class="item flexrow flex-group-center flex-thin-border">
|
||||
<div class="flexrow">
|
||||
@@ -14,6 +15,7 @@
|
||||
{{#unless skill.proficiency}}title="{{localize 'DG.Tooltip.CannotRollSkillLabel'}}"{{/unless}}
|
||||
>
|
||||
{{skill.group}} ({{skill.label}})
|
||||
<i class="fas fa-dice"></i>
|
||||
</label>
|
||||
<input class="percentile-skill-input" type="text" name="system.typedSkills.{{key}}.proficiency" value="{{skill.proficiency}}" data-dtype="Number"/>
|
||||
{{#if_eq ../actorType "agent"}}
|
||||
@@ -26,10 +28,12 @@
|
||||
</div>
|
||||
</div>
|
||||
{{/each}}
|
||||
|
||||
{{#each specialTraining as |training|}}
|
||||
<div class="item flexrow flex-group-center flex-thin-border special-training-box">
|
||||
<label class="{{if_gt training.targetNumber 0 'rollable' 'not-rollable'}}" data-key="{{training.key}}" data-name="{{training.name}}" data-rolltype="special-training">
|
||||
{{training.name}} ({{training.attribute}}, {{training.targetNumber}}%)
|
||||
<i class="fas fa-dice"></i>
|
||||
</label>
|
||||
<div class="item-controls skill-and-training-controls">
|
||||
<a class="item-control special-training-action" data-action="Edit" data-id="{{training.id}}" title="Edit Training"><i class="fas fa-edit"></i></a>
|
||||
@@ -37,4 +41,5 @@
|
||||
</div>
|
||||
</div>
|
||||
{{/each}}
|
||||
|
||||
</div>
|
||||
@@ -0,0 +1,214 @@
|
||||
{{!-- EQUIPMENT/ATTACKS/ABILITES SECTION USED ON ALL ACTOR SHEETS --}}
|
||||
{{!-- WEAPONS/ATTACKS --}}
|
||||
<div>
|
||||
|
||||
<div class="horizontal-bar-section-divider">
|
||||
<span>{{localize 'DG.Gear.Weapons'}}</span>
|
||||
</div>
|
||||
|
||||
<ol class="items-list">
|
||||
|
||||
<li class="item flexrow item-header">
|
||||
<div class="item-image">
|
||||
{{#if actor.system.settings.sorting.weaponSortAlphabetical}}
|
||||
<a><i class="toggle-item-sorting-style fa-solid fa-solid fa-arrow-down-a-z" data-gear-type="weapon"></i></a>
|
||||
{{else}}
|
||||
<a><i class="toggle-item-sorting-style fa-solid fa-arrow-down-short-wide" data-gear-type="weapon"></i></a>
|
||||
{{/if}}
|
||||
</div>
|
||||
|
||||
<span class="">
|
||||
{{localize 'DG.Gear.Name'}}
|
||||
<a><i class="weapon-browse fas fa-search"></i></a>
|
||||
</span>
|
||||
<span class="centered-item-property">{{localize 'DG.Gear.DamageOrLethality'}}</span>
|
||||
<span class="centered-item-property">{{localize 'DG.Gear.ArmorPiercing'}}</span>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-create action-pill" title="Create item" data-type="weapon"><i class="fas fa-plus"></i> {{localize 'DG.Generic.AddButtonLabel'}}</a>
|
||||
</div>
|
||||
</li>
|
||||
|
||||
{{#each actor.weapons as |item id|}}
|
||||
|
||||
<li class="item flexrow" data-item-id="{{item._id}}">
|
||||
|
||||
<div class="flexrow">
|
||||
|
||||
<img class="item-image weapon-name-flexitem" src="{{item.img}}" width="24" height="24"/>
|
||||
|
||||
<span class="">
|
||||
|
||||
<h4 style="word-wrap: break-word; display: inline;" class="item-name">
|
||||
{{item.name}}
|
||||
</h4>
|
||||
|
||||
<span class="rollable"
|
||||
data-iid="{{item._id}}"
|
||||
data-rolltype="weapon"
|
||||
data-key="{{item.system.skill}}"
|
||||
title="{{localize 'DG.Tooltip.SkillLabel'}} ({{localizeWeaponSkill item.system.skill}})">
|
||||
<i class="fas fa-dice"></i>
|
||||
</span>
|
||||
|
||||
</span>
|
||||
|
||||
</div>
|
||||
|
||||
<span class="centered-item-property">
|
||||
|
||||
{{#if item.system.lethality}}
|
||||
{{#if item.system.isLethal}}
