fixed incorrect references in item sheet .htmls causing sheets to not work;
followed advised procedures for editor handlesbars (see https://foundryvtt.com/article/v10-text-editor/); fixed incorrect reference in npc/unnatural sheet .htmls causing 'hide untrained' skills to work incorrectly
This commit is contained in:
@@ -47,13 +47,24 @@ export class DeltaGreenActorSheet extends ActorSheet {
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}
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/** @override */
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getData() {
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async getData() {
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const data = super.getData();
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// Prepare items.
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if (this.actor.type == 'agent') {
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this._prepareCharacterItems(data);
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}
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switch (this.actor.type) {
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case "agent":
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data.enrichedDescription = await TextEditor.enrichHTML(this.object.system.physicalDescription, {async: true});
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break;
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case "npc":
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case "unnatural":
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data.enrichedDescription = await TextEditor.enrichHTML(this.object.system.notes, {async: true});
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break;
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default:
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}
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return data;
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}
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@@ -25,8 +25,9 @@ export class DeltaGreenItemSheet extends ItemSheet {
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/* -------------------------------------------- */
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/** @override */
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getData() {
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async getData() {
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const data = super.getData();
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data.enrichedDescription = await TextEditor.enrichHTML(this.object.system.description, {async: true});
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return data;
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}
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@@ -50,5 +50,5 @@
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</div>
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<div class="editor-host">
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{{editor actor.system.physicalDescription target="system.physicalDescription" button=true owner=owner editable=editable}}
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{{editor enrichedDescription target="system.physicalDescription" button=true owner=owner editable=editable}}
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</div>
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@@ -13,7 +13,7 @@
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<h1 class="charname"><input name="name" type="text" value="{{actor.name}}" title="{{localize 'DG.AgentNameFieldTooltip' }}"/></h1>
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</div>
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<div>
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<h2 class="profession"><input name="system.biography.profession" type="text" value="{{system.biography.profession}}" placeholder="{{localize 'DG.FallbackText.ProfessionAndOrRank'}}"/></h1>
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<h2 class="profession"><input name="system.biography.profession" type="text" value="{{actor.system.biography.profession}}" placeholder="{{localize 'DG.FallbackText.ProfessionAndOrRank'}}"/></h1>
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</div>
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</div>
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</div>
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@@ -1,5 +1,4 @@
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<form class="{{cssClass}} {{getFontFamilySystemSettingClass}} flexcol" autocomplete="off">
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{{!-- Sheet Header --}}
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<header class="sheet-header">
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@@ -91,7 +90,7 @@
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{{!-- Checkbox to hide/show skills that are at zero --}}
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<div>
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<span class="resource-label" for="system.showUntrainedSkills">{{localize 'DG.UnnaturalSheet.HideUntrainedSkillsLabel'}}:</label>
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<input class="labeled-resource-checkbox" type="checkbox" name="system.showUntrainedSkills" {{checked system.showUntrainedSkills}} data-dtype="Boolean" />
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<input class="labeled-resource-checkbox" type="checkbox" name="system.showUntrainedSkills" {{checked actor.system.showUntrainedSkills}} data-dtype="Boolean" />
