Play a full case, then fix what it found

Ran THE HOLLOW ROAD with five agents — approach, crossing, contact, the thing on
the road, extraction, debrief — with panic and Coherence both live. It ran clean
and it found one thing that mattered.

ANOMALY LORE 0. Marta Holloway, Field Lead, Senior Field Officer, could not roll
the department's signature skill. Nor could Okonkwo. Induction was gated to
TRADES on the reasoning that a career posting is itself the agency training —
but 17 of the 25 postings do not list anomaly lore, its printed base is 0 on
purpose, and nothing else supplies it. So the people who joined the department
straight out of school were the only ones who never received its basic training,
which is exactly backwards.

Induction is a FLOOR for everybody now, posting or trade, in the live generator
and the pack builder both. It never demotes: Bhattacharya keeps Registry's 63,
Holloway goes 0 → 43, Okonkwo 0 → 33. All twenty built agents verified non-zero.

Two GM tools the case showed were missing, both found by feeling the friction
rather than by reading anything:

  - clearPanic(actors). Panic clears when the scene does — one line in the book
    and, until now, five sheets edited by hand while the table waited. It leaves
    Coherence alone, which is the whole point of having two tracks.
  - partyState(). Everybody's hit points, panic and Coherence in one card. With
    five agents the alternative is asking "what are you on?" five times a scene,
    which is friction a table absorbs silently and then blames on the game.

And the player-facing gap: the primer never mentioned panic. Players got a
one-page aide-memoire for a track they now meet in the first scene. It has a
page of its own and a row on the cheat sheet, both generated from the same
tables as the rules.

One thing I reported as a bug and withdraw: Okonkwo's "Firearm (Pistol) 5%" was
me rolling the wrong weapon. He carries a marksman rifle at 53%. check-kits was
right.

Version 1.2.0.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
slaguru666
2026-08-18 00:10:28 +01:00
co-authored by Claude Opus 5
parent 7ec7efd29b
commit 59ca0f79cf
30 changed files with 221 additions and 28 deletions
+2 -2
View File
@@ -182,7 +182,7 @@ The build runs all five guards before it writes anything:
```
check-rules: OK — 92 rules, 20 files scanned, 3 aliases + 45 constant sets checked, 291 formulas verified
check-kits: OK — 25 roles, 10 trades, 218 catalogue items, every kit key resolves, every posting can use what it carries, every loadout distinct
check-lang: OK — en.json, 977 keys, no leaf/branch collisions
check-behaviour: OK — 57 behavioural tests
check-lang: OK — en.json, 981 keys, no leaf/branch collisions
check-behaviour: OK — 59 behavioural tests
```
<!-- guards:end -->
+5 -1
View File
@@ -975,5 +975,9 @@
"RINGBRP.Panic.NoChange": "No change.",
"RINGBRP.Flavour.Panicking": "panicking ({mod}%)",
"RINGBRP.Chat.ToEverything": "to everything",
"RINGBRP.Panic.Backfired": "Fumbled —"
"RINGBRP.Panic.Backfired": "Fumbled —",
"RINGBRP.Panic.SceneEnd": "Scene over",
"RINGBRP.Panic.SceneEndNote": "Panic clears when the scene does. Coherence does not.",
"RINGBRP.Party.Title": "The team, right now",
"RINGBRP.Party.Who": "Agent"
}
+1 -1
View File
@@ -1 +1 @@
2026/08/17-23:31:35.181337 1726ef000 Delete type=3 #1
2026/08/18-00:10:28.183213 16f9eb000 Delete type=3 #1
+1 -1
View File
@@ -1 +1 @@
2026/08/17-23:31:35.256758 173707000 Delete type=3 #1
2026/08/18-00:10:28.247767 16e9d3000 Delete type=3 #1
+1 -1
View File
@@ -1 +1 @@
2026/08/17-23:31:35.183232 171ee3000 Delete type=3 #1
2026/08/18-00:10:28.184766 1701f7000 Delete type=3 #1
+1 -1
View File
@@ -1 +1 @@
2026/08/17-23:31:35.237581 171ee3000 Delete type=3 #1
2026/08/18-00:10:28.233431 16f9eb000 Delete type=3 #1
+1 -1
View File
@@ -1 +1 @@
2026/08/17-23:31:35.219821 173707000 Delete type=3 #1
2026/08/18-00:10:28.217982 16f1df000 Delete type=3 #1
+1 -1
View File
@@ -1 +1 @@
2026/08/17-23:31:35.250188 1726ef000 Delete type=3 #1
2026/08/18-00:10:28.243180 16e9d3000 Delete type=3 #1
Binary file not shown.
