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@@ -28,7 +28,8 @@ git clone https://gitea.timevans.uk/slaguru666/RingBRP.git ringbrp
|
||||
```
|
||||
|
||||
Requires **Foundry v13+** (verified against v14.364). No modules are required. Dice So
|
||||
Nice is supported but optional — the system registers four of its own dice textures.
|
||||
Nice works if you have it, using your own dice — the system ships no dice skins and does
|
||||
not touch anybody's dice settings.
|
||||
|
||||
### Deploying to a remote Foundry server
|
||||
|
||||
@@ -47,7 +48,7 @@ packs or regenerate art on that machine:
|
||||
```bash
|
||||
npm install # pulls classic-level, used to write the LevelDB packs
|
||||
npm run build # rebuilds packs/ from tools/content.mjs
|
||||
npm run check # the three guards; the build refuses to run if they fail
|
||||
npm run check # the five guards; the build refuses to run if they fail
|
||||
```
|
||||
|
||||
To update a deployed server: `git pull` and restart Foundry. If the pull touches
|
||||
@@ -64,13 +65,13 @@ changing underneath a running server.
|
||||
| **Postings** | 25, each with a key characteristic, trained skills, talents and its own kit |
|
||||
| **Trades** | 10 ordinary jobs the department recruits from, plus induction |
|
||||
| **Catalogue** | 236 items — 123 gear, 62 weapons, 32 armour, 19 vehicles |
|
||||
| **Skills / talents** | 59 skills, 19 talents |
|
||||
| **Skills / talents** | 62 skills, 19 talents |
|
||||
| **Bestiary** | 21 statblocks across folklore, horror and the far side |
|
||||
| **Eras** | modern, antique, future, anomalous — the agency is old and never abolishes anything |
|
||||
| **Icons** | 292, all generated from `tools/icons.mjs`; no external art |
|
||||
| **Starter scenario** | **BLACK PLATFORM**, a six-player action starter, importable as a single Adventure |
|
||||
| **Compendia** | pregens, NPCs, skills, weapons, armour, gear, vehicles, powers, tables, rules, the starter |
|
||||
| **Rules journal** | 12 pages, generated from `rules.mjs` so the book cannot drift from the code |
|
||||
| **Rules journal** | 13 pages, generated from `rules.mjs` so the book cannot drift from the code |
|
||||
<!-- box:end -->
|
||||
|
||||
---
|
||||
@@ -152,13 +153,12 @@ template.json data model for every Actor and Item type
|
||||
templates/ Handlebars sheets
|
||||
styles/ one stylesheet
|
||||
lang/en.json all user-facing text
|
||||
icons/ dice/ fonts/ generated art
|
||||
icons/ fonts/ art/ generated art
|
||||
packs/ built LevelDB compendia (committed — see Deploying)
|
||||
tools/
|
||||
content.mjs the catalogue: skills, weapons, armour, gear, vehicles, NPCs
|
||||
build-packs.mjs builds packs/ — runs the three guards first and refuses on failure
|
||||
build-packs.mjs builds packs/ — runs the five guards first and refuses on failure
|
||||
make-icons.mjs draws all 231 icons
|
||||
make-dice-textures.mjs
|
||||
rules-text.mjs generates the rules journal FROM rules.mjs
|
||||
mission.mjs the case generator
|
||||
mission-tables.mjs its content tables
|
||||
@@ -176,13 +176,13 @@ stops being identity-equal to what it aliases, if a constant is re-declared as a
|
||||
literal, or if an exported rule has no spot-check. The packs used to be built under
|
||||
one set of numbers and played under another; this makes that impossible to ship.
|
||||
|
||||
The build runs all three guards before it writes anything:
|
||||
The build runs all five guards before it writes anything:
|
||||
|
||||
<!-- guards:start -->
|
||||
```
|
||||
check-rules: OK — 87 rules, 20 files scanned, 3 aliases + 41 constant sets checked, 275 formulas verified
|
||||
check-rules: OK — 92 rules, 21 files scanned, 3 aliases + 45 constant sets checked, 291 formulas verified
|
||||
check-kits: OK — 25 roles, 10 trades, 218 catalogue items, every kit key resolves, every posting can use what it carries, every loadout distinct
|
||||
check-lang: OK — en.json, 927 keys, no leaf/branch collisions
|
||||
check-behaviour: OK — 43 behavioural tests
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||||
check-lang: OK — en.json, 981 keys, no leaf/branch collisions
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||||
check-behaviour: OK — 59 behavioural tests
|
||||
```
|
||||
<!-- guards:end -->
|
||||
|
||||
@@ -0,0 +1,159 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" width="2800" height="2000" viewBox="0 0 2800 2000">
|
||||
<!-- CULLAND HALL — ground floor and grounds, for LAST ADMISSION.
|
||||
Drawn rather than generated: a generator cannot be trusted with a room count,
|
||||
a door position or a label, and all three are load-bearing here.
|
||||
2800x2000 at 100px to the square = 28 x 20 squares of 5ft. -->
|
||||
<defs>
|
||||
<style>
|
||||
.rm { fill:#16215f; stroke:#6674d8; stroke-width:6; }
|
||||
.rm2 { fill:#101a6e; stroke:#6674d8; stroke-width:6; }
|
||||
.out { fill:#0f1750; stroke:#4d5ac0; stroke-width:4; }
|
||||
.wall { stroke:#8f9ae6; stroke-width:10; stroke-linecap:square; }
|
||||
.door { stroke:#f2ea72; stroke-width:11; stroke-linecap:round; }
|
||||
.lbl { font-family:'Helvetica Neue',Helvetica,Arial,sans-serif; font-weight:700;
|
||||
font-size:34px; fill:#f2ea72; letter-spacing:2px; }
|
||||
.sub { font-family:'Helvetica Neue',Helvetica,Arial,sans-serif;
|
||||
font-size:24px; fill:#a8b2e3; letter-spacing:1px; }
|
||||
.num { font-family:'Helvetica Neue',Helvetica,Arial,sans-serif; font-weight:700;
|
||||
font-size:44px; fill:#0c125b; }
|
||||
.ttl { font-family:'Helvetica Neue',Helvetica,Arial,sans-serif; font-weight:700;
|
||||
font-size:54px; fill:#ecefee; letter-spacing:5px; }
|
||||
.key { font-family:'Helvetica Neue',Helvetica,Arial,sans-serif; font-size:26px; fill:#ecefee; }
|
||||
.grid { stroke:#233073; stroke-width:1; }
|
||||
</style>
|
||||
</defs>
|
||||
|
||||
<rect width="2800" height="2000" fill="#0c125b"/>
|
||||
|
||||
<!-- one-square grid, so the Foundry grid lands on the drawn one -->
|
||||
<g class="grid">
|
||||
<path d="M100 0V2000M200 0V2000M300 0V2000M400 0V2000M500 0V2000M600 0V2000M700 0V2000M800 0V2000M900 0V2000M1000 0V2000M1100 0V2000M1200 0V2000M1300 0V2000M1400 0V2000M1500 0V2000M1600 0V2000M1700 0V2000M1800 0V2000M1900 0V2000M2000 0V2000M2100 0V2000M2200 0V2000M2300 0V2000M2400 0V2000M2500 0V2000M2600 0V2000M2700 0V2000"/>
|
||||
<path d="M0 100H2800M0 200H2800M0 300H2800M0 400H2800M0 500H2800M0 600H2800M0 700H2800M0 800H2800M0 900H2800M0 1000H2800M0 1100H2800M0 1200H2800M0 1300H2800M0 1400H2800M0 1500H2800M0 1600H2800M0 1700H2800M0 1800H2800M0 1900H2800"/>
|
||||
</g>
|
||||
|
||||
<text x="120" y="120" class="ttl">CULLAND HALL</text>
|
||||
<text x="120" y="160" class="sub">GROUND FLOOR · THE CULLAND HAUNTING · LAST ADMISSION 22:00</text>
|
||||
|
||||
<!-- ================= the house ================= -->
|
||||
<rect x="400" y="300" width="2000" height="1200" class="rm2"/>
|
||||
|
||||
<!-- 5 · Long Gallery -->
|
||||
<rect x="700" y="400" width="430" height="300" class="rm"/>
|
||||
<circle cx="760" cy="450" r="30" fill="#f2ea72"/><text x="746" y="465" class="num">5</text>
|
||||
<text x="730" y="560" class="lbl" font-size="30">LONG GALLERY</text>
|
||||
<text x="730" y="598" class="sub" font-size="21">strobe · mirrors · no cast at all</text>
|
||||
|
||||
<!-- 6 · Ballroom -->
|
||||
<rect x="700" y="720" width="430" height="360" class="rm"/>
|
||||
<circle cx="760" cy="770" r="30" fill="#f2ea72"/><text x="746" y="785" class="num">6</text>
|
||||
<text x="730" y="880" class="lbl" font-size="30">BALLROOM</text>
|
||||
<text x="730" y="918" class="sub" font-size="21">lights up · fire exit · "thanks for coming"</text>
|
||||
|
||||
<!-- 1 · Entrance Hall -->
|
||||
<rect x="1150" y="1100" width="500" height="400" class="rm"/>
|
||||
<circle cx="1190" cy="1140" r="30" fill="#f2ea72"/><text x="1176" y="1155" class="num">1</text>
|
||||
<text x="1188" y="1235" class="lbl" font-size="30">ENTRANCE HALL</text>