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</div>
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<div class="grid grid-3col">
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@@ -143,7 +142,7 @@
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</div>
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<div class="unnatural-notes-section">
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<div class="editor-host">
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{{editor actor.system.notes target="system.notes" button=true owner=owner editable=editable}}
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{{editor enrichedDescription target="system.notes" button=true owner=owner editable=editable}}
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</div>
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</div>
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@@ -1,5 +1,4 @@
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<form class="{{cssClass}} {{getFontFamilySystemSettingClass}} flexcol" autocomplete="off">
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{{!-- Sheet Header --}}
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<header class="sheet-header">
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@@ -88,7 +87,7 @@
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{{!-- Checkbox to hide/show skills that are at zero --}}
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<div>
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<span class="resource-label" for="system.showUntrainedSkills">{{localize 'DG.UnnaturalSheet.HideUntrainedSkillsLabel'}}:</label>
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<input class="labeled-resource-checkbox" type="checkbox" name="system.showUntrainedSkills" {{checked system.showUntrainedSkills}} data-dtype="Boolean" />
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<input class="labeled-resource-checkbox" type="checkbox" name="system.showUntrainedSkills" {{checked actor.system.showUntrainedSkills}} data-dtype="Boolean" />
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</div>
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<div class="grid grid-3col">
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@@ -140,7 +139,7 @@
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</div>
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<div class="unnatural-notes-section">
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<div class="editor-host">
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{{editor actor.system.notes target="system.notes" button=true owner=owner editable=editable}}
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{{editor enrichedDescription target="system.notes" button=true owner=owner editable=editable}}
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</div>
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</div>
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@@ -11,22 +11,22 @@
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<span class="resource-label">{{localize 'DG.ItemWindow.Armor.Expense'}}:</span>
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<select name="system.expense" >
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<option {{#if_eq system.expense 'Incidental'}}selected{{/if_eq}} value="Incidental">{{localize 'DG.Gear.Expense.Incidental'}}</option>
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<option {{#if_eq system.expense 'Standard'}}selected{{/if_eq}} value="Standard">{{localize 'DG.Gear.Expense.Standard'}}</option>
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<option {{#if_eq system.expense 'Unusual'}}selected{{/if_eq}} value="Unusual">{{localize 'DG.Gear.Expense.Unusual'}}</option>
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<option {{#if_eq system.expense 'Major'}}selected{{/if_eq}} value="Major">{{localize 'DG.Gear.Expense.Major'}}</option>
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<option {{#if_eq system.expense 'Extreme'}}selected{{/if_eq}} value="Extreme">{{localize 'DG.Gear.Expense.Extreme'}}</option>
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<option {{#if_eq item.system.expense 'Incidental'}}selected{{/if_eq}} value="Incidental">{{localize 'DG.Gear.Expense.Incidental'}}</option>
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<option {{#if_eq item.system.expense 'Standard'}}selected{{/if_eq}} value="Standard">{{localize 'DG.Gear.Expense.Standard'}}</option>
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<option {{#if_eq item.system.expense 'Unusual'}}selected{{/if_eq}} value="Unusual">{{localize 'DG.Gear.Expense.Unusual'}}</option>
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<option {{#if_eq item.system.expense 'Major'}}selected{{/if_eq}} value="Major">{{localize 'DG.Gear.Expense.Major'}}</option>
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<option {{#if_eq item.system.expense 'Extreme'}}selected{{/if_eq}} value="Extreme">{{localize 'DG.Gear.Expense.Extreme'}}</option>
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</select>
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<span class="resource-label">{{localize 'DG.ItemWindow.Armor.Equipped'}}:</span>
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<input class="labeled-resource-checkbox" type="checkbox" name="system.equipped" {{checked system.equipped}} data-dtype="Boolean" />
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<input class="labeled-resource-checkbox" type="checkbox" name="system.equipped" {{checked item.system.equipped}} data-dtype="Boolean" />