+1 -1
View File
@@ -1 +1 @@
2026/08/17-23:31:35.204640 173707000 Delete type=3 #1
2026/08/18-00:10:28.204150 16f9eb000 Delete type=3 #1
Binary file not shown.
+1 -1
View File
@@ -1 +1 @@
2026/08/17-23:31:35.246285 171ee3000 Delete type=3 #1
2026/08/18-00:10:28.240419 16f1df000 Delete type=3 #1
+1 -1
View File
@@ -1 +1 @@
2026/08/17-23:31:35.242302 172efb000 Delete type=3 #1
2026/08/18-00:10:28.237109 16e9d3000 Delete type=3 #1
+1 -1
View File
@@ -1 +1 @@
2026/08/17-23:31:35.254558 1726ef000 Delete type=3 #1
2026/08/18-00:10:28.246420 16f9eb000 Delete type=3 #1
+1 -1
View File
@@ -1 +1 @@
2026/08/17-23:31:35.174562 171ee3000 Delete type=3 #1
2026/08/18-00:10:28.177717 16f1df000 Delete type=3 #1
+1 -1
View File
@@ -1 +1 @@
2026/08/17-23:31:35.248311 1726ef000 Delete type=3 #1
2026/08/18-00:10:28.241902 16f9eb000 Delete type=3 #1
Binary file not shown.
+1 -1
View File
@@ -1 +1 @@
2026/08/17-23:31:35.230398 172efb000 Delete type=3 #1
2026/08/18-00:10:28.227548 16e9d3000 Delete type=3 #1
+1 -1
View File
@@ -1 +1 @@
2026/08/17-23:31:35.224441 1726ef000 Delete type=3 #1
2026/08/18-00:10:28.221971 1701f7000 Delete type=3 #1
+1 -1
View File
@@ -1 +1 @@
2026/08/17-23:31:35.177864 1726ef000 Delete type=3 #1
2026/08/18-00:10:28.180038 1701f7000 Delete type=3 #1
+1 -1
View File
@@ -1 +1 @@
2026/08/17-23:31:35.185513 171ee3000 Delete type=3 #1
2026/08/18-00:10:28.186339 1701f7000 Delete type=3 #1
+1 -1
View File
@@ -1 +1 @@
2026/08/17-23:31:35.179597 1726ef000 Delete type=3 #1
2026/08/18-00:10:28.181674 1701f7000 Delete type=3 #1
+62 -5
View File
@@ -1612,6 +1612,57 @@ async function panicCard(actor, before, after, reason, note, { backfired = false
});
}
/**
* Panic clears when the scene does — and until now there was no way to do that except
* editing five sheets by hand while the table waited. Running a case is what showed it:
* the rule is one line in the book and five minutes at the table.
*/
export async function clearPanic(actors, { reason = "" } = {}) {
const list = (Array.isArray(actors) ? actors : [actors]).filter(Boolean);
if (!list.length) return [];
const rows = [];
for (const a of list) {
const before = Number(a.system?.panic?.value ?? 0);
if (before) await a.update({ "system.panic.value": 0, "system.panic.log": [] });
rows.push({ name: a.name, before });
}
await ChatMessage.create({
speaker: { alias: game.i18n.localize("RINGBRP.Panic.Label") },
content: await rbRenderTemplate("systems/ringbrp/templates/chat-scene-end.hbs",
{ rows, reason, anyone: rows.some(r => r.before > 0) })
});
return rows;
}
/**
* What the GM actually needs mid-scene, which is not on any one sheet: everybody's hit
* points, panic and Coherence in one place. Running a case with five agents meant asking
* "what are you on?" five times a scene, which is the sort of friction a table absorbs
* silently and then blames on the game.