|
||||
<a class="item-control toggle-lethality dg-red" title="Toggle Lethality (Current Lethality: {{item.system.lethality}}%)"><i class="fas fa-skull-crossbones" item-id="{{item._id}}" is-lethal="true"></i></a>
|
||||
{{else}}
|
||||
<a class="item-control toggle-lethality" title="Toggle Lethality (Currently No Lethality)"><i class="fas fa-user-injured" item-id="{{item._id}}" is-lethal="false"></i></a>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
{{#unless item.system.isLethal}}
|
||||
<span class="rollable" data-rolltype="damage" data-iid="{{item._id}}">
|
||||
{{toUpperCase item.system.damage}}{{#if_eq item.system.skill 'unarmed_combat'}}{{actor.system.statistics.str.meleeDamageBonusFormula}}{{/if_eq}}{{#if_eq item.system.skill 'melee_weapons'}}{{actor.system.statistics.str.meleeDamageBonusFormula}}{{/if_eq}}
|
||||
<i class="fas fa-dice"></i>
|
||||
</span>
|
||||
{{/unless}}
|
||||
|
||||
{{#if item.system.isLethal}}
|
||||
<span class="rollable" data-rolltype="lethality" data-iid="{{item._id}}" title="{{localize 'DG.ItemWindow.Weapons.LethalityTooltip'}}">
|
||||
{{item.system.lethality}}%
|
||||
<i class="fas fa-dice"></i>
|
||||
</span>
|
||||
{{/if}}
|
||||
|
||||
</span>
|
||||
|
||||
<span class="centered-item-property">{{item.system.armorPiercing}}</span>
|
||||
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
|
||||
</li>
|
||||
|
||||
{{/each}}
|
||||
|
||||
</ol>
|
||||
|
||||
</div>
|
||||
|
||||
{{!-- ARMOR/DEFENSE --}}
|
||||
<div>
|
||||
|
||||
<div class="horizontal-bar-section-divider">
|
||||
<span>{{localize 'DG.Gear.Armor'}}</span>
|
||||
</div>
|
||||
|
||||
<ol class="items-list">
|
||||
|
||||
<li class="item flexrow item-header">
|
||||
|
||||
<div class="item-image">
|
||||
{{#if actor.system.settings.sorting.armorSortAlphabetical}}
|
||||
<a><i class="toggle-item-sorting-style fa-solid fa-solid fa-arrow-down-a-z" data-gear-type="armor"></i></a>
|
||||
{{else}}
|
||||
<a><i class="toggle-item-sorting-style fa-solid fa-arrow-down-short-wide" data-gear-type="armor"></i></a>
|
||||
{{/if}}
|
||||
</div>
|
||||
<div class="item-name"><span>{{localize 'DG.Gear.Name'}} <a><i class="armor-browse fas fa-search"></i></a></span></div>
|
||||
<span class="centered-item-property">{{localize 'DG.Gear.ArmorRating'}}</span>
|
||||
<span class="centered-item-property">{{localize 'DG.Gear.Equipped'}}</span>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-create action-pill" title="Create item" data-type="armor"><i class="fas fa-plus"></i> {{localize 'DG.Generic.AddButtonLabel'}}</a>
|
||||
</div>
|
||||
|
||||
</li>
|
||||
|
||||
{{#each actor.armor as |item id|}}
|
||||
|
||||
<li class="item flexrow" data-item-id="{{item._id}}">
|
||||
|
||||
<div class="item-image"><img src="{{item.img}}" title="{{item.name}}" width="24" height="24"/></div>
|
||||
|
||||
<h4 style="word-wrap: break-word;" class="item-name">{{item.name}}</h4>
|
||||
|
||||
<span class="centered-item-property">{{item.system.protection}}</span>
|
||||
|
||||
<span class="equipped-item centered-item-property" data-id="{{item._id}}" title="{{localize 'DG.Tooltip.ToggleEquippedState'}}">
|
||||
{{#if item.system.equipped}}
|
||||
<span class="fas fa-check"></span>
|
||||
{{else}}
|
||||
<span class="fas fa-times"></span>
|
||||
{{/if}}
|
||||
</span>
|
||||
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
|
||||
</li>
|
||||
|
||||
{{/each}}
|
||||
|
||||
</ol>
|
||||
</div>
|
||||
|