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</div>
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</div>
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<div class="armor-sheet-secondary-grid-2col">
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<span class="resource-label">{{localize 'DG.ItemWindow.Armor.ArmorRating'}}:</span>
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<input class="item-sheet-short-input" type="text" name="system.protection" value="{{system.protection}}" data-dtype="Number"/>
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<input class="item-sheet-short-input" type="text" name="system.protection" value="{{item.system.protection}}" data-dtype="Number"/>
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</div>
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</header>
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@@ -41,7 +41,7 @@
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{{!-- Description Tab --}}
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<div class="tab" data-group="primary" data-tab="description">
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{{editor system.description target="system.description" button=true owner=owner editable=editable}}
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{{editor enrichedDescription target="system.description" button=true owner=owner editable=editable}}
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</div>
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</section>
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</form>
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@@ -9,12 +9,12 @@
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<!-- <label class="resource-label">{{localize 'DG.Bonds.Score'}}</label> -->
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<span class="resource-label">{{localize 'DG.Bonds.Score'}}:</span>
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<input type="text" name="system.score" value="{{system.score}}" data-dtype="Number"
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<input type="text" name="system.score" value="{{item.system.score}}" data-dtype="Number"
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title="{{localize 'DG.ItemWindow.Bonds.ScoreTooltip'}}"
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/>
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<span class="resource-label">{{localize 'DG.Bonds.Relationship'}}:</span>
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<input type="text" name="system.relationship" value="{{system.relationship}}" data-dtype="String" />
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<input type="text" name="system.relationship" value="{{item.system.relationship}}" data-dtype="String" />
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</div>
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</div>
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@@ -30,7 +30,7 @@
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{{!-- Description Tab --}}
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<div class="tab" data-group="primary" data-tab="description">
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{{editor system.description target="system.description" button=true owner=owner editable=editable}}
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{{editor enrichedDescription target="system.description" button=true owner=owner editable=editable}}
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</div>
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</section>
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</form>
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@@ -12,15 +12,15 @@
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<span class="resource-label">{{localize 'DG.ItemWindow.Gear.Expense'}}:</span>
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<select name="system.expense" >
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<option {{#if_eq system.expense 'Incidental'}}selected{{/if_eq}} value="Incidental">{{localize 'DG.Gear.Expense.Incidental'}}</option>
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<option {{#if_eq system.expense 'Standard'}}selected{{/if_eq}} value="Standard">{{localize 'DG.Gear.Expense.Standard'}}</option>
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<option {{#if_eq system.expense 'Unusual'}}selected{{/if_eq}} value="Unusual">{{localize 'DG.Gear.Expense.Unusual'}}</option>
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<option {{#if_eq system.expense 'Major'}}selected{{/if_eq}} value="Major">{{localize 'DG.Gear.Expense.Major'}}</option>
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<option {{#if_eq system.expense 'Extreme'}}selected{{/if_eq}} value="Extreme">{{localize 'DG.Gear.Expense.Extreme'}}</option>
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<option {{#if_eq item.system.expense 'Incidental'}}selected{{/if_eq}} value="Incidental">{{localize 'DG.Gear.Expense.Incidental'}}</option>
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<option {{#if_eq item.system.expense 'Standard'}}selected{{/if_eq}} value="Standard">{{localize 'DG.Gear.Expense.Standard'}}</option>
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<option {{#if_eq item.system.expense 'Unusual'}}selected{{/if_eq}} value="Unusual">{{localize 'DG.Gear.Expense.Unusual'}}</option>
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<option {{#if_eq item.system.expense 'Major'}}selected{{/if_eq}} value="Major">{{localize 'DG.Gear.Expense.Major'}}</option>