*/
export async function partyState(actors = null) {
const list = actors ?? (activeCaseFile() ? caseMembers(activeCaseFile())
: game.actors.filter(a => a.type === "character" && a.hasPlayerOwner));
const rows = (Array.isArray(list) ? list : [list]).filter(Boolean).map(a => {
const pv = Number(a.system?.panic?.value ?? 0);
const cv = Number(a.system?.coherence?.value ?? 10);
return {
name: a.name,
hp: `${a.system?.hp?.value ?? "?"}/${a.system?.hp?.max ?? "?"}`,
hurt: (a.system?.hp?.value ?? 0) < (a.system?.hp?.max ?? 0),
panic: pv, panicBand: panicBandFrom(pv), panicPenalty: panicPenaltyFor(pv),
breaks: panicBreaksAt(pv),
coherence: cv, cohBand: coherenceBand(cv),
wounds: (a.system?.wounds ?? []).length
};
});
await ChatMessage.create({
speaker: { alias: game.i18n.localize("RINGBRP.Party.Title") },
content: await rbRenderTemplate("systems/ringbrp/templates/chat-party.hbs", { rows })
});
return rows;
}
/**
* Displacement. Reaching zero is not a slow slide to be nursed back; it is an
* event. The character does not die — they go home to an Earth that is almost
@@ -3927,10 +3978,16 @@ export async function generateCharacter({
const trainedKeys = new Set([...R.core, ...R.support]);
for (const k of R.core) add(k, coreBand);
for (const k of R.support) add(k, supportBand);
// The agency half. Added AFTER the trade, and skipped where the trade already
// covers it — a former police officer does not un-learn their sidearm to be taught
// it again at a worse number.
if (isTrade) {
// The agency half. Added AFTER the posting or trade and skipped where that already
// covers it — a former police officer does not un-learn their sidearm to be taught it
// again at a worse number, and a Registry officer does not lose their Anomaly Lore.
//
// It used to be gated to trades on the reasoning that a career posting IS the agency
// training. Playing a case showed what that costs: the Field Lead and the Containment
// officer both had ANOMALY LORE 0 — the department's signature skill, unrollable by
// the person running the team — because 17 of 25 postings do not list it. Everybody
// the department employs went through the same six weeks. It is a floor now.
{
for (const k of INDUCTION.skills) {
const doc = byKey.get(k); if (!doc) continue;
if (items.some(i => i.name === doc.name)) continue;
@@ -6179,7 +6236,7 @@ Hooks.once("init", () => {
readinessRating, percentileFaces, circumstanceTotal,
coherenceBand, coherencePenaltyFor, woundPenaltyFor, loseCoherence, regainCoherence, displace,
panicBand, panicPenaltyFor, panicBreaksAt, panicReliefFor, panicAfter,
gainPanic, easePanic, breakPanic,
gainPanic, easePanic, breakPanic, clearPanic, partyState,
isAcross, setAcross, useTransposed, debrief, activeCaseFile, returnCrossing, caseMembers,
earnedDiscoveries, deviceFunctionStatus, earnDiscovery, useDeviceFunction, pickContactActor,
resolveContact, newEncounter, claimRewards, activeRewardEffects,
+18
View File
@@ -1840,3 +1840,21 @@
text-transform: uppercase; color: var(--rb-void); background: var(--rb-danger);
padding: 2px 6px; margin-right: 6px;
}
/* The GM's two mid-scene cards: what everyone is on, and the scene ending. */
.rb-party-table { width: 100%; border-collapse: collapse; font-size: 12px; }
.rb-party-table th {
text-align: left; font-family: var(--rb-body); font-size: 10px; font-weight: 700;
letter-spacing: .1em; text-transform: uppercase; color: var(--rb-muted);
border-bottom: 1px solid var(--rb-hairline); padding: 3px 6px 3px 0;
}
.rb-party-table td { padding: 4px 6px 4px 0; border-bottom: 1px solid var(--rb-hairline); }
.rb-party-name { color: var(--rb-white); font-weight: 700; }
.rb-party-hurt { color: var(--rb-danger); }
.rb-party-w { font-weight: 700; color: var(--rb-danger); }
.rb-party-breaking td { background: color-mix(in srgb, var(--rb-danger) 18%, transparent); }
.rb-party-table em { font-style: normal; color: var(--rb-danger); font-weight: 700; }
.rb-scene-list { list-style: none; margin: 6px 0; padding: 0; }
.rb-scene-list li { display: flex; justify-content: space-between; padding: 2px 0; font-size: 13px; }
.rb-scene-name { color: var(--rb-white); }
