Commit Graph
5 Commits
Author SHA1 Message Date
tevansandClaude Fable 5 ff13de2ca5 Radar-scope pause screen + Providence/Calamity critical events — v2.0.2
Pause: replace the stock spinner with an animated DG2 radar scope (centre-
swept beam, phosphor trail, range rings, glinting blips) captioned MISSION
PAUSED / ALL STATIONS HOLD.

Home rule (criticalEvents automation setting, default on): when an Agent
rolls a natural 01 on a percentile test, roll 1d6 on the PROVIDENCE table
(1 = recover 1D4 SAN ... 6 = the whole cell gains +20%/1 WP); a natural 00
rolls on the CALAMITY table (1 = equipment failure ... 6 = everyone in the
scene loses SAN as something notices the cell). Events post as dramatic
gold/red dossier chat cards with the d6 attached (themed 3D dice); the
Handler applies effects. Verified both paths end-to-end in isolated Foundry.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-16 22:02:20 +01:00
tevansandClaude Fable 5 d5e62e08a7 Dossier chat cards + 60-item Field Equipment compendium
Chat rework:
- Roll cards are now dark 'Eyes Only' dossier cards with a classification
  strip (FIELD OPERATION / THE UNNATURAL / LETHAL FORCE), roll name, and a
  target chip. Message frame is colour-accented per roll variant via a
  deltagreen2.variant flag set in DGRoll.toMessage and styled on
  renderChatMessageHTML. Flavor lines dropped in favour of the card header.

Field Equipment compendium:
- New packs/field-equipment with 60 modern DG gear items across
  surveillance, counter-surveillance, forensics, hazmat/protective,
  breaching/restraint, non-lethal, and support. Each uses a bundled
  white-on-black icon, carries flavourful descriptions with mechanical
  bonus notes, and an Agent's Handbook expense tier. Registered in the
  Delta Green pack folder.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 21:08:39 +01:00
tevansandClaude Fable 5 7ac9357964 Add themed Dice So Nice dice: agency / lethal / unnatural
Registers three Delta Green 2 colorsets with Dice So Nice and applies them
per roll type so the dice match the moment:
- dg2-agency (olive drab, metal, cloudy, bone numerals) -> skill/stat/luck
  /weapon checks; set as the table default appearance.
- dg2-lethality (black + blood red, fire texture) -> damage and lethality.
- dg2-unnatural (void violet glass, astral texture, green glow) -> SAN
  checks, rituals, and sanity damage.

Dice are tagged in each toChat() via tagRollDice(); registration runs on
the diceSoNiceReady hook and degrades silently when DSN is absent.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 20:41:59 +01:00
tevansandClaude Fable 5 b8eb917714 Rebrand as Delta Green 2 (id: deltagreen2, v2.0.0)
Rename system id, template/asset paths, settings namespace, and pack
references; repack compendia with corrected asset paths; point manifest
at slaguru666/DeltaGreen2. game.deltagreen API namespace kept for macro
compatibility.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 17:24:42 +01:00
tevansandClaude Fable 5 7c29335b0d Baseline: Delta Green official system v1.7.0 (MIT, TheLastScrub)
Pristine copy of the installed deltagreen 1.7.0 release build.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 17:22:41 +01:00