|
||||
<text x="1188" y="1275" class="sub" font-size="21">the WALL PANEL — four names</text>
|
||||
<rect x="1188" y="1300" width="200" height="26" fill="#f2ea72"/>
|
||||
<text x="1188" y="1372" class="sub" font-size="21">ticket desk · head count</text>
|
||||
|
||||
<!-- main stairs (Edith) -->
|
||||
<rect x="1660" y="1140" width="170" height="250" class="rm2"/>
|
||||
<g stroke="#6674d8" stroke-width="4">
|
||||
<path d="M1660 1180H1830M1660 1220H1830M1660 1260H1830M1660 1300H1830M1660 1340H1830"/>
|
||||
</g>
|
||||
<text x="1663" y="1168" class="sub" font-size="21">MAIN STAIRS</text>
|
||||
<circle cx="1745" cy="1260" r="26" fill="#ff7a5c"/>
|
||||
<path d="M1650 1265H1600" class="door"/>
|
||||
<text x="1870" y="1268" class="sub" fill="#ff7a5c">EDITH CRANE stands here</text>
|
||||
|
||||
<!-- 2 · The Ward, east corridor -->
|
||||
<rect x="1700" y="900" width="700" height="200" class="rm"/>
|
||||
<circle cx="1740" cy="940" r="30" fill="#f2ea72"/><text x="1726" y="955" class="num">2</text>
|
||||
<text x="1786" y="1005" class="lbl" font-size="30">THE WARD — EAST CORRIDOR</text>
|
||||
<text x="1786" y="1045" class="sub" font-size="21">Sister Enderby counts</text>
|
||||
<rect x="2320" y="905" width="16" height="190" fill="#ff7a5c"/>
|
||||
<text x="1990" y="1160" class="sub" fill="#ff7a5c" font-size="21">JOSH PARDOE is behind this wall →</text>
|
||||
|
||||
<!-- 3 · Nursery -->
|
||||
<rect x="1900" y="400" width="500" height="420" class="rm"/>
|
||||
<circle cx="1940" cy="440" r="30" fill="#f2ea72"/><text x="1926" y="455" class="num">3</text>
|
||||
<text x="1990" y="530" class="lbl">THE NURSERY</text>
|
||||
<text x="1990" y="570" class="sub">Sammy in the wall · hole at ankle height</text>
|
||||
<rect x="1905" y="700" width="60" height="24" fill="#f2ea72"/>
|
||||
|
||||
<!-- green room -->
|
||||
<rect x="450" y="400" width="220" height="300" class="rm"/>
|
||||
<text x="466" y="446" class="lbl" font-size="20">GREEN</text>
|
||||
<text x="466" y="472" class="lbl" font-size="20">ROOM</text>
|
||||
<text x="466" y="508" class="sub" font-size="19">call sheet</text>
|
||||
<text x="466" y="534" class="sub" font-size="19">costumes</text>
|
||||
<text x="466" y="560" class="sub" font-size="19">SET PLANS</text>
|
||||
<text x="466" y="586" class="sub" font-size="19">pinned up</text>
|
||||
|
||||
<!-- control room -->
|
||||
<rect x="450" y="720" width="220" height="180" class="rm"/>
|
||||
<text x="466" y="768" class="lbl" font-size="22">CONTROL</text>
|
||||
<text x="466" y="802" class="sub" font-size="19">Ferriby · comms</text>
|
||||
|
||||
<!-- kitchens -->
|
||||
<rect x="450" y="920" width="220" height="300" class="rm"/>
|
||||
<text x="466" y="966" class="lbl" font-size="22">KITCHENS</text>
|
||||
<text x="466" y="1000" class="sub" font-size="19">Sharrock's way</text>
|
||||
<text x="466" y="1026" class="sub" font-size="19">out — NOT on</text>
|
||||
<text x="466" y="1052" class="sub" font-size="19">the fire plan</text>
|
||||
|
||||
<!-- yard -->
|
||||
<rect x="200" y="980" width="230" height="240" class="out"/>
|
||||
<text x="220" y="1030" class="lbl" font-size="28">YARD</text>
|
||||
<text x="220" y="1070" class="sub">skip · taped hasp</text>
|
||||
|
||||
<!-- doors -->
|
||||
<g class="door">
|
||||
<path d="M1370 1500H1450"/> <!-- front door -->
|
||||
<path d="M1130 1180H1150"/> <!-- hall to ballroom side -->
|
||||
<path d="M915 1080V1100"/> <!-- ballroom to hall run -->
|
||||
<path d="M1650 1000H1700"/> <!-- hall to ward -->
|
||||
<path d="M2150 900V820"/> <!-- ward to nursery -->
|
||||
<path d="M670 560H700"/> <!-- green room to gallery -->
|
||||
<path d="M670 800H700"/> <!-- control to ballroom -->
|
||||
<path d="M430 1070H450"/> <!-- kitchens to yard -->
|
||||
<path d="M915 700V720"/> <!-- gallery to ballroom -->
|
||||
</g>
|
||||
|
||||
<!-- ================= grounds ================= -->
|
||||
<rect x="200" y="1560" width="2400" height="380" class="out"/>
|
||||
<text x="230" y="1610" class="sub">THE LAWN — ninety feet of it</text>
|
||||
|
||||
<!-- marquee -->
|
||||
<rect x="1150" y="1560" width="500" height="230" class="rm"/>
|
||||
<text x="1200" y="1650" class="lbl" font-size="30">MARQUEE</text>
|
||||
<text x="1200" y="1690" class="sub">queue · box office · muster point</text>
|
||||
|
||||
<!-- glasshouse -->
|
||||
<rect x="2000" y="1600" width="560" height="300" class="rm"/>
|
||||
<circle cx="2040" cy="1640" r="30" fill="#f2ea72"/><text x="2026" y="1655" class="num">4</text>
|
||||
<text x="2090" y="1720" class="lbl">THE GLASSHOUSE</text>
|
||||
<text x="2090" y="1760" class="sub">Old Marrow · the taped line</text>
|
||||
<path d="M2000 1830H2560" stroke="#f2ea72" stroke-width="6" stroke-dasharray="18 14"/>
|
||||
<text x="2090" y="1880" class="sub" fill="#f2ea72">he stops here — and tonight he does not</text>
|
||||
|
||||
<!-- car park -->
|
||||
<rect x="250" y="1700" width="620" height="220" class="out"/>
|
||||
<text x="280" y="1760" class="lbl" font-size="28">CAR PARK</text>
|
||||
<text x="280" y="1800" class="sub">the van · the tea urn · blue lights</text>
|
||||
|
||||
<!-- Marrow's ground: he will not come indoors -->
|
||||
<path d="M700 1545H2600" stroke="#ff7a5c" stroke-width="8" stroke-dasharray="26 18"/>
|
||||
<text x="700" y="1530" class="sub" fill="#ff7a5c">OLD MARROW WILL NOT CROSS THIS LINE — inside is a complete answer</text>
|
||||
|
||||
<!-- key -->
|
||||
<g transform="translate(2420,120)">
|
||||
<rect x="-20" y="-40" width="360" height="230" fill="#101a6e" stroke="#4d5ac0" stroke-width="4"/>
|
||||
<text x="0" y="0" class="key" fill="#f2ea72">KEY</text>
|
||||
<rect x="0" y="30" width="34" height="14" fill="#f2ea72"/><text x="50" y="44" class="key">door / opening</text>
|
||||
<circle cx="17" cy="85" r="14" fill="#ff7a5c"/><text x="50" y="94" class="key">a body, or a person</text>
|
||||
<path d="M0 135H34" stroke="#ff7a5c" stroke-width="7" stroke-dasharray="12 8"/>
|
||||
<text x="50" y="144" class="key">Marrow's limit</text>
|
||||
</g>
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 8.9 KiB |
|
After Width: | Height: | Size: 131 KiB |
|
After Width: | Height: | Size: 142 KiB |
|
After Width: | Height: | Size: 94 KiB |
|
After Width: | Height: | Size: 128 KiB |
|
After Width: | Height: | Size: 96 KiB |
|
After Width: | Height: | Size: 67 KiB |
|
After Width: | Height: | Size: 92 KiB |
|
After Width: | Height: | Size: 93 KiB |
|
After Width: | Height: | Size: 110 KiB |
|
After Width: | Height: | Size: 81 KiB |
|
After Width: | Height: | Size: 149 KiB |
|
Before Width: | Height: | Size: 43 KiB |
|
Before Width: | Height: | Size: 15 KiB |
|
Before Width: | Height: | Size: 3.9 KiB |
|
Before Width: | Height: | Size: 1.5 KiB |
|
Before Width: | Height: | Size: 785 B |
|
Before Width: | Height: | Size: 970 B |
|
Before Width: | Height: | Size: 826 B |
@@ -33,10 +33,9 @@ Only if you intend to edit the catalogue there:
|
||||
|
||||
```bash
|
||||
npm install # classic-level, for writing LevelDB
|
||||
npm run check # the three guards
|
||||
npm run check # the five guards
|
||||
npm run build # rebuilds packs/
|
||||
node tools/make-icons.mjs # redraws all icons
|
||||
node tools/make-dice-textures.mjs # regenerates the Dice So Nice textures
|
||||
```
|
||||
|
||||
`npm run build` runs the guards first and aborts if any fails, so a broken catalogue
|
||||
|
||||
@@ -426,6 +426,13 @@ If there is time — and there usually is, because this ends early — she says
|
||||
|
||||
## Artwork
|
||||
|
||||
**Showing them at the table.** The adventure ships a third journal,
|
||||
**LAST ADMISSION — Show the players**, holding these as eight image pages at player
|
||||
visibility. Right-click a page and *Show Players*: the table gets the picture and
|
||||
nothing else — no heading, no caption, no label naming what they are looking at. The
|
||||
page names are for the GM's sidebar and the players never see them.
