Files
DeltaGreen/lang/en.json
T
2020-09-27 21:23:42 -07:00

151 lines
6.3 KiB
JSON

{
"DG.SystemName": "Delta Green",
"DG.AgentNameFieldTooltip": "LAST NAME, FIRST NAME (AND ALIAS IF APPLICABLE)",
"DG.RollLuck": "Roll Luck",
"DG.Luck": "Luck",
"DG.FallbackText.ProfessionAndOrRank": "PROFESSION (RANK IF APPLICABLE)",
"DG.Skills.accounting": "Accounting",
"DG.Skills.alertness": "Alterness",
"DG.Skills.anthropology": "Anthropology",
"DG.Skills.archeology": "Archeology",
"DG.Skills.artillery": "Artillery",
"DG.Skills.athletics": "Athletics",
"DG.Skills.bureaucracy": "Bureaucracy",
"DG.Skills.computer_science": "Computer Science",
"DG.Skills.criminology": "Criminology",
"DG.Skills.demolitions": "Demolitions",
"DG.Skills.disguise": "Disguise",
"DG.Skills.dodge": "Dodge",
"DG.Skills.drive": "Drive",
"DG.Skills.firearms": "Firearms",
"DG.Skills.first_aid": "First Aid",
"DG.Skills.forensics": "Forensics",
"DG.Skills.heavy_machiner": "Heavy Machinery",
"DG.Skills.heavy_weapons": "Heavy Weapons",
"DG.Skills.history": "History",
"DG.Skills.humint": "HUMINT",
"DG.Skills.law": "Law",
"DG.Skills.medicine": "Medicine",
"DG.Skills.melee_weapons": "Melee Weapons",
"DG.Skills.navigate": "Navigate",
"DG.Skills.occult": "Occult",
"DG.Skills.persuade": "Persuade",
"DG.Skills.pharmacy": "Pharmacy",
"DG.Skills.psychotherapy": "Psychotherapy",
"DG.Skills.ride": "Ride",
"DG.Skills.search": "Search",
"DG.Skills.sigint": "SIGINT",
"DG.Skills.stealth": "Stealth",
"DG.Skills.surgery": "Surgery",
"DG.Skills.survival": "Survival",
"DG.Skills.swim": "Swim",
"DG.Skills.unarmed_combat": "Unarmed Combat",
"DG.Skills.unnatural": "Unnatural",
"DG.Skills.AddTypedOrCustomSkill": "Add Typed or Custom Skill",
"DG.Skills.AddSkill": "Add Skill",
"DG.Skills.SkillGroup": "Skill Group",
"DG.Skills.SkillName": "Skill Name",
"DG.TypeSkills.Art": "Art",
"DG.TypeSkills.Craft": "Craft",
"DG.TypeSkills.ForeignLanguage": "Foreign Language",
"DG.TypeSkills.MilitaryScience": "Military Science",
"DG.TypeSkills.Pilot": "Pilot",
"DG.TypeSkills.Science": "Science",
"DG.TypeSkills.Other": "Other",
"DG.Attributes.HP": "HP",
"DG.Attributes.WP": "WP",
"DG.Attributes.SAN": "SAN",
"DG.Attributes.str": "STR",
"DG.Attributes.con": "CON",
"DG.Attributes.dex": "DEX",
"DG.Attributes.int": "INT",
"DG.Attributes.pow": "POW",
"DG.Attributes.cha": "CHA",
"DG.Navigation.Skills": "Skills",
"DG.Navigation.Physical": "Physical",
"DG.Navigation.Mental": "Mental",
"DG.Navigation.Gear": "Gear",
"DG.Navigation.CV": "C.V.",
"DG.Navigation.Contacts": "Contacts",
"DG.Roll.Rolling": "Rolling",
"DG.Roll.Target": "Target: ",
"DG.Roll.Success": "Success",
"DG.Roll.Failure": "Failure",
"DG.Roll.Critical": "Critical",
"DG.Roll.Lethality": "Lethality",
"DG.Roll.Lethal": "Lethal",
"DG.Roll.For": "For",
"DG.Roll.Damage": "Damage",
"DG.Roll.RollingDamageFor": "Rolling DAMAGE for",
"DG.Roll.Or": "Or",
"DG.Physical.Wounds": "Wounds",
"DG.Physical.FirstAidLabel": "First Aid Has Already Been Attempted: ",
