more localization
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# System Documentation
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(Under construction, will expand later, for now just list some helpful notes)
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## Rolling Checks
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Most labels can be clicked to roll a check or test of some kind.
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Most labels can be clicked to roll a check or test of some kind. If they can be clicked, they should glow red when the mouse is hovered over them.
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* Click on _SAN_ (label above current/max sanity) to roll a Sanity check.
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* Click on any of the skill labels (such as _Accounting_) to roll a skill test.
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@@ -132,5 +132,20 @@
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"DG.ItemTypes.motivation": "Motivation",
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"DG.ItemTypes.bond": "Bond",
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"DG.ItemTypes.gear": "Gear",
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"DG.ItemTypes.NewPrefix": "New "
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"DG.ItemTypes.NewPrefix": "New ",
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"DG.Tooltip.HP": "Hit points, a character becomes unconsious at 2 HP, and dies at 0 HP.",
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"DG.Tooltip.MaximumHP": "Maximum health is the average of STR + CON, rounded UP.",
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"DG.Tooltip.WP": "Willpower Points are mental fuel. Agents require Willpower Points to keep going despite exhaustion or mentally taxing situations. See page 47 of the Agent's Handbook for more detail.",
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"DG.Tooltip.MaximumWP": "Maximum WP is equal to POW.",
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"DG.Tooltip.SanityLabel": "Click to roll a sanity check...",
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"DG.Tooltip.CurrentSanityPartOne": "Current sanity, current breaking point is ",
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"DG.Tooltip.CurrentSanityPartTwo": ", click the SAN label above to roll a sanity check.",
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"DG.Tooltip.MaximumSanity": "Maximum sanity is equal to 99 - the Unnatural skill.",
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"DG.Tooltip.SkillLabel": "Click to roll a skill check.",
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"DG.Tooltip.CannotRollSkillLabel": "A skill at 0% cannot be used. See page 28 of the Agent's Handbook.",
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"DG.Tooltip.SkillFailCheckbox": "After failing a test on this skill (if proficiency is at least 1%), check this box. At the end of the session, add 1D4-1 percentage points to the skill and uncheck the box. Does not apply to the Unnatural skill. See page 29 of the Agent's Handbook.",
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"DG.Tooltip.DistinguishingFeature": "Distinguishing Feature (fill out if score is 12 or higher, or 8 or lower).",
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"DG.Tooltip.x5AttributeLabel": "Click to roll a x5 check.",
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"DG.Tooltip.FirstAidAttempted": "Once an agent receives first aid, they cannot benefit from it again until they are damaged again."
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}
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@@ -132,5 +132,20 @@
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"DG.ItemTypes.motivation": "モチベーション",
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"DG.ItemTypes.bond": "絆",
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"DG.ItemTypes.gear": "装備",
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"DG.ItemTypes.NewPrefix": "新"
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"DG.ItemTypes.NewPrefix": "新",
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"DG.Tooltip.HP": "2HPにエージェントは気を失い、0HPに死ぬ。",
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"DG.Tooltip.MaximumHP": "最大のヒットポイントは筋力と耐久力の平均(切り上げする)。",
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"DG.Tooltip.WP": "WPとは精神の燃料。疲れた時と精神的に厳しい時に必要です。",
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"DG.Tooltip.MaximumWP": "最大のWPは判断力と同じです。",
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"DG.Tooltip.SanityLabel": "クリックと、正気を試す...",
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"DG.Tooltip.CurrentSanityPartOne": "今の精神の安定のレベル、今のブレーキポイントは",
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"DG.Tooltip.CurrentSanityPartTwo": "、上の正気をクリックと正気を試す。",
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"DG.Tooltip.MaximumSanity": "最大の正気は99-不自然のスキルです。",
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"DG.Tooltip.SkillLabel": "スキルを試す。",
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"DG.Tooltip.CannotRollSkillLabel": "スキルが0である場合、そのスキルはつかえません、そして試すと失敗します。",
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"DG.Tooltip.SkillFailCheckbox": "スキルを試して、失敗する場合、そのスキルが1以上このボックスをチェックします。",
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"DG.Tooltip.DistinguishingFeature": "特徴の説明 (スコアは13以上それとも8以下のみ、このフィールドに説明を書きます)。",
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"DG.Tooltip.x5AttributeLabel": "アトリビュートx5のテストをします",
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"DG.Tooltip.FirstAidAttempted": "応急処置を受けたエージェントはまたダメージを受けるまでには応急処置は効きません。"
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}
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@@ -22,37 +22,37 @@
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{{!-- HP --}}
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<div class="resource flex-group-center">
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<label for="data.health.value" class="resource-label" title="Hit points, a character becomes unconsious at 2 HP, and dies at 0 HP.">{{localize 'DG.Attributes.HP' }}</label>
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<label for="data.health.value" class="resource-label" title="{{localize 'DG.Tooltip.HP'}}">{{localize 'DG.Attributes.HP' }}</label>
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<div class="resource-content flexrow flex-center flex-between">
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<input type="text" name="data.health.value" value="{{data.health.value}}" data-dtype="Number"/>