|
||||
|
||||
|
||||
**Style line:** flat editorial vector, deep navy and pale yellow with warm off-white,
|
||||
1970s British public-information poster, `--style raw --ar 3:2 --v 6`.
|
||||
|
||||
@@ -439,6 +446,7 @@ If there is time — and there usually is, because this ends early — she says
|
||||
| LA-ART-06 | The green room: mirrors, costumes, a clipboard on the door — used on the Act One page, where the call sheet is |
|
||||
| LA-ART-07 | Edith Crane on the stairs |
|
||||
| LA-ART-08 | The car park afterwards: a van, a tea urn, blue lights |
|
||||
| LA-MAP-01 | **Culland Hall floor plan** — drawn, not generated (`art/maps/culland-hall.svg`), and shipped as a playable **Scene** in the adventure: 2800×2000 at 100px to the square, 5ft grid, no walls (add them if you want line-of-sight). |
|
||||
|
||||
---
|
||||
|
||||
|
||||
@@ -0,0 +1,543 @@
|
||||
# Crossing starter — The Custodians: THROUGH TRAIN
|
||||
|
||||
> *A train has been running the same four miles of track since the third of November,
|
||||
> 1881. It has never stopped. There are sixty-one people on it, nine of them are shooting
|
||||
> at each other, and the same four minutes has run about two million times.*
|
||||
|
||||
---
|
||||
|
||||
## GM ESSENTIALS
|
||||
|
||||
- **System:** d100 roll-under. Special under a fifth, critical under a twentieth.
|
||||
96–99 never succeed; 00 always fumbles; a 60% skill fumbles on 98–00.
|
||||
- **Panic is live** — 0–5, up. A trigger costs a point with no roll; relief is rolled.
|
||||
**This is the case where it earns its keep.**
|
||||
- **Standing Order 9 is live** — nothing modern goes through. Charge for *using*, never
|
||||
for carrying. Anchors are exempt.
|
||||
- **Runs with 4–6 agents from the duty roster.** Not the "(before)" sheets — this is the
|
||||
job, and it wants people who have been trained.
|
||||
- **The four minutes are lethal.** Webley 1d10, Martini-Henry 2d6+2, against 11–16 hit
|
||||
points. **Use the exposure table** — unrestricted fire from all nine wipes the party
|
||||
five times in six.
|
||||
- **The mission is to CLOSE it**, which releases everyone aboard into their own history —
|
||||
including the two men who did not survive the real four minutes.
|
||||
- **Hard rule: at 2:45 on the clock, they are on the train.**
|
||||
- **Content warnings:** gun violence at close quarters, repeatedly; entrapment and
|
||||
confinement; bystanders wounded on screen; a decision that lets named people die;
|
||||
period hardship and labour exploitation; heights.
|
||||
|
||||
---
|
||||
|
||||
## Overview
|
||||
|
||||
- **Setting:** Mercy Draw, Nevada — present day, and 3–4 November 1881.
|
||||
- **Tone:** Procedural, then unbearable. It is a paperwork error with sixty-one people
|
||||
inside it.
|
||||
- **Runtime:** 3h30 play + a 10 minute break.
|
||||
- **The crossing:** opens at 11:40 every day, for about four minutes, on the grade.
|
||||
|
||||
### Design intent
|
||||
|
||||
1. **The supernatural is science fiction underneath.** Nobody is dead, nothing is
|
||||
haunting anybody, and the whole event has a mechanism the players can understand and
|
||||
explain back. If a table leaves thinking "ghost train", it has been run wrong.
|
||||
2. **The obstacle is a physical problem, not a mystery.** They will know what is
|
||||
happening by the end of Act One. Acts Two and Three are about a train that cannot
|
||||
stop and an arithmetic that cannot be beaten.
|
||||
3. **Standing Order 9 is the tutorial.** One shot at a time, no radio, a lantern that
|
||||
runs out. The period kit *is* the difficulty setting, and it is the scene where
|
||||
players learn what kind of game this is.
|
||||
4. **The ending is a decision priced on both sides**, with no roll and no correct
|
||||
answer, taken in front of a woman holding a manifest.
|
||||
5. **There is a fight, and there is no villain in it.** Two armed parties, both with
|
||||
genuine paper, both convinced the others are robbers. The players can survive it,
|
||||
shape it and pull people out of it. They cannot end it — only the brakes end it.
|
||||
|
||||
---
|
||||
|
||||
## Session Timing
|
||||
|
||||
| Section | Time | Cumulative | Checkpoint |
|
||||
|---|---|---|---|
|
||||
| Briefing — the standing order | ~20 min | 0:20 | kit swapped, somebody has complained |
|
||||
| Act One — Mercy Draw, now | ~50 min | 1:10 | they know it is a survey fraud, and they have heard 11:40 |
|
||||
| *Break* | *10 min* | *1:10* | lands on the whistle |
|
||||
| Act Two — Cordera, 1881 | ~70 min | 2:20 | they are on the train |
|
||||
| Act Three — Aboard | ~50 min | 3:10 | they have decided |
|
||||
| Epilogue — the register | ~20 min | 3:30 | sixty-one names, written down |
|
||||
|
||||
**Hard rule:** at 2:45 they are aboard, by the department's wagon if not by their own wit.
|
||||
|
||||
---
|
||||
|
||||
## Plot Summary (GM truth)
|
||||
|
||||
**April 1881.** The Cordera & Western needed four miles of narrow gauge across a dry
|
||||
wash called **Mercy Draw**. The company surveyor, **Elias Vane**, was told what the chart
|
||||
had to say before he walked the ground. He filed a survey showing the line on the
|
||||
**north bench**. The line was laid on the **south bench**, because that is where the
|
||||
ground allowed it.
|
||||
|
||||
Nobody was hurt by that. It is the dullest possible paperwork lie. And for six months
|
||||
every timetable, waybill, dispatch and telegraph order in the company's operation
|
||||
described a train running along the north bench.
