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DeltaGreen/lang/cn.json
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{
"DG.SystemName": "绿色三角洲",
"DG.AgentNameFieldTooltip": "姓氏, 名字 (如适用则包括别名)",
"DG.RollLuck": "幸运检定",
"DG.Luck": "幸运",
"DG.FallbackText.ProfessionAndOrRank": "职业(如适用则包括职位)",
"DG.Skills.accounting": "会计",
"DG.Skills.alertness": "警觉",
"DG.Skills.anthropology": "人类学",
"DG.Skills.archeology": "考古学",
"DG.Skills.artillery": "炮术",
"DG.Skills.athletics": "运动",
"DG.Skills.bureaucracy": "行政",
"DG.Skills.computer_science": "计算机科学",
"DG.Skills.criminology": "犯罪学",
"DG.Skills.demolitions": "爆破",
"DG.Skills.disguise": "乔装",
"DG.Skills.dodge": "闪避",
"DG.Skills.drive": "机动车驾驶",
"DG.Skills.firearms": "射击",
"DG.Skills.first_aid": "急救",
"DG.Skills.forensics": "法证学",
"DG.Skills.heavy_machiner": "重型机械",
"DG.Skills.heavy_weapons": "重型武器",
"DG.Skills.history": "历史",
"DG.Skills.humint": "人源情报",
"DG.Skills.law": "法律",
"DG.Skills.medicine": "医学",
"DG.Skills.melee_weapons": "近战武器",
"DG.Skills.navigate": "导航",
"DG.Skills.occult": "神秘学",
"DG.Skills.persuade": "说服",
"DG.Skills.pharmacy": "药学",
"DG.Skills.psychotherapy": "精神治疗",
"DG.Skills.ride": "骑术",
"DG.Skills.search": "搜寻",
"DG.Skills.sigint": "信号情报",
"DG.Skills.stealth": "潜藏",
"DG.Skills.surgery": "手术",
"DG.Skills.survival": "生存",
"DG.Skills.swim": "游泳",
"DG.Skills.unarmed_combat": "徒手搏斗",
"DG.Skills.unnatural": "非自然知识",
"DG.Skills.flight": "飞机",
"DG.TypeSkills.Subskills.Painting": "绘画",
"DG.Skills.AddTypedOrCustomSkill": "Add Typed/Custom Skill",
"DG.Skills.AddSkill": "Add Skill",
"DG.Skills.Apply": "Apply",
"DG.Skills.ApplySkillImprovements": "添加类型/自定义技能",
"DG.Skills.ApplySkillImprovementsChatFlavor": "应用技能成长",
"DG.Skills.ApplySkillImprovementsDialogLabel": "按以下公式进行技能成长:",
"DG.Skills.ApplySkillImprovementsDialogEffectsFollowing": "影响一下技能:",
"DG.Skills.ApplySkillImprovementsWarning": "没有失败过的技能可以成长.",
"DG.Skills.EditTypedOrCustomSkill": "编辑类型或自定义技能",
"DG.Skills.EditSkill": "编辑技能",
"DG.Skills.SkillGroup": "技能组别",
"DG.Skills.SkillName": "技能名称",
"DG.TypeSkills.Art": "艺术",
"DG.TypeSkills.Craft": "工艺",
"DG.TypeSkills.ForeignLanguage": "外语",
"DG.TypeSkills.MilitaryScience": "军事科学",
"DG.TypeSkills.Pilot": "特种载具",
"DG.TypeSkills.Science": "科学",
"DG.TypeSkills.Other": "其他",
