- Percentile roll cards: outcome banners (crit/success/failure) with icons
and margin-of-success text instead of color-only inline styles.
- Damage and lethality cards: Apply Damage / Apply Lethality buttons that
hit targeted or selected tokens, auto-subtracting equipped armor
protection reduced by the weapon's armor-piercing value.
- Sanity damage cards: apply buttons for success/failure loss with GM
whispers for temporary insanity (5+), breaking point crossings, and 0 SAN.
- Ammo: weapon ammo is now numeric with a magazine capacity; attack rolls
expend a round (ammoTracking setting, default on), gear tab shows an
ammo column with a reload control, compendium weapons carry capacities.
- CSS: drop live Google Fonts imports (offline reliability); DG2 styles
with dark-theme support.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>