Chat rework:
- Roll cards are now dark 'Eyes Only' dossier cards with a classification
strip (FIELD OPERATION / THE UNNATURAL / LETHAL FORCE), roll name, and a
target chip. Message frame is colour-accented per roll variant via a
deltagreen2.variant flag set in DGRoll.toMessage and styled on
renderChatMessageHTML. Flavor lines dropped in favour of the card header.
Field Equipment compendium:
- New packs/field-equipment with 60 modern DG gear items across
surveillance, counter-surveillance, forensics, hazmat/protective,
breaching/restraint, non-lethal, and support. Each uses a bundled
white-on-black icon, carries flavourful descriptions with mechanical
bonus notes, and an Agent's Handbook expense tier. Registered in the
Delta Green pack folder.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- New characterSheetStyle option 'tactical' (default), css/dg2-tactical.css.
- Dark federal-dossier design: charcoal surfaces, olive accent, Public
Sans throughout, uppercase letterspaced name plate and section headers.
- Color-coded HP (olive) / WP (steel) / SAN (red) resource cards.
- Modern underline tab navigation; skill rows as hoverable panels with
dimmed untrained skills and olive value badges; restyled item lists,
inputs, and buttons.
- Item sheets (AppV1) carry the theme class and get matching dark styling.
- Fix: CSS selectors still targeted .deltagreen after the system-id
rename, leaving most stock sheet styling dead - renamed to .deltagreen2.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Rename system id, template/asset paths, settings namespace, and pack
references; repack compendia with corrected asset paths; point manifest
at slaguru666/DeltaGreen2. game.deltagreen API namespace kept for macro
compatibility.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>