Replace the accordion with a pager: the sidebar is now a tab list and
exactly one section renders at a time as its own page - no more single
long scroll. Adds Prev/Next buttons labelled with the neighbouring
page names, arrow-key paging, last-open-page persistence, and search
that dims non-matching tabs with Enter jumping to the first match
(Escape clears). All trackers, clue ticks and notes unchanged.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Every part is now a collapsible card - all closed on load, click a header
or nav entry to open (state persists per section). Search auto-opens
matching sections; Open/Close-all buttons added.
Content substantially expanded throughout: Provost phone-call read-aloud
with Q&A, road/diner beats, cold-exposure clock, cruiser/compound detail,
d6 dread beats, tiered console work with the uplink dilemma, Agnes
dialogue lines, round-by-round Congregation script, pond/Baptism rules,
Vance's 5-segment wiring-clock (with tracker), backward-manual lines,
concrete generator/transformer procedures, implosion escape, expanded
cover-up tasks with a d6 complications table, player-questions Q&A, an
Improv Toolkit (name/sensory/static banks), tonight's environmental
rules, and a tickable half-hour Dawn Clock (21:00-06:30).
HP-bar animation moved from width to transform:scaleX.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Single self-contained HTML file (documentation/false-alarm-gm-screen.html):
sidebar navigation across the whole scenario (briefing, all scenes incl.
the Congregation midpoint, climax, cover-up, NPC stat blocks, the truth,
world/timeline, SAN quick-ref), full-text search (/), per-section GM
notes, clue checklists, NPC HP trackers, and an editable agent/cell
tracker - all persisted in localStorage with JSON export/import for
moving between computers. No dependencies, works offline, print-safe.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>