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Commits
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c0d33ee81d |
Hide 9, grounded 4, vital exempt — the borough is worth 56 points again
R-254 shipped the belly rule and called +6.4 points "modest on purpose". That read the
wrong statistic. +6.4 measured whether grounding helps; the question was whether the
borough still matters, and the gap between fighting the supporter on borough ground and
off it had fallen from 60.6 points to 44.9. Half damage from every departmental weapon is
meant to be the fight's central problem, and I had quietly taken sixteen points off it
while reporting a small number about something else. Same error as R-251.
Three changes that only work together:
- hide 7 -> 9, restoring the weight on the axis that should hurt
- grounded still halves it, 9 -> 4, which an ordinary round beats
- exposedHideFor now takes the location's kind and leaves `vital` unhalved: a beast on
its belly is not presenting its chest to the floor
Measured: 28.4% on borough ground flying, 68.4% grounded, 84.6% off it — a 56.2 point gap
against 44.9 before. Predicted 28.4 / 84.3 / 55.9 before building.
The composition of the three hide functions lives in prepareDerivedData where no test
could reach it, and check-anatomy's guard 6 is deliberately one-sided so it would not
have caught the vital losing its exemption. check-behaviour now composes the same
expression from the real supporter spec and the real tables. Negative-tested four ways:
removing the exemption, un-baring the wings, removing the halving, and inflating the hide
past what a round can beat each fail it with the right message.
Cost: the supporter goes from fifth to second deadliest creature in the book (2.84 -> 3.38
down, 46.8% -> 69.3% wiped). check-lethality refused the build until that row was
deliberately re-recorded.
BESTIARY.md printed the new hide and said nothing about it halving, because the body-plan
blurb predates the rule. The README said "eight guards" in three sentences above a
generated block listing nine. Both are the signature defect in prose: a number written
down that nothing reads. Both now generate.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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97fe2704e8 |
Measure creatures over 2000 runs, not 200 (R-253)
R-252 established that a recorded figure carried several points of slack
at 200 runs and that only more runs narrows it. This is that.
Measured by taking every creature under four different base seeds and
looking at how far the four answers sat apart, which is the noise a GM
reading the bestiary is unknowingly trusting:
mean spread worst creature
200 runs 1.28 points 11.5 points
2000 runs 0.36 points 2.7 points
The worst case is what mattered. One creature's published wipe rate
could be eleven points from the same creature rolled with different
dice, on a figure printed in docs/BESTIARY.md for somebody to plan an
evening around. Under three now.
It corrected 19 of 47 published figures, mean 0.35 points: the arrears
6% -> 8.9%, the supporter 44% -> 46.8%, the nuckelavee 13.5% -> 16%.
Each was a sampling artefact printed as a property.
The cost is the part worth recording, because it is why this was never
done. I guessed "maybe a minute of build time" when I suggested it,
which was wrong by a factor of thirty and would have been a fair reason
to say no:
check-lethality alone 0.29s -> 1.88s
whole nine-guard suite 2.55s
BESTIARY.md regenerates from the baseline, so its run count follows
automatically; its header now also says the seeds are derived per
creature, since "at seed 11" stopped being the whole truth in R-252.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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ddc4f99ff4 |
Hit locations reach ordinary combat, and creatures get a body
THE DEFECT. locationFor had ONE caller in the engine, hitLocationRoll, and hitLocationRoll was called from fall, burn, detonate and burstAttack. Falling, fire, explosions and automatic fire. Nothing else. rollWeaponDamage rolled dice, printed a number and returned it, so the chat Damage button, the character sheet's damage button and the item sheet's all stopped there. A grenade knew which arm it took off. A sword did not. Every individual piece was already correct - the tables, per-location armour and coverage, disable and destroy thresholds, Major Wound, dying, death, the figure on the sheet. They simply were not joined up, which is why this reads as a wiring change rather than a new subsystem. - rollWeaponDamage now carries through to hitLocationRoll: it rolls the location, applies that location's armour, applies the wound, and handles the rest through the machinery that already owned it. Nothing here re-implements any of that - locationModeFor picks the melee or ranged column from the weapon's class. The two columns have always differed and