Pause: replace the stock spinner with an animated DG2 radar scope (centre-
swept beam, phosphor trail, range rings, glinting blips) captioned MISSION
PAUSED / ALL STATIONS HOLD.
Home rule (criticalEvents automation setting, default on): when an Agent
rolls a natural 01 on a percentile test, roll 1d6 on the PROVIDENCE table
(1 = recover 1D4 SAN ... 6 = the whole cell gains +20%/1 WP); a natural 00
rolls on the CALAMITY table (1 = equipment failure ... 6 = everyone in the
scene loses SAN as something notices the cell). Events post as dramatic
gold/red dossier chat cards with the d6 attached (themed 3D dice); the
Handler applies effects. Verified both paths end-to-end in isolated Foundry.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- New characterSheetStyle option 'tactical' (default), css/dg2-tactical.css.
- Dark federal-dossier design: charcoal surfaces, olive accent, Public
Sans throughout, uppercase letterspaced name plate and section headers.
- Color-coded HP (olive) / WP (steel) / SAN (red) resource cards.
- Modern underline tab navigation; skill rows as hoverable panels with
dimmed untrained skills and olive value badges; restyled item lists,
inputs, and buttons.
- Item sheets (AppV1) carry the theme class and get matching dark styling.
- Fix: CSS selectors still targeted .deltagreen after the system-id
rename, leaving most stock sheet styling dead - renamed to .deltagreen2.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>