4 Commits
Author SHA1 Message Date
tevansandClaude Fable 5 d5e62e08a7 Dossier chat cards + 60-item Field Equipment compendium
Chat rework:
- Roll cards are now dark 'Eyes Only' dossier cards with a classification
  strip (FIELD OPERATION / THE UNNATURAL / LETHAL FORCE), roll name, and a
  target chip. Message frame is colour-accented per roll variant via a
  deltagreen2.variant flag set in DGRoll.toMessage and styled on
  renderChatMessageHTML. Flavor lines dropped in favour of the card header.

Field Equipment compendium:
- New packs/field-equipment with 60 modern DG gear items across
  surveillance, counter-surveillance, forensics, hazmat/protective,
  breaching/restraint, non-lethal, and support. Each uses a bundled
  white-on-black icon, carries flavourful descriptions with mechanical
  bonus notes, and an Agent's Handbook expense tier. Registered in the
  Delta Green pack folder.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 21:08:39 +01:00
tevansandClaude Fable 5 2458ae808f Add Tactical sheet theme (new default): modern dark redesign
- New characterSheetStyle option 'tactical' (default), css/dg2-tactical.css.
- Dark federal-dossier design: charcoal surfaces, olive accent, Public
  Sans throughout, uppercase letterspaced name plate and section headers.
- Color-coded HP (olive) / WP (steel) / SAN (red) resource cards.
- Modern underline tab navigation; skill rows as hoverable panels with
  dimmed untrained skills and olive value badges; restyled item lists,
  inputs, and buttons.
- Item sheets (AppV1) carry the theme class and get matching dark styling.
- Fix: CSS selectors still targeted .deltagreen after the system-id
  rename, leaving most stock sheet styling dead - renamed to .deltagreen2.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 20:33:24 +01:00
tevansandClaude Fable 5 69e10765f2 Add GM automation: templated roll cards, apply buttons, ammo tracking
- Percentile roll cards: outcome banners (crit/success/failure) with icons
  and margin-of-success text instead of color-only inline styles.
- Damage and lethality cards: Apply Damage / Apply Lethality buttons that
  hit targeted or selected tokens, auto-subtracting equipped armor
  protection reduced by the weapon's armor-piercing value.
- Sanity damage cards: apply buttons for success/failure loss with GM
  whispers for temporary insanity (5+), breaking point crossings, and 0 SAN.
- Ammo: weapon ammo is now numeric with a magazine capacity; attack rolls
  expend a round (ammoTracking setting, default on), gear tab shows an
  ammo column with a reload control, compendium weapons carry capacities.
- CSS: drop live Google Fonts imports (offline reliability); DG2 styles
  with dark-theme support.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 17:36:30 +01:00
tevansandClaude Fable 5 7c29335b0d Baseline: Delta Green official system v1.7.0 (MIT, TheLastScrub)
Pristine copy of the installed deltagreen 1.7.0 release build.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 17:22:41 +01:00