Robust pause overlay + PNG NPC tokens — v2.0.3

The radar-scope pause overlay only applied via the renderGamePause hook,
which does not fire on every pause toggle path — pressing Space after an
unpause could show Foundry's default GAME PAUSED. The overlay injector is
now idempotent and wired to renderGamePause AND pauseGame (plus a ready
check), so the scope applies on every toggle; verified across repeated
unpause/pause cycles.

Also rasterize the three FALSE ALARM NPC tokens (Rostova, Changed Vance,
the Tear) to 1024px PNGs, matching the map fix in v2.0.1.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-07-16 22:16:11 +01:00
co-authored by Claude Fable 5
parent ff13de2ca5
commit 7d684ffdb2
9 changed files with 43 additions and 22 deletions
+1 -1
View File
@@ -15,7 +15,7 @@
"discord": "jalensailin"
}
],
"version": "2.0.2",
"version": "2.0.3",
"compatibility": {
"minimum": "13",
"verified": "14",