||||
{{!-- OTHER GEAR/MISC --}}
|
||||
|
||||
<div>
|
||||
|
||||
<div class="horizontal-bar-section-divider">
|
||||
<span>{{localize 'DG.Gear.OtherGear'}}</span>
|
||||
</div>
|
||||
|
||||
<ol class="items-list">
|
||||
|
||||
<li class="item flexrow item-header">
|
||||
|
||||
<div class="item-image">
|
||||
{{#if actor.system.settings.sorting.gearSortAlphabetical}}
|
||||
<a><i class="toggle-item-sorting-style fa-solid fa-solid fa-arrow-down-a-z" data-gear-type="gear"></i></a>
|
||||
{{else}}
|
||||
<a><i class="toggle-item-sorting-style fa-solid fa-arrow-down-short-wide" data-gear-type="gear"></i></a>
|
||||
{{/if}}
|
||||
</div>
|
||||
|
||||
<div style="min-width: 55%;" class="item-name">{{localize 'DG.Gear.Name'}}</div>
|
||||
|
||||
<span class="centered-item-property">{{localize 'DG.Gear.Equipped'}}</span>
|
||||
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-create action-pill" title="Create item" data-type="gear"><i class="fas fa-plus"></i> {{localize 'DG.Generic.AddButtonLabel'}}</a>
|
||||
</div>
|
||||
|
||||
</li>
|
||||
|
||||
{{#each actor.gear as |item id|}}
|
||||
|
||||
<li class="item flexrow" data-item-id="{{item._id}}">
|
||||
|
||||
<div class="item-image"><img src="{{item.img}}" title="{{item.name}}" width="24" height="24"/></div>
|
||||
|
||||
<h4 style="word-wrap: break-word; min-width: 55%;" class="item-name">{{item.name}}</h4>
|
||||
|
||||
<span class="equipped-item centered-item-property" data-id="{{item._id}}" title="{{localize 'DG.Tooltip.ToggleEquippedState'}}" >
|
||||
|
||||
{{#if item.system.equipped}}
|
||||
<span class="fas fa-check"></span>
|
||||
{{else}}
|
||||
<span class="fas fa-times"></span>
|
||||
{{/if}}
|
||||
|
||||
</span>
|
||||
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
|
||||
</li>
|
||||
|
||||
{{/each}}
|
||||
|
||||
</ol>
|
||||
|
||||
</div>
|
||||
@@ -57,19 +57,9 @@
|
||||
<div class="horizontal-bar-section-divider">
|
||||
<span>{{localize "DG.Sheet.BlockHeaders.Statistics"}}</span>
|
||||
</div>
|
||||
<div class="grid grid-3col">
|
||||
{{#each actor.system.statistics as |statistic key|}}
|
||||
<div class="flex-group-center flex-mid-border">
|
||||
<div class="">
|
||||
<div class="physical-stats-outer-grid-3col">
|
||||
<label class="rollable resource-label" data-rolltype="stat" data-key="{{key}}" for="system.statistics.{{key}}.value">{{localize (concat 'DG.Attributes.' key)}}</label>
|
||||
<input type="text" name="system.statistics.{{key}}.value" value="{{statistic.value}}" data-dtype="Number"/>
|
||||
<span class="rollable" data-rolltype="stat" data-key="{{key}}" title="{{localize 'DG.Tooltip.x5AttributeLabel'}}">({{numberFormat statistic.x5 decimals=0 sign=false}}%)</span>
|
||||
</div >
|
||||
</div>
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
|
||||
{{> "systems/deltagreen/templates/actor/partials/attributes-grid-partial.html" actorType="unnatural"}}
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@@ -111,6 +101,7 @@
|
||||
{{#unless skill.proficiency}}title="{{localize 'DG.Tooltip.CannotRollSkillLabel'}}"{{/unless}}
|
||||
>
|
||||
{{localizeWithFallback (concat "DG.Skills." key) skill.label }}
|
||||
<i class="fas fa-dice"></i>
|
||||
</label>
|
||||
<input class="percentile-skill-input" type="text" name="system.skills.{{key}}.proficiency" value="{{skill.proficiency}}" data-dtype="Number" {{#if skill.isCalculatedValue}} disabled {{/if}}/>
|
||||
|
||||
@@ -121,7 +112,7 @@
|
||||
</div>
|
