Commit Graph
3 Commits
Author SHA1 Message Date
tevansandClaude Fable 5 b4b1bfed1e GM screen v2: accordion structure + deeply expanded content
Every part is now a collapsible card - all closed on load, click a header
or nav entry to open (state persists per section). Search auto-opens
matching sections; Open/Close-all buttons added.

Content substantially expanded throughout: Provost phone-call read-aloud
with Q&A, road/diner beats, cold-exposure clock, cruiser/compound detail,
d6 dread beats, tiered console work with the uplink dilemma, Agnes
dialogue lines, round-by-round Congregation script, pond/Baptism rules,
Vance's 5-segment wiring-clock (with tracker), backward-manual lines,
concrete generator/transformer procedures, implosion escape, expanded
cover-up tasks with a d6 complications table, player-questions Q&A, an
Improv Toolkit (name/sensory/static banks), tonight's environmental
rules, and a tickable half-hour Dawn Clock (21:00-06:30).

HP-bar animation moved from width to transform:scaleX.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-17 08:23:03 +01:00
tevansandClaude Fable 5 12da628c06 Add standalone GM screen app for Operation FALSE ALARM
Single self-contained HTML file (documentation/false-alarm-gm-screen.html):
sidebar navigation across the whole scenario (briefing, all scenes incl.
the Congregation midpoint, climax, cover-up, NPC stat blocks, the truth,
world/timeline, SAN quick-ref), full-text search (/), per-section GM
notes, clue checklists, NPC HP trackers, and an editable agent/cell
tracker - all persisted in localStorage with JSON export/import for
moving between computers. No dependencies, works offline, print-safe.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-17 00:09:00 +01:00
tevansandClaude Fable 5 7c29335b0d Baseline: Delta Green official system v1.7.0 (MIT, TheLastScrub)
Pristine copy of the installed deltagreen 1.7.0 release build.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 17:22:41 +01:00