"DG.SpecialTraining.Dialog.CreateSpecialTraining": "添加特训",
"DG.SpecialTraining.Dialog.DropDown.CustomSkills": "Custom自定义/类别 技能",
"DG.SpecialTraining.Dialog.DropDown.Skills": "技能",
"DG.SpecialTraining.Dialog.DropDown.Statistics": "统计",
"DG.SpecialTraining.Dialog.EditSpecialTraining": "编辑特训",
"DG.SpecialTraining.Dialog.NameLabel": "名称",
"DG.SpecialTraining.Dialog.SkillLabel": "技能货属性",
"DG.SpecialTraining.Dialog.Title": "创建/编辑特训",
"DG.Attributes.HP": "HP",
"DG.Attributes.WP": "WP",
"DG.Attributes.SAN": "理智",
"DG.Attributes.str": "力量",
"DG.Attributes.con": "体质",
"DG.Attributes.dex": "敏捷",
"DG.Attributes.int": "智力",
"DG.Attributes.pow": "意志",
"DG.Attributes.cha": "魅力",
"DG.Navigation.Skills": "技能",
"DG.Navigation.Physical": "健康",
"DG.Navigation.Mental": "精神",
"DG.Navigation.Gear": "装备",
"DG.Navigation.CV": "个人情况",
"DG.Navigation.Contacts": "重要关系",
"DG.About.OnlineHelp": "System Documentation on (ONLINE)",
"DG.About.OnlineHelpTooltip": "Launch browser with online GitHub help.",
"DG.About.OnlineBugTracker": "Questions, Bug Reports or Feature Requests (ONLINE)",
"DG.About.OnlineBugTrackerTooltip": "Launch browser with GitHub issue tracker.",
"DG.Roll.Rolling": "正在掷骰",
"DG.Roll.Target": "需求: ",
"DG.Roll.Success": "成功",
"DG.Roll.Failure": "失败",
"DG.Roll.Critical": "大成功",
"DG.Roll.Lethality": "致死等级",
"DG.Roll.Lethal": "致死",
"DG.Roll.For": "目标",
"DG.Roll.Damage": "伤害",
"DG.Roll.RollingDamageFor": "正在为以下目标掷伤害骰",
"DG.Roll.Or": "或",
"DG.Roll.Roll": "掷骰",
"DG.Physical.Wounds": "伤口",
"DG.Physical.FirstAidLabel": "已尝试急救: ",
"DG.Physical.Exhausted": "精疲力尽:",
"DG.Physical.ExhaustionPenalty": "惩罚:",
"DG.Generic.AddButtonLabel": "添加",
"DG.Mental.BreakingPoint": "崩溃点: ",
"DG.Mental.Reset": "重置",
"DG.Mental.SanityLossIncidentsLabel": "未陷入疯狂的理智损失事件",
"DG.Mental.Violence": "暴力行为",
"DG.Mental.Helplessness": "无力感",
"DG.Mental.AdaptedToViolence": "适应暴力行为",
"DG.Mental.AdaptedToHelplessness": "适应无力感",
"DG.Mental.Motivations": "人生动力",
"DG.Mental.Disorders": "Disorder",
"DG.Gear.Weapons": "武器",
"DG.Gear.Armor": "护甲",
"DG.Gear.OtherGear": "其他装备",
"DG.Gear.Name": "名称",
"DG.Gear.DamageOrLethality": "伤害/致死",
"DG.Gear.ArmorPiercing": "护甲开销",
"DG.Gear.ArmorRating": "护甲等级",
"DG.Gear.Equipped": "已装备",
"DG.CV.Sex": "性别",
"DG.CV.SexPlaceholder": "性别",
"DG.CV.AgeAndDoB": "年龄和出生日期.",
"DG.CV.AgeAndDoBPlaceholder": "年龄和出生日期.",