|
||||
|
||||
**Reality keeps a record of what belongs where.** It can be made to get it wrong by
|
||||
anything patient enough — and a train is the most patient arguer there is: a fixed line,
|
||||
a constant speed, on the hour, every day, saying the same wrong thing about where it was.
|
||||
|
||||
**3 November 1881, 11:40.** The record gave way. Four miles of line came loose from the
|
||||
date with No. 9 and five cars on it, **sixty-one souls aboard**, and a **gunfight already
|
||||
three seconds old**.
|
||||
|
||||
**The loop is four minutes long and the fight is inside it.** The crossing did not capture
|
||||
a train; it captured four minutes, and those four minutes contain two armed parties
|
||||
shooting the length of car three. It has run about two million times.
|
||||
|
||||
### The two sides — and neither is the villain
|
||||
|
||||
| | Who | What they have | What they believe |
|
||||
|---|---|---|---|
|
||||
| **The coats** | Four men hired by the company to see the payroll to Fallon, led by **Cass Merritt** | A signed letter of engagement, and the key to the box | That men who board at a water stop are robbers |
|
||||
| **The writ men** | Five Cordera miners, eleven weeks unpaid, led by **Josiah Ambrose** | A sealed writ of attachment from a territorial judge, naming that payroll | That they are lawfully seizing wages and being shot at for it |
|
||||
|
||||
**The company sold the same money twice and is not aboard.** Both papers are genuine.
|
||||
Neither man has seen the other's. Nobody in car three is lying and nobody is wrong.
|
||||
**Do not adjudicate it.** The players can learn enough to see there is nothing to settle.
|
||||
|
||||
**The running is what holds it open.** This is the thing the players must arrive at: the
|
||||
train is not trapped inside the crossing — the train *is* the crossing. A standing wave,
|
||||
sustained by its own motion the way a bow sustains a note.
|
||||
|
||||
- **Nobody is dead.** They eat, sleep in shifts, and have organised a water rota. By
|
||||
their clocks it has been about nine hours.
|
||||
- **Nobody can get off while it runs.** Three departmental attempts are on file; none
|
||||
returned.
|
||||
- **Stop the train and the loop ends.** This is the mission, and it is not a mercy killing.
|
||||
|
||||
### What closing it actually does — read this twice
|
||||
|
||||
**Closing the crossing does not kill anybody. It lets them go.** The loop ends, the third
|
||||
of November 1881 resumes from 11:44, and every person aboard walks forward into the life
|
||||
they would have had.
|
||||
|
||||
**Including the ones who did not survive the real four minutes.** History resumes as
|
||||
history: Josiah Ambrose and a miner named Doyle died in that gunfight, and when the loop
|
||||
lets go they die in it. Not because the agents killed them — because that is what
|
||||
happened, and it has been prevented from happening for a hundred and forty-five years.
|
||||
|
||||
**That is the weight of this ending and it is the whole point.** The agents are not
|
||||
choosing who lives. They are choosing to stop holding history still, and they will have
|
||||
met the people it lands on.
|
||||
|
||||
The department's position is unambiguous: **close it.** A crossing held open by a
|
||||
repeating event degrades, and when it fails on its own — Registry's read is within a
|
||||
year — everyone inside is lost outright rather than returned. Waiting is the only option
|
||||
that is definitely worse.
|
||||
|
||||
**Elias Vane is aboard.** He rode his own line to see what he had signed for. He has had
|
||||
nine hours and a hundred and forty-five years to think about it. He understands the
|
||||
standing wave better than the department does, he has told nobody, and he will answer any
|
||||
direct question honestly because he has been waiting a very long time to be asked.
|
||||
|
||||
### Timeline
|
||||
|
||||
| When | What |
|
||||
|---|---|
|
||||
| 12 Apr 1881 | Vane files the survey. North bench. |
|
||||
| Apr–Oct 1881 | Line laid on the south bench. Six months of paperwork says otherwise. |
|
||||
| **3 Nov 1881, 11:40** | The record gives way, with No. 9 inside it. |
|
||||
| 1889 | Rails lifted. The grade is still there. |
|
||||
| 1974, 1991, 2009 | Three departmental attempts. No survivors. All tried to stop it. |
|
||||
| Every day, 11:40 | The crossing opens on the grade for about four minutes. |
|
||||
|
||||
### Revelations
|
||||
|
||||
| # | Revelation |
|
||||
|---|---|
|
||||
| R1 | The filed survey puts the line on the north bench |
|
||||
| R2 | There has never been a railway on the north bench |
|
||||
| R3 | Six months of paperwork repeated it |
|
||||
| R4 | The dispatcher's book has no 11:45 entry |
|
||||
| R5 | The 11:40 sound is a train working *up* a grade — always accelerating |
|
||||
| R6 | Nobody aboard is dead, and by their clocks it has been nine hours |
|
||||
| R7 | The running is what holds the crossing open |
|
||||
| R8 | Coal that should have lasted four hours has lasted a hundred and forty-five years |
|
||||
| R9 | Kell will stop if told to, out loud, to his face — and only then |
|
||||
| R10 | Vane signed it, and knows exactly what stopping it costs |
|
||||
| R11 | The four minutes contain a gunfight, and it repeats exactly |
|
||||
| R12 | Both sides have genuine paper, and the company sold the money twice |
|
||||
| R13 | Closing it releases everyone into their own history — including the two who die in it |
|
||||
|
||||
---
|
||||
|
||||
## Player Experience
|
||||
|
||||
You are handed a Webley, a single-shot rifle, an oil lantern and a pocket watch, and told
|
||||
that the handset stays behind. Then you stand in a dry wash in Nevada at 11:38 in the
|
||||
morning and listen to a train you cannot see work a grade that has had no rails on it
|
||||
since 1889. By lunchtime you know it is a survey fraud from 1881. By the evening you are
|
||||
lying on the top of a water tower waiting for forty seconds of slow track, and after that
|
||||
you are in a warm carriage that smells of coffee, being asked by a conductor with a
|
||||
manifest whether you are from the company. She has counted sixty-one every hour for a
|
||||
hundred and forty-five years. She would like that noted.
|
||||
|
||||
---
|
||||
|
||||
## The Countdown — the crossing clock (0–6)
|
||||
|
||||
Move it on **each pass of the train**, when **somebody uses a modern object across**, and
|
||||
on a **fumbled boarding attempt**.
|
||||
|
||||
| Clock | What |
|
||||
|---|---|
|
||||
| 0 | Open. Four minutes at 11:40. |
|
||||
| 1 | Thinning. The whistle arrives a half-second before it should. |
|
||||
| 2 | Slipping. −1 Coherence to everyone across, once. |
|
||||
| 3 | The line flickers — a hundred yards of grade is briefly not there. |
|
||||
| 4 | The far end stops answering. Fallon's wire goes dead in 1881. |
|
||||
| 5 | One pass left, and everybody can tell. |
|
||||
| 6 | It closes, with whoever is aboard. |
|
||||
|
||||
---
|
||||
|
||||
## Handouts
|
||||
|
||||
| ID | Description | When |
|
||||
|---|---|---|
|
||||
| TT-H01 | Case brief TT-004 | Briefing |
|
||||
| TT-H02 | **Standing Order 9** — period crossings | Briefing |
|
||||
| TT-H03 | Issue list, 1881 | Briefing |
|
||||
| TT-H04 | **The filed survey** — the line on the north bench | Act One |
|
||||
| TT-H05 | Working timetable and the dispatcher's book | Act One |
|
||||
| TT-H06 | **Passenger manifest** — sixty-one souls, nine children | Act Three |
|
||||
| TT-H07 | **Letter of engagement** — found on Merritt | Act Three, when searched |
|
||||
| TT-H08 | **Writ of attachment** — found on Ambrose | Act Three, when searched |
|
||||
|
||||
The two papers are the ambiguity, and they only mean anything **held in the same hand**.
|
||||
Give them separately and let the table put them together.
|
||||
|
||||
The manifest is deliberately held back to Act Three. It is a list of names, and the
|
||||
players should not be holding it until the moment it starts to weigh something.
|
||||
|
||||
---
|
||||
|
||||
## Briefing — the standing order *(~20 min)*
|
||||
|
||||
> You will be crossing to November 1881. Nothing you are carrying goes with you. Stores
|
||||
> has laid out what you may take instead, and I would ask you not to argue with the
|
||||
> storeman, because he is right and you are in a hurry.
|
||||
|
||||
**Nothing modern goes through.** Give both reasons:
|
||||
|
||||
1. **It costs you.** An object that does not belong is a thing the far side must also be
|
||||
wrong about. **Using** a modern item across costs **1 Coherence**, per object, first
|
||||
time.