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<option {{#if_eq item.system.expense 'Extreme'}}selected{{/if_eq}} value="Extreme">{{localize 'DG.Gear.Expense.Extreme'}}</option>
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</select>
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<span class="resource-label">{{localize 'DG.ItemWindow.Gear.Equipped'}}:</span>
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<input class="labeled-resource-checkbox" type="checkbox" name="system.equipped" {{checked system.equipped}} data-dtype="Boolean" />
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<input class="labeled-resource-checkbox" type="checkbox" name="system.equipped" {{checked item.system.equipped}} data-dtype="Boolean" />
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</div>
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</div>
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@@ -38,7 +38,7 @@
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{{!-- Description Tab --}}
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<div class="tab" data-group="primary" data-tab="description">
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{{editor system.description target="system.description" button=true owner=owner editable=editable}}
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{{editor enrichedDescription target="system.description" button=true owner=owner editable=editable}}
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</div>
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</section>
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@@ -13,7 +13,7 @@
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<div class="motivation-sheet-horizontal-grid-2col">
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<span class="resource-label">{{localize 'DG.ItemWindow.Motivations.IsDisorder'}}:</span>
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<input type="checkbox" name="system.crossedOut" {{checked system.crossedOut}} data-dtype="Boolean"
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<input type="checkbox" name="system.crossedOut" {{checked item.system.crossedOut}} data-dtype="Boolean"
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title="{{localize 'DG.ItemWindow.Motivations.IsDisorderTooltip'}}"
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/>
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@@ -25,7 +25,7 @@
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title="{{localize 'DG.ItemWindow.Motivations.MotivationNameTooltip'}}"
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{{!-- If a motivation has been crossed off after a breaking point, do a strikeout on it and disable it. --}}
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{{#if system.crossedOut}}
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{{#if item.system.crossedOut}}
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style="text-decoration: line-through;"
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disabled
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{{/if}}
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@@ -33,17 +33,17 @@
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{{!-- Only Show the Disorders Section if Motivation Lost Checked --}}
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{{#if system.crossedOut}}
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{{#if item.system.crossedOut}}
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<span class="resource-label">{{localize 'DG.ItemWindow.Motivations.Disorder'}}:</span>
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<input type="text" name="system.disorder" value="{{system.disorder}}" data-dtype="String"
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<input type="text" name="system.disorder" value="{{item.system.disorder}}" data-dtype="String"
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title="{{localize 'DG.ItemWindow.Motivations.DisorderNameTooltip'}}"
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/>
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<span class="resource-label">{{localize 'DG.ItemWindow.Motivations.DisorderHasBeenCured'}}: </span>
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<input class="labeled-resource-checkbox" type="checkbox" name="system.disorderCured" {{checked system.disorderCured}} data-dtype="Boolean"
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<input class="labeled-resource-checkbox" type="checkbox" name="system.disorderCured" {{checked item.system.disorderCured}} data-dtype="Boolean"
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title="{{localize 'DG.ItemWindow.Motivations.DisorderHasBeenCuredTooltip'}}"
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/>
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@@ -54,7 +54,7 @@
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</div>
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<div class="tab attributes" data-group="primary" data-tab="description">
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{{editor system.description target="system.description" button=true owner=owner editable=editable}}
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{{editor enrichedDescription target="system.description" button=true owner=owner editable=editable}}
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</div>
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</section>