"DG.CV.Employer": "雇主",
"DG.CV.EmployerPlaceholder": "雇主或工作历史",
"DG.CV.Nationality": "国籍",
"DG.CV.NationalityPlaceholder": "国籍",
"DG.CV.Education": "教育",
"DG.CV.EducationPlaceholder": "教育或培训",
"DG.Bonds.Bond": "重要关系",
"DG.Bonds.Name": "名称",
"DG.Bonds.Score": "关系值",
"DG.Bonds.NewBond": "新关系",
"DG.Attributes.desc.HP": "体力,体力降到2点时,你的特工会陷入昏迷。体力降到0点时,你的特工会死亡。",
"DG.Tooltip.MaximumHP": "体力等于力量加上体质,除以二并向上取整。",
"DG.Attributes.desc.WP": "毅力(WP):毅力代表精神耐受度。特工需要毅力来克服疲劳或精神消耗的情况。(详见47页的毅力一节)",
"DG.Tooltip.MaximumWP": "最大毅力等于意志。",
"DG.Attributes.desc.SAN": "点击进行理智检定",
"DG.Tooltip.CurrentSanityPartOne": "当前理智, 当前崩溃点是 ",
"DG.Tooltip.CurrentSanityPartTwo": ", 点击上方的SAN标签进行理智检定。",
"DG.Tooltip.MaximumSanity": "最大理智等于99减去非自然知识技能.",
"DG.Tooltip.SkillLabel": "点击进行技能检定。",
"DG.Tooltip.CannotRollSkillLabel": "特工不能使用一个0%的技能。详见《特工手册》第28页。",
"DG.Tooltip.SkillFailCheckbox": "在这个技能检定失败后(如果熟练度至少为1%),勾选此框。在会话结束时,为该技能增加1D4百分点并取消勾选。不适用于非自然知识或仪式技能。详见《特工手册》第29页",
"DG.Tooltip.DistinguishingFeature": "特征 (如果属性小于9或高于12则填写).",
"DG.Tooltip.x5AttributeLabel": "点击进行一次X5的检定",
"DG.Tooltip.FirstAidAttempted": "当你的特工受到急救后,无论成功失败,直到他下次受到伤害前该特工都无法再次被急救。",
"DG.Tooltip.AdaptedToViolence": ",适应暴力行为意味着你的特工的共情能力受到损伤。这导致魅力永久损失1D6点,同时所有重要关系损失等量的关系值。",
"DG.Tooltip.AdaptedToHelplessness": "适应无力感意味着你的特工做事的动力受到了损伤。这导致意志永久损失1D6点。",
"DG.Tooltip.ToggleEquippedState": "点击切换此物品是否已装备。",
"DG.Tooltip.Exhaustion": "一名特工在工作太长时间后,或是面临极端的危险或受伤却没有得到休息后,将变得精疲力尽。其适用的时机取决于掌局者,但彻夜不眠,或是在损失理智或体力后拒绝休息,应当导致精疲力尽。",
"DG.Gear.Expense.NA": "N/A or None",
"DG.Gear.Expense.Incidental": "细微开销",
"DG.Gear.Expense.Standard": "常规开销",
"DG.Gear.Expense.Unusual": "显著开销",
"DG.Gear.Expense.Major": "重大开销",
"DG.Gear.Expense.Extreme": "极端开销",
"DG.ItemWindow.Bonds.Description": "描述/发展",
"DG.ItemWindow.Bonds.ScoreTooltip": "A更高的关系值代表特工与重要关系之间的联系更强。",
"DG.ItemWindow.Motivations.Attributes": "属性",
"DG.ItemWindow.Motivations.Motivation": "人生动机",
"DG.ItemWindow.Motivations.Description": "描述/笔记",
"DG.ItemWindow.Motivations.Disorder": "精神疾病",
"DG.ItemWindow.Motivations.IsDisorder": "是 精神疾病",
"DG.ItemWindow.Motivations.MotivationNameTooltip": "驱动角色的东西。",
"DG.ItemWindow.Motivations.DisorderNameTooltip": "一项精神障碍在达到崩溃点后取代一项动机.",
"DG.ItemWindow.Motivations.IsDisorderTooltip": "如果添加精神疾病,或现有动机因获得精神障碍而失去,请勾选此项。",