|
||||
2. **It is a beacon.** A crossing is a place where the record is already wrong. It
|
||||
notices what does not fit, and the case clock moves.
|
||||
|
||||
**Charge for using, never for carrying.** A player who smuggles a torch across and never
|
||||
switches it on has made a good decision and should get away with it.
|
||||
|
||||
**The anchor is exempt.** Everybody keeps theirs.
|
||||
|
||||
### The 1881 issue
|
||||
|
||||
| Instead of | They get |
|
||||
|---|---|
|
||||
| service pistol | **Webley revolver** — 1d10, six shots, slow reload |
|
||||
| carbine | **Martini-Henry** — 2d6+2, **one shot**, then work the lever |
|
||||
| torch | **oil lantern** and lamp oil, which runs out |
|
||||
| the handset | **nothing.** Out of contact from the moment they cross. |
|
||||
| stab vest | **buff coat** or oilcloth coat |
|
||||
| medkit | **chirurgeon's roll** and **laudanum** |
|
||||
| phone and GPS | **brass compass**, **pocket watch**, **spyglass** |
|
||||
|
||||
---
|
||||
|
||||
## Act One — Mercy Draw, now *(~50 min)*
|
||||
|
||||
> **Goal:** find the fraud, hear the train, understand it is on a timetable.
|
||||
|
||||
Nevada. A dry wash four miles long with a railway grade along the south side. Rails
|
||||
lifted in 1889; ballast and tie marks still there. Your watch says 11:38.
|
||||
|
||||
- **The south bench** — the grade, real and obvious.
|
||||
- **The north bench** — nothing, and never anything. `[CUS: Spot or Engineering]`
|
||||
- **The water tower footing**, half a mile up at the top of the grade. *Remember it.*
|
||||
- **11:40.** A whistle a long way off, then four minutes of a train working a grade,
|
||||
getting no nearer. **Automatic — nobody rolls for this.**
|
||||
|
||||
### Clue trail
|
||||
|
||||
| # | Clue | How found | Type |
|
||||
|---|---|---|---|
|
||||
| 1 | The filed survey puts the line on the **north** bench | **Automatic** — it is a handout with a line drawn on it | Essential |
|
||||
| 2 | There has never been a railway on the north bench | **Automatic** to anyone who walks it | Essential |
|
||||
| 3 | Six months of paperwork all say north bench | `[CUS: Research]`, or Registry provides | Essential |
|
||||
| 4 | No 11:45 entry in the dispatcher's book | `[CUS: Research]` | Essential |
|
||||
| 5 | E. Vane, surveyor, is on the manifest | `[CUS: Research]` | Optional |
|
||||
| 6 | Three previous attempts, no survivors, all tried to stop it | Registry, if asked | Optional |
|
||||
| 7 | The sound is a train *accelerating* up a grade | `[CUS: Listen or Engineering]` | Optional |
|
||||
|
||||
**Fallbacks.** 1 and 2 are the handout and the ground. 3 and 4 arrive from Registry by
|
||||
telephone at the twenty-minute mark if nobody goes looking — Bewley is thorough and
|
||||
slightly impatient.
|
||||
|
||||
**They cannot board at this end.** Too fast, grade against them. Let them try: a bruise, a
|
||||
lesson, and the clock moves one.
|
||||
|
||||
> **Fast-track at 1:10:** the 11:40 comes round again and the door stays open long enough
|
||||
> to walk through. That is what degrading looks like.
|
||||
|
||||
---
|
||||
|
||||
## Act Two — Cordera, 1881 *(~70 min)*
|
||||
|
||||
> **Goal:** the far side, the standing order in practice, and the boarding.
|
||||
|
||||
The fourth of November, 1881. A town of four hundred that smells of woodsmoke and horses.
|
||||
Nobody is frightened yet — a train went into the Draw yesterday and has not come out, and
|
||||
the wire says it never arrived.
|
||||
|
||||
- **The company office** — dispatcher, orders on spikes, the original survey in a drawer.
|
||||
- **The livery** — horses. This matters.
|
||||
- **Ada Reyes**, telegraph, who has sent the same query forty times and has noticed the
|
||||
missing 11:45.
|
||||
- **The Draw**, four miles out. The train passes about every forty minutes.
|
||||
|
||||
**Nobody in 1881 can help them stop it, and everybody will help them get near it.** The
|
||||
company wants its train back. Let the players use that.
|
||||
|
||||
### The set-piece — getting aboard
|
||||
|
||||
The train cannot stop and cannot be flagged. The only way on is to **match its speed**,
|
||||
and the only place it is slow is **the top of the grade at the water tower** — about eight
|
||||
miles an hour, for perhaps forty seconds.
|
||||
|
||||
1. **Ride it down.** Horses alongside on the bench, step across. `[CUS: Ride, then
|
||||
Athletics]` — and the horse needs its own Ride roll to go near the train at all.
|
||||
2. **Drop from the tower.** Twelve feet onto a moving roof. `[CUS: Athletics — average;
|
||||
**only a fumble is a fall**]`. **Do not make this difficult** — playtested at halved
|
||||
skill it put four agents on 12–31% and all four missed, which stalls the one scene the
|
||||
scenario is built around.
|
||||
3. **The wagon on the grade.** Four horses, a plank across. Slowest to arrange, safest to
|
||||
cross, and it needs the company's help.
|
||||
|
||||
**The wagon is easier than the tower, and the tower is easier than the horses.** A party
|
||||
that spends an hour arranging the wagon has bought an easy roll and should get one.
|
||||
|
||||
**Say which route suits whom, out loud, before they choose.** Athletics on a duty-roster
|
||||
sheet runs from about 25% to 60%, and the split is not subtle: the Containment officer and
|
||||
the criminal take the tower, the Field Lead can, and **the doctor and the Registry officer
|
||||
should be on the wagon**. Playtested by putting all five on the tower: two missed twice,
|
||||
had to be carried across on the department's plank, and became passengers in their own
|
||||
set-piece — at a cost of two passes on the clock.
|
||||
|
||||
**Everybody has to get on.** A failed attempt gets the next pass, forty minutes later, and
|
||||
the clock moves — not a full stop.
|
||||
|
||||
**Panic:** boarding is worth a point to anybody who wants one. Offer it; do not force it.
|
||||
|
||||
> **At 2:45 they are aboard.** If two attempts have failed, the department's second wagon
|
||||
> arrives with two more agents and a plank, and the players owe somebody a favour.
|
||||
|
||||
---
|
||||
|
||||
## Act Three — Aboard, and the four minutes *(~50 min)*
|
||||
|
||||
> **Goal:** survive a gunfight nobody started for their benefit, work out that it repeats,
|
||||
> and close the crossing anyway.
|
||||
|
||||
> It is warm. That is the first thing. Sixty-one people in five cars, and it smells of
|
||||
> bodies and coal smoke and coffee. Somebody has organised a rota for the water. A child
|
||||
> is asleep across two seats with a coat over her. They look up when you come through the
|
||||
> door, and one of them says: *"You want to be somewhere else in about six minutes."*
|
||||
|
||||
| Where | What |
|
||||
|---|---|
|
||||
| The locomotive | **Marius Kell**, who has not let go of the regulator |
|
||||
| Tender, car one | Coal that has not run out — the first hard evidence |
|
||||
| Car two | Most of the passengers. They lie down before it starts. They have a drill. |
|
||||
| **Car three** | **Where the fight happens.** Overturned seats at both ends. |
|
||||
| Car four | Freight, the payroll box bolted down, the signed survey in the satchel |
|
||||
| Car five | **Elias Vane**, alone, watching the line come out from under |
|
||||
|
||||
### The four minutes
|
||||
|
||||
Starts on the whistle for the grade. Run it in rounds. **It is the same four minutes every
|
||||
time** — same men, same shots, same two passengers hit in the second minute.
|
||||
|
||||
| Minute | What happens if nobody interferes |
|
||||
|---|---|
|
||||
| 1 | Ambrose's five come forward from car four. Merritt's four are at the front of car three. Somebody shouts *put it down*; both sides think they said it. |
|
||||
| 2 | First volley. **Two passengers are hit** — a miner named Doyle, and Mrs Danforth's arm. Every time. |
|
||||
| 3 | Merritt falls back to the car four door and holds it. Ambrose takes the overturned seats. Everybody reloads: a Webley is six, a Martini is one. |
|
||||
| 4 | Ambrose reaches the box. Merritt shoots him through the door. The whistle sounds, and it resets. |
|
||||
|
||||
### HOW MUCH FIRE THE AGENTS DRAW — read before running it
|
||||
|
||||
**The two sides are shooting at each other, not at the agents.** Getting this wrong turns
|
||||
the scene into a massacre. Work out what each agent is *doing* and give them that much
|
||||
fire and no more.