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@@ -11,15 +11,15 @@
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<span class="resource-label">{{localize 'DG.ItemWindow.Weapons.Expense'}}:</span>
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<select name="system.expense" >
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<option {{#if_eq system.expense 'Incidental'}}selected{{/if_eq}} value="Incidental">{{localize 'DG.Gear.Expense.Incidental'}}</option>
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<option {{#if_eq system.expense 'Standard'}}selected{{/if_eq}} value="Standard">{{localize 'DG.Gear.Expense.Standard'}}</option>
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<option {{#if_eq system.expense 'Unusual'}}selected{{/if_eq}} value="Unusual">{{localize 'DG.Gear.Expense.Unusual'}}</option>
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<option {{#if_eq system.expense 'Major'}}selected{{/if_eq}} value="Major">{{localize 'DG.Gear.Expense.Major'}}</option>
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<option {{#if_eq system.expense 'Extreme'}}selected{{/if_eq}} value="Extreme">{{localize 'DG.Gear.Expense.Extreme'}}</option>
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<option {{#if_eq item.system.expense 'Incidental'}}selected{{/if_eq}} value="Incidental">{{localize 'DG.Gear.Expense.Incidental'}}</option>
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<option {{#if_eq item.system.expense 'Standard'}}selected{{/if_eq}} value="Standard">{{localize 'DG.Gear.Expense.Standard'}}</option>
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<option {{#if_eq item.system.expense 'Unusual'}}selected{{/if_eq}} value="Unusual">{{localize 'DG.Gear.Expense.Unusual'}}</option>
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<option {{#if_eq item.system.expense 'Major'}}selected{{/if_eq}} value="Major">{{localize 'DG.Gear.Expense.Major'}}</option>
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<option {{#if_eq item.system.expense 'Extreme'}}selected{{/if_eq}} value="Extreme">{{localize 'DG.Gear.Expense.Extreme'}}</option>
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</select>
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<span class="resource-label">{{localize 'DG.ItemWindow.Gear.Equipped'}}:</span>
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<input class="labeled-resource-checkbox" type="checkbox" name="system.equipped" {{checked system.equipped}} data-dtype="Boolean" />
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<input class="labeled-resource-checkbox" type="checkbox" name="system.equipped" {{checked item.system.equipped}} data-dtype="Boolean" />
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</div>
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</div>
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@@ -30,56 +30,56 @@
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<span class="resource-label">{{localize 'DG.ItemWindow.Weapons.Skill'}}:</span>
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<select name="system.skill" >
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<option {{#if_eq system.skill 'firearms'}}selected{{/if_eq}} value="firearms">{{localize 'DG.Skills.firearms'}}</option>
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<option {{#if_eq system.skill 'melee_weapons'}}selected{{/if_eq}} value="melee_weapons">{{localize 'DG.Skills.melee_weapons'}}</option>
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<option {{#if_eq system.skill 'unarmed_combat'}}selected{{/if_eq}} value="unarmed_combat">{{localize 'DG.Skills.unarmed_combat'}}</option>
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<option {{#if_eq system.skill 'heavy_weapons'}}selected{{/if_eq}} value="heavy_weapons">{{localize 'DG.Skills.heavy_weapons'}}</option>
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<option {{#if_eq system.skill 'athletics'}}selected{{/if_eq}} value="athletics">{{localize 'DG.Skills.athletics'}}</option>
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<option {{#if_eq system.skill 'demolitions'}}selected{{/if_eq}} value="demolitions">{{localize 'DG.Skills.demolitions'}}</option>
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<option {{#if_eq system.skill 'artillery'}}selected{{/if_eq}} value="artillery">{{localize 'DG.Skills.artillery'}}</option>
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<option {{#if_eq system.skill 'str'}}selected{{/if_eq}} value="str">{{localize 'DG.Attributes.str'}}x5</option>
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<option {{#if_eq system.skill 'con'}}selected{{/if_eq}} value="con">{{localize 'DG.Attributes.con'}}x5</option>
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<option {{#if_eq system.skill 'dex'}}selected{{/if_eq}} value="dex">{{localize 'DG.Attributes.dex'}}x5</option>
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<option {{#if_eq system.skill 'int'}}selected{{/if_eq}} value="int">{{localize 'DG.Attributes.int'}}x5</option>
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<option {{#if_eq system.skill 'pow'}}selected{{/if_eq}} value="pow">{{localize 'DG.Attributes.pow'}}x5</option>
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<option {{#if_eq system.skill 'cha'}}selected{{/if_eq}} value="cha">{{localize 'DG.Attributes.cha'}}x5</option>
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<option {{#if_eq item.system.skill 'firearms'}}selected{{/if_eq}} value="firearms">{{localize 'DG.Skills.firearms'}}</option>
