The radar-scope pause overlay only applied via the renderGamePause hook, which does not fire on every pause toggle path — pressing Space after an unpause could show Foundry's default GAME PAUSED. The overlay injector is now idempotent and wired to renderGamePause AND pauseGame (plus a ready check), so the scope applies on every toggle; verified across repeated unpause/pause cycles. Also rasterize the three FALSE ALARM NPC tokens (Rostova, Changed Vance, the Tear) to 1024px PNGs, matching the map fix in v2.0.1. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
6 lines
429 B
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6 lines
429 B
Plaintext
2026/07/16-22:12:46.303554 1737b7000 Delete type=3 #1
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2026/07/16-22:12:46.305623 17404f000 Level-0 table #5: started
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2026/07/16-22:12:46.305975 17404f000 Level-0 table #5: 19548 bytes OK
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2026/07/16-22:12:46.306072 17404f000 Delete type=0 #3
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2026/07/16-22:12:46.306136 17404f000 Manual compaction at level-0 from '!adventures!5zf355zpx5s1ux56' @ 72057594037927935 : 1 .. '!adventures!5zf355zpx5s1ux56' @ 0 : 0; will stop at (end)
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