|
||||
|
||||
| The agent is | Shooters | Cover | Measured over 300 runs |
|
||||
|---|---|---|---|
|
||||
| **Head down, not acting** | none | — | Untouched. A legitimate choice for a pass. |
|
||||
| **Acting from cover** | 1 | −30% | **2 of 4 hurt, half a party member down, no wipes.** The intended shape. |
|
||||
| **Moving in the open** | 2 | −30% | 3 of 4 hurt, one down. One party in 300 wiped. |
|
||||
| **Going for the payroll box** | 2 | none | **3½ of 4 down. More than half of all parties wiped.** |
|
||||
|
||||
**Tell them the last row before they commit, not after.** Everything else is survivable.
|
||||
**Nobody rolls to hide** — taking cover is a decision, and it works.
|
||||
|
||||
### THE LOOP RESETS. THE AGENTS DO NOT.
|
||||
|
||||
Everybody who belongs to 1881 is back on their feet at the next pass, unhurt, with no
|
||||
memory of having been shot. **The agents are not part of the loop and their wounds are
|
||||
permanent.** Say this before the first volley — a player who thinks the reset will heal
|
||||
them will take risks that kill them.
|
||||
|
||||
A downed agent is *down*, not dead: the dying rules apply, and the only medicine aboard is
|
||||
a chirurgeon's roll and a bottle of laudanum. First Aid is the whole answer, and somebody
|
||||
has to stop shooting to give it.
|
||||
|
||||
*A playtested pass, four agents all acting from cover: two down at 0 hit points, one on a
|
||||
quarter, one untouched because he stayed on the floor. That is a bad pass rather than a
|
||||
typical one — the average is half a party member — but it is possible on the first one.*
|
||||
|
||||
### What the players will try
|
||||
|
||||
| They try | What it does |
|
||||
|---|---|
|
||||
| Shout, show a warrant card, take charge | Nothing. No authority aboard is recognised. `[CUS: Persuade at −30% on the first pass; easier later as they learn names]` |
|
||||
| Shoot one side | It works, and changes nothing. Everyone is back next pass. **Let that land in silence.** |
|
||||
| Get the passengers down | Genuinely useful. Doyle and Mrs Danforth can be pulled clear before minute two. |
|
||||
| Get to the payroll box | The obvious idea, and the one that kills them. See the table. |
|
||||
| Show one side the other's paper | **The good move.** It does not stop the fight; it is how they learn what they are looking at. |
|
||||
| Get to the locomotive | Through car two and the tender, under fire in the gap. This is the route to the ending. |
|
||||
|
||||
### The paper — the ambiguity, made findable
|
||||
|
||||
**Merritt** carries a letter of engagement from the company: see the box to Fallon,
|
||||
surrender it to no one *upon any pretext whatsoever, including the presentation of any
|
||||
paper*. **Ambrose** carries a sealed writ of attachment naming that same payroll against
|
||||
eleven weeks of unpaid wages.
|
||||
|
||||
**Both genuine. Neither man has seen the other's.** An agent holding both has the whole
|
||||
truth: the company sold the same money twice, then put nine armed men on a train with it.
|
||||
|
||||
**NO ROLL IS NEEDED TO SEE EITHER PAPER.** Between passes Merritt shows his letter to
|
||||
anybody who asks — he is proud of it, it is his authority, and he has had a hundred and
|
||||
forty-five years with nobody to show it to. Ambrose shows the writ to anybody not
|
||||
currently shooting at him, because having it read is the entire thing he wants. **Do not
|
||||
put Persuade in front of this.** Playtested with a real team, the Field Lead's Persuade
|
||||
was 15% and fell to 1% under the crowd penalty — which turned the scene the scenario is
|
||||
proudest of into an impossible roll.
|
||||
|
||||
**It does not stop the fight.** Merritt will not stand down for a judge he has never heard
|
||||
of while being shot at, and Ambrose has eleven weeks of nothing behind him.
|
||||
|
||||
### Closing it
|
||||
|
||||
**Kell will stop the train if a person he believes has authority tells him to, out loud,
|
||||
to his face.** He has waited a hundred and forty-five years to be told. Not on a note, not
|
||||
shouted from the tender. Getting there means the gap between the cars — `[CUS: Athletics]`.
|
||||
|
||||
**Convincing him takes NO ROLL if they can tell him one true thing about his own train.**
|
||||
That the coal has not run out. That it is the same four minutes. That the line was never
|
||||
on the north bench. Any of it. The moment somebody who knows what is wrong says so, he
|
||||
asks them to say when.
|
||||
|
||||
**Only a party that can tell him nothing has to roll** — Persuade or Status at average, and
|
||||
a failure means he wants another pass to think. **Do not gate the ending on Persuade.**
|
||||
Seven of the ten duty-roster agents have neither Persuade nor Status trained; playtested,
|
||||
three separate attempts on Kell all failed and the scenario had no way to end.
|
||||
|
||||
**When the brakes go on, the loop lets go.** Four minutes finish for the first time since
|
||||
1881. Doyle and Ambrose do not get up. They never did.
|
||||
|
||||
### The choices — no roll resolves this
|
||||
|
||||
| Choice | What it costs |
|
||||
|---|---|
|
||||
| **Close it as ordered** | The mission, done. Fifty-nine released into their own century. Two men die of wounds taken in 1881, in 1881. |
|
||||
| **Close it, having pulled Doyle and Mrs Danforth clear** | Works for those two. Nobody can save Ambrose — only stopping the train stops Merritt shooting him, and stopping the train is what kills him. |
|
||||
| **Try to end the fight first** | Admirable, probably impossible. Every pass spent trying moves the crossing clock; at 6 it closes with everyone inside. |
|
||||
| **Refuse, leave it running** | Everyone lives, for a value of living four minutes long. It fails inside a year and then nobody is released at all. |
|
||||
|
||||
### If they ask Vane
|
||||
|
||||
> I filed a chart that said the line was somewhere it was not, because a man told me to
|
||||
> and I wanted the work. Six months of honest railwaymen repeating it made it true. Now —
|
||||
> you have seen the middle of the car. Two of those men do not get up when it stops. They
|
||||
> have not got up two million times and they will not get up now. I would still stop it.
|
||||
> It is not our place to hold a thing still because we have grown fond of it.
|
||||
|
||||
---
|
||||
|
||||
## Epilogue — the register *(~20 min)*
|
||||
|
||||
A Registry room, a form, and somebody writing down sixty-one names.
|
||||
|
||||
| Ending | What the register says |
|
||||
|---|---|
|
||||
| **Closed as ordered** | Fifty-nine walk forward into their own century. Ambrose and Doyle die of wounds taken on 3 November 1881, four minutes after they took them. Registry counts it a success and it is one. |
|
||||
| **Closed, the two passengers pulled clear first** | As above, and Mrs Danforth keeps her arm. |
|
||||
| **Closed late** | The same ending, more expensively. If the clock reached 6 first, add the agents to the list. |
|
||||
| **Left running** | Logged, monitored, inherited. Sixty-one people continue to live four minutes. When it fails, nobody is released at all. |
|
||||
|
||||
**Registry's note on any ending:** *"The department did not cause these deaths. It ceased
|
||||
to prevent them. The distinction matters to the file and it is not expected to matter to
|
||||
the agents."*
|
||||
|
||||
---
|
||||
|
||||
## Cast
|
||||
|
||||
| Who | Wants | Key line |
|
||||
|---|---|---|
|
||||
| **Cass Merritt**, hired guard | to see the box to Fallon, as engaged | *"I have a letter. Whatever you have, I have a letter."* |
|
||||
| **Josiah Ambrose**, miner | eleven weeks of wages, lawfully | *"There is a judge's seal on this. Read it and then shoot me."* |
|
||||
| **Marius Kell**, engineer | to be allowed to stop | *"You tell me when. I'll not do it before you say."* |
|
||||
| **Elias Vane**, surveyor | to be asked, at last | *"I signed it. Six months of honest men made it true."* |
|
||||
| **Hester Bligh**, conductor | her passengers accounted for | *"Sixty-one aboard. I have counted them every hour since."* |
|
||||
| **Ada Reyes**, telegraph | an answer up the line | *"It never got to Fallon. I've sent it forty times."* |
|
||||
| **Mr Bewley**, Registry | the chart, and the truth written down | *"Bring me the paper. The paper is the case."* |
|
||||
|
||||
---
|
||||
|
||||
## Do not resolve
|
||||
|
||||
- **Who was in the right.** Both papers are genuine, the company sold the money twice,
|
||||
and the company is not aboard to answer for it. If a player asks the GM to adjudicate,
|
||||
do not.