||||
<br>
|
||||
<div>
|
||||
{{> "systems/deltagreen/templates/actor/custom-skills-partial.html"}}
|
||||
{{> "systems/deltagreen/templates/actor/partials/custom-skills-partial.html"}}
|
||||
</div>
|
||||
<br>
|
||||
<div>
|
||||
@@ -137,173 +128,12 @@
|
||||
|
||||
{{!-- GEAR --}}
|
||||
<div class="tab items" data-group="primary" data-tab="gear">
|
||||
<div>
|
||||
|
||||
<div class="horizontal-bar-section-divider">
|
||||
<span>{{localize 'DG.Gear.Weapons'}}</span>
|
||||
</div>
|
||||
|
||||
<ol class="items-list">
|
||||
|
||||
<li class="item flexrow item-header">
|
||||
<div class="item-image"></div>
|
||||
<span class="">{{localize 'DG.Gear.Name'}}</span>
|
||||
<span class="centered-item-property">{{localize 'DG.Gear.DamageOrLethality'}}</span>
|
||||
<span class="centered-item-property">{{localize 'DG.Gear.ArmorPiercing'}}</span>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-create action-pill" title="Create item" data-type="weapon"><i class="fas fa-plus"></i> {{localize 'DG.Generic.AddButtonLabel'}}</a>
|
||||
</div>
|
||||
</li>
|
||||
|
||||
{{#each actor.items as |item id|}}
|
||||
{{#if_eq item.type 'weapon'}}
|
||||
|
||||
<li class="item flexrow" data-item-id="{{item.id}}">
|
||||
<div class="item-image"><img src="{{item.img}}" title="{{item.name}}" width="24" height="24"/></div>
|
||||
|
||||
<h4 style="word-wrap: break-word;"
|
||||
class="item-name rollable"
|
||||
data-rolltype="weapon"
|
||||
data-key="{{item.system.skill}}"
|
||||
data-iid="{{item._id}}"
|
||||
title="{{localize 'DG.Tooltip.SkillLabel'}} ({{localizeWeaponSkill item.system.skill}})"
|
||||
>
|
||||
{{item.name}}
|
||||
</h4>
|
||||
|
||||
<span class="centered-item-property">
|
||||
{{#unless item.system.isLethal}}
|
||||
<span class="rollable" data-rolltype="damage" data-iid="{{item._id}}">
|
||||
{{toUpperCase item.system.damage}}
|
||||
</span>
|
||||
{{/unless}}
|
||||
|
||||
{{#if item.system.isLethal}}
|
||||
<span class="rollable" data-rolltype="lethality" data-iid="{{item._id}}"
|
||||
title="{{localize 'DG.ItemWindow.Weapons.LethalityTooltip'}}"
|
||||
>{{formatLethality item.system.lethality}}</span>
|
||||
{{/if}}
|
||||
|
||||
{{#if item.system.lethality}}
|
||||
-
|
||||
{{#if item.system.isLethal}}
|
||||
<a class="item-control toggle-lethality dg-red" title="Toggle Lethality (Current Lethality: {{item.system.lethality}}%)"><i class="fas fa-skull-crossbones" item-id="{{item.id}}" is-lethal="true"></i></a>
|
||||
{{else}}
|
||||
<a class="item-control toggle-lethality" title="Toggle Lethality (Currently No Lethality)"><i class="fas fa-user-injured" item-id="{{item.id}}" is-lethal="false"></i></a>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
</span>
|
||||
|
||||
<span class="centered-item-property">{{item.system.armorPiercing}}</span>
|
||||
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
|
||||
</li>
|
||||
|
||||
{{/if_eq}}
|
||||
{{/each}}
|
||||
</ol>
|
||||
</div>
|
||||
<div>
|
||||
|
||||
<div class="horizontal-bar-section-divider">
|
||||
<span>{{localize 'DG.Gear.Armor'}}</span>
|
||||
</div>
|
||||
|
||||
<ol class="items-list">
|
||||
<li class="item flexrow item-header">
|
||||
<div class="item-image"></div>
|
||||
<div class="item-name">{{localize 'DG.Gear.Name'}}</div>
|
||||
<span class="centered-item-property">{{localize 'DG.Gear.ArmorRating'}}</span>
|
||||
