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DeltaGreen2/documentation
tevansandClaude Fable 5 b4b1bfed1e GM screen v2: accordion structure + deeply expanded content
Every part is now a collapsible card - all closed on load, click a header
or nav entry to open (state persists per section). Search auto-opens
matching sections; Open/Close-all buttons added.

Content substantially expanded throughout: Provost phone-call read-aloud
with Q&A, road/diner beats, cold-exposure clock, cruiser/compound detail,
d6 dread beats, tiered console work with the uplink dilemma, Agnes
dialogue lines, round-by-round Congregation script, pond/Baptism rules,
Vance's 5-segment wiring-clock (with tracker), backward-manual lines,
concrete generator/transformer procedures, implosion escape, expanded
cover-up tasks with a d6 complications table, player-questions Q&A, an
Improv Toolkit (name/sensory/static banks), tonight's environmental
rules, and a tickable half-hour Dawn Clock (21:00-06:30).

HP-bar animation moved from width to transform:scaleX.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-17 08:23:03 +01:00
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