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<span> / </span>
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<span title="Maximum health is the average of STR + CON, rounded UP." class="max-attribute-value-label">{{numberFormat data.health.max decimals=0 sign=false}}</span>
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<span title="{{localize 'DG.Tooltip.MaximumHP'}}" class="max-attribute-value-label">{{numberFormat data.health.max decimals=0 sign=false}}</span>
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</div>
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</div>
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{{!-- WP --}}
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<div class="resource flex-group-center">
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<label for="data.wp.value" class="resource-label"
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title="Willpower Points are mental fuel. Agents require Willpower Points to keep going despite exhaustion or mentally taxing situations. See page 47 of the Agent's Handbook for more detail."
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title="{{localize 'DG.Tooltip.WP'}}"
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>{{localize 'DG.Attributes.WP' }}</label>
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<div class="resource-content flexrow flex-center flex-between">
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<input type="text" name="data.wp.value" value="{{data.wp.value}}" data-dtype="Number"/>
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<span> / </span>
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<span class="max-attribute-value-label" title="Maximum WP is equal to POW.">{{numberFormat data.wp.max decimals=0 sign=false}}</span>
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<span class="max-attribute-value-label" title="{{localize 'DG.Tooltip.MaximumWP'}}">{{numberFormat data.wp.max decimals=0 sign=false}}</span>
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</div>
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</div>
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{{!-- Sanity --}}
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<div class="resource flex-group-center">
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<label for="data.wp.value" class="resource-label rollable"
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data-rolltype="sanity" data-roll="d100" data-target="sanity" data-label="SAN" title="Click to roll a sanity check..."
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data-rolltype="sanity" data-roll="d100" data-target="sanity" data-label="SAN" title="{{localize 'DG.Tooltip.SanityLabel'}}"
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>{{localize 'DG.Attributes.SAN' }}</label>
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<div class="resource-content flexrow flex-center flex-between">
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<input type="text" name="data.sanity.value" value="{{data.sanity.value}}" data-dtype="Number"
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title="Current sanity, current breaking point is {{data.sanity.currentBreakingPoint}}, click the SAN label above to roll a sanity check."
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title="{{localize 'DG.Tooltip.CurrentSanityPartOne'}}{{data.sanity.currentBreakingPoint}}{{localize 'DG.Tooltip.CurrentSanityPartTwo'}}"
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/>
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<span> / </span>
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<span title="Maximum sanity is equal to 99 - the Unnatural skill." class="max-attribute-value-label">{{numberFormat data.sanity.max decimals=0 sign=false}}</span>
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<span title="{{localize 'DG.Tooltip.MaximumSanity'}}" class="max-attribute-value-label">{{numberFormat data.sanity.max decimals=0 sign=false}}</span>
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</div>
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</div>
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</div>
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@@ -78,15 +78,15 @@
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<div class="grid grid-3col">
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{{#each data.skills as |skill key|}}
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<div class="flexrow flex-group-center">
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<label class="{{if_gt skill.proficiency 0 'rollable' 'not-rollable'}} skill-label" data-rolltype="skill" data-roll="d100" data-target="{{skill.proficiency}}" data-label="{{localize (concat 'DG.Skills.' key)}}" for="data.skills.{{key}}.value"
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{{#if skill.proficiency}}title="Click to roll a skill check."{{/if}}
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{{#unless skill.proficiency}}title="A skill at 0% cannot be used. See page 28 of the Agent's Handbook."{{/unless}}
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<label class="{{if_gt skill.proficiency 0 'rollable' 'not-rollable'}} skill-label" data-rolltype="skill" data-roll="d100" data-target="{{skill.proficiency}}" data-label="{{localize (concat 'DG.Skills.' key)}}" for="data.skills.{{key}}.value"
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{{#if skill.proficiency}}title="{{localize 'DG.Tooltip.SkillLabel'}}"{{/if}}
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{{#unless skill.proficiency}}title="{{localize 'DG.Tooltip.CannotRollSkillLabel'}}"{{/unless}}
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>
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{{ localize (concat "DG.Skills." key) }}
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</label>
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<input class="percentile-skill-input" type="text" name="data.skills.{{key}}.proficiency" value="{{skill.proficiency}}" data-dtype="Number"/>
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<input type="checkbox" name="data.skills.{{key}}.failure" {{checked skill.failure}} data-dtype="Boolean" {{#if skill.cannotBeImprovedByFailure}} disabled {{/if}}
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title="After failing a test on this skill (if proficiency is at least 1%), check this box. At the end of the session, add 1D4-1 percentage points to the skill and uncheck the box. Does not apply to the Unnatural skill. See page 29 of the Agent's Handbook."
