followed advised procedures for editor handlesbars (see https://foundryvtt.com/article/v10-text-editor/); fixed incorrect reference in npc/unnatural sheet .htmls causing 'hide untrained' skills to work incorrectly
57 lines
1.5 KiB
JavaScript
57 lines
1.5 KiB
JavaScript
/**
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* Extend the basic ItemSheet with some very simple modifications
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* @extends {ItemSheet}
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*/
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export class DeltaGreenItemSheet extends ItemSheet {
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/** @override */
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static get defaultOptions() {
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return mergeObject(super.defaultOptions, {
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classes: ["deltagreen", "sheet", "item"],
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width: 520,
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height: 480,
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "attributes" }]
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});
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}
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/** @override */
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get template() {
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const path = "systems/deltagreen/templates/item";
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// unique item sheet by type, like `weapon-sheet.html`.
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return `${path}/item-${this.item.type}-sheet.html`;
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}
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/* -------------------------------------------- */
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/** @override */
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async getData() {
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const data = super.getData();
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data.enrichedDescription = await TextEditor.enrichHTML(this.object.system.description, {async: true});
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return data;
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}
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/* -------------------------------------------- */
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/** @override */
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setPosition(options = {}) {
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const position = super.setPosition(options);
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const sheetBody = this.element.find(".sheet-body");
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const bodyHeight = position.height - 192;
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sheetBody.css("height", bodyHeight);
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return position;
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}
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/* -------------------------------------------- */
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/** @override */
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activateListeners(html) {
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super.activateListeners(html);
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// Everything below here is only needed if the sheet is editable
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if (!this.options.editable) return;
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// Roll handlers, click handlers, etc. would go here.
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}
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}
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