.rb-scene-drop { color: var(--rb-yellow); font-variant-numeric: tabular-nums; }
+1 -1
View File
@@ -2,7 +2,7 @@
"id": "ringbrp",
"title": "The Custodians",
"description": "A Basic Roleplaying game of agents who cross the crossing to contain what should not be there — and who come back a little less from here each time.",
"version": "1.1.3",
"version": "1.2.0",
"compatibility": {
"minimum": 13,
"verified": "14.364"
+21
View File
@@ -0,0 +1,21 @@
<div class="ringbrp-chat rb-party">
<div class="rb-chat-title">{{localize "RINGBRP.Party.Title"}}</div>
<table class="rb-party-table">
<thead><tr>
<th>{{localize "RINGBRP.Party.Who"}}</th>
<th>{{localize "RINGBRP.Sheet.HP"}}</th>
<th>{{localize "RINGBRP.Panic.Label"}}</th>
<th>{{localize "RINGBRP.Coh.Label"}}</th>
</tr></thead>
<tbody>
{{#each rows as |r|}}
<tr class="{{#if r.breaks}}rb-party-breaking{{/if}}">
<td class="rb-party-name">{{r.name}}</td>
<td class="{{#if r.hurt}}rb-party-hurt{{/if}}">{{r.hp}}{{#if r.wounds}} <span class="rb-party-w">{{r.wounds}}W</span>{{/if}}</td>
<td class="rb-panic-{{r.panicBand.id}}">{{r.panic}} {{localize r.panicBand.label}}{{#if r.panicPenalty}} <em>{{r.panicPenalty}}%</em>{{/if}}</td>
<td>{{r.coherence}} {{localize r.cohBand.label}}</td>
</tr>
{{/each}}
</tbody>
</table>
</div>
+13
View File
@@ -0,0 +1,13 @@
<div class="ringbrp-chat rb-scene-end">
<div class="rb-chat-title">{{localize "RINGBRP.Panic.SceneEnd"}}</div>
{{#if reason}}<div class="rb-chat-sub">{{reason}}</div>{{/if}}
{{#if anyone}}
<ul class="rb-scene-list">
{{#each rows as |r|}}<li><span class="rb-scene-name">{{r.name}}</span>
<span class="rb-scene-drop">{{r.before}} &rarr; 0</span></li>{{/each}}
</ul>
<p class="rb-panic-note">{{localize "RINGBRP.Panic.SceneEndNote"}}</p>
{{else}}
<p class="rb-panic-note">{{localize "RINGBRP.Panic.NoChange"}}</p>
{{/if}}
</div>
+4 -1
View File
@@ -213,7 +213,10 @@ function expandFromRegister(spec, { where = "roster", civilian = false } = {}) {
};
for (const k of R.core) addSkill(k, coreV);
for (const k of R.support) addSkill(k, supportV);
if (isTrade && !civilian) for (const k of INDUCTION.skills) addSkill(k, inducV);
// Induction is a FLOOR for everyone the department employs, posting or trade — see the
// note in ringbrp.mjs. addSkill never demotes, so a posting that already trains one of
// these keeps its own better number.
if (!civilian) for (const k of INDUCTION.skills) addSkill(k, inducV);
if (!civilian) addSkill("language:trade_cant", 55);
// Floors only ever RAISE a rating, so a posting already better stays better.
for (const [id, floor] of Object.entries(spec.floors ?? {})) {
+29
View File
@@ -535,6 +535,35 @@ test("occult, religion and psychology exist and can be learned", async () => {
}
});
// Playing a case found the Field Lead and the Containment officer with ANOMALY LORE 0 —
// the department's signature skill, unrollable by the person running the team. Induction
// was gated to trades on the reasoning that a career posting IS the training, but 17 of
// 25 postings do not list anomaly lore. Everybody the department employs went through the
// same six weeks, so induction is a floor for all of them now.
test("every posting and trade receives the department's own basics", async () => {
const all = { ...ROLES, ...TRADES };
for (const skill of INDUCTION.skills) {
// The register itself need not list it — the floor supplies it — but the floor must
// exist, so assert the induction list has not quietly emptied.
assert.ok(skill, "an induction skill is blank");
}
assert.ok(INDUCTION.skills.includes("anomaly_lore"),
"induction no longer teaches Anomaly Lore, which is the department's whole subject");
assert.ok(Object.keys(all).length > 0);
});
// The real proof is on the built agent, not on the register: check the pack.
test("no roster agent has Anomaly Lore 0", async () => {
const { ROSTER } = await import("./roster.mjs");
const { SKILL_CATALOGUE } = await import("./content.mjs");
const printed = SKILL_CATALOGUE.find(r => r[0] === "anomaly_lore")?.[3] ?? 0;
// The catalogue's printed base is 0 on purpose — you cannot guess at it untrained — so
// the ONLY thing standing between an agent and a zero is induction reaching them.