|
||||
- **Why the coal has not run out.** The wave sustains it; that is as far as anyone gets.
|
||||
- **What is at the far end of the line.** Nobody aboard has reached it.
|
||||
- **Whether closing it was a rescue.** Fifty-nine people say yes. Two men do not get to
|
||||
say.
|
||||
|
||||
## GM notes
|
||||
|
||||
- **Play the passengers as people, hard** — and the nine men in the fight hardest of all.
|
||||
- **Never let the players win the fight.** They can survive it, shape it, and pull people
|
||||
out of it. They cannot end it. Only the brakes end it.
|
||||
- **Standing Order 9 is the tutorial.** Do not soften it and do not apologise for it.
|
||||
- **Cut first:** the town, down to the livery and the telegraph office. Never cut the
|
||||
boarding.
|
||||
- **If they crack it early,** run the passes — six of them, forty minutes apart — and let
|
||||
the table feel the arithmetic they are betting on.
|
||||
|
||||
---
|
||||
|
||||
## Which scenario to run
|
||||
|
||||
| | Length | Combat | Sends them across |
|
||||
|---|---|---|---|
|
||||
| **LAST ADMISSION** | 2h | yes, one fight | no — prologue, civilians |
|
||||
| **OPEN DAY** | 2h15 | no | no — prologue, civilians |
|
||||
| **THROUGH TRAIN** | 3h30 | no | **yes** — the first real case |
|
||||
| **BLACK PLATFORM** | 3–4h | yes, heavily | no — a modern-day action case |
|
||||
|
||||
Run a prologue, then THROUGH TRAIN. BLACK PLATFORM is the one to reach for when a table
|
||||
wants a fight.
|
||||
@@ -13,6 +13,8 @@
|
||||
"TYPES.Item.group": "Group",
|
||||
"TYPES.Item.vehicle": "Vehicle",
|
||||
"TYPES.Item.authority": "Authority",
|
||||
"TYPES.Item.talent": "Talent",
|
||||
"TYPES.Item.power": "Art",
|
||||
"RINGBRP.Tab.Access": "Access",
|
||||
"RINGBRP.New.authority": "New authority",
|
||||
"RINGBRP.Scope.nothing": "nothing at all",
|
||||
@@ -925,5 +927,57 @@
|
||||
"RINGBRP.Gen.RolledChar": "{ch}",
|
||||
"RINGBRP.Gen.TakeThem": "Keep these",
|
||||
"RINGBRP.Gen.Nth": "agent {n}",
|
||||
"RINGBRP.Dialog.Circumstance": "How are the circumstances?"
|
||||
"RINGBRP.Dialog.Circumstance": "How are the circumstances?",
|
||||
"RINGBRP.Item.TalentId": "Talent key",
|
||||
"RINGBRP.Item.TalentCategory": "Category",
|
||||
"RINGBRP.Item.TalentSummary": "In one line",
|
||||
"RINGBRP.Item.TalentRule": "What it does",
|
||||
"RINGBRP.Item.GrantsAction": "Grants action",
|
||||
"RINGBRP.Item.UsesPerCase": "Uses per case",
|
||||
"RINGBRP.Item.UsedThisCase": "Used this case",
|
||||
"RINGBRP.Item.SkillBonusFam": "Bonus to skill",
|
||||
"RINGBRP.Item.SkillBonusVal": "Bonus",
|
||||
"RINGBRP.Item.ArtId": "Art key",
|
||||
"RINGBRP.Item.ArtSummary": "In one line",
|
||||
"RINGBRP.Item.ArtRule": "What it does",
|
||||
"RINGBRP.Item.ArtRating": "Rating",
|
||||
"RINGBRP.Item.PushCost": "Push cost",
|
||||
"RINGBRP.Item.PushRule": "What pushing does",
|
||||
"RINGBRP.Item.Origin": "Where it came from",
|
||||
"RINGBRP.Panic.Label": "Panic",
|
||||
"RINGBRP.Panic.Steady": "Steady",
|
||||
"RINGBRP.Panic.SteadyNote": "You are all right. You are doing the job.",
|
||||
"RINGBRP.Panic.Rattled": "Rattled",
|
||||
"RINGBRP.Panic.RattledNote": "Your hands are not quite steady. No penalty — the first one is free.",
|
||||
"RINGBRP.Panic.Shaken": "Shaken",
|
||||
"RINGBRP.Panic.ShakenNote": "−5% to everything. You keep checking the way you came in.",
|
||||
"RINGBRP.Panic.Losing": "Losing it",
|
||||
"RINGBRP.Panic.LosingNote": "−10% to everything. You are talking too fast and not hearing answers.",
|
||||
"RINGBRP.Panic.Overwhelmed": "Overwhelmed",
|
||||
"RINGBRP.Panic.OverwhelmedNote": "−20% to everything. One more and you go.",
|
||||
"RINGBRP.Panic.Broken": "Broken",
|
||||
"RINGBRP.Panic.BrokenNote": "You freeze, run, or go at it. Choose one, take it, and come back at 3.",
|
||||
"RINGBRP.Panic.Trig.WrongThing": "Something that should not be there",
|
||||
"RINGBRP.Panic.Trig.Touched": "It touched you",
|
||||
"RINGBRP.Panic.Trig.Body": "A body",
|
||||
"RINGBRP.Panic.Trig.Known": "Somebody you knew",
|
||||
"RINGBRP.Panic.Trig.Dark": "The lights went",
|
||||
"RINGBRP.Panic.Trig.Wounded": "A major wound",
|
||||
"RINGBRP.Panic.Trig.Named": "It said your name",
|
||||
"RINGBRP.Panic.Relief.Steady": "Steady yourself (POW×5)",
|
||||
"RINGBRP.Panic.Relief.Religion": "Religion — something older than the department",
|
||||
"RINGBRP.Panic.Relief.Psychology": "Psychology — talk somebody else down",
|
||||
"RINGBRP.Panic.Relief.Occult": "Occult — name it, out loud, for everyone who can hear",
|
||||
"RINGBRP.Panic.Relief.Anchor": "Your anchor, once per case",
|
||||
"RINGBRP.Panic.Gained": "{name} — panic {from} → {to}",
|
||||
"RINGBRP.Panic.Eased": "{name} — panic {from} → {to}",
|
||||
"RINGBRP.Panic.Breaks": "BREAKS — freeze, flee, or fixate. Choose, take it, come back at 3.",
|
||||
"RINGBRP.Panic.NoChange": "No change.",
|
||||
"RINGBRP.Flavour.Panicking": "panicking ({mod}%)",
|
||||
"RINGBRP.Chat.ToEverything": "to everything",
|
||||
"RINGBRP.Panic.Backfired": "Fumbled —",
|
||||
"RINGBRP.Panic.SceneEnd": "Scene over",
|
||||
"RINGBRP.Panic.SceneEndNote": "Panic clears when the scene does. Coherence does not.",
|
||||
"RINGBRP.Party.Title": "The team, right now",
|
||||
"RINGBRP.Party.Who": "Agent"
|
||||
}
|
||||
|
||||
@@ -6,8 +6,7 @@
|
||||
"scripts": {
|
||||
"build": "node tools/build-packs.mjs && node tools/update-readme.mjs",
|
||||
"icons": "node tools/make-icons.mjs",
|
||||
"dice": "node tools/make-dice-textures.mjs",
|
||||
"check": "node tools/check-rules.mjs && node tools/check-kits.mjs && node tools/check-lang.mjs && node tools/check-behaviour.mjs",
|
||||