"DG.ItemWindow.Motivations.DisorderHasBeenCured": "精神疾病已被 \"治愈\"",
"DG.ItemWindow.Motivations.DisorderHasBeenCuredTooltip": "心理治疗幸运骰的大成功可以 '治愈' 精神疾病。但它可能在下次达到崩溃点时再次出现。参见《特工手册》第78-79页的心理治疗部分",
"DG.ItemWindow.Gear.Attributes": "属性",
"DG.ItemWindow.Gear.Description": "描述",
"DG.ItemWindow.Gear.NamePlaceholder": "名称",
"DG.ItemWindow.Gear.Expense": "开销",
"DG.ItemWindow.Gear.Equipped": "已装备",
"DG.ItemWindow.Armor.Description": "描述",
"DG.ItemWindow.Armor.NamePlaceholder": "名称",
"DG.ItemWindow.Armor.ArmorRating": "护甲等级",
"DG.ItemWindow.Armor.Expense": "开销",
"DG.ItemWindow.Armor.Equipped": "已装备",
"DG.ItemWindow.Weapons.Description": "描述",
"DG.ItemWindow.Weapons.NamePlaceholder": "名称",
"DG.ItemWindow.Weapons.Skill": "技能",
"DG.ItemWindow.Weapons.Expense": "开销",
"DG.ItemWindow.Weapons.Damage": "伤害",
"DG.ItemWindow.Weapons.Lethality": "致死等级",
"DG.ItemWindow.Weapons.IsLethality": "是否致死",
"DG.ItemWindow.Weapons.LethalityTooltip": "致死武器有机会立即杀死目标。掷D100而不是伤害骰。如果不致死,则造成伤害,就像结果是2d10掷骰一样,第一个d10上的'00'等于10",
"DG.ItemWindow.Weapons.IsLethalityTooltip": "如果武器有致死等级 % 与之相关,请勾选此项",
"DG.ItemWindow.Weapons.ArmorPiercing": "穿甲",
"DG.ItemWindow.Weapons.Ammo": "弹药 (数量/类别)",
"DG.ItemWindow.Weapons.Range": "射程",
"DG.ItemWindow.Weapons.KillRadius": "击杀半径",
"DG.ModifySkillRollDialogue.Title": "修改掷骰",
"DG.ModifySkillRollDialogue.Test": "测试:",
"DG.ModifySkillRollDialogue.OriginalTarget": "初始目标:",
"DG.ModifySkillRollDialogue.TargetModifier": "修改目标:",
"DG.ModifySkillRollDialogue.ModifierTooltip": "在这里给出正面或负面修正,以增加/减少技能检定的目标值。",
"DG.ModifyDamageRollDialogue.Weapon": "武器:",
"DG.ModifyDamageRollDialogue.OuterModifierTooltip": "使用此字段修改公式的外部部分,例如将结果加倍。",
"DG.ModifyDamageRollDialogue.InnerModifierTooltip": "使用此字段添加固定修正值,如'+1'或另一个骰子项,如'+1d4'。",
"DG.Roll.Inhuman": "非人类",
"DG.Tooltip.BreakPoint": "当前崩溃点,当当前理智降至或低于此值时重置。初始崩溃点等于初始理智减去意志。",
"DG.Tooltip.BreakPointReset": "将崩溃点重置为新的理智减去意志。",
"DG.Skills.ritual": "仪式",
"DG.RollMode": "掷骰模式",
"DG.Bonds.Relationship": "关系",
"DG.Sheet.BlockHeaders.Attributes": "属性",
"DG.Sheet.BlockHeaders.Statistics": "统计",
"DG.Sheet.BlockHeaders.PhysicalDescriptionNotes": "外貌描述 / 笔记",
"DG.Sheet.BlockHeaders.SkillsAndTraining": "技能与特训",
"DG.Sheet.BlockHeaders.Injuries": "伤害",
"DG.Sheet.BlockHeaders.BreakingPointAndAdaptations": "崩溃点和适应",
"DG.Sheet.BlockHeaders.MotivationsAndDisorders": "动机和精神疾病",