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title="{{localize 'DG.Tooltip.SkillFailCheckbox'}}"
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/>
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</div>
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{{/each}}
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@@ -100,8 +100,8 @@
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{{#each data.typedSkills as |skill key|}}
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<div class="item flexrow flex-group-center">
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<label class="{{if_gt skill.proficiency 0 'rollable' 'not-rollable'}} skill-label" data-rolltype="skill" data-roll="d100" data-target="{{skill.proficiency}}" data-label="{{skill.label}}"
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{{#if skill.proficiency}}title="Click to roll a skill check."{{/if}}
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{{#unless skill.proficiency}}title="A skill at 0% cannot be used. See page 28 of the Agent's Handbook."{{/unless}}
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{{#if skill.proficiency}}title="{{localize 'DG.Tooltip.SkillLabel'}}"{{/if}}
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{{#unless skill.proficiency}}title="{{localize 'DG.Tooltip.CannotRollSkillLabel'}}"{{/unless}}
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>
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{{skill.group}} ({{skill.label}})
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</label>
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<div class="flex-group-center">
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<div class="horizontal-flex-column">
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<div class="flexrow" style="padding: 5px;">
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<label class="rollable" data-rolltype="statistic.x5" data-roll="d100" data-target="statistic.x5" data-label="{{key}}" title="Click to roll a x5 check." for="data.statistics.{{key}}.value" class="resource-label">{{localize (concat 'DG.Attributes.' key)}}</label>
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<label class="rollable" data-rolltype="statistic.x5" data-roll="d100" data-target="statistic.x5" data-label="{{key}}" title="{{localize 'DG.Tooltip.x5AttributeLabel'}}" for="data.statistics.{{key}}.value" class="resource-label">{{localize (concat 'DG.Attributes.' key)}}</label>
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<input type="text" name="data.statistics.{{key}}.value" value="{{statistic.value}}" data-dtype="Number"/>
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<span >({{numberFormat statistic.x5 decimals=0 sign=false}}%)</span>
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</div>
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<div >
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<input type="text" name="data.statistics.{{key}}.distinguishing_feature" value="{{statistic.distinguishing_feature}}" data-dtype="String" />
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<input type="text" name="data.statistics.{{key}}.distinguishing_feature" value="{{statistic.distinguishing_feature}}" data-dtype="String" title="{{localize 'DG.Tooltip.DistinguishingFeature'}}" />
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</div>
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</div>
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</div>
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<div>
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<div class="first-aid-received-section">
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<label class="bolded-label"
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title="Once an agent receives first aid, they cannot benefit from it again until they are damaged again."
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title="{{localize 'DG.Tooltip.FirstAidAttempted'}}"
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>{{localize 'DG.Physical.FirstAidLabel'}}</label>
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<input class="labeled-resource-checkbox" type="checkbox" name="data.physical.firstAidAttempted" {{checked data.physical.firstAidAttempted}} data-dtype="Boolean" />
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<input class="labeled-resource-checkbox" type="checkbox" name="data.physical.firstAidAttempted" {{checked data.physical.firstAidAttempted}} data-dtype="Boolean" title="{{localize 'DG.Tooltip.FirstAidAttempted'}}" />
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</div>
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<div>
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<label class="bolded-label">{{localize 'DG.Physical.Wounds'}}</label>
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