"check": "node tools/check-rules.mjs && node tools/check-kits.mjs && node tools/check-lang.mjs && node tools/check-templates.mjs && node tools/check-behaviour.mjs",
|
||||
"test": "npm run check",
|
||||
"readme": "node tools/update-readme.mjs"
|
||||
},
|
||||
@@ -17,5 +16,8 @@
|
||||
"type": "commonjs",
|
||||
"dependencies": {
|
||||
"classic-level": "^3.0.0"
|
||||
},
|
||||
"devDependencies": {
|
||||
"handlebars": "^4.7.9"
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1 +1 @@
|
||||
MANIFEST-000004
|
||||
MANIFEST-000002
|
||||
|
||||
@@ -1,5 +1 @@
|
||||
2026/08/12-18:25:14.825703 1726ef000 Recovering log #3
|
||||
2026/08/12-18:25:14.825849 1726ef000 Level-0 table #5: started
|
||||
2026/08/12-18:25:14.825995 1726ef000 Level-0 table #5: 4591 bytes OK
|
||||
2026/08/12-18:25:14.826236 1726ef000 Delete type=0 #3
|
||||
2026/08/12-18:25:14.826263 1726ef000 Delete type=3 #2
|
||||
2026/08/18-22:33:57.943149 172caf000 Delete type=3 #1
|
||||
|
||||
@@ -1 +0,0 @@
|
||||
2026/08/12-18:25:00.997036 17328b000 Delete type=3 #1
|
||||
@@ -1 +1 @@
|
||||
MANIFEST-000004
|
||||
MANIFEST-000002
|
||||
|
||||
@@ -1,5 +1 @@
|
||||
2026/08/12-18:25:14.845998 172efb000 Recovering log #3
|
||||
2026/08/12-18:25:14.846266 172efb000 Level-0 table #5: started
|
||||
2026/08/12-18:25:14.846391 172efb000 Level-0 table #5: 4129 bytes OK
|
||||
2026/08/12-18:25:14.846614 172efb000 Delete type=0 #3
|
||||
2026/08/12-18:25:14.846646 172efb000 Delete type=3 #2
|
||||
2026/08/18-22:33:58.022518 1734bb000 Delete type=3 #1
|
||||
|
||||
@@ -1 +0,0 @@
|
||||
2026/08/12-18:25:01.063788 173a97000 Delete type=3 #1
|
||||
@@ -1 +1 @@
|
||||
MANIFEST-000004
|
||||
MANIFEST-000002
|
||||
|
||||
@@ -1,5 +1 @@
|
||||
2026/08/12-18:25:14.826938 171ee3000 Recovering log #3
|
||||
2026/08/12-18:25:14.827153 171ee3000 Level-0 table #5: started
|
||||
2026/08/12-18:25:14.827483 171ee3000 Level-0 table #5: 31614 bytes OK
|
||||
2026/08/12-18:25:14.827723 171ee3000 Delete type=0 #3
|
||||
2026/08/12-18:25:14.827764 171ee3000 Delete type=3 #2
|
||||
2026/08/18-22:33:57.945208 1734bb000 Delete type=3 #1
|
||||
|
||||
@@ -1 +0,0 @@
|
||||
2026/08/12-18:25:00.998955 172a7f000 Delete type=3 #1
|
||||
@@ -1 +1 @@
|
||||
MANIFEST-000004
|
||||
MANIFEST-000002
|
||||
|
||||
@@ -1,5 +1 @@
|
||||
2026/08/12-18:25:14.839430 1726ef000 Recovering log #3
|
||||
2026/08/12-18:25:14.839716 1726ef000 Level-0 table #5: started
|
||||
2026/08/12-18:25:14.840052 1726ef000 Level-0 table #5: 44390 bytes OK
|
||||
2026/08/12-18:25:14.840621 1726ef000 Delete type=0 #3
|
||||
2026/08/12-18:25:14.840694 1726ef000 Delete type=3 #2
|
||||
2026/08/18-22:33:58.004571 1734bb000 Delete type=3 #1
|
||||
|
||||
@@ -1 +0,0 @@
|
||||
2026/08/12-18:25:01.048880 17328b000 Delete type=3 #1
|
||||
@@ -1 +1 @@
|
||||
MANIFEST-000004
|
||||
MANIFEST-000002
|
||||
|
||||
@@ -1,5 +1 @@
|
||||
2026/08/12-18:25:14.812575 1726ef000 Recovering log #3
|
||||
2026/08/12-18:25:14.814591 1726ef000 Level-0 table #5: started
|
||||
2026/08/12-18:25:14.816158 1726ef000 Level-0 table #5: 225945 bytes OK
|
||||
2026/08/12-18:25:14.816434 1726ef000 Delete type=0 #3
|
||||
2026/08/12-18:25:14.816497 1726ef000 Delete type=3 #2
|
||||
2026/08/18-22:33:57.981172 172caf000 Delete type=3 #1
|
||||
|
||||
@@ -1 +0,0 @@
|
||||
2026/08/12-18:25:01.033123 172a7f000 Delete type=3 #1
|
||||
@@ -1 +1 @@
|
||||
MANIFEST-000004
|
||||
MANIFEST-000002
|
||||
|
||||
@@ -1,5 +1 @@
|
||||
2026/08/12-18:25:14.822117 173707000 Recovering log #3
|
||||
2026/08/12-18:25:14.822240 173707000 Level-0 table #5: started
|
||||
2026/08/12-18:25:14.822383 173707000 Level-0 table #5: 3295 bytes OK
|
||||
2026/08/12-18:25:14.822727 173707000 Delete type=0 #3
|
||||
2026/08/12-18:25:14.822771 173707000 Delete type=3 #2
|
||||
2026/08/18-22:33:58.016291 1734bb000 Delete type=3 #1
|
||||
|
||||
@@ -1 +0,0 @@
|
||||
2026/08/12-18:25:01.058642 173a97000 Delete type=3 #1
|
||||
@@ -1 +1 @@
|
||||
MANIFEST-000007
|
||||
MANIFEST-000002
|
||||
|
||||
@@ -1,3 +1 @@
|
||||
2026/08/12-18:25:14.806453 172efb000 Recovering log #6
|
||||
2026/08/12-18:25:14.806833 172efb000 Delete type=0 #6
|
||||
2026/08/12-18:25:14.806857 172efb000 Delete type=3 #4
|
||||
2026/08/18-22:33:57.966535 1724a3000 Delete type=3 #1
|
||||
|
||||
@@ -1,5 +0,0 @@
|
||||
2026/08/12-18:25:01.665437 16f483000 Recovering log #3
|
||||
2026/08/12-18:25:01.667727 16f483000 Level-0 table #5: started
|
||||
2026/08/12-18:25:01.671815 16f483000 Level-0 table #5: 545293 bytes OK
|
||||
2026/08/12-18:25:01.672145 16f483000 Delete type=0 #3
|
||||
2026/08/12-18:25:01.672193 16f483000 Delete type=3 #2
|
||||
@@ -1 +1 @@
|
||||
MANIFEST-000004
|
||||
MANIFEST-000002
|
||||
|
||||
@@ -1,5 +1 @@
|
||||
2026/08/12-18:25:14.829681 173707000 Recovering log #3
|
||||
2026/08/12-18:25:14.829858 173707000 Level-0 table #5: started
|
||||
2026/08/12-18:25:14.830111 173707000 Level-0 table #5: 21613 bytes OK
|
||||
2026/08/12-18:25:14.830352 173707000 Delete type=0 #3
|
||||
2026/08/12-18:25:14.830387 173707000 Delete type=3 #2
|
||||
2026/08/18-22:33:58.012415 172caf000 Delete type=3 #1
|
||||
|
||||
@@ -1 +0,0 @@
|
||||
2026/08/12-18:25:01.055569 172a7f000 Delete type=3 #1
|
||||
@@ -1 +1 @@
|
||||
MANIFEST-000004
|
||||
MANIFEST-000002
|
||||
|
||||
@@ -1,5 +1 @@
|
||||
2026/08/12-18:25:14.841492 1726ef000 Recovering log #3
|
||||
2026/08/12-18:25:14.841753 1726ef000 Level-0 table #5: started
|
||||
2026/08/12-18:25:14.842198 1726ef000 Level-0 table #5: 43953 bytes OK
|
||||
2026/08/12-18:25:14.842469 1726ef000 Delete type=0 #3
|
||||
2026/08/12-18:25:14.842504 1726ef000 Delete type=3 #2
|
||||
2026/08/18-22:33:58.008698 1724a3000 Delete type=3 #1
|
||||
|
||||
@@ -1 +0,0 @@
|
||||
2026/08/12-18:25:01.052553 173a97000 Delete type=3 #1
|
||||