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<option {{#if_eq item.system.skill 'melee_weapons'}}selected{{/if_eq}} value="melee_weapons">{{localize 'DG.Skills.melee_weapons'}}</option>
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<option {{#if_eq item.system.skill 'unarmed_combat'}}selected{{/if_eq}} value="unarmed_combat">{{localize 'DG.Skills.unarmed_combat'}}</option>
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<option {{#if_eq item.system.skill 'heavy_weapons'}}selected{{/if_eq}} value="heavy_weapons">{{localize 'DG.Skills.heavy_weapons'}}</option>
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<option {{#if_eq item.system.skill 'athletics'}}selected{{/if_eq}} value="athletics">{{localize 'DG.Skills.athletics'}}</option>
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<option {{#if_eq item.system.skill 'demolitions'}}selected{{/if_eq}} value="demolitions">{{localize 'DG.Skills.demolitions'}}</option>
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<option {{#if_eq item.system.skill 'artillery'}}selected{{/if_eq}} value="artillery">{{localize 'DG.Skills.artillery'}}</option>
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<option {{#if_eq item.system.skill 'str'}}selected{{/if_eq}} value="str">{{localize 'DG.Attributes.str'}}x5</option>
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<option {{#if_eq item.system.skill 'con'}}selected{{/if_eq}} value="con">{{localize 'DG.Attributes.con'}}x5</option>
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<option {{#if_eq item.system.skill 'dex'}}selected{{/if_eq}} value="dex">{{localize 'DG.Attributes.dex'}}x5</option>
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<option {{#if_eq item.system.skill 'int'}}selected{{/if_eq}} value="int">{{localize 'DG.Attributes.int'}}x5</option>
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<option {{#if_eq item.system.skill 'pow'}}selected{{/if_eq}} value="pow">{{localize 'DG.Attributes.pow'}}x5</option>
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<option {{#if_eq item.system.skill 'cha'}}selected{{/if_eq}} value="cha">{{localize 'DG.Attributes.cha'}}x5</option>
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</select>
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<span class="resource-label">{{localize 'DG.ItemWindow.Weapons.IsLethality'}}:</span>
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<input class="labeled-resource-checkbox" type="checkbox" name="system.isLethal" {{checked system.isLethal}} data-dtype="Boolean"
|
||||
<input class="labeled-resource-checkbox" type="checkbox" name="system.isLethal" {{checked item.system.isLethal}} data-dtype="Boolean"
|
||||
title="{{localize 'DG.ItemWindow.Weapons.IsLethalityTooltip'}}"
|
||||
/>
|
||||
|
||||
<span class="resource-label">{{localize 'DG.ItemWindow.Weapons.KillRadius'}}:</span>
|
||||
<input type="text" name="system.killRadius" value="{{system.killRadius}}" data-dtype="String"/>
|
||||
<input type="text" name="system.killRadius" value="{{item.system.killRadius}}" data-dtype="String"/>
|
||||
|
||||
</div>
|
||||
|
||||
<div class="weapon-sheet-horizontal-grid-right-2col">
|
||||
|
||||
<span class="resource-label">{{localize 'DG.ItemWindow.Weapons.Range'}}:</span>
|
||||
<input type="text" name="system.range" value="{{system.range}}" data-dtype="String"/>
|
||||
<input type="text" name="system.range" value="{{item.system.range}}" data-dtype="String"/>
|
||||
|
||||
{{!-- If a weapon is 'Lethal', need to show the d100% Lethality input, otherwise only show the regular Damage formula (e.g. 1D6, 1D4+2, etc...) --}}
|
||||
|
||||
{{#unless system.isLethal}}
|
||||
{{#unless item.system.isLethal}}
|
||||
|
||||
<span class="resource-label">{{localize 'DG.ItemWindow.Weapons.Damage'}}:</span>
|
||||
<input type="text" name="system.damage" value="{{system.damage}}" data-dtype="String"/>
|
||||
<input type="text" name="system.damage" value="{{item.system.damage}}" data-dtype="String"/>
|
||||
|
||||
{{/unless}}
|
||||
|
||||
{{#if system.isLethal}}
|
||||
{{#if item.system.isLethal}}
|
||||
|
||||
<span class="resource-label">{{localize 'DG.ItemWindow.Weapons.Lethality'}} %:</span>
|
||||
<input class="" type="text" name="system.lethality" value="{{system.lethality}}" data-dtype="Number"
|
||||
<input class="" type="text" name="system.lethality" value="{{item.system.lethality}}" data-dtype="Number"
|
||||
title="{{localize 'DG.ItemWindow.Weapons.LethalityTooltip'}}"
|
||||
/>
|
||||
|
||||
{{/if}}
|
||||
|
||||
<span class="resource-label">{{localize 'DG.ItemWindow.Weapons.ArmorPiercing'}}:</span>
|
||||
<input type="text" name="system.armorPiercing" value="{{system.armorPiercing}}" data-dtype="Number"/>
|
||||
<input type="text" name="system.armorPiercing" value="{{item.system.armorPiercing}}" data-dtype="Number"/>
|
||||
|
||||
</div>
|
||||
|
||||
@@ -87,7 +87,7 @@
|
||||
|
||||
<div class="weapon-sheet-secondary-grid-2col">
|
||||
<span class="resource-label">{{localize 'DG.ItemWindow.Weapons.Ammo'}}:</span>
|
||||
<input type="text" name="system.ammo" value="{{system.ammo}}" data-dtype="String"/>
|
||||
<input type="text" name="system.ammo" value="{{item.system.ammo}}" data-dtype="String"/>
|
||||
</div>
|
||||
|
||||
</header>
|
||||
@@ -103,7 +103,7 @@
|
||||
|
||||
{{!-- Description Tab --}}
|
||||
<div class="tab" data-group="primary" data-tab="description">
|
||||
{{editor system.description target="system.description" button=true owner=owner editable=editable}}
|
||||
{{editor enrichedDescription target="system.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
</section>
|
||||
</form>
|
||||
|
||||
Reference in New Issue
Block a user