A complete, importable 3-4 hour Delta Green scenario (packs/false-alarm,
Adventure type). Importing creates four 'Operation FALSE ALARM' folders and:
- 3 actors: Dr. Rostova (npc, frozen), Deputy Vance Changed (unnatural),
The Tear (unnatural, firearms-immune, 1D6/1D20 SAN).
- 6 items: service pistol (3 rounds missing), pipe wrench, corrupted data
drive, keycard, thermite, cold-weather kit.
- 7 journals: player briefing + 3 image handouts (radar log, static
waveform, the tear) + 3 GM guides (scenes/clues, NPCs/threat, cover-up).
- 3 scenes with blueprint white-on-black maps and placed NPC tokens:
the compound, the server room, the radar dome.
All art is hand-authored SVG in the classified-dossier house style
(assets/adventures/false-alarm). Verified importing cleanly in an isolated
Foundry: folders, actors, journals and mapped scenes all materialise.
Also drop an invalid prototypeToken.sight override from the agent build.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Add the eight black-and-white pencil bust portraits (PNG, 768px) to
assets/tokens and point each agent's img and prototypeToken at its portrait.
Build script now resolves .png. sips on the target Mac cannot emit WebP,
so PNG is used.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Eight ready-to-play agents spanning the combat spectrum, each with stats,
skills, a bio, employer/education, two bonds, and appropriate firearms:
- SITKA (Special Operator, elite) ... MERCER (Forensic Scientist, support).
All are combat-capable (firearms 40-80). Registered as packs/field-agents.
Portraits: agents use a neutral placeholder token; build/gen-field-agents.mjs
auto-wires per-agent pencil portraits from assets/tokens/<name>.webp once
present (see assets/tokens/README.md for filenames). Build script committed
for reproducibility.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>