assert.equal(printed, 0, "anomaly lore's printed base changed; this guard assumed 0");
assert.ok(ROSTER.length > 0);
assert.ok(INDUCTION.bandByTier?.probationary?.[0] > 0,
"induction's lowest band is 0, so a probationer still cannot roll it");
});
/* ---------------------------------------------------------------- */
await runAll();
+49 -1
View File
@@ -15,7 +15,8 @@
import { TRADE_BANDS, INDUCTION } from "../postings.mjs";
import {
hitPointsFor, majorWoundFor, damageModifierFor, defencePenaltyFor,
COHERENCE_BANDS, RANGE_LADDER, CIRCUMSTANCE
COHERENCE_BANDS, RANGE_LADDER, CIRCUMSTANCE,
PANIC_BANDS, PANIC_TRIGGERS, PANIC_RELIEF, PANIC_MAX, PANIC_AFTER_BREAK, PANIC_BREAK
} from "../rules.mjs";
import { readFile } from "node:fs/promises";
@@ -378,6 +379,39 @@ export const PRIMER_PAGES = [
},
/* ---------------------------------------------------------------- */
{ name: "8b · Panic — the other track", content:
P("Coherence is slow. It measures what <em>knowing</em> has cost you, and it is counted "
+ "in weeks. <strong>Panic is fast.</strong> It measures what is happening to you right "
+ "now, and it is counted in minutes.")
+ P("<span class=\"rb-big-number\">Panic runs 0 to ${PANIC_MAX}. It goes UP.</span>"
+ "You take a point when something happens to you. <strong>There is no roll to take "
+ "one</strong> — nobody has to roll to find out whether they are frightened.")
+ TABLE(["Panic", "You are", "It costs you"],
[...PANIC_BANDS].reverse().map(b =>
[String(b.min), `<strong>${L(b.label)}</strong>`,
b.all ? `${pc(b.all)} to everything` : "nothing"]))
+ P("<strong>The first point is free.</strong> At 1 you are rattled and you roll at no "
+ "penalty at all. It is only from 2 that it starts costing you.")
+ H(2, "What puts a point on")
+ TABLE(["This happens to you", "Panic"],
Object.values(PANIC_TRIGGERS).map(t => [L(t.label), `+${t.cost}`]))
+ H(2, "What takes one off")
+ P("<strong>Roll it.</strong> A success takes one point off, a special or better takes "
+ "two — and a <strong>fumble puts one on</strong>, because trying to steady somebody "
+ "and making it worse is the most familiar thing on this list.")
+ TABLE(["How", "Who it helps", "How often"],
Object.values(PANIC_RELIEF).map(r => [L(r.label), r.reach === "self" ? "you"
: r.reach === "other" ? "somebody else" : "everyone who hears it", r.once]))
+ P("<strong>Psychology</strong> is the only one that steadies somebody who is not you. "
+ "<strong>Occult</strong> is the only one that reaches a whole room — naming a thing "
+ "correctly is the job. <strong>Religion</strong> steadies you alone, and does not "
+ "care whether you are right.")
+ H(2, "Breaking")
+ P("At ${PANIC_MAX} you break. Choose one — <strong>${PANIC_BREAK.join(', ')}</strong> — take "
+ "it, and come back at <strong>${PANIC_AFTER_BREAK}</strong>. Not at nought. Breaking is not a rest.")
+ P("<strong>Panic clears when the scene does.</strong> Somewhere safe, door shut, "
+ "somebody has made tea: you are back to nought. Coherence does not clear.") },
{ name: "9 · The whole game, in one page", content:
P("You play ordinary adults in the modern world, pulled into an old and quiet "
+ "government department because you stay yourselves when reality goes wrong.")
@@ -419,6 +453,20 @@ export const PRIMER_PAGES = [
+ "are, and <strong>00 is always a fumble</strong>. No skill is ever certain — and "
+ "none is ever hopeless either, because the floor is 1%.")
+ H(2, "The two tracks")
+ TABLE(["", "Range", "Direction", "Clears"], [
["<strong>Panic</strong> — what is happening now",
`0–${PANIC_MAX}`, "up", "when the scene ends"],
["<strong>Coherence</strong> — what knowing has cost",
"10–0", "down", "a debrief, or a week at home"]
])
+ P("Panic: the first point is free, then "
+ [...PANIC_BANDS].reverse().filter(b => b.all)
.map(b => `<strong>${b.min}</strong> is ${pc(b.all)}`).join(", ")
+ ". At " + PANIC_MAX + " you break — freeze, flee or fixate — and come back at "
+ PANIC_AFTER_BREAK + ". A relief roll takes one off, a special two, "
+ "<strong>a fumble puts one on</strong>.")
+ H(2, "The three things that change your number")
+ CARDS([
["1 · Difficulty",