"DG.Sheet.BlockHeaders.PersonalInfoCV": "个人信息 / 简历",
"DG.Sheet.BlockHeaders.BondsRelationshipsContacts": "重要关系 / 关系 / 联系人",
"DG.UnnaturalSheet.HideUntrainedSkillsLabel": "隐藏未训练技能",
"DG.UnnaturalSheet.NotesLabel": "笔记",
"DG.UnnaturalSheet.ShortDescriptionFallbackText": "生物或生物类型的描述",
"DG.UnnaturalSheet.ShowUntrainedSkillsLabel": "显示未训练技能",
"DG.UnnaturalSheet.Tabs.NotesTabLabel": "技能 & 笔记",
"DG.UnnaturalSheet.Tabs.ItemsTabLabel": "攻击 & 能力",
"DG.NPCSheet.BreakPointAbbreviation": "BP",
"DG.ImpossibleLanscapes.IHaveSeenThe": "我看见祂了",
"DG.ImpossibleLanscapes.YellowSign": "黄印",
"DG.ImpossibleLanscapes.CorruptionFirstHalf": "腐化",
"DG.ImpossibleLanscapes.CorruptionSecondHalf": "tion",
"DG.ImpossibleLanscapes.Gift": "天赋",
"DG.ImpossibleLanscapes.Insight": "洞察",
"DG.VehicleSheet.NotesTabName": "笔记",
"DG.VehicleSheet.GearTabName": "装备",
"DG.VehicleSheet.NotesLabel": "笔记",
"DG.VehicleSheet.DescriptionPlaceHolder": "载具描述",
"DG.Generic.CheckDamagedBondsBoxUntilNextHomeScene": "Check a damaged Bond's box until the next Home Scene ends.",
"DG.Generic.ClearAll": "Clear Checks",
"DG.Generic.SanDamage": "理智损失",
"DG.ItemWindow.Weapons.CustomSkillTarget": "目标",
"DG.ItemWindow.Weapons.SkillModifier": "技能修正",
"DG.ItemWindow.Custom": "自定义",
"TYPES.Actor.agent": "特工",
"TYPES.Actor.npc": "NPC",
"TYPES.Actor.unnatural": "非自然",
"TYPES.Actor.vehicle": "载具",
"TYPES.Item.armor": "护甲",
"TYPES.Item.bond": "重要关系",
"TYPES.Item.gear": "装备",
"TYPES.Item.motivation": "人生动机",
"TYPES.Item.weapon": "武器",
"TYPES.Item.tome": "典籍",
"TYPES.Item.ritual": "仪式",
"DG.Gear.Tomes": "典籍",
"DG.Gear.Rituals": "仪式",
"DG.Tomes.Name": "名称",
"DG.Ritual.Name": "名称",
"DG.Tome.Name": "名称",
"DG.ItemWindow.Tome.Description": "描述",
"DG.ItemWindow.Tome.LanguagePlaceholder": "语言",
"DG.ItemWindow.Tome.StudyTime": "学习时长",
"DG.ItemWindow.Tome.OccultIncrease": "神秘学技能增加",
"DG.ItemWindow.Tome.UnnaturalIncrease": "非自然知识技能增加",
"DG.ItemWindow.Tome.StudySanityDamage": "学习的理智损失",
"DG.ItemWindow.Tome.HandlerOnlyTabHeader": "仅掌局者可见",
"DG.ItemWindow.Tome.HandlerNotes": "掌局者笔记",
"DG.ItemWindow.Ritual.ActivationSanityDamage": "激活造成的理智损失",
"DG.ItemWindow.Ritual.ActivationTime": "激活耗时",
"DG.ItemWindow.Ritual.ActivationCosts": "激活代价",
"DG.ItemWindow.Ritual.StudyTime": "学习时长",
"DG.ItemWindow.Ritual.LearnedSanityDamage": "学习造成的理智损失"
}