"DG.Generic.AddButtonLabel": "Add",
"DG.Mental.BreakingPoint": "Breaking Point: ",
"DG.Mental.Reset": "Reset",
"DG.Mental.SanityLossIncidentsLabel": "Incidents of SAN Loss Without Going Insane",
"DG.Mental.Violence": "Violence",
"DG.Mental.Helplessness": "Helplessness",
"DG.Mental.AdaptedToViolence": "Adapted to Violence",
"DG.Mental.AdaptedToHelplessness": "Adapted to Helplessness",
"DG.Mental.Motivations": "Motivations",
"DG.Mental.Disorders": "Disorders",
"DG.Gear.Weapons": "WEAPONS",
"DG.Gear.Armor": "ARMOR",
"DG.Gear.OtherGear": "OTHER GEAR",
"DG.Gear.Name": "Name",
"DG.Gear.DamageOrLethality": "Damage/Lethality",
"DG.Gear.ArmorPiercing": "Armor Piercing",
"DG.Gear.ArmorRating": "Armor Rating",
"DG.Gear.Equipped": "EQUIPPED",
"DG.CV.Sex": "Sex",
"DG.CV.SexPlaceholder": "Sex",
"DG.CV.AgeAndDoB": "Age and D.O.B.",
"DG.CV.AgeAndDoBPlaceholder": "Age & Date of Birth",
"DG.CV.Employer": "Employer",
"DG.CV.EmployerPlaceholder": "Employer or Work History",
"DG.CV.Nationality": "Nationality",
"DG.CV.NationalityPlaceholder": "Nationality",
"DG.CV.Education": "Education",
"DG.CV.EducationPlaceholder": "Education",
"DG.CV.PhysicalDescriptionLabel": "Physical Description/Notes",
"DG.Bonds.Bond": "Bond",
"DG.Bonds.Name": "Name",
"DG.Bonds.Score": "Score",
"DG.Bonds.NewBond": "New Bond",
"DG.ItemTypes.weapon": "Weapon",
"DG.ItemTypes.armor": "Armor",
"DG.ItemTypes.motivation": "Motivation",
"DG.ItemTypes.bond": "Bond",
"DG.ItemTypes.gear": "Gear",
"DG.ItemTypes.NewPrefix": "New ",
"DG.Tooltip.HP": "Hit points, a character becomes unconsious at 2 HP, and dies at 0 HP.",
"DG.Tooltip.MaximumHP": "Maximum health is the average of STR + CON, rounded UP.",
"DG.Tooltip.WP": "Willpower Points are mental fuel. Agents require Willpower Points to keep going despite exhaustion or mentally taxing situations. See page 47 of the Agent's Handbook for more detail.",
"DG.Tooltip.MaximumWP": "Maximum WP is equal to POW.",
"DG.Tooltip.SanityLabel": "Click to roll a sanity check...",
"DG.Tooltip.CurrentSanityPartOne": "Current sanity, current breaking point is ",
"DG.Tooltip.CurrentSanityPartTwo": ", click the SAN label above to roll a sanity check.",
"DG.Tooltip.MaximumSanity": "Maximum sanity is equal to 99 - the Unnatural skill.",
"DG.Tooltip.SkillLabel": "Click to roll a skill check.",
"DG.Tooltip.CannotRollSkillLabel": "A skill at 0% cannot be used. See page 28 of the Agent's Handbook.",
"DG.Tooltip.SkillFailCheckbox": "After failing a test on this skill (if proficiency is at least 1%), check this box. At the end of the session, add 1D4-1 percentage points to the skill and uncheck the box. Does not apply to the Unnatural skill. See page 29 of the Agent's Handbook.",
"DG.Tooltip.DistinguishingFeature": "Distinguishing Feature (fill out if score is 12 or higher, or 8 or lower).",
"DG.Tooltip.x5AttributeLabel": "Click to roll a x5 check.",
"DG.Tooltip.FirstAidAttempted": "Once an agent receives first aid, they cannot benefit from it again until they are damaged again."
}