<span class="centered-item-property">{{localize 'DG.Gear.Equipped'}}</span>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-create action-pill" title="Create item" data-type="armor"><i class="fas fa-plus"></i> {{localize 'DG.Generic.AddButtonLabel'}}</a>
|
||||
</div>
|
||||
</li>
|
||||
|
||||
{{#each actor.items as |item id|}}
|
||||
{{#if_eq item.type 'armor'}}
|
||||
|
||||
<li class="item flexrow" data-item-id="{{item.id}}">
|
||||
<div class="item-image"><img src="{{item.img}}" title="{{item.name}}" width="24" height="24"/></div>
|
||||
<h4 style="word-wrap: break-word;" class="item-name">{{item.name}}</h4>
|
||||
<span class="centered-item-property">{{item.system.protection}}</span>
|
||||
|
||||
<span class="equipped-item centered-item-property" data-id="{{item.id}}" title="{{localize 'DG.Tooltip.ToggleEquippedState'}}">
|
||||
{{#if item.system.equipped}}
|
||||
<span class="fas fa-check"></span>
|
||||
{{else}}
|
||||
<span class="fas fa-times"></span>
|
||||
{{/if}}
|
||||
</span>
|
||||
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
|
||||
{{/if_eq}}
|
||||
{{/each}}
|
||||
|
||||
</ol>
|
||||
</div>
|
||||
<div>
|
||||
|
||||
<div class="horizontal-bar-section-divider">
|
||||
<span>{{localize 'DG.Gear.OtherGear'}}</span>
|
||||
</div>
|
||||
|
||||
<ol class="items-list">
|
||||
<li class="item flexrow item-header">
|
||||
<div class="item-image"></div>
|
||||
<div class="item-name">{{localize 'DG.Gear.Name'}}</div>
|
||||
<div class="item-name"></div>
|
||||
<span class="centered-item-property">{{localize 'DG.Gear.Equipped'}}</span>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-create action-pill" title="Create item" data-type="gear"><i class="fas fa-plus"></i> {{localize 'DG.Generic.AddButtonLabel'}}</a>
|
||||
</div>
|
||||
</li>
|
||||
|
||||
{{#each actor.items as |item id|}}
|
||||
{{#if_eq item.type 'gear'}}
|
||||
|
||||
<li class="item flexrow" data-item-id="{{item.id}}">
|
||||
<div class="item-image"><img src="{{item.img}}" title="{{item.name}}" width="24" height="24"/></div>
|
||||
|
||||
<h4 style="word-wrap: break-word;" class="item-name">{{item.name}}</h4>
|
||||
|
||||
<span></span> <!-- This is just here to get things to align nicely with the other sections-->
|
||||
|
||||
<span class="equipped-item centered-item-property" data-id="{{item.id}}" title="{{localize 'DG.Tooltip.ToggleEquippedState'}}" >
|
||||
|
||||
{{#if item.system.equipped}}
|
||||
<span class="fas fa-check"></span>
|
||||
{{else}}
|
||||
<span class="fas fa-times"></span>
|
||||
{{/if}}
|
||||
|
||||
</span>
|
||||
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
|
||||
{{/if_eq}}
|
||||
{{/each}}
|
||||
|
||||
</ol>
|
||||
</div>
|
||||
{{> "systems/deltagreen/templates/actor/partials/equipment-partial.html" }}
|
||||
</div>
|
||||
|
||||
{{!-- About Tab --}}
|
||||
<div class="tab about" data-group="primary" data-tab="about">
|
||||
{{> "systems/deltagreen/templates/actor/help-and-licensing-partial.html" }}
|
||||
{{> "systems/deltagreen/templates/actor/partials/help-and-licensing-partial.html" }}
|
||||
</div>
|
||||
|
||||
</section>
|
||||
|
||||
@@ -57,109 +57,18 @@
|
||||
|
||||
</div>
|
||||
|
||||
{{!-- GEAR --}}
|
||||
{{!-- GEAR Tab --}}
|
||||
<div class="tab items" data-group="primary" data-tab="gear">
|
||||
|
||||
<div>
|
||||
|
||||
<div class="horizontal-bar-section-divider">
|
||||
<span>{{localize 'DG.Gear.Armor'}}</span>
|
||||
</div>
|
||||
|
||||
<ol class="items-list">
|
||||
<li class="item flexrow item-header">
|
||||
<div class="item-image"></div>