nothing was choosing between them - with no target it does exactly what it did before and SAYS SO on a card, rather than failing quietly - burstAttack opts out with locate:false - it rolls its own location per round, and letting both fire would have applied every round of a burst twice BODY PLANS. Two new tables: quadruped (four legs, fore/hindquarters, neck, a head that is hard to reach) and winged (that, plus wings). Forequarters are the vital. DISABLE EITHER WING AND IT CANNOT FLY, which is the fight a party can win. Barghest, Kelpie and Church grim were all species "baseline" - a black dog, a horse and a grave-hound, each hit-located with two arms and a chest. Fixed. Added "The supporter", a winged heraldic beast, so the new table is exercised by real content instead of existing unused. Body plan is a NEW FIELD, not a species. A bear is not a playable people with characteristic dice and talents, so creature specs take bodyPlan and the playable species list is untouched. THE NPC SHEET had no hit locations at all - 102 lines against the character sheet's 627 - while every NPC in the game had them derived and wired to consequences. It now carries the body-plan selector, the figure, the per-location table, the condition and a GROUNDED flag. The sheet class already extended the character sheet, so it already HAD the context; the template never used it. FOUND IN PASSING, by the new guard: kind "body" - the abdomen, the trunk, the hindquarters - did nothing whatever. Its printed effect has always promised "-30% to all Physical actions and bleeding 1 hit point per round until First Aid" and the code delivered none of it, on every body plan including the humanoid default. It now bleeds 1, or 2 destroyed, exactly as bodyX says. NEW GUARD: check-anatomy. Every body plan must cover 1-20 exactly once in BOTH modes, every location must be drawn and every drawn shape must be a location, and every kind must be one locationEffectsFor acts on, has effect text for, and has a destruction outcome. Verified it fails on a d20 gap, a shapeless limb and an unhandled kind before wiring it in. Ninth guard. VERIFIED IN A RUNNING FOUNDRY, not just unit-tested: melee bar reads the Melee column and the rifle reads Ranged on the same creature; forequarters graded as a vital hit; a maxed wing set flightLost and the sheet said GROUNDED; the real chat Damage button rolled 1D20 15, found the right foreleg, applied 12 through armour, disabled the leg and took the dog from 16 to 4; and with nothing targeted nothing was touched. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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322389bc8a |
A bestiary a GM can actually read, and the defect it found immediately
Forty-six creatures and no way to look at them. They live in content.mjs, which is source code, and in the compendium, which shows one actor at a time behind two clicks. A GM prepping a case can browse neither, so in practice the bestiary was whatever the GM happened to remember writing. docs/BESTIARY.md is generated, never hand-written, for the reason the rules journal is generated from rules.mjs: a reference that can disagree with the thing it references is worse than no reference. It opens with a one-page table sorted by how much of a party each creature puts on the floor - the part that gets printed - then an entry each with characteristics, attack, the POWER line pulled out of the tactics, and the measured figure read straight from the lethality baseline. Every number is derived, so the document cannot drift, and check-lethality already refuses the build if the measurements move. IT FOUND SOMETHING IN ITS FIRST RUN. The generic heavy natural attack is keyed `grasp` and was NAMED "Vesh grasp limb". Twenty-two creatures carry it and five are Vesh, so the at-a-glance table cheerfully printed "Vesh grasp limb" against a black dog, a kelpie, a church grim and an apple tree. Renamed to "Grasping limb"; the key is untouched, so every kit reference and every built pack still resolves. That defect was invisible for as long as nobody could see the bestiary in one place, which is the argument for the document. The caveats are given more room than the numbers, deliberately. The measured column is SOLO against ONE frozen party, and the document says so three times: encounter lethality moves with how many there are and, much harder, with who the players brought - the same fight runs 0% to 100% across party choice. It points at --spread rather than pretending a single figure is an answer. Also records the real remaining gap: 21 creatures fight with nothing but their own bodies and still carry human anatomy, so the barghest can be shot in the left arm. The machinery to fix that is built and measured; what is missing is anatomy tables for the shapes they actually are - a quadruped, an immobile object, a swarm. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |