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@@ -28,7 +28,8 @@ git clone https://gitea.timevans.uk/slaguru666/RingBRP.git ringbrp
|
||||
```
|
||||
|
||||
Requires **Foundry v13+** (verified against v14.364). No modules are required. Dice So
|
||||
Nice is supported but optional — the system registers four of its own dice textures.
|
||||
Nice works if you have it, using your own dice — the system ships no dice skins and does
|
||||
not touch anybody's dice settings.
|
||||
|
||||
### Deploying to a remote Foundry server
|
||||
|
||||
@@ -47,7 +48,7 @@ packs or regenerate art on that machine:
|
||||
```bash
|
||||
npm install # pulls classic-level, used to write the LevelDB packs
|
||||
npm run build # rebuilds packs/ from tools/content.mjs
|
||||
npm run check # the three guards; the build refuses to run if they fail
|
||||
npm run check # the five guards; the build refuses to run if they fail
|
||||
```
|
||||
|
||||
To update a deployed server: `git pull` and restart Foundry. If the pull touches
|
||||
@@ -64,13 +65,13 @@ changing underneath a running server.
|
||||
| **Postings** | 25, each with a key characteristic, trained skills, talents and its own kit |
|
||||
| **Trades** | 10 ordinary jobs the department recruits from, plus induction |
|
||||
| **Catalogue** | 236 items — 123 gear, 62 weapons, 32 armour, 19 vehicles |
|
||||
| **Skills / talents** | 59 skills, 19 talents |
|
||||
| **Skills / talents** | 62 skills, 19 talents |
|
||||
| **Bestiary** | 21 statblocks across folklore, horror and the far side |
|
||||
| **Eras** | modern, antique, future, anomalous — the agency is old and never abolishes anything |
|
||||
| **Icons** | 292, all generated from `tools/icons.mjs`; no external art |
|
||||
| **Starter scenario** | **BLACK PLATFORM**, a six-player action starter, importable as a single Adventure |
|
||||
| **Compendia** | pregens, NPCs, skills, weapons, armour, gear, vehicles, powers, tables, rules, the starter |
|
||||
| **Rules journal** | 12 pages, generated from `rules.mjs` so the book cannot drift from the code |
|
||||
| **Rules journal** | 13 pages, generated from `rules.mjs` so the book cannot drift from the code |
|
||||
<!-- box:end -->
|
||||
|
||||
---
|
||||
@@ -152,13 +153,12 @@ template.json data model for every Actor and Item type
|
||||
templates/ Handlebars sheets
|
||||
styles/ one stylesheet
|
||||
lang/en.json all user-facing text
|
||||
icons/ dice/ fonts/ generated art
|
||||
icons/ fonts/ art/ generated art
|
||||
packs/ built LevelDB compendia (committed — see Deploying)
|
||||
tools/
|
||||
content.mjs the catalogue: skills, weapons, armour, gear, vehicles, NPCs
|
||||
build-packs.mjs builds packs/ — runs the three guards first and refuses on failure
|
||||
build-packs.mjs builds packs/ — runs the five guards first and refuses on failure
|
||||
make-icons.mjs draws all 231 icons
|
||||
make-dice-textures.mjs
|
||||
rules-text.mjs generates the rules journal FROM rules.mjs
|
||||
mission.mjs the case generator
|
||||
mission-tables.mjs its content tables
|
||||
@@ -176,13 +176,13 @@ stops being identity-equal to what it aliases, if a constant is re-declared as a
|
||||
literal, or if an exported rule has no spot-check. The packs used to be built under
|
||||
one set of numbers and played under another; this makes that impossible to ship.
|
||||
|
||||
The build runs all three guards before it writes anything:
|
||||
The build runs all five guards before it writes anything:
|
||||
|
||||
<!-- guards:start -->
|
||||
```
|
||||
check-rules: OK — 87 rules, 21 files scanned, 3 aliases + 41 constant sets checked, 275 formulas verified
|
||||
check-rules: OK — 92 rules, 21 files scanned, 3 aliases + 45 constant sets checked, 291 formulas verified
|
||||
check-kits: OK — 25 roles, 10 trades, 218 catalogue items, every kit key resolves, every posting can use what it carries, every loadout distinct
|
||||
check-lang: OK — en.json, 945 keys, no leaf/branch collisions
|
||||
check-behaviour: OK — 46 behavioural tests
|
||||
check-lang: OK — en.json, 981 keys, no leaf/branch collisions
|
||||
check-behaviour: OK — 59 behavioural tests
|
||||
```
|
||||
<!-- guards:end -->
|
||||
|
||||
|
After Width: | Height: | Size: 142 KiB |
|
After Width: | Height: | Size: 94 KiB |
|
After Width: | Height: | Size: 128 KiB |
|
After Width: | Height: | Size: 96 KiB |
|
After Width: | Height: | Size: 67 KiB |
|
After Width: | Height: | Size: 92 KiB |
|
After Width: | Height: | Size: 93 KiB |
|
Before Width: | Height: | Size: 43 KiB |
|
Before Width: | Height: | Size: 15 KiB |
|
Before Width: | Height: | Size: 3.9 KiB |
|
Before Width: | Height: | Size: 1.5 KiB |
|
Before Width: | Height: | Size: 785 B |
|
Before Width: | Height: | Size: 970 B |
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Before Width: | Height: | Size: 826 B |
@@ -33,10 +33,9 @@ Only if you intend to edit the catalogue there:
|
||||
|
||||
```bash
|
||||
npm install # classic-level, for writing LevelDB
|
||||
npm run check # the three guards
|
||||
npm run check # the five guards
|
||||
npm run build # rebuilds packs/
|
||||
node tools/make-icons.mjs # redraws all icons
|
||||
node tools/make-dice-textures.mjs # regenerates the Dice So Nice textures
|
||||
```
|
||||
|
||||
`npm run build` runs the guards first and aborts if any fails, so a broken catalogue
|
||||
|
||||
@@ -0,0 +1,394 @@
|
||||
# Crossing starter — The Custodians: THROUGH TRAIN
|
||||
|
||||
> *A train has been running the same four miles of track since the third of November,
|
||||
> 1881. It has never stopped. There are sixty-one people on it and they are all alive.*
|
||||
|
||||
---
|
||||
|
||||
## GM ESSENTIALS
|
||||
|
||||
- **System:** d100 roll-under. Special under a fifth, critical under a twentieth.
|
||||
96–99 never succeed; 00 always fumbles; a 60% skill fumbles on 98–00.
|
||||
- **Panic is live** — 0–5, up. A trigger costs a point with no roll; relief is rolled.
|
||||
**This is the case where it earns its keep.**
|
||||
- **Standing Order 9 is live** — nothing modern goes through. Charge for *using*, never
|
||||
for carrying. Anchors are exempt.
|
||||
- **Runs with 4–6 agents from the duty roster.** Not the "(before)" sheets — this is the
|
||||
job, and it wants people who have been trained.
|
||||
- **Hard rule: at 2:45 on the clock, they are on the train.**
|
||||
- **Content warnings:** entrapment and confinement; a decision that condemns named
|
||||
people including children; period racism and hardship implied but not staged; heights;
|
||||
one death by fire in backstory.
|
||||
|
||||
---
|
||||
|
||||
## Overview
|
||||
|
||||
- **Setting:** Mercy Draw, Nevada — present day, and 3–4 November 1881.
|
||||
- **Tone:** Procedural, then unbearable. It is a paperwork error with sixty-one people
|
||||
inside it.
|
||||
- **Runtime:** 3h30 play + a 10 minute break.
|
||||
- **The crossing:** opens at 11:40 every day, for about four minutes, on the grade.
|
||||
|
||||
### Design intent
|
||||
|
||||
1. **The supernatural is science fiction underneath.** Nobody is dead, nothing is
|
||||
haunting anybody, and the whole event has a mechanism the players can understand and
|
||||
explain back. If a table leaves thinking "ghost train", it has been run wrong.
|
||||
2. **The obstacle is a physical problem, not a mystery.** They will know what is
|
||||
happening by the end of Act One. Acts Two and Three are about a train that cannot
|
||||
stop and an arithmetic that cannot be beaten.
|
||||
3. **Standing Order 9 is the tutorial.** One shot at a time, no radio, a lantern that
|
||||
runs out. The period kit *is* the difficulty setting, and it is the scene where
|
||||
players learn what kind of game this is.
|
||||
4. **The ending is a decision priced on both sides**, with no roll and no correct
|
||||
answer, taken in front of a woman holding a manifest.
|
||||
5. **What this is not:** a fight. There is no antagonist. Kell is not possessed, Vane is
|
||||
not a villain, and the train is not malevolent — it is a note being held.
|
||||
|
||||
---
|
||||
|
||||
## Session Timing
|
||||
|
||||
| Section | Time | Cumulative | Checkpoint |
|
||||
|---|---|---|---|
|
||||
| Briefing — the standing order | ~20 min | 0:20 | kit swapped, somebody has complained |
|
||||
| Act One — Mercy Draw, now | ~50 min | 1:10 | they know it is a survey fraud, and they have heard 11:40 |
|
||||
| *Break* | *10 min* | *1:10* | lands on the whistle |
|
||||
| Act Two — Cordera, 1881 | ~70 min | 2:20 | they are on the train |
|
||||
| Act Three — Aboard | ~50 min | 3:10 | they have decided |
|
||||
| Epilogue — the register | ~20 min | 3:30 | sixty-one names, written down |
|
||||
|
||||
**Hard rule:** at 2:45 they are aboard, by the department's wagon if not by their own wit.
|
||||
|
||||
---
|
||||
|
||||
## Plot Summary (GM truth)
|
||||
|
||||
**April 1881.** The Cordera & Western needed four miles of narrow gauge across a dry
|
||||
wash called **Mercy Draw**. The company surveyor, **Elias Vane**, was told what the chart
|
||||
had to say before he walked the ground. He filed a survey showing the line on the
|
||||
**north bench**. The line was laid on the **south bench**, because that is where the
|
||||
ground allowed it.
|
||||
|
||||
Nobody was hurt by that. It is the dullest possible paperwork lie. And for six months
|
||||
every timetable, waybill, dispatch and telegraph order in the company's operation
|
||||
described a train running along the north bench.
|
||||
|
||||
**Reality keeps a record of what belongs where.** It can be made to get it wrong by
|
||||
anything patient enough — and a train is the most patient arguer there is: a fixed line,
|
||||
a constant speed, on the hour, every day, saying the same wrong thing about where it was.
|
||||
|
||||
**3 November 1881, 11:40.** The record gave way. Four miles of line came loose from the
|
||||
date with No. 9 and five cars on it and **sixty-one souls aboard**.
|
||||
|
||||
**The running is what holds it open.** This is the thing the players must arrive at: the
|
||||
train is not trapped inside the crossing — the train *is* the crossing. A standing wave,
|
||||
sustained by its own motion the way a bow sustains a note.
|
||||
|
||||
- **Nobody is dead.** They eat, sleep in shifts, and have organised a water rota. By
|
||||
their clocks it has been about nine hours.
|
||||
- **Nobody can get off.** Step down and you are on ground outside the error. Three
|
||||
departmental attempts are on file; none returned; all three tried to stop it first.
|
||||
- **Stop the train and the note ends** — and everything it holds open ends with it.
|
||||
|
||||
**Elias Vane is aboard.** He rode his own line to see what he had signed for. He has had
|
||||
nine hours and a hundred and forty-five years to think about it. He understands the
|
||||
standing wave better than the department does, he has told nobody, and he will answer any
|
||||
direct question honestly because he has been waiting a very long time to be asked.
|
||||
|
||||
### Timeline
|
||||
|
||||
| When | What |
|
||||
|---|---|
|
||||
| 12 Apr 1881 | Vane files the survey. North bench. |
|
||||
| Apr–Oct 1881 | Line laid on the south bench. Six months of paperwork says otherwise. |
|
||||
| **3 Nov 1881, 11:40** | The record gives way, with No. 9 inside it. |
|
||||
| 1889 | Rails lifted. The grade is still there. |
|
||||
| 1974, 1991, 2009 | Three departmental attempts. No survivors. All tried to stop it. |
|
||||
| Every day, 11:40 | The crossing opens on the grade for about four minutes. |
|
||||
|
||||
### Revelations
|
||||
|
||||
| # | Revelation |
|
||||
|---|---|
|
||||
| R1 | The filed survey puts the line on the north bench |
|
||||
| R2 | There has never been a railway on the north bench |
|
||||
| R3 | Six months of paperwork repeated it |
|
||||
| R4 | The dispatcher's book has no 11:45 entry |
|
||||
| R5 | The 11:40 sound is a train working *up* a grade — always accelerating |
|
||||
| R6 | Nobody aboard is dead, and by their clocks it has been nine hours |
|
||||
| R7 | The running is what holds the crossing open |
|
||||
| R8 | Coal that should have lasted four hours has lasted a hundred and forty-five years |
|
||||
| R9 | Kell will stop if told to, and only if told to |
|
||||
| R10 | Vane signed it, and knows exactly what stopping it costs |
|
||||
| R11 | Sixty-one people, six passes, four hours — and the crossing may not hold |
|
||||
|
||||
---
|
||||
|
||||
## Player Experience
|
||||
|
||||
You are handed a Webley, a single-shot rifle, an oil lantern and a pocket watch, and told
|
||||
that the handset stays behind. Then you stand in a dry wash in Nevada at 11:38 in the
|
||||
morning and listen to a train you cannot see work a grade that has had no rails on it
|
||||
since 1889. By lunchtime you know it is a survey fraud from 1881. By the evening you are
|
||||
lying on the top of a water tower waiting for forty seconds of slow track, and after that
|
||||
you are in a warm carriage that smells of coffee, being asked by a conductor with a
|
||||
manifest whether you are from the company. She has counted sixty-one every hour for a
|
||||
hundred and forty-five years. She would like that noted.
|
||||
|
||||
---
|
||||
|
||||
## The Countdown — the crossing clock (0–6)
|
||||
|
||||
Move it on **each pass of the train**, when **somebody uses a modern object across**, and
|
||||
on a **fumbled boarding attempt**.
|
||||
|
||||
| Clock | What |
|
||||
|---|---|
|
||||
| 0 | Open. Four minutes at 11:40. |
|
||||
| 1 | Thinning. The whistle arrives a half-second before it should. |
|
||||
| 2 | Slipping. −1 Coherence to everyone across, once. |
|
||||
| 3 | The line flickers — a hundred yards of grade is briefly not there. |
|
||||
| 4 | The far end stops answering. Fallon's wire goes dead in 1881. |
|
||||
| 5 | One pass left, and everybody can tell. |
|
||||
| 6 | It closes, with whoever is aboard. |
|
||||
|
||||
---
|
||||
|
||||
## Handouts
|
||||
|
||||
| ID | Description | When |
|
||||
|---|---|---|
|
||||
| TT-H01 | Case brief TT-004 | Briefing |
|
||||
| TT-H02 | **Standing Order 9** — period crossings | Briefing |
|
||||
| TT-H03 | Issue list, 1881 | Briefing |
|
||||
| TT-H04 | **The filed survey** — the line on the north bench | Act One |
|
||||
| TT-H05 | Working timetable and the dispatcher's book | Act One |
|
||||
| TT-H06 | **Passenger manifest** — sixty-one souls, nine children | Act Three |
|
||||
|
||||
The manifest is deliberately held back to Act Three. It is a list of names, and the
|
||||
players should not be holding it until the moment it starts to weigh something.
|
||||
|
||||
---
|
||||
|
||||
## Briefing — the standing order *(~20 min)*
|
||||
|
||||
> You will be crossing to November 1881. Nothing you are carrying goes with you. Stores
|
||||
> has laid out what you may take instead, and I would ask you not to argue with the
|
||||
> storeman, because he is right and you are in a hurry.
|
||||
|
||||
**Nothing modern goes through.** Give both reasons:
|
||||
|
||||
1. **It costs you.** An object that does not belong is a thing the far side must also be
|
||||
wrong about. **Using** a modern item across costs **1 Coherence**, per object, first
|
||||
time.
|
||||
2. **It is a beacon.** A crossing is a place where the record is already wrong. It
|
||||
notices what does not fit, and the case clock moves.
|
||||
|
||||
**Charge for using, never for carrying.** A player who smuggles a torch across and never
|
||||
switches it on has made a good decision and should get away with it.
|
||||
|
||||
**The anchor is exempt.** Everybody keeps theirs.
|
||||
|
||||
### The 1881 issue
|
||||
|
||||
| Instead of | They get |
|
||||
|---|---|
|
||||
| service pistol | **Webley revolver** — 1d10, six shots, slow reload |
|
||||
| carbine | **Martini-Henry** — 2d6+2, **one shot**, then work the lever |
|
||||
| torch | **oil lantern** and lamp oil, which runs out |
|
||||
| the handset | **nothing.** Out of contact from the moment they cross. |
|
||||
| stab vest | **buff coat** or oilcloth coat |
|
||||
| medkit | **chirurgeon's roll** and **laudanum** |
|
||||
| phone and GPS | **brass compass**, **pocket watch**, **spyglass** |
|
||||
|
||||
---
|
||||
|
||||
## Act One — Mercy Draw, now *(~50 min)*
|
||||
|
||||
> **Goal:** find the fraud, hear the train, understand it is on a timetable.
|
||||
|
||||
Nevada. A dry wash four miles long with a railway grade along the south side. Rails
|
||||
lifted in 1889; ballast and tie marks still there. Your watch says 11:38.
|
||||
|
||||
- **The south bench** — the grade, real and obvious.
|
||||
- **The north bench** — nothing, and never anything. `[CUS: Spot or Engineering]`
|
||||
- **The water tower footing**, half a mile up at the top of the grade. *Remember it.*
|
||||
- **11:40.** A whistle a long way off, then four minutes of a train working a grade,
|
||||
getting no nearer. **Automatic — nobody rolls for this.**
|
||||
|
||||
### Clue trail
|
||||
|
||||
| # | Clue | How found | Type |
|
||||
|---|---|---|---|
|
||||
| 1 | The filed survey puts the line on the **north** bench | **Automatic** — it is a handout with a line drawn on it | Essential |
|
||||
| 2 | There has never been a railway on the north bench | **Automatic** to anyone who walks it | Essential |
|
||||
| 3 | Six months of paperwork all say north bench | `[CUS: Research]`, or Registry provides | Essential |
|
||||
| 4 | No 11:45 entry in the dispatcher's book | `[CUS: Research]` | Essential |
|
||||
| 5 | E. Vane, surveyor, is on the manifest | `[CUS: Research]` | Optional |
|
||||
| 6 | Three previous attempts, no survivors, all tried to stop it | Registry, if asked | Optional |
|
||||
| 7 | The sound is a train *accelerating* up a grade | `[CUS: Listen or Engineering]` | Optional |
|
||||
|
||||
**Fallbacks.** 1 and 2 are the handout and the ground. 3 and 4 arrive from Registry by
|
||||
telephone at the twenty-minute mark if nobody goes looking — Bewley is thorough and
|
||||
slightly impatient.
|
||||
|
||||
**They cannot board at this end.** Too fast, grade against them. Let them try: a bruise, a
|
||||
lesson, and the clock moves one.
|
||||
|
||||
> **Fast-track at 1:10:** the 11:40 comes round again and the door stays open long enough
|
||||
> to walk through. That is what degrading looks like.
|
||||
|
||||
---
|
||||
|
||||
## Act Two — Cordera, 1881 *(~70 min)*
|
||||
|
||||
> **Goal:** the far side, the standing order in practice, and the boarding.
|
||||
|
||||
The fourth of November, 1881. A town of four hundred that smells of woodsmoke and horses.
|
||||
Nobody is frightened yet — a train went into the Draw yesterday and has not come out, and
|
||||
the wire says it never arrived.
|
||||
|
||||
- **The company office** — dispatcher, orders on spikes, the original survey in a drawer.
|
||||
- **The livery** — horses. This matters.
|
||||
- **Ada Reyes**, telegraph, who has sent the same query forty times and has noticed the
|
||||
missing 11:45.
|
||||
- **The Draw**, four miles out. The train passes about every forty minutes.
|
||||
|
||||
**Nobody in 1881 can help them stop it, and everybody will help them get near it.** The
|
||||
company wants its train back. Let the players use that.
|
||||
|
||||
### The set-piece — getting aboard
|
||||
|
||||
The train cannot stop and cannot be flagged. The only way on is to **match its speed**,
|
||||
and the only place it is slow is **the top of the grade at the water tower** — about eight
|
||||
miles an hour, for perhaps forty seconds.
|
||||
|
||||
1. **Ride it down.** Horses alongside on the bench, step across. `[CUS: Ride, then
|
||||
Athletics]` — and the horse needs its own Ride roll to go near the train at all.
|
||||
2. **Drop from the tower.** Twelve feet onto a moving roof. `[CUS: Athletics — average;
|
||||
**only a fumble is a fall**]`. **Do not make this difficult** — playtested at halved
|
||||
skill it put four agents on 12–31% and all four missed, which stalls the one scene the
|
||||
scenario is built around.
|
||||
3. **The wagon on the grade.** Four horses, a plank across. Slowest to arrange, safest to
|
||||
cross, and it needs the company's help.
|
||||
|
||||
**The wagon is easier than the tower, and the tower is easier than the horses.** A party
|
||||
that spends an hour arranging the wagon has bought an easy roll and should get one.
|
||||
|
||||
**Everybody has to get on.** A failed attempt gets the next pass, forty minutes later, and
|
||||
the clock moves — not a full stop.
|
||||
|
||||
**Panic:** boarding is worth a point to anybody who wants one. Offer it; do not force it.
|
||||
|
||||
> **At 2:45 they are aboard.** If two attempts have failed, the department's second wagon
|
||||
> arrives with two more agents and a plank, and the players owe somebody a favour.
|
||||
|
||||
---
|
||||
|
||||
## Act Three — Aboard *(~50 min)*
|
||||
|
||||
> **Goal:** sixty-one people, one man who knows, and a decision that costs either way.
|
||||
|
||||
> It is warm. That is the first thing. Sixty-one people in five cars, and it smells of
|
||||
> bodies and coal smoke and coffee. Somebody has organised a rota for the water. A child
|
||||
> is asleep across two seats with a coat over her. They look up when you come through the
|
||||
> door, and one of them says: *"Are you from the company?"*
|
||||
|
||||
| Where | What |
|
||||
|---|---|
|
||||
| The locomotive | **Marius Kell**, engineer, who has not let go of the regulator |
|
||||
| Tender, car one | Coal that has not run out — the first hard evidence |
|
||||
| Cars two and three | Most of the sixty-one. Organised, rationed, glad to see anyone |
|
||||
| Car four | Freight, the company safe, **the signed survey** |
|
||||
| Car five | **Elias Vane**, alone, watching the line come out from under |
|
||||
|
||||
### The three facts aboard
|
||||
|
||||
1. **The coal has not run out.** `[CUS: Engineering or Spot]`
|
||||
2. **Kell cannot let go** — not *will* not. He worked out on day one that slowing is the
|
||||
end of everything, and he has been right for a hundred and forty-five years. He is not
|
||||
mad and not possessed. He is tired.
|
||||
3. **Vane knows**, and will say so to a direct question.
|
||||
|
||||
### Getting people off
|
||||
|
||||
**Off the moving train is survivable. Off the crossing is not.** A person put off at the
|
||||
top of the grade — the same forty seconds the agents used — lands in 1881 and lives.
|
||||
|
||||
**Sixty-one people. Six passes. Four hours.** They cannot do it in the time they have.
|
||||
That is deliberate: the ending is what they choose to do about the arithmetic.
|
||||
|
||||
### The choices — no roll resolves this
|
||||
|
||||
| Choice | Cost |
|
||||
|---|---|
|
||||
| **Everyone off, then stop it** | Four hours while the crossing degrades. It may not hold. The right answer, and a gamble. |
|
||||
| **Stop it now** | Clean close, clean file. Sixty-one people end. Kell will do it if asked. |
|
||||
| **Children and crew off, then stop it** | The compromise every table finds. It works — and it means choosing, by name, off a manifest they are holding. |
|
||||
| **Leave it running** | Everyone lives today. It fails inside a year with everyone aboard. A real option; the scenario logs it without punishing it. |
|
||||
|
||||
### If they ask Vane
|
||||
|
||||
> I filed a chart that said the line was somewhere it was not, because a man told me to
|
||||
> and I wanted the work. That is all I did. It took six months of honest railwaymen
|
||||
> repeating it to make it true. If you stop us I would call that fair, and I would ask you
|
||||
> to put the children off first.
|
||||
|
||||
---
|
||||
|
||||
## Epilogue — the register *(~20 min)*
|
||||
|
||||
A Registry room, a form, and somebody writing down sixty-one names.
|
||||
|
||||
| Ending | What the register says |
|
||||
|---|---|
|
||||
| **All off, then stopped** | Sixty-one resettled in 1881, new papers, no way home. Two find their way into the department's files within the decade. |
|
||||
| **Stopped with people aboard** | Closes clean. The file closes clean. Nobody is quite the same about a timetable. |
|
||||
| **Partial** | However many were put off, put off. The rest are a number in a column, and the agent who chose is named. |
|
||||
| **Left running** | Logged, monitored, inherited by whoever holds the case in a year. Defensible. Nobody thanks them. |
|
||||
|
||||
---
|
||||
|
||||
## Cast
|
||||
|
||||
| Who | Wants | Key line |
|
||||
|---|---|---|
|
||||
| **Marius Kell**, engineer | to be allowed to stop | *"You tell me when. I'll not do it before you say."* |
|
||||
| **Elias Vane**, surveyor | to be asked, at last | *"I signed it. Six months of honest men made it true."* |
|
||||
| **Hester Bligh**, conductor | her passengers accounted for | *"Sixty-one aboard. I have counted them every hour since."* |
|
||||
| **Ada Reyes**, telegraph | an answer up the line | *"It never got to Fallon. I've sent it forty times."* |
|
||||
| **Mr Bewley**, Registry | the chart, and the truth written down | *"Bring me the paper. The paper is the case."* |
|
||||
|
||||
---
|
||||
|
||||
## Do not resolve
|
||||
|
||||
- **Why the coal has not run out.** The wave sustains it; that is as far as anyone gets.
|
||||
- **What is at the far end of the line.** Nobody aboard has reached it.
|
||||
- **Whether the people put off in 1881 were saved or exiled.** Both. It should sit badly.
|
||||
|
||||
## GM notes
|
||||
|
||||
- **Play the passengers as people, hard.** The scenario dies the moment they become a
|
||||
number, and it lives on the fact that they are not.
|
||||
- **Standing Order 9 is the tutorial.** Do not soften it and do not apologise for it.
|
||||
- **Cut first:** the town, down to the livery and the telegraph office. Never cut the
|
||||
boarding.
|
||||
- **If they crack it early,** run the passes — six of them, forty minutes apart — and let
|
||||
the table feel the arithmetic they are betting on.
|
||||
|
||||
---
|
||||
|
||||
## Which scenario to run
|
||||
|
||||
| | Length | Combat | Sends them across |
|
||||
|---|---|---|---|
|
||||
| **LAST ADMISSION** | 2h | yes, one fight | no — prologue, civilians |
|
||||
| **OPEN DAY** | 2h15 | no | no — prologue, civilians |
|
||||
| **THROUGH TRAIN** | 3h30 | no | **yes** — the first real case |
|
||||
| **BLACK PLATFORM** | 3–4h | yes, heavily | no — a modern-day action case |
|
||||
|
||||
Run a prologue, then THROUGH TRAIN. BLACK PLATFORM is the one to reach for when a table
|
||||
wants a fight.
|
||||
@@ -943,5 +943,41 @@
|
||||
"RINGBRP.Item.ArtRating": "Rating",
|
||||
"RINGBRP.Item.PushCost": "Push cost",
|
||||
"RINGBRP.Item.PushRule": "What pushing does",
|
||||
"RINGBRP.Item.Origin": "Where it came from"
|
||||
"RINGBRP.Item.Origin": "Where it came from",
|
||||
"RINGBRP.Panic.Label": "Panic",
|
||||
"RINGBRP.Panic.Steady": "Steady",
|
||||
"RINGBRP.Panic.SteadyNote": "You are all right. You are doing the job.",
|
||||
"RINGBRP.Panic.Rattled": "Rattled",
|
||||
"RINGBRP.Panic.RattledNote": "Your hands are not quite steady. No penalty — the first one is free.",
|
||||
"RINGBRP.Panic.Shaken": "Shaken",
|
||||
"RINGBRP.Panic.ShakenNote": "−5% to everything. You keep checking the way you came in.",
|
||||
"RINGBRP.Panic.Losing": "Losing it",
|
||||
"RINGBRP.Panic.LosingNote": "−10% to everything. You are talking too fast and not hearing answers.",
|
||||
"RINGBRP.Panic.Overwhelmed": "Overwhelmed",
|
||||
"RINGBRP.Panic.OverwhelmedNote": "−20% to everything. One more and you go.",
|
||||
"RINGBRP.Panic.Broken": "Broken",
|
||||
"RINGBRP.Panic.BrokenNote": "You freeze, run, or go at it. Choose one, take it, and come back at 3.",
|
||||
"RINGBRP.Panic.Trig.WrongThing": "Something that should not be there",
|
||||
"RINGBRP.Panic.Trig.Touched": "It touched you",
|
||||
"RINGBRP.Panic.Trig.Body": "A body",
|
||||
"RINGBRP.Panic.Trig.Known": "Somebody you knew",
|
||||
"RINGBRP.Panic.Trig.Dark": "The lights went",
|
||||
"RINGBRP.Panic.Trig.Wounded": "A major wound",
|
||||
"RINGBRP.Panic.Trig.Named": "It said your name",
|
||||
"RINGBRP.Panic.Relief.Steady": "Steady yourself (POW×5)",
|
||||
"RINGBRP.Panic.Relief.Religion": "Religion — something older than the department",
|
||||
"RINGBRP.Panic.Relief.Psychology": "Psychology — talk somebody else down",
|
||||
"RINGBRP.Panic.Relief.Occult": "Occult — name it, out loud, for everyone who can hear",
|
||||
"RINGBRP.Panic.Relief.Anchor": "Your anchor, once per case",
|
||||
"RINGBRP.Panic.Gained": "{name} — panic {from} → {to}",
|
||||
"RINGBRP.Panic.Eased": "{name} — panic {from} → {to}",
|
||||
"RINGBRP.Panic.Breaks": "BREAKS — freeze, flee, or fixate. Choose, take it, come back at 3.",
|
||||
"RINGBRP.Panic.NoChange": "No change.",
|
||||
"RINGBRP.Flavour.Panicking": "panicking ({mod}%)",
|
||||
"RINGBRP.Chat.ToEverything": "to everything",
|
||||
"RINGBRP.Panic.Backfired": "Fumbled —",
|
||||
"RINGBRP.Panic.SceneEnd": "Scene over",
|
||||
"RINGBRP.Panic.SceneEndNote": "Panic clears when the scene does. Coherence does not.",
|
||||
"RINGBRP.Party.Title": "The team, right now",
|
||||
"RINGBRP.Party.Who": "Agent"
|
||||
}
|
||||
|
||||
@@ -6,7 +6,6 @@
|
||||
"scripts": {
|
||||
"build": "node tools/build-packs.mjs && node tools/update-readme.mjs",
|
||||
"icons": "node tools/make-icons.mjs",
|
||||
"dice": "node tools/make-dice-textures.mjs",
|
||||
"check": "node tools/check-rules.mjs && node tools/check-kits.mjs && node tools/check-lang.mjs && node tools/check-templates.mjs && node tools/check-behaviour.mjs",
|
||||
"test": "npm run check",
|
||||
"readme": "node tools/update-readme.mjs"
|
||||
|
||||
@@ -1 +1 @@
|
||||
MANIFEST-000004
|
||||
MANIFEST-000002
|
||||
|
||||
@@ -1,5 +1 @@
|
||||
2026/08/12-20:33:19.258824 175abb000 Recovering log #3
|
||||
2026/08/12-20:33:19.258964 175abb000 Level-0 table #5: started
|
||||
2026/08/12-20:33:19.259113 175abb000 Level-0 table #5: 4591 bytes OK
|
||||
2026/08/12-20:33:19.259390 175abb000 Delete type=0 #3
|
||||
2026/08/12-20:33:19.259432 175abb000 Delete type=3 #2
|
||||
2026/08/18-00:25:18.939914 16fcaf000 Delete type=3 #1
|
||||
|
||||
@@ -1 +0,0 @@
|
||||
2026/08/12-20:33:03.500947 17385b000 Delete type=3 #1
|
||||
@@ -1 +1 @@
|
||||
MANIFEST-000004
|
||||
MANIFEST-000002
|
||||
|
||||
@@ -1,5 +1 @@
|
||||
2026/08/12-20:33:19.281748 1772df000 Recovering log #3
|
||||
2026/08/12-20:33:19.282130 1772df000 Level-0 table #5: started
|
||||
2026/08/12-20:33:19.282266 1772df000 Level-0 table #5: 4129 bytes OK
|
||||
2026/08/12-20:33:19.282510 1772df000 Delete type=0 #3
|
||||
2026/08/12-20:33:19.282542 1772df000 Delete type=3 #2
|
||||
2026/08/18-00:25:19.010528 1704bb000 Delete type=3 #1
|
||||
|
||||
@@ -1 +0,0 @@
|
||||
2026/08/12-20:33:03.577064 17385b000 Delete type=3 #1
|
||||
@@ -1 +1 @@
|
||||
MANIFEST-000004
|
||||
MANIFEST-000002
|
||||
|
||||
@@ -1,5 +1 @@
|
||||
2026/08/12-20:33:19.260549 1772df000 Recovering log #3
|
||||
2026/08/12-20:33:19.260715 1772df000 Level-0 table #5: started
|
||||
2026/08/12-20:33:19.261020 1772df000 Level-0 table #5: 31614 bytes OK
|
||||
2026/08/12-20:33:19.261257 1772df000 Delete type=0 #3
|
||||
2026/08/12-20:33:19.261283 1772df000 Delete type=3 #2
|
||||
2026/08/18-00:25:18.941763 16f4a3000 Delete type=3 #1
|
||||
|
||||
@@ -1 +0,0 @@
|
||||
2026/08/12-20:33:03.503203 174067000 Delete type=3 #1
|
||||
@@ -1 +1 @@
|
||||
MANIFEST-000004
|
||||
MANIFEST-000002
|
||||
|
||||
@@ -1,5 +1 @@
|
||||
2026/08/12-20:33:19.273026 175abb000 Recovering log #3
|
||||
2026/08/12-20:33:19.273575 175abb000 Level-0 table #5: started
|
||||
2026/08/12-20:33:19.273963 175abb000 Level-0 table #5: 45532 bytes OK
|
||||
2026/08/12-20:33:19.274265 175abb000 Delete type=0 #3
|
||||
2026/08/12-20:33:19.274316 175abb000 Delete type=3 #2
|
||||
2026/08/18-00:25:18.995451 16f4a3000 Delete type=3 #1
|
||||
|
||||
@@ -1 +0,0 @@
|
||||
2026/08/12-20:33:03.557918 172843000 Delete type=3 #1
|
||||
@@ -1 +1 @@
|
||||
MANIFEST-000004
|
||||
MANIFEST-000002
|
||||
|
||||
@@ -1,5 +1 @@
|
||||
2026/08/12-20:33:19.245248 1762c7000 Recovering log #3
|
||||
2026/08/12-20:33:19.246727 1762c7000 Level-0 table #5: started
|
||||
2026/08/12-20:33:19.248205 1762c7000 Level-0 table #5: 225945 bytes OK
|
||||
2026/08/12-20:33:19.248498 1762c7000 Delete type=0 #3
|
||||
2026/08/12-20:33:19.248546 1762c7000 Delete type=3 #2
|
||||
2026/08/18-00:25:18.976255 16fcaf000 Delete type=3 #1
|
||||
|
||||
@@ -1 +0,0 @@
|
||||
2026/08/12-20:33:03.540045 172843000 Delete type=3 #1
|
||||
@@ -1 +1 @@
|
||||
MANIFEST-000004
|
||||
MANIFEST-000002
|
||||
|
||||
@@ -1,5 +1 @@
|
||||
2026/08/12-20:33:19.255310 175abb000 Recovering log #3
|
||||
2026/08/12-20:33:19.255554 175abb000 Level-0 table #5: started
|
||||
2026/08/12-20:33:19.255695 175abb000 Level-0 table #5: 3295 bytes OK
|
||||
2026/08/12-20:33:19.255978 175abb000 Delete type=0 #3
|
||||
2026/08/12-20:33:19.256022 175abb000 Delete type=3 #2
|
||||
2026/08/18-00:25:19.005331 16ec97000 Delete type=3 #1
|
||||
|
||||
@@ -1 +0,0 @@
|
||||
2026/08/12-20:33:03.569801 17304f000 Delete type=3 #1
|
||||
@@ -1 +1 @@
|
||||
MANIFEST-000004
|
||||
MANIFEST-000002
|
||||
|
||||
@@ -1,5 +1 @@
|
||||
2026/08/12-20:33:19.232393 175abb000 Recovering log #3
|
||||
2026/08/12-20:33:19.235807 175abb000 Level-0 table #5: started
|
||||
2026/08/12-20:33:19.239193 175abb000 Level-0 table #5: 545293 bytes OK
|
||||
2026/08/12-20:33:19.239934 175abb000 Delete type=0 #3
|
||||
2026/08/12-20:33:19.240034 175abb000 Delete type=3 #2
|
||||
2026/08/18-00:25:18.961584 16ec97000 Delete type=3 #1
|
||||
|
||||
@@ -1 +0,0 @@
|
||||
2026/08/12-20:33:03.524869 17385b000 Delete type=3 #1
|
||||
@@ -1 +1 @@
|
||||
MANIFEST-000004
|
||||
MANIFEST-000002
|
||||
|
||||
@@ -1,5 +1 @@
|
||||
2026/08/12-20:33:19.263420 1762c7000 Recovering log #3
|
||||
2026/08/12-20:33:19.263582 1762c7000 Level-0 table #5: started
|
||||
2026/08/12-20:33:19.263817 1762c7000 Level-0 table #5: 21613 bytes OK
|
||||
2026/08/12-20:33:19.264044 1762c7000 Delete type=0 #3
|
||||
2026/08/12-20:33:19.264079 1762c7000 Delete type=3 #2
|
||||
2026/08/18-00:25:19.002226 16f4a3000 Delete type=3 #1
|
||||
|
||||
@@ -1 +0,0 @@
|
||||
2026/08/12-20:33:03.565946 17304f000 Delete type=3 #1
|
||||
@@ -1 +1 @@
|
||||
MANIFEST-000004
|
||||
MANIFEST-000002
|
||||
|
||||
@@ -1,5 +1 @@
|
||||
2026/08/12-20:33:19.275275 175abb000 Recovering log #3
|
||||
2026/08/12-20:33:19.275814 175abb000 Level-0 table #5: started
|
||||
2026/08/12-20:33:19.276182 175abb000 Level-0 table #5: 43953 bytes OK
|
||||
2026/08/12-20:33:19.276489 175abb000 Delete type=0 #3
|
||||
2026/08/12-20:33:19.276529 175abb000 Delete type=3 #2
|
||||
2026/08/18-00:25:18.999210 16fcaf000 Delete type=3 #1
|
||||
|
||||
@@ -1 +0,0 @@
|
||||
2026/08/12-20:33:03.562330 17385b000 Delete type=3 #1
|
||||
@@ -1 +1 @@
|
||||
MANIFEST-000004
|
||||
MANIFEST-000002
|
||||
|
||||
@@ -1,5 +1 @@
|
||||
2026/08/12-20:33:19.264705 176ad3000 Recovering log #3
|
||||
2026/08/12-20:33:19.265215 176ad3000 Level-0 table #5: started
|
||||
2026/08/12-20:33:19.265531 176ad3000 Level-0 table #5: 33484 bytes OK
|
||||
2026/08/12-20:33:19.265770 176ad3000 Delete type=0 #3
|
||||
2026/08/12-20:33:19.265802 176ad3000 Delete type=3 #2
|
||||
2026/08/18-00:25:19.008595 16f4a3000 Delete type=3 #1
|
||||
|
||||
@@ -1 +0,0 @@
|
||||
2026/08/12-20:33:03.575038 17304f000 Delete type=3 #1
|
||||