|
||||
<div class="item-name">{{localize 'DG.Gear.Name'}}</div>
|
||||
<span class="centered-item-property">{{localize 'DG.Gear.ArmorRating'}}</span>
|
||||
<span class="centered-item-property">{{localize 'DG.Gear.Equipped'}}</span>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-create action-pill" title="Create item" data-type="armor"><i class="fas fa-plus"></i> {{localize 'DG.Generic.AddButtonLabel'}}</a>
|
||||
</div>
|
||||
</li>
|
||||
|
||||
{{#each actor.items as |item id|}}
|
||||
{{#if_eq item.type 'armor'}}
|
||||
|
||||
<li class="item flexrow" data-item-id="{{item.id}}">
|
||||
<div class="item-image"><img src="{{item.img}}" title="{{item.name}}" width="24" height="24"/></div>
|
||||
<h4 style="word-wrap: break-word;" class="item-name">{{item.name}}</h4>
|
||||
<span class="centered-item-property">{{item.system.protection}}</span>
|
||||
|
||||
<span class="equipped-item centered-item-property" data-id="{{item.id}}" title="{{localize 'DG.Tooltip.ToggleEquippedState'}}">
|
||||
{{#if item.system.equipped}}
|
||||
<span class="fas fa-check"></span>
|
||||
{{else}}
|
||||
<span class="fas fa-times"></span>
|
||||
{{/if}}
|
||||
</span>
|
||||
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
|
||||
{{/if_eq}}
|
||||
{{/each}}
|
||||
|
||||
</ol>
|
||||
</div>
|
||||
<div>
|
||||
|
||||
<div class="horizontal-bar-section-divider">
|
||||
<span>{{localize 'DG.Gear.OtherGear'}}</span>
|
||||
</div>
|
||||
|
||||
<ol class="items-list">
|
||||
<li class="item flexrow item-header">
|
||||
<div class="item-image"></div>
|
||||
<div class="item-name">{{localize 'DG.Gear.Name'}}</div>
|
||||
<div class="item-name"></div>
|
||||
<span class="centered-item-property">{{localize 'DG.Gear.Equipped'}}</span>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-create action-pill" title="Create item" data-type="gear"><i class="fas fa-plus"></i> {{localize 'DG.Generic.AddButtonLabel'}}</a>
|
||||
</div>
|
||||
</li>
|
||||
|
||||
{{#each actor.items as |item id|}}
|
||||
{{#if_eq item.type 'gear'}}
|
||||
|
||||
<li class="item flexrow" data-item-id="{{item.id}}">
|
||||
<div class="item-image"><img src="{{item.img}}" title="{{item.name}}" width="24" height="24"/></div>
|
||||
|
||||
<h4 style="word-wrap: break-word;" class="item-name">{{item.name}}</h4>
|
||||
|
||||
<span></span> <!-- This is just here to get things to align nicely with the other sections-->
|
||||
|
||||
<span class="equipped-item centered-item-property" data-id="{{item.id}}" title="{{localize 'DG.Tooltip.ToggleEquippedState'}}" >
|
||||
|
||||
{{#if item.system.equipped}}
|
||||
<span class="fas fa-check"></span>
|
||||
{{else}}
|
||||
<span class="fas fa-times"></span>
|
||||
{{/if}}
|
||||
|
||||
</span>
|
||||
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
|
||||
{{/if_eq}}
|
||||
{{/each}}
|
||||
|
||||
</ol>
|
||||
</div>
|
||||
{{> "systems/deltagreen/templates/actor/equipment-partial.html" }}
|
||||
</div>
|
||||
|
||||
{{!-- About Tab --}}
|
||||
<div class="tab about" data-group="primary" data-tab="about">
|
||||
{{> "systems/deltagreen/templates/actor/help-and-licensing-partial.html" }}
|
||||
</div>
|
||||
{{!-- About Tab --}}
|
||||
<div class="tab about" data-group="primary" data-tab="about">
|
||||
{{> "systems/deltagreen/templates/actor/partials/help-and-licensing-partial.html" }}
|
||||
</div>
|
||||
|
||||
</section>
|
||||
|
||||
</form>
|
||||
|
||||
|
||||
